trash
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SteamID64 76561198001638966
SteamID3 [U:1:41373238]
SteamID32 STEAM_0:0:20686619
Country Canada
Signed Up September 22, 2012
Last Posted July 26, 2019 at 2:00 PM
Posts 738 (0.3 per day)
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#206 le economy crash in TF2 General Discussion

i want to know what exactly happened that caused this, though. like i know that by this point the game's held together by hopes and dreams coding-wise, but i can't seriously imagine the domino effect necessary to go from "we're adding some new hats" to breaking the entire economy and potentially losing millions in the process

posted 3 months ago
#8 Shared home internet without lag and ping spikes in Off Topic

a quick tip for anyone on shaw internet in canada: your ping spikes probably aren't from other people using the internet, but because your wireless modem sucks

(better list of modem/routers affected here)

it's a bug that hits anything with intel's puma 6 chipset, it still happens in bridged mode, even after any firmware updates attempting to fix it, and once you get to the high-end plans, shaw forces you to choose solely between modems that have this problem

shaw is a plague

posted about 2 years ago
#25 TF2 update for 10/25/17 in TF2 General Discussion
dishsoapthe only thing i really got from this is that those scouts kinda wiffed hard and had trouble finishing a kill
sure the health did help when the scouts did land a shot (not much bc they hit him for like below 20 damage mostly) but in about 9 other scenarios ud probably die before u can really live that long with the pistol sapping health

thing is, he was in a position where any one of those stray shots should have killed him, because he was a scout that took a meatshot and was at 9 HP, but he still survived. it's an exaggerated example and in practice it won't be that much longevity, but the point is that positions where you should be completely fucked are positions where you can now survive

when the glass cannon is no longer made of glass, that's a really big deal

posted about 2 years ago
#21 TF2 update for 10/25/17 in TF2 General Discussion
knuckDo people really not consider the fact that every second you're shooting the pocket pistol you AREN'T shooting the best weapon in the game? I'm gonna run it in scrims and matches but it really doesn't have this god tier usability that everyone seems to imagine

in most fights you only use the pistol after you use up your scattergun clip, and in those positions you're bound to live significantly longer when that's usually supposed to be a scenario where you're at low health

like this is a weapon that makes dealing enough damage to the enemy even harder (both from the weapon itself and the medic being able to spend more time healing everyone else as a result of it), and it buffs the best class in the game. it's gonna get thrown off a cliff the moment people use it seriously

posted about 2 years ago
#15 Amby nerf isn't as bad as most think in TF2 General Discussion
trashall of these arguments hinge on the idea that spy needs to be a balanced class that can do many different things, when in reality he's always been designed to do one thing (getting key picks suddenly) really well, and every other weapon is made to let you do that one thing in different ways. the ambassador always stuck out like a sore thumb, because it was intended to allow for safer (albeit much less instant) mid-range picks from unexpected places, but instead of that being the popular strategy, everyone saw spy mains using it to destroy people in pubs, and that's how they decided it was actually supposed to be used.

nobody's denying that it takes skill to use the ambassador, the problem is that being able to use it skillfully at long ranges is a worthless skill. you're spending all this time learning how to play a worse sniper, when you could just be playing sniper, and getting actual kills off of your shots instead of not even being able to kill scouts

i'm just gonna quote this whenever anyone says anything to the effect of "but the ambassador takes skill"

like yeah, so does playing with the mouse upside down, that doesn't actually mean much on its own

posted about 2 years ago
#17 TF2 update for 10/25/17 in TF2 General Discussion

because what this game needs is even more ways to immediately neutralize all choke point damage

having a firing speed buff on top of the HP gained, when your single drawback is a clip size still noticeably bigger than the winger's, is some really goofy design. the HP buff on its own was already way too good

posted about 2 years ago
#28 what’s the coolest flag in Off Topic
charlethat gay one

this but unironically, since all lgbt flags are basically just really good-ass color schemes

well, good-ass color schemes and whatever the old school lesbian flag counts as, anyways

https://upload.wikimedia.org/wikipedia/commons/3/31/Labrys_Pride_Flag.gif

posted about 2 years ago
#32 Why did Valve nerf Ambassador so harshly? in TF2 General Discussion

all of these arguments hinge on the idea that spy needs to be a balanced class that can do many different things, when in reality he's always been designed to do one thing (getting key picks suddenly) really well, and every other weapon is made to let you do that one thing in different ways. the ambassador always stuck out like a sore thumb, because it was intended to allow for safer (albeit much less instant) mid-range picks from unexpected places, but instead of that being the popular strategy, everyone saw spy mains using it to destroy people in pubs, and that's how they decided it was actually supposed to be used.

nobody's denying that it takes skill to use the ambassador, the problem is that being able to use it skillfully at long ranges is a worthless skill. you're spending all this time learning how to play a worse sniper, when you could just be playing sniper, and getting actual kills off of your shots instead of not even being able to kill scouts

posted about 2 years ago
#6 Next Major Update Wishlist in TF2 General Discussion

give pyro a gun

posted about 2 years ago
#36 Jungle Inferno after action in TF2 General Discussion

pyro was a dumb class that nobody could fix for almost a decade, and now it's a dumb class where the things they do actually reflect the visuals you see, and those visuals are consistently the same range and speed. this alone likely took up 90% of the time for this update so it's unsurprising that the rest isn't much

unless you compromise really hard on them always winning 1v1s at certain positions, they'll never be a generalist class like scout or soldier but there's potential for them to fill a lot of specific niches other classes can't, with good item balancing, and that's a good place for the pyro to be in imo

also, the sound updates are bad and it's wild how they made a new fall sfx that simultaneously sounds too cartoony and too uncomfortably realistic

posted about 2 years ago
#23 Why did Valve nerf Ambassador so harshly? in TF2 General Discussion

if you want to play as a skill-based aiming class who operates by shooting heads at long ranges, i have some good news for you about the class located right next to the spy on the select screen

posted about 2 years ago
#9 What would happen if there was no weapon whitelist in TF2 General Discussion

last point defenses with an engineer's wrangled sentry, a quick fix pocketed heavy and a scout with mad milk to stuff opposing pushes, and basically no newly-allowed offensive tools good enough to balance out your dmg requirement for pushing last doubling over

the whitelist is incredibly lenient nowadays, the things still banned are banned for a very good reason

posted about 2 years ago
#16 Is tf2 mega laggy for anyone else after update? in TF2 General Discussion

i'm wondering if the lagging has to do with valve server garbage, since it only happens when i'm connected to community servers + i eventually get kicked with a "couldn't find steamid in time" error

posted about 2 years ago
#715 update is released in TF2 General Discussion
Finniganyou certainly don't have to be a fucking programmer to call out a team of people for taking way too long to do something.

so you know nothing about the process of it, but you still think you can make an accurate guess of how long it would take to do it?

nobody's stopping you from criticizing it, the point is that this really is just about the amount anyone who understands this shit should be expecting, and trying to act like they should magically make more appear out of thin air when you don't know how it's made is peak dunning-kruger

posted about 2 years ago
#690 update is released in TF2 General Discussion
ZestyPlease hire more people.

this isn't a thing valve can necessarily just do, because the dumb bad nature of their flat management setup ends up making things like hiring someone for one specific thing into a painfully annoying process, and even then, once hired, employees are actively encouraged to switch projects regularly, so you're not even guaranteed that they'll stick around for very long.

this was always a big problem with valve, they talk about how not having managers gives you a great degree of freedom, but managers exist for a reason. to the freedom-having valve employee, making new things is always fun, optimizing those things is always really boring, and if there's no management to force otherwise, nobody can stop you from making something and leaving the pesky work to someone else. when everyone has that exact mindset and nobody bothers fixing anything, the end result is what TF2 is now.

again, that major things got fixed in this absolute mess of a game is a miracle. valve's been dodging having to fix the pyro for a reason, 99% of pyro's problems was solely a netcode issue more than it was balance or anything else, if they work well now then that's a sign of people who are really good at this sort of thing. it's just a shame, because they're probably also the only ones at valve who are willing to do it.

posted about 2 years ago
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