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SteamID64 76561197979350488
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SteamID32 STEAM_0:0:9542380
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Signed Up August 10, 2012
Last Posted June 17, 2019 at 6:26 PM
Posts 1303 (0.5 per day)
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#75 On NATF2's Future in TF2 General Discussion

i think halftime is crucial, have definitely won/lost games because of a momentum swing/adjustment made during half time.sometimes you just get fucking rolled 3-0 in 10 minutes and gotta wake up at half time and try to claw back into it, and removing that would be pretty lame. i think there needs to be a time limit to ready up at half though, have had like 20 minute half times which is a majorrrrrr cooler and really lame.

ban system is bad for regular season imo, use those 8 weeks to see who is the most well rounded, experiment on a new map, etc. and when playoffs come go into the pick/ban system.

alternatively, go with the ban system but teams get a limited number of bans on each map. so if theres 16 matches, you can only ban viaduct 12 times (or whatever number works). Makes bans more strategic,and teams cant just eliminate several maps from the pool for the entire season.

posted 2 months ago
#196 ESEA to drop tf2 after season 31??? in TF2 General Discussion
bl4nkTaking applications for madmen tryouts. Need a big dick demo, a high flying super styling last of the roamers, and a medic who may or may not multi.

me pixel bomb. me roam.

posted 4 months ago
#7 Talking TF2 With marmaloo thread in Videos
crackbabydumpsterguest episode w/ marmaduke

marming with marms


posted 4 months ago
#5 ESEA S30 GF: froyotech vs. Ascent in Matches
nyaHow is no one talking on this thread? its the grand finals of the most biggest TF2 tournament in NA, and arekk literally dropped a 55-12 bomb on ascent

business as usual

posted 4 months ago
#443 AS MGE feedback in TF2 General Discussion

add an option to allow people to reset their elo if its over 1600. tired of elo assassins

posted 7 months ago
#37 ESEA Map Rotation in TF2 General Discussion
lazwhatever happens please keep via
literally the most fast-paced and fun to watch/play map in the rotation
having only 1 koth map in the pool isnt actually a problem (but adding more quality koth maps would be cool)

agree on keeping via but also i think 1 koth map is in fact a problem. right now teams can just ban it if they feel like they're not good on the map/on koth maps in general and they wont ever have to play it.

i've said forever mappers need to focus on making good koth maps. way less space/flow to worry about than a full 5 cp map. make a solid mid and a decent rollout and you're done.

posted 7 months ago
#111 ban insom from pugchamp in TF2 General Discussion

should flag all invite players to have captain priority.

posted 7 months ago
#6 ESEA Map Rotation in TF2 General Discussion


posted 7 months ago
#4 Wich cl_interp i use for, 80ping to 100ping? in TF2 General Discussion
hitscan only

cl_interp_ratio 2
cl_interp 0

i feel like the .033 interp for hitscan is a myth but then again i get shot around corners/behind walls all the fucking time so maybe im wrong

posted 8 months ago
#10 Thoughts on wallbugging? in TF2 General Discussion

i think using it to avoid fall damage is ok. takes skill/practice and is more or less the same as an edgebug. using it to stay in the skybox above doors should be banned. yeah yeah "just look up lol" but pushing is already hard as it is. checking for stickies/regular hiding spots, avoiding spam, and adding this in is just more shit to force terrible ubers/drops on syncs.

posted 8 months ago
#7038 stream highlights in Videos

posted 10 months ago
#86 Crossbow is still dumb in TF2 General Discussion
ComangliaAlso my comparison to Malicious Activity wasn't meant to be as a comparison of game balance but to be a comparison to something Invite players/teams wouldn't notice as much because they can overcome it alot easier than other players/teams. Another similar comparison would be the blindness certain wealthy people have to how unfair certain aspects of the American Legal system is to poor people

what? you always always balance a competitive game around the highest level of play.

crossbow is the only thing keeping roamer afloat. if anything, remove the damage from it (or m1 shoots heal bolt, m2 shoots damage) because whiffing a heal arrow to have it do 70 damage instead is pretty stupid.

switching to a % based heal mechanic would probly be good. maybe like 37% minimum up to 75% at max. this keeps the 75-150 heal range for soldiers, but doesnt allow scouts to get healed for 60% of their hp from point blank range, and also makes arrows better spent on soldiers (much like health packs) because they get more value from them.

posted 10 months ago
#4 ESEA notification not showing for a player in Q/A Help

you can also get the connect info off the match page or some shit like that

posted 10 months ago
#113 ESEA Season 29 Invite Happenings/Discussion in TF2 General Discussion
BUICKShould I try and talk about (over?) some video games this season?

big daddy buick and papa marm duo?

posted 11 months ago
#5 ESEA S28 LBF: Ascent vs. New God Flow in Events

it's been real boys

posted 11 months ago
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