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Valve announces details for matchmaking beta expansion
posted in News
121
#121
6 Frags +
the301stspartanYou look at some of the best games to come out in the past 5 years - Skyrim, Fallout 4, The Witcher 3, GTA V. They are all fantastic games and STILL were lower budget by a landslide than Overwatch.
-citation needed-

u can downfrag but citation is still needed

Yeah I couldn't find any numbers for overwatch's budget. I doubt it's bigger than GTAV though because that was like $250m

[quote=the301stspartan][quote]You look at some of the best games to come out in the past 5 years - Skyrim, Fallout 4, The Witcher 3, GTA V. They are all fantastic games and STILL were lower budget by a landslide than Overwatch.[/quote]

-citation needed-

u can downfrag but citation is still needed[/quote]

Yeah I couldn't find any numbers for overwatch's budget. I doubt it's bigger than GTAV though because that was like $250m
122
#122
16 Frags +

i edited the post. I meant more along the lines to say blizzard has access more resources/money. I know for a fact the game is grossly over budget though.

i edited the post. I meant more along the lines to say blizzard has access more resources/money. I know for a fact the game is grossly over budget though.
123
#123
39 Frags +
flamethe game is gross
[quote=flame]the game is gross[/quote]
124
#124
7 Frags +

it's kind of trying to be TF2, but then all of the fundamental cores of TF2 are unrelated (entirely different ethos of balance, OW DM is fairly linear whereas TF2 heavily takes from arena shooters), but it still kind of wants to do the things TF2 does, so it's currently incredibly awkward

if it just dropped the pretense of "we're like TF2 guys, check out our payload mode and our engineer with 200 metal!" and went full steam ahead on being the fps moba crossover it really wants to be it'd be fine, but currently it feels like there's a constant compromise so comparisons to TF2 can still be made

also jesus christ is 20 ticks still a thing on those servers?

e:

flameyoure all clowning if you think its going to be a ranked 6v6 pub.

thats the road overwatch seems to be going and its awful.

I don't think Valve is blind to the fact structured gameplay = good competition.

oh no, don't assume me to be pessimistic. I know how valve operates, they like data, and that means that, for the first phase of a semi-public beta, 6s MM is going to be incredibly messy (with the intent of it being far cleaner later on), and people need to know that it's inevitable, so people don't try and call for a poor valve employee's head when someone figures out that a quick fix'd heavy is pretty good

it's kind of trying to be TF2, but then all of the fundamental cores of TF2 are unrelated (entirely different ethos of balance, OW DM is fairly linear whereas TF2 heavily takes from arena shooters), but it still kind of [i]wants[/i] to do the things TF2 does, so it's currently incredibly awkward

if it just dropped the pretense of "we're like TF2 guys, check out our payload mode and our engineer with 200 metal!" and went full steam ahead on being the fps moba crossover it really wants to be it'd be fine, but currently it feels like there's a constant compromise so comparisons to TF2 can still be made

also jesus christ is 20 ticks still a thing on those servers?

e:
[quote=flame]youre all clowning if you think its going to be a ranked 6v6 pub.

thats the road overwatch seems to be going and its awful.

I don't think Valve is blind to the fact structured gameplay = good competition.[/quote]
oh no, don't assume me to be pessimistic. I know how valve operates, they like data, and that means that, for the first phase of a semi-public beta, 6s MM is going to be incredibly messy (with the intent of it being far cleaner later on), and people need to know that it's inevitable, so people don't try and call for a poor valve employee's head when someone figures out that a quick fix'd heavy is pretty good
125
#125
22 Frags +

Flame I wish I could upfrag you twice for that post, I could never find the exact words to explain it to others like that. But overall it's true.
From the perspective of people that want to play OW/casual shooter: They probably just want some randomass fun-looking shooter with crazy abilities/etc. and think it will be amazing.
From the perspective of people that have played FPS and etc. for years: The game is a complete mess of an FPS.

When it comes to FPS, you have to be careful on what you add to it, how much you add to it, and what you add/remove to it. I feel that OW added too much, there's many different things and variety you could do, which may seem like a great thing, but then it just becomes a mess at some point and you have to try to balance all these things which can be difficult. This is another reason why we should be a bit more grateful to the TF2 devs, in the way they release new weapons/balance them, they try to be careful on what they do before making the action. OW is pretty much a TF2 pub mess times 3. The game has already went downhill in general with the confusion with the community and it's pricetag, and who they had let into the beta.

It truly is a shame that it has be this way, but it's Blizzard. The game will still be somewhat popular and decently stay alive just because it is a Blizzard game and people who will never learn or realize these things will continue playing it. Blizzard just seems to have this trend in their games that somehow mess up balance or certain aspects of the games. They've always had the potential and ability to change these things, but they tend to refuse to. Valve is always listening and willing to adapt and change. They frequently update their games and make changes when needed. Blizzard tends to hesitate despite a majority of the community complaining and telling them something is wrong. Blizzard does eventually follow up on these, but takes a long ass time to do so, or never do so at all. A more recent example would be in SC2 with the Adepts and Pylon Overcharged.

Overall, Blizzard is just a greedy company trying to get as much money as possible from OW. Now while it is obvious that companies will always try to get a profit, Blizzard has tend to take a lot of money and not put effort into their games afterwards. Valve has shown to put effort and making our games worth playing and valued through time and time again. Also I have no idea how this thread turned into OW.

Flame I wish I could upfrag you twice for that post, I could never find the exact words to explain it to others like that. But overall it's true.
From the perspective of people that want to play OW/casual shooter: They probably just want some randomass fun-looking shooter with crazy abilities/etc. and think it will be amazing.
From the perspective of people that have played FPS and etc. for years: The game is a complete mess of an FPS.

When it comes to FPS, you have to be careful on what you add to it, how much you add to it, and what you add/remove to it. I feel that OW added too much, there's many different things and variety you could do, which may seem like a great thing, but then it just becomes a mess at some point and you have to try to balance all these things which can be difficult. This is another reason why we should be a bit more grateful to the TF2 devs, in the way they release new weapons/balance them, they try to be careful on what they do before making the action. OW is pretty much a TF2 pub mess times 3. The game has already went downhill in general with the confusion with the community and it's pricetag, and who they had let into the beta.

It truly is a shame that it has be this way, but it's Blizzard. The game will still be somewhat popular and decently stay alive just because it is a Blizzard game and people who will never learn or realize these things will continue playing it. Blizzard just seems to have this trend in their games that somehow mess up balance or certain aspects of the games. They've always had the potential and ability to change these things, but they tend to refuse to. Valve is always listening and willing to adapt and change. They frequently update their games and make changes when needed. Blizzard tends to hesitate despite a majority of the community complaining and telling them something is wrong. Blizzard does eventually follow up on these, but takes a long ass time to do so, or never do so at all. A more recent example would be in SC2 with the Adepts and Pylon Overcharged.

Overall, Blizzard is just a greedy company trying to get as much money as possible from OW. Now while it is obvious that companies will always try to get a profit, Blizzard has tend to take a lot of money and not put effort into their games afterwards. Valve has shown to put effort and making our games worth playing and valued through time and time again. Also I have no idea how this thread turned into OW.
126
#126
1 Frags +

I have yet to see a new asshole torn that thoroughly, damn.

I have yet to see a new asshole torn that thoroughly, damn.
127
#127
-2 Frags +

Microtransactions in Overwatch are purely cosmetic, all future heroes and maps have been stated to be free and Blizzard does plan to continue supporting the game through future updates as time goes by. The game is much more stable than TF2 even in the current beta phase and runs far better for most people due to the more GPU intensive nature of the game; there is an awful lot of polish in the game and the $40 paywall also helps serve as an effective deterrent for cheaters. Keep in mind the game is still in beta and the developers do plan on introducing improved spectator tools and advanced options.

As for the gameplay, there is less mechanical skill involved as opposed to traditional arena FPS. Proper class composition plays a very large role, many heroes will often have a relatively hard counter and it's difficult to be a one man army even at lower levels. Teamwork also plays a very strong role, maybe too much of a role where it severely overshadows individual performance and lead to frustration.

my 2c

Microtransactions in Overwatch are purely cosmetic, [b]all[/b] future heroes and maps have been stated to be [b]free[/b] and Blizzard does plan to continue supporting the game through future updates as time goes by. The game is much more stable than TF2 even in the current beta phase and runs far better for most people due to the more GPU intensive nature of the game; there is an awful lot of polish in the game and the $40 paywall also helps serve as an effective deterrent for cheaters. Keep in mind the game is still in beta and the developers do plan on introducing improved spectator tools and advanced options.

As for the gameplay, there is less mechanical skill involved as opposed to traditional arena FPS. Proper class composition plays a very large role, many heroes will often have a relatively hard counter and it's difficult to be a one man army even at lower levels. Teamwork also plays a very strong role, maybe too much of a role where it severely overshadows individual performance and lead to frustration.

my 2c
128
#128
19 Frags +

https://youtu.be/EmYJqjtHpzk?t=37s

OW in a Nutshell

https://youtu.be/EmYJqjtHpzk?t=37s

OW in a Nutshell
129
#129
17 Frags +
m4risaThe game is much more stable than TF2 even in the current beta phase

yeah, no. getting higher frames != stable. a lot of us crash regularly. Also if you want to say a game from 2016 is more 'stable' than a game from 2007, all the power to you.

[quote=m4risa]The game is much more stable than TF2 even in the current beta phase[/quote]

yeah, no. getting higher frames != stable. a lot of us crash regularly. Also if you want to say a game from 2016 is more 'stable' than a game from 2007, all the power to you.
130
#130
1 Frags +

while i agree with you on everything you said about overwatch, it IS more stable than tf2 at this point. crashes from tf2 are a lot more frequent than overwatch, so is any stability problem.

i'm not denying thou the fact that it's a ridiculous comparison giving how old one game is compared to the other.

while i agree with you on everything you said about overwatch, it IS more stable than tf2 at this point. crashes from tf2 are a lot more frequent than overwatch, so is any stability problem.

i'm not denying thou the fact that it's a ridiculous comparison giving how old one game is compared to the other.
131
#131
3 Frags +

I get 20~40 fps on overwatch with everything set to the lowest and 150+ fps on TF2 using the "default" trick at dx9 :<

I get 20~40 fps on overwatch with everything set to the lowest and 150+ fps on TF2 using the "default" trick at dx9 :<
132
#132
1 Frags +

honestly i don't know what to tell you. performances vary from user to user just like tf2 because my fps is 100+ constant and i've never crashed and just some very small stuttering occasionally

honestly i don't know what to tell you. performances vary from user to user just like tf2 because my fps is 100+ constant and i've never crashed and just some very small stuttering occasionally
133
#133
32 Frags +

the other day my screen went black in overwatch and I had to hit escape and blindly navigate to the exit game function

the other day my screen went black in overwatch and I had to hit escape and blindly navigate to the exit game function
134
#134
-11 Frags +
coIewhile i agree with you on everything you said about overwatch, it IS more stable than tf2 at this point. crashes from tf2 are a lot more frequent than overwatch, so is any stability problem.

i'm not denying thou the fact that it's a ridiculous comparison giving how old one game is compared to the other.

It's not a ridiculous comparison considering the game still has a very large playerbase and is constantly being updated, but instead all I've seen each update is less stability and less framerate and more stupid shit. I have not seen a multiplayer game need so many hotfixes shortly after releasing patches that cause the game to crash; it's not an issue with advancing operating systems or hardware, but what else can you expect when the entirety of the TF2 team is so tiny?

[quote=coIe]while i agree with you on everything you said about overwatch, it IS more stable than tf2 at this point. crashes from tf2 are a lot more frequent than overwatch, so is any stability problem.

i'm not denying thou the fact that it's a ridiculous comparison giving how old one game is compared to the other.[/quote]

It's not a ridiculous comparison considering the game still has a very large playerbase and is constantly being updated, but instead all I've seen each update is less stability and less framerate and more stupid shit. I have not seen a multiplayer game need so many hotfixes shortly after releasing patches that cause the game to crash; it's [b]not[/b] an issue with advancing operating systems or hardware, but what else can you expect when the entirety of the TF2 team is so tiny?
135
#135
5 Frags +

Once a proper meta forms in Overwatch and teams work out what they're doing (both in terms of strats and dm) then I think the game might become interesting to watch if they put a good spectator mode in. However I really do feel they run the risk of teamplays seeming somewhat underwhelming because of the lack of high mechanical skill ceiling (In terms of fps dm or moba mechanics).

The game reminds me of another game I've played a lot of, Awesomenauts. That's a fast paced game that's effectively a cross between a platformer/fighting game like smash and a moba. It has a small comp scene but I've never found it particularly interesting to watch, as although people come up with some clever strats and teamcomps which win them games, I've never found good plays particularly interesting to watch in that game, because the mechanical skill just isn't as high as a game like smash, and there's less to think about than in a game like dota. There's definitely a lot of skill based mechanics in the game, but it's not quite coherent, and comebacks don't tend to happen.

Still, I think it's to be expected that comp matches look like a massive clusterfuck when the game is still in beta, look at any 6es from 2007-08 and you'd probably think it was shitty as well.

Once a proper meta forms in Overwatch and teams work out what they're doing (both in terms of strats and dm) then I think the game might become interesting to watch if they put a good spectator mode in. However I really do feel they run the risk of teamplays seeming somewhat underwhelming because of the lack of high mechanical skill ceiling (In terms of fps dm or moba mechanics).

The game reminds me of another game I've played a lot of, Awesomenauts. That's a fast paced game that's effectively a cross between a platformer/fighting game like smash and a moba. It has a small comp scene but I've never found it particularly interesting to watch, as although people come up with some clever strats and teamcomps which win them games, I've never found good plays particularly interesting to watch in that game, because the mechanical skill just isn't as high as a game like smash, and there's less to think about than in a game like dota. There's definitely a lot of skill based mechanics in the game, but it's not quite coherent, and comebacks don't tend to happen.

Still, I think it's to be expected that comp matches look like a massive clusterfuck when the game is still in beta, look at any 6es from 2007-08 and you'd probably think it was shitty as well.
136
#136
16 Frags +

I'm very excited to play MM with my new 11 year old valve pub pro friends who main spy, engie and pyro while using computers that let them play at 7 frames per second.

I'm very excited to play MM with my new 11 year old valve pub pro friends who main spy, engie and pyro while using computers that let them play at 7 frames per second.
137
#137
4 Frags +
foreverI'm very excited to play MM with my new 11 year old valve pub pro friends who main spy, engie and pyro while using computers that let them play at 7 frames per second.

If MMR is actually correlated to skill and tactics, you should be able to carry those games as scout/demo/soldier until you get matched with people who play properly.

[quote=forever]I'm very excited to play MM with my new 11 year old valve pub pro friends who main spy, engie and pyro while using computers that let them play at 7 frames per second.[/quote]
If MMR is actually correlated to skill and tactics, you should be able to carry those games as scout/demo/soldier until you get matched with people who play properly.
138
#138
20 Frags +
m4risacoIewhile i agree with you on everything you said about overwatch, it IS more stable than tf2 at this point. crashes from tf2 are a lot more frequent than overwatch, so is any stability problem.

i'm not denying thou the fact that it's a ridiculous comparison giving how old one game is compared to the other.

It's not a ridiculous comparison considering the game still has a very large playerbase and is constantly being updated, but instead all I've seen each update is less stability and less framerate and more stupid shit. I have not seen a multiplayer game need so many hotfixes shortly after releasing patches that cause the game to crash; it's not an issue with advancing operating systems or hardware, but what else can you expect when the entirety of the TF2 team is so tiny?

that's such an uninformed thing to say. it's true that a lot of the new items are missing LODs and the tf2 team could and should be working on this, but i know we had a recent patch about optimization so it's not like they're completely sweeping the issue under the rug. so it's not fair to say every update so far has meant less framerate. i'm guessing stupid shit you mean skins? you should think about who pays for tf2. it's a f2p game, all the major updates are free, you get to read all those comics and now we're getting matchmaking. the tf2 team needs to get paid somehow. i'd rather they have what they're doing now than anything else which is probably way worse.

the thing you say about tf2 needing so many hotfixes, i'm pretty sure many other games would've needed a lot more considering tf2 is 8 (or 9) year old game. that's a really long time isn't it? when you think about how badly each new assassin's creed game launches or how broken just cause 3 was on launch, i'd pretty confidently say the tf2 team is doing a pretty good job.

and you need to consider if you've even been in their situation and understand how hard it is. tf2 has a community at least 59k+, with a massive variety in people who like to pub, comp, etc etc. are you really expecting it to be a walk in the park trying to appease so many people at once? i don't understand why you would acknowledge the tf2 team is small but imply that they should be doing better since you bring up issues about crashing and optimization.

programming is also incredibly misunderstood. it's not a jigsaw puzzle you rearrange or add to and it all magically works. a game the size of tf2 is going to have an insanely massive pile of code and going through it is extremely difficult.

please stop passing judgement about something you don't understand and stop talking about the tf2 team as if they're just sitting around raking in cash while jerking off at the office.

[quote=m4risa][quote=coIe]while i agree with you on everything you said about overwatch, it IS more stable than tf2 at this point. crashes from tf2 are a lot more frequent than overwatch, so is any stability problem.

i'm not denying thou the fact that it's a ridiculous comparison giving how old one game is compared to the other.[/quote]

It's not a ridiculous comparison considering the game still has a very large playerbase and is constantly being updated, but instead all I've seen each update is less stability and less framerate and more stupid shit. I have not seen a multiplayer game need so many hotfixes shortly after releasing patches that cause the game to crash; it's [b]not[/b] an issue with advancing operating systems or hardware, but what else can you expect when the entirety of the TF2 team is so tiny?[/quote]

that's such an uninformed thing to say. it's true that a lot of the new items are missing LODs and the tf2 team could and should be working on this, but i know we had a recent patch about optimization so it's not like they're completely sweeping the issue under the rug. so it's not fair to say every update so far has meant less framerate. i'm guessing stupid shit you mean skins? you should think about who pays for tf2. it's a f2p game, all the major updates are free, you get to read all those comics and now we're getting matchmaking. the tf2 team needs to get paid somehow. i'd rather they have what they're doing now than anything else which is probably way worse.

the thing you say about tf2 needing so many hotfixes, i'm pretty sure many other games would've needed a lot more considering tf2 is 8 (or 9) year old game. that's a really long time isn't it? when you think about how badly each new assassin's creed game launches or how broken just cause 3 was on launch, i'd pretty confidently say the tf2 team is doing a pretty good job.

and you need to consider if you've even been in their situation and understand how hard it is. tf2 has a community at least 59k+, with a massive variety in people who like to pub, comp, etc etc. are you really expecting it to be a walk in the park trying to appease so many people at once? i don't understand why you would acknowledge the tf2 team is small but imply that they should be doing better since you bring up issues about crashing and optimization.

programming is also incredibly misunderstood. it's not a jigsaw puzzle you rearrange or add to and it all magically works. a game the size of tf2 is going to have an insanely massive pile of code and going through it is extremely difficult.

please stop passing judgement about something you don't understand and stop talking about the tf2 team as if they're just sitting around raking in cash while jerking off at the office.
139
#139
7 Frags +
Shounicm4risacoIewhile i agree with you on everything you said about overwatch, it IS more stable than tf2 at this point. crashes from tf2 are a lot more frequent than overwatch, so is any stability problem.

i'm not denying thou the fact that it's a ridiculous comparison giving how old one game is compared to the other.

It's not a ridiculous comparison considering the game still has a very large playerbase and is constantly being updated, but instead all I've seen each update is less stability and less framerate and more stupid shit. I have not seen a multiplayer game need so many hotfixes shortly after releasing patches that cause the game to crash; it's not an issue with advancing operating systems or hardware, but what else can you expect when the entirety of the TF2 team is so tiny?

that's such an uninformed thing to say. it's true that a lot of the new items are missing LODs and the tf2 team could and should be working on this, but i know we had a recent patch about optimization so it's not like they're completely sweeping the issue under the rug. so it's not fair to say every update so far has meant less framerate. i'm guessing stupid shit you mean skins? you should think about who pays for tf2. it's a f2p game, all the major updates are free, you get to read all those comics and now we're getting matchmaking. the tf2 team needs to get paid somehow. i'd rather they have what they're doing now than anything else which is probably way worse.

the thing you say about tf2 needing so many hotfixes, i'm pretty sure many other games would've needed a lot more considering tf2 is 8 (or 9) year old game. that's a really long time isn't it? when you think about how badly each new assassin's creed game launches or how broken just cause 3 was on launch, i'd pretty confidently say the tf2 team is doing a pretty good job.

and you need to consider if you've even been in their situation and understand how hard it is. tf2 has a community at least 59k+, with a massive variety in people who like to pub, comp, etc etc. are you really expecting it to be a walk in the park trying to appease so many people at once? i don't understand why you would acknowledge the tf2 team is small but imply that they should be doing better since you bring up issues about crashing and optimization.

programming is also incredibly misunderstood. it's not a jigsaw puzzle you rearrange or add to and it all magically works. a game the size of tf2 is going to have an insanely massive pile of code and going through it is extremely difficult.

please stop passing judgement about something you don't understand and stop talking about the tf2 team as if they're just sitting around raking in cash while jerking off at the office.

To be fair TF2 as business model and game for the past couple years has essentially been them raking in cash while jerking off.

Not saying they didn't have to work hard at points the past few years but TF2 is pretty much a game developer's dream in terms of low work and high return. It's really not until recently that they've been having to invest more resources into the game.

[quote=Shounic][quote=m4risa][quote=coIe]while i agree with you on everything you said about overwatch, it IS more stable than tf2 at this point. crashes from tf2 are a lot more frequent than overwatch, so is any stability problem.

i'm not denying thou the fact that it's a ridiculous comparison giving how old one game is compared to the other.[/quote]

It's not a ridiculous comparison considering the game still has a very large playerbase and is constantly being updated, but instead all I've seen each update is less stability and less framerate and more stupid shit. I have not seen a multiplayer game need so many hotfixes shortly after releasing patches that cause the game to crash; it's [b]not[/b] an issue with advancing operating systems or hardware, but what else can you expect when the entirety of the TF2 team is so tiny?[/quote]

that's such an uninformed thing to say. it's true that a lot of the new items are missing LODs and the tf2 team could and should be working on this, but i know we had a recent patch about optimization so it's not like they're completely sweeping the issue under the rug. so it's not fair to say every update so far has meant less framerate. i'm guessing stupid shit you mean skins? you should think about who pays for tf2. it's a f2p game, all the major updates are free, you get to read all those comics and now we're getting matchmaking. the tf2 team needs to get paid somehow. i'd rather they have what they're doing now than anything else which is probably way worse.

the thing you say about tf2 needing so many hotfixes, i'm pretty sure many other games would've needed a lot more considering tf2 is 8 (or 9) year old game. that's a really long time isn't it? when you think about how badly each new assassin's creed game launches or how broken just cause 3 was on launch, i'd pretty confidently say the tf2 team is doing a pretty good job.

and you need to consider if you've even been in their situation and understand how hard it is. tf2 has a community at least 59k+, with a massive variety in people who like to pub, comp, etc etc. are you really expecting it to be a walk in the park trying to appease so many people at once? i don't understand why you would acknowledge the tf2 team is small but imply that they should be doing better since you bring up issues about crashing and optimization.

programming is also incredibly misunderstood. it's not a jigsaw puzzle you rearrange or add to and it all magically works. a game the size of tf2 is going to have an insanely massive pile of code and going through it is extremely difficult.

please stop passing judgement about something you don't understand and stop talking about the tf2 team as if they're just sitting around raking in cash while jerking off at the office.[/quote]

To be fair TF2 as business model and game for the past couple years has essentially been them raking in cash while jerking off.

Not saying they didn't have to work hard at points the past few years but TF2 is pretty much a game developer's dream in terms of low work and high return. It's really not until recently that they've been having to invest more resources into the game.
140
#140
6 Frags +

yeah i'd agree that they did slack in that regard, hard to say though. when engima & co visited valve about matchmaking, they told them they were already working on matchmaking for a while so they could've been busy with that. i doubt it's as simple as 'copy and pasting code from csgo' or 'copy and pasting code from mvm'.

yeah i'd agree that they did slack in that regard, hard to say though. when engima & co visited valve about matchmaking, they told them they were already working on matchmaking for a while so they could've been busy with that. i doubt it's as simple as 'copy and pasting code from csgo' or 'copy and pasting code from mvm'.
141
#141
1 Frags +
Shounicyeah i'd agree that they did slack in that regard, hard to say though. when engima & co visited valve about matchmaking, they told them they were already working on matchmaking for a while so they could've been busy with that. i doubt it's as simple as 'copy and pasting code from csgo' or 'copy and pasting code from mvm'.

I agree. And I'm also in agreement with all of your points, just saying the TF2 team has certainly been sliding and not really having to invest much in terms of resources or work for quite a bit now.

[quote=Shounic]yeah i'd agree that they did slack in that regard, hard to say though. when engima & co visited valve about matchmaking, they told them they were already working on matchmaking for a while so they could've been busy with that. i doubt it's as simple as 'copy and pasting code from csgo' or 'copy and pasting code from mvm'.[/quote]

I agree. And I'm also in agreement with all of your points, just saying the TF2 team has certainly been sliding and not really having to invest much in terms of resources or work for quite a bit now.
142
#142
-14 Frags +
the thing you say about tf2 needing so many hotfixes, i'm pretty sure many other games would've needed a lot more considering tf2 is 8 (or 9) year old game. that's a really long time isn't it? when you think about how badly each new assassin's creed game launches or how broken just cause 3 was on launch, i'd pretty confidently say the tf2 team is doing a pretty good job.

Please don't compare games at launch to one of the most popular shooters of all time which still continues to make a fair amount of money.

programming is also incredibly misunderstood. it's not a jigsaw puzzle you rearrange or add to and it all magically works. a game the size of tf2 is going to have an insanely massive pile of code and going through it is extremely difficult.

I don't need to understand programming to understand that it's very unusual for a game that makes so much money to have an increasing amount of issues whilst drastically decreasing performance over the years without any considerable visual or gameplay improvement.

The best part about it is the initial maps are still the same, the game still plays the same. Aside from skins, I could go play the game back in 2009 and it would still be the same exact game. Why would I get significantly worse performance and stability in a public game of pl_badwater now than I would 7 years ago? What warrants this?

It's as if when they first introduced multicore support to TF2 they just said fuck it.

please stop passing judgement about something you don't understand and stop talking about the tf2 team as if they're just sitting around raking in cash while jerking off at the office.

I'm sure they're hard at work, just have been severely lacking on proper prioritization until now. Though for the most part they have been raking in the cash; most updates nowadays just introduce maps and items developed by the community.

[quote]the thing you say about tf2 needing so many hotfixes, i'm pretty sure many other games would've needed a lot more considering tf2 is 8 (or 9) year old game. that's a really long time isn't it? when you think about how badly each new assassin's creed game launches or how broken just cause 3 was on launch, i'd pretty confidently say the tf2 team is doing a pretty good job.[/quote]

Please don't compare games at launch to one of the most popular shooters of all time which still continues to make a fair amount of money.

[quote]programming is also incredibly misunderstood. it's not a jigsaw puzzle you rearrange or add to and it all magically works. a game the size of tf2 is going to have an insanely massive pile of code and going through it is extremely difficult.[/quote]

I don't need to understand programming to understand that it's very unusual for a game that makes so much money to have an increasing amount of issues whilst drastically decreasing performance over the years without any considerable visual or gameplay improvement.

The best part about it is the initial maps are still the same, the game still plays the same. Aside from skins, I could go play the game back in 2009 and it would still be the same exact game. Why would I get significantly worse performance and stability in a public game of pl_badwater now than I would 7 years ago? What warrants this?

It's as if when they first introduced multicore support to TF2 they just said fuck it.

[quote]please stop passing judgement about something you don't understand and stop talking about the tf2 team as if they're just sitting around raking in cash while jerking off at the office.[/quote]

I'm sure they're hard at work, just have been [b]severely[/b] lacking on proper prioritization until now. Though for the most part they have been raking in the cash; most updates nowadays just introduce maps and items developed by the community.
143
#143
27 Frags +

what part of anything youre saying changes the fact overwatch is an awful game fundamentally.

you're like using an argument that a game from 2007 has issues running on hardware from 2016, which is obvious. I'm pretty sure you need emulators to run a lot of games over 10 years old. Fuck, I tried to play LEGO Island recently and couldn't even get it to run.

Like TF2 is a money sink, it has a big playerbase 10 years later because its fun, playable, and free. Overwatch will without a doubt die within the first 3 years with the content it has right now. Not even implying the game wont be consistently updated. The game is just fundamentally awful.

what part of anything youre saying changes the fact overwatch is an awful game fundamentally.

you're like using an argument that a game from 2007 has issues running on hardware from 2016, which is obvious. I'm pretty sure you need emulators to run a lot of games over 10 years old. Fuck, I tried to play LEGO Island recently and couldn't even get it to run.

Like TF2 is a money sink, it has a big playerbase 10 years later because its fun, playable, and free. Overwatch will without a doubt die within the first 3 years with the content it has right now. Not even implying the game wont be consistently updated. The game is just fundamentally awful.
144
#144
-19 Frags +
flamewhat part of anything youre saying changes the fact overwatch is an awful game fundamentally.

you're like using an argument that a game from 2007 has issues running on hardware from 2016, which is obvious. I'm pretty sure you need emulators to run a lot of games over 10 years old. Fuck, I tried to play LEGO Island recently and couldn't even get it to run.

Like TF2 is a money sink, it has a big playerbase 10 years later because its fun, playable, and free. Overwatch will without a doubt die within the first 3 years with the content it has right now. Not even implying the game wont be consistently updated. The game is just fundamentally awful.

cool man, i get it, you dont like the game

i personally think the game is fun, more fun than tf2

unpopular opinion here i know

you're like using an argument that a game from 2007 has issues running on hardware from 2016, which is obvious. I'm pretty sure you need emulators to run a lot of games over 10 years old.

hardware isnt the issue 99% of the time, it's software, almost always OS before win xp sp3; anything during or after that should be all good

[quote=flame]what part of anything youre saying changes the fact overwatch is an awful game fundamentally.

you're like using an argument that a game from 2007 has issues running on hardware from 2016, which is obvious. I'm pretty sure you need emulators to run a lot of games over 10 years old. Fuck, I tried to play LEGO Island recently and couldn't even get it to run.

Like TF2 is a money sink, it has a big playerbase 10 years later because its fun, playable, and free. Overwatch will without a doubt die within the first 3 years with the content it has right now. Not even implying the game wont be consistently updated. The game is just fundamentally awful.[/quote]

cool man, i get it, you dont like the game

i personally think the game is fun, more fun than tf2

unpopular opinion here i know

[quote]you're like using an argument that a game from 2007 has issues running on hardware from 2016, which is obvious. I'm pretty sure you need emulators to run a lot of games over 10 years old.[/quote]

hardware isnt the issue 99% of the time, it's software, almost always OS before win xp sp3; anything during or after that should be all good
145
#145
1 Frags +

https://www.youtube.com/watch?v=5DmYLrxR0Y8

[youtube]https://www.youtube.com/watch?v=5DmYLrxR0Y8[/youtube]
146
#146
15 Frags +
m4risaflamewhat part of anything youre saying changes the fact overwatch is an awful game fundamentally.

you're like using an argument that a game from 2007 has issues running on hardware from 2016, which is obvious. I'm pretty sure you need emulators to run a lot of games over 10 years old. Fuck, I tried to play LEGO Island recently and couldn't even get it to run.

Like TF2 is a money sink, it has a big playerbase 10 years later because its fun, playable, and free. Overwatch will without a doubt die within the first 3 years with the content it has right now. Not even implying the game wont be consistently updated. The game is just fundamentally awful.

cool man, i get it, you dont like the game

i personally think the game is fun, more fun than tf2

unpopular opinion here i know

but the thing is, flame is backing up why he doesnt like it and countering the reasons you dont like tf2, whereas your arguments sum up to "i like it better." doesnt really matter and to be honest im not sure what this has to do with the matchmaking beta expansion.

[quote=m4risa][quote=flame]what part of anything youre saying changes the fact overwatch is an awful game fundamentally.

you're like using an argument that a game from 2007 has issues running on hardware from 2016, which is obvious. I'm pretty sure you need emulators to run a lot of games over 10 years old. Fuck, I tried to play LEGO Island recently and couldn't even get it to run.

Like TF2 is a money sink, it has a big playerbase 10 years later because its fun, playable, and free. Overwatch will without a doubt die within the first 3 years with the content it has right now. Not even implying the game wont be consistently updated. The game is just fundamentally awful.[/quote]

cool man, i get it, you dont like the game

i personally think the game is fun, more fun than tf2

unpopular opinion here i know[/quote]

but the thing is, flame is backing up why he doesnt like it and countering the reasons you dont like tf2, whereas your arguments sum up to "i like it better." doesnt really matter and to be honest im not sure what this has to do with the matchmaking beta expansion.
147
#147
-16 Frags +
toads_tfwhereas your arguments sum up to "i like it better." doesnt really matter

i posted

As for the gameplay, there is less mechanical skill involved as opposed to traditional arena FPS. Proper class composition plays a very large role, many heroes will often have a relatively hard counter and it's difficult to be a one man army even at lower levels. Teamwork also plays a very strong role, maybe too much of a role where it severely overshadows individual performance and lead to frustration.

i think it's more fun this way, to me; he can have his opinion about the game and ill have mine. coordinating in overwatch feels immensely more effective and rewarding than doing the same in tf2, for me.

im not going to argue about what game is better, the games might seem similar but they're not. arguing about which is better is like arguing between quake and csgo. dumb

@_@

[quote=toads_tf]whereas your arguments sum up to "i like it better." doesnt really matter[/quote]

i posted

[quote]As for the gameplay, there is less mechanical skill involved as opposed to traditional arena FPS. Proper class composition plays a very large role, many heroes will often have a relatively hard counter and it's difficult to be a one man army even at lower levels. Teamwork also plays a very strong role, maybe too much of a role where it severely overshadows individual performance and lead to frustration.[/quote]

i think it's more fun this way, to me; he can have his opinion about the game and ill have mine. coordinating in overwatch feels immensely more effective and rewarding than doing the same in tf2, for me.

im not going to argue about what game is better, the games might seem similar but they're not. arguing about which is better is like arguing between quake and csgo. dumb

@_@
148
#148
25 Frags +
m4risaarguing about which is better is like arguing between quake and csgo. dumb
@_@

Hi, hello, you've been arguing for like 10 posts

[quote=m4risa]arguing about which is better is like arguing between quake and csgo. dumb
@_@[/quote]

Hi, hello, you've been arguing for like 10 posts
149
#149
-16 Frags +
flamem4risaarguing about which is better is like arguing between quake and csgo. dumb
@_@

Hi, hello, you've been arguing for like 10 posts

im not arguing between the games though? im more ranting about the progress and development of tf2 over the years.

i dont want to argue between the games itself because its dumb and pointless, my first post wasnt intended to present an argument between tf2/ow. i only made the post incase some people were misinformed and i didnt want others getting the idea that the game would be a quick greedy money grab due to the $40 price tag.

[quote=flame][quote=m4risa]arguing about which is better is like arguing between quake and csgo. dumb
@_@[/quote]

Hi, hello, you've been arguing for like 10 posts[/quote]

im not arguing between the games though? im more ranting about the progress and development of tf2 over the years.

i dont want to argue between the games itself because its dumb and pointless, my first post wasnt intended to present an argument between tf2/ow. i only made the post incase some people were misinformed and i didnt want others getting the idea that the game would be a quick greedy money grab due to the $40 price tag.
150
#150
27 Frags +

http://i.imgur.com/XDZ585Y.png

[img]http://i.imgur.com/XDZ585Y.png[/img]
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