tommythe faceit faq/vnn's video adressed this issue. They are thinking of adding an even furthur step in between. Like an even more casual faceit mode, but they don't want to split the current playerbase yet.
who's to say an old pro coming back to play faceit pubs or somebody with an unranked smurf wouldnt come in and ruin the balance of the fresh install servers?nothing. but csgo has huge smurfing problem, so i'm sure faceit has thought of how to fix that.
This is main point of tylers video: faceit is not casual mode. Its a " new 12v12 system that sets out to provide the community with a new accessible and rewarding experience" (from https://blog.faceit.com/a-new-frontier-awaits-tf2-lands-on-faceit-d1874873462f)
I think what's confusing people is that this is a new gamemode. It's not casual OR competitive.
I literally do not understand this mentality at all. TF2 is a video game, a subset of a game, which are things with rulesets played to win through a variety of means. Are some games more competitive than others? Sure. When you sit down with your friends and play a board game while catching up or hanging out, are you not trying to win? Surely you aren't just pushing the pieces into random places and just talking the entire time. Because that wouldn't be fun either for you or for them.
TF2 launched with a win condition, a loss condition, a scoreboard, kills, deaths, dominations, achievements for dominations, etc. Just because the format is more competitive than your average casual matchmaking pub, doesn't mean the game isn't also casual, because there are surely players in faceit pubs just playing to shoot around and talk to their friends. And just because your average Valve matchmaking server is casual, doesn't mean it also isn't competitive, because I've played pubs where people are really trying to win, type EZ when they win or throw slurs at you for cheating when they lose. It's such a crazy double standard that bad players with some weird narcissism complex have tricked themselves into thinking is just a one-sided, unfortunate reality they're living in. Every game you play, unless it's just an empty room where you're walking around taunting at each other, showing off your cosmetics, will be competitive (and even then you'll have people comparing each other cosmetics). And obviously they will be competitive, because they are games with rulesets designed to determine a winner. Whether or not you value that determination is entirely up to you and the degree to which you do is why new games are split into rated/unrated. Basically, people that you're describing don't want things that aren't competitive, they want to be one of the best players in the server. And that will either naturally happen because of elo, or they can take it upon themselves to try to get better at the thing they seem to value so much.