Other than the other team not playing sniper.
What makes a good koth map?
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TF2 General Discussion
being designed like bagel so most offclasses are bad most of the time
being designed like bagel so most offclasses are bad most of the time
bad koth maps centralise the point too much (sounds funny given name of the game mode). Product and to a lesser extent Bagel are interesting cause there are many paths to the point or the many different positions that can influence the point. I think this is a big reason clearcut wasn't too successful, the only meaningful positions to influence point are from being on top of a shed, inside a shed or being on the floor in front of the point, and it's all pretty Clear Cut what classes excel at playing those positions (soldiers are good in doors, demoman can sit and stare at point and tag guys on shed, scunts love height).
bad koth maps centralise the point too much (sounds funny given name of the game mode). Product and to a lesser extent Bagel are interesting cause there are many paths to the point or the many different positions that can influence the point. I think this is a big reason clearcut wasn't too successful, the only meaningful positions to influence point are from being on top of a shed, inside a shed or being on the floor in front of the point, and it's all pretty Clear Cut what classes excel at playing those positions (soldiers are good in doors, demoman can sit and stare at point and tag guys on shed, scunts love height).
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