wickedplayer494MISC
- Added ability to set a "Clan Tag" for players who are members of Steam Community Groups. You can adjust your Clan Tag from your Player Profile.
| Account Details | |
|---|---|
| SteamID64 | 76561198397879421 |
| SteamID3 | [U:1:437613693] |
| SteamID32 | STEAM_0:1:218806846 |
| Country | Scotland |
| Signed Up | June 15, 2021 |
| Last Posted | September 23, 2026 at 1:18 PM |
| Posts | 187 (0.1 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 1.8 |
| Windows Sensitivity | |
| Raw Input | |
DPI |
800 |
Resolution |
1280x960 |
Refresh Rate |
144 |
| Hardware Peripherals | |
|---|---|
| Mouse | |
| Keyboard | |
| Mousepad | |
| Headphones | |
| Monitor | |
After some more play testing last night I have made some further changes. Considering a rework of last lobby & flank route from second to mid but would prefer more testing before doing so. Uploaded to serveme if anyone would like to play, and the changes are listed below.
cp_polmont_a3 update
General
- Added patches underneath health kits & ammopacks
Mid
- Adjusted mid point cap speed
- Added ammo pack next to choke
Second
- Minor clipping improvements
Last
- Minor clipping improvements
- Moved resupply cabinets further back (so you cannot stand in the shutter with infinite ammo)
Download - https://tf2maps.net/downloads/polmont.20906/
Screenshots - See above
Game mode - 5cp 6v6
5cp map designed for competitive play with ideas from Jekeb. Very early days on this one so please forgive me if its poo, happy to continue development if the core ideas are fun / interesting.
Some cool features rn:
No b4nny bind on last, there is an area marked in which you can change class / b4nny bind safely.
Surfs/ramps on route to mid enabling some cool rollouts
Water on mid (very experimental!!) might remove this, but lets see how it plays for now
2.5 choke design 2nd>mid
Feel free to contact me with specific feedback or inquiries, or leave them in this thread.
steam
discord - renton99
hYm3nSl4yrdelirentsIMHO, the future is local models and cheaper hardware, so everyone can run AI themselves. But that would mean $0 for their magical cloud compute which is the only business they have.
i'm not sure that hardware can improve at a rate faster than the models grow. it really sucks to have to send your data over to the big companies so they can run inference (and do whatever they do with all the data)
and then there's the problem of efficiency/environmental impact, which people are making a big deal about. But running the models in datacentres is always going to be more efficient / better for the environment than people running the models locally.
really sucks
hey, i didn’t say that !
I think they fabricate these stories so that artificial intelligence appears more developed than it is so the AI bubble doesn't burst
its all about the benjamins
why
wonderai-You can't possibly be mad about someone being madwonderyou can't possibly be mad about being ranked poorly on a teamfortress.tv user tier listhpqoeusnipIt's what author of this thread did tho.
I don't make users or players tierlists.
shut up man i beg
Japesterrentsit wouldnt work because they both use the same spot in the loadout
Valve removes the Gunboats item and then buffs the Soldier to have the same explosive resistance as he would if he had the item. What happens?
u take less damage from rocket jumping
it wouldnt work because they both use the same spot in the loadout
shoutout irish aaron who went by accident