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SteamID32 STEAM_0:1:50717857
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Signed Up February 12, 2017
Last Posted August 18, 2025 at 5:59 PM
Posts 172 (0.1 per day)
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#68 ban loch in TF2 General Discussion
tougeFSGenuine question. Why did it take so long for people to start abusing the loch? I'm absolute dogshit at the game and thought it was kinda OP like 5 years ago but thought there must be a reason top level players weren't using it.

Was it literally just the stigma of the weapon that prevented people from using it?

equip a "funny" weapon in a scrim or match and watch as half your team starts throwing while the other half either silent tilts or rage quits. (also you will lose scrim partners for doing this)

its just the stigma

posted 2 weeks ago
#5 Data Scientist Requesting Help Building Dashboard in Projects

The following is in response to question 2 i guess:

I only just scanned ur doc so sorry if i misunderstood something, but while ratios between k/d or dpm/dtm are definitely useful for evaluating impact, you also need to account for volume. In my experience, the player who goes 30/30 has way more impact (not necessarily good or bad) than the player that goes 10/10. Then you have to factor in that these numbers inflate as the game goes longer, and account for in slow/stalematey games that they won't--so keeping track of max and min values among the players in the match i guess.

Another big hurdle with measuring impact with logs is the timing. Sacking for a med at 80% uber in a stalemate that allows your team to take the point for free and roll ad to the next point vs. sacking for a med after they used and wiped your team--both will read as a 1 for 1 trade on the med via logs, but the former is 1000000 times more impactful. Idk if logs gives enough information to track when kills occur relative to each other, and it would still be p sophisticated to interpret those numbers as events.

gl with the project

posted 2 weeks ago
#11 TFCL 2.0 - Match Servers, Scrim Automation, & More in Projects

everything in this post seems insanely ambitious, really hope you guys can see it through

quick edit: if you don't get all this sorted by the end of the year, I'd probably focus on just setting up your site for running cups and give a realistic timeline of when u can get things like analytics implemented--also it might be worth consulting some top players about legitimate categories of "good player"

posted 2 months ago
#19 ctap scripts banned in rgl in TF2 General Discussion

very excited to see this manual 1-tick ctap tutorial

posted 3 months ago
#164 darwin/grapejuice lft in Recruitment (looking for team)

https://media.discordapp.net/attachments/899891137668595773/1032969061748969472/afgdndfbparguinbsdf.gif?ex=68057a27&is=680428a7&hm=20fc7c7ea89180718e5e2e2f693179b74733fb67b9989b421a72d00b45cf455b&;

grape juice or pauldogg? u decide.

(it's me in the bottom right corner)

posted 4 months ago
#2 How to Fix Sniper in TF2 General Discussion

why people think they deserve to hold last after somehow fumbling into full disad on last ill never know

posted 5 months ago
#19 can we ban this guy in TF2 General Discussion
Jwdelete this

he deleted it

posted 6 months ago
#2 Which one of you works for Crunchyroll? in TF2 General Discussion

pretty sure its just late 90s-early 2000s skateboarding slang:

https://www.youtube.com/watch?v=UfqB5FrbPXc (Rocket Power cartoon that ran from 1999 to 2004)

actually shockingly hard to find references to this usage online for those who want to go down the rabbit hole

posted 8 months ago
#33 TF Competitive 6v6 Class Restrictions in TF2 General Discussion

Refutation of the Argument Against Class Limits in TF2's 6v6 Competitive Mode

The argument against class limits in TF2's 6v6 competitive mode draws an analogy with triathlons and posits that the current rules favor Scouts and Soldiers at the expense of other classes. The analogy aims to illustrate that over-centralization on certain classes detracts from the competitive diversity and enjoyment of the game. Let's break down the points and address the flaws in this argument.

Triathlon Analogy

Analogy Misalignment: The triathlon analogy suggests that removing swimming would unfairly benefit runners and fundamentally change the nature of the triathlon. However, this comparison doesn't directly apply to TF2 because TF2's gameplay dynamics are not analogous to triathlons. Each class in TF2 has distinct roles and interactions that create a complex, multi-layered gameplay environment, unlike the linear, sequential nature of triathlon events.

Class Interdependence: In TF2, classes are designed to complement and counter each other in a dynamic balance. Limiting classes ensures that this balance is maintained, preventing any one class from dominating. Unlike a triathlon where each sport is separate, TF2’s classes interact simultaneously, making class limits essential for maintaining strategic depth and variety.

6v6 Competitive Rules

Current Meta: The current 6v6 meta with class limits (e.g., two Scouts and two Soldiers) has evolved over years of competitive play to balance mobility, damage output, and strategic versatility. Removing these limits could lead to over-centralization, where the most versatile and powerful classes dominate, reducing strategic diversity and making the game less competitive and enjoyable.

Adapting and Learning: The argument that limiting classes stifles learning and adaptation is flawed. Class limits actually encourage players to master multiple roles and strategies. For instance, players must learn to play different classes based on the team's needs and the unfolding match dynamics, fostering a deeper understanding and broader skill set.

Comparison with Highlander: Highlander (9v9 with one of each class) is a different format designed to ensure all classes are represented. The slower, more methodical gameplay of Highlander doesn’t directly translate to 6v6, which emphasizes faster-paced, high-stakes engagements. The dynamics and balance in 6v6 require different considerations to maintain a competitive environment.

Class Limits and Over-centralization

Class Stacking: Allowing unrestricted class selection in 6v6 would likely result in stacking the most powerful classes, such as multiple Medics or Soldiers, which would centralize the meta around those classes. This would reduce the need for diverse strategies and diminish the competitive complexity that class limits currently provide.

Specialist Classes: Specialist classes, like Heavy and Pyro, have narrow use cases in 6v6. Class limits force teams to strategically deploy these specialists in specific scenarios, enhancing the strategic depth. Without limits, the game could devolve into a meta where only the most versatile classes are viable, reducing the overall strategic variety and competitiveness.

Conclusion

The argument against class limits in TF2's 6v6 competitive mode misunderstands the intricate balance and dynamics of the game. Class limits are crucial for maintaining strategic diversity, ensuring all classes can play meaningful roles, and fostering a competitive environment where players must adapt and learn multiple roles. Removing these limits would likely lead to over-centralization, diminishing the competitive depth and enjoyment of the game. Thus, class limits are not only important but essential for the health and competitiveness of TF2's 6v6 format.

disclaimer: i did not read your post or this ai generated response

posted about a year ago
#2 rgl lan moments that make yOH YEAAHH!!!!!! in Videos

these are the highlight of my season every season

posted about a year ago
#17 A Famine of Medics in TF2 General Discussion

https://imgur.com/BEVM3GJ.png

my eternal op

posted about a year ago
#15 A Famine of Medics in TF2 General Discussion

try milking an uber through a choke with a mute pocket scout who will only say "i didn't say to use" after you've been forced to a bomb that went uncalled

posted about a year ago
#15 I think it’s time for a new league in TF2 General Discussion
mitchim getting deja vu

https://imgur.com/6iIwsoM.png

why does mustard always have to be wrong?

posted about a year ago
#19 omg lft in Recruitment (looking for team)

6s cultural icon; idol.

posted about a year ago
#48 RGL: Reiterating AC Policies in TF2 General Discussion

im not gonna claim that im speaking any more with my head than my heart, but i will just point out a couple things.

DrHappinessI'm mainly wanting to point out that this suggestion is incredibly dumb. Like, what is the point of having someones Steam DMs 'open' for people to send evidence to and to act as a middleman? The logistics of that don't even make sense, is someone supposed to friend every team leader for every division each season on the off chance that they send 'evidence' that could just be sent in a ticket? Who organises and gets people to send steam IDs, or are they supposed to just accept any friend request? Or to create a steam group and do stuff there which at that point is just another forum and adds complexity.

This literally already happens every season. Every admin adds the team leaders from their divs/creates a steam group to streamline coordination. How do you think demos are collected? How do you think playoffs are organized? In fact, the only things admins don't do as you've listed here is communicate with AC in any way.

DrHappinessIts really not hard. If you have evidence or suspicions that someone is cheating, make a ticket. If you "no longer care enough to open up the rgl ticket system", TF do you expect the Admins to do?.

I thought i already addressed this position but i think it was in one of the rewrites i deleted. it's always been the easy stance by RGL to blame the players for not doing "the bare minimum," but that doesn't really fix any problems, does it? You can criticize the culture of the community all you want, but that doesn't defeat my criticisms of RGL policies, and I maintain that its RGL's position to accommodate the community rather than lambast it.

DrHappinessThere are legitimate criticisms you can weigh against the AC team and this response, but presenting a solution when you can't even be bothered to do the bare minimum is ridiculous.

I've been an admin and I've applied to AC before, too.

Anyway, i could've just not thrown that edit in and collected my upfrags, but honestly i'm just frustrated that it seems increasingly that nothing is going to change in this league in spite of excessive public backlash. i'd like to encourage more people offering up suggestions to improve the system, even if they aren't super well thought out. At least that way we can get more insight into what the community would like to see more of going forward. And it gives you more people to dunk on, too!

posted about a year ago
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