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RGL PUGs Public Alpha
posted in Projects
1
#1
0 Frags +

Hey everyone, thanks for your patience as we worked/pulled our hair out to get our first playable RGL PUGs prototype out to the public!

As of last night, we have launched a public playtest to start gathering feedback from players, identify bugs, and be able to start rapid development! We’ve already played a few pugs, found a few bugs, and are working to fix them, but you can keep up with the latest prototype and click around at https://pugs.tf.plus/pug. Please note that the PUG system is not 100% stable during this period and things may crash or change. This first iteration is purely meant to get something out to the public, stress test, and gather feedback.

If you’re interested in knowing exactly when new updates are pushed and playtests are happening, be sure to follow this thread and join the RGL Discord (rgl.gg/pugs) so you can join your team voice chat!

In terms of commonly asked features, we do plan to add the following:

  • Other gamemodes like HL
  • Captain-style specific queues for higher div players
  • View PUG history/player stats/elo
  • Sub or forfeit option
  • Visual cleanup/site responsiveness
  • Donor perks

I want to include the community in on the development of this, so if you have any ideas for/against any decision we make, we need to know!
As always, please leave feedback in this thread or by contacting me @ DolphiN#2754!

If you would like to help develop this project and have mid-senior web dev experience or any other skillset you think could help, you can apply to the RGL dev team @ https://rgl.gg/Players/Reporting/StaffApplication.aspx

Hey everyone, thanks for your patience as we worked/pulled our hair out to get our first playable RGL PUGs prototype out to the public!

As of last night, we have launched a public playtest to start gathering feedback from players, identify bugs, and be able to start rapid development! We’ve already played a few pugs, found a few bugs, and are working to fix them, but you can keep up with the latest prototype and click around at [url=https://pugs.tf.plus/pug]https://pugs.tf.plus/pug[/url]. Please note that the PUG system is not 100% stable during this period and things may crash or change. This first iteration is purely meant to get something out to the public, stress test, and gather feedback.

If you’re interested in knowing exactly when new updates are pushed and playtests are happening, be sure to follow this thread and join the RGL Discord ([url=https://rgl.gg/pugs]rgl.gg/pugs[/url]) so you can join your team voice chat!

In terms of commonly asked features, we do plan to add the following:

[list]
[*] Other gamemodes like HL
[*] Captain-style specific queues for higher div players
[*] View PUG history/player stats/elo
[*] Sub or forfeit option
[*] Visual cleanup/site responsiveness
[*] Donor perks
[/list]

I want to include the community in on the development of this, so if you have any ideas for/against any decision we make, we need to know!
As always, please leave feedback in this thread or by contacting me @ DolphiN#2754!

If you would like to help develop this project and have mid-senior web dev experience or any other skillset you think could help, you can apply to the RGL dev team @ [url=https://rgl.gg/Players/Reporting/StaffApplication.aspx]https://rgl.gg/Players/Reporting/StaffApplication.aspx[/url]
2
#2
16 Frags +

Thank you

Thank you
3
#3
5 Frags +

i hate how this is just a copy of pugchamp... one of the biggest things that sucked about that website were medics and i feel like we figured out a way better solution with discord pugs randomizing all of the players onto med.

i hate how this is just a copy of pugchamp... one of the biggest things that sucked about that website were medics and i feel like we figured out a way better solution with discord pugs randomizing all of the players onto med.
4
#4
22 Frags +
mmrarktei hate how this is just a copy of pugchamp... one of the biggest things that sucked about that website were medics and i feel like we figured out a way better solution with discord pugs randomizing all of the players onto med.

+1 Seriously all we need is random medics+pugchamp style picking after that.

[quote=mmrarkte]i hate how this is just a copy of pugchamp... one of the biggest things that sucked about that website were medics and i feel like we figured out a way better solution with discord pugs randomizing all of the players onto med.[/quote]
+1 Seriously all we need is random medics+pugchamp style picking after that.
5
#5
0 Frags +

are these running now? i see 15 people added but no servers

are these running now? i see 15 people added but no servers
6
#6
RGL.gg
12 Frags +
maraudeRare these running now? i see 15 people added but no servers

As of the time of this post, we are not running any tests (pugs were ran yesterday). The site is currently up to allow players to click around with the prototype.

That being said, we plan to run more tests this evening.

[quote=maraudeR]are these running now? i see 15 people added but no servers[/quote]

As of the time of this post, we are not running any tests (pugs were ran yesterday). The site is currently up to allow players to click around with the prototype.

That being said, we plan to run more tests this evening.
7
#7
1 Frags +
mmrarktei hate how this is just a copy of pugchamp... one of the biggest things that sucked about that website were medics and i feel like we figured out a way better solution with discord pugs randomizing all of the players onto med.

I may be misinterpreting what you're saying, but what I understood is that you would want to get otherwise fat-kidded players to be auto-assigned to med if there aren't enough?
My main concern would be that forcing somebody onto medic who doesn't want to be would increase the likelihood of throwing. A couple solutions I've thought of is providing incentives (e.g. fat-kid passes) to play medic or prompting players to volunteer as medic if medics are the only classes needed to start the pug.

Of course, I am willing to try your proposed solution for a weekend and gather feedback if enough people agree.

maraudeRare these running now? i see 15 people added but no servers

For the moment, we are doing intermittent playtests. There will likely be some servers added this evening for further testing after last night's.

[quote=mmrarkte]i hate how this is just a copy of pugchamp... one of the biggest things that sucked about that website were medics and i feel like we figured out a way better solution with discord pugs randomizing all of the players onto med.[/quote]
I may be misinterpreting what you're saying, but what I understood is that you would want to get otherwise fat-kidded players to be auto-assigned to med if there aren't enough?
My main concern would be that forcing somebody onto medic who doesn't want to be would increase the likelihood of throwing. A couple solutions I've thought of is providing incentives (e.g. fat-kid passes) to play medic or prompting players to volunteer as medic if medics are the only classes needed to start the pug.

Of course, I am willing to try your proposed solution for a weekend and gather feedback if enough people agree.

[quote=maraudeR]are these running now? i see 15 people added but no servers[/quote]
For the moment, we are doing intermittent playtests. There will likely be some servers added this evening for further testing after last night's.
8
#8
13 Frags +

not constructive criticism

Show Content
it took you years to learn how to copy paste the pugchamp website but somehow make it look worse ????????????
k.
not constructive criticism

[spoiler]
it took you years to learn how to copy paste the pugchamp website but somehow make it look worse ????????????
k.
[/spoiler]
9
#9
29 Frags +
Nygmanot constructive criticism

it took you years to learn how to copy paste the pugchamp website but somehow make it look worse ????????????
k.

not to just blindly defend these because i dont even like pugs but who cares what the ALPHA version of a site looks like?

[quote=Nygma]not constructive criticism


it took you years to learn how to copy paste the pugchamp website but somehow make it look worse ????????????
k.
[/quote]
not to just blindly defend these because i dont even like pugs but who cares what the ALPHA version of a site looks like?
10
#10
22 Frags +
Nygmanot constructive criticism
Show Content
it took you years to learn how to copy paste the pugchamp website but somehow make it look worse ????????????
k.

Note that this current project started just a couple months ago and is not under the same project management/dev team that was announced 3yrs ago. See https://www.teamfortress.tv/62574/day-1-update-on-rgl-pugs

[quote=Nygma]not constructive criticism

[spoiler]
it took you years to learn how to copy paste the pugchamp website but somehow make it look worse ????????????
k.
[/spoiler][/quote]
Note that this current project started just a couple months ago and is not under the same project management/dev team that was announced 3yrs ago. See [url=https://www.teamfortress.tv/62574/day-1-update-on-rgl-pugs]https://www.teamfortress.tv/62574/day-1-update-on-rgl-pugs[/url]
11
#11
-18 Frags +

YEEEEEEAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

YEEEEEEAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
12
#12
-19 Frags +

WOOOOOOOOOOOOOOOOOO PUGS

WOOOOOOOOOOOOOOOOOO PUGS
13
#13
1 Frags +
DolphInNNygmanot constructive criticism
Show Content
it took you years to learn how to copy paste the pugchamp website but somehow make it look worse ????????????
k.
Note that this current project started just a couple months ago and is not under the same project management/dev team that was announced 3yrs ago. See https://www.teamfortress.tv/62574/day-1-update-on-rgl-pugs

yea but what happened to all that previous work? I get its under new management, but do you guys not have access to all that?

[quote=DolphInN][quote=Nygma]not constructive criticism

[spoiler]
it took you years to learn how to copy paste the pugchamp website but somehow make it look worse ????????????
k.
[/spoiler][/quote]
Note that this current project started just a couple months ago and is not under the same project management/dev team that was announced 3yrs ago. See [url=https://www.teamfortress.tv/62574/day-1-update-on-rgl-pugs]https://www.teamfortress.tv/62574/day-1-update-on-rgl-pugs[/url][/quote]

yea but what happened to all that previous work? I get its under new management, but do you guys not have access to all that?
14
#14
8 Frags +
BrockDolphInNNygmanot constructive criticism
Show Content
it took you years to learn how to copy paste the pugchamp website but somehow make it look worse ????????????
k.
Note that this current project started just a couple months ago and is not under the same project management/dev team that was announced 3yrs ago. See https://www.teamfortress.tv/62574/day-1-update-on-rgl-pugs

yea but what happened to all that previous work? I get its under new management, but do you guys not have access to all that?

The old team is still working on their version, it just won't be under RGL if it comes out.

[quote=Brock][quote=DolphInN][quote=Nygma]not constructive criticism

[spoiler]
it took you years to learn how to copy paste the pugchamp website but somehow make it look worse ????????????
k.
[/spoiler][/quote]
Note that this current project started just a couple months ago and is not under the same project management/dev team that was announced 3yrs ago. See [url=https://www.teamfortress.tv/62574/day-1-update-on-rgl-pugs]https://www.teamfortress.tv/62574/day-1-update-on-rgl-pugs[/url][/quote]

yea but what happened to all that previous work? I get its under new management, but do you guys not have access to all that?[/quote]
The old team is still working on their version, it just won't be under RGL if it comes out.
15
#15
7 Frags +
DolphInN

No, what I'm saying is there should not be a medic role that players need to fill to start pugs. Medic was always the bottleneck when starting pugchamp, often taking forever to start pugs even though you had an adequate number of players that just want to play the game. Discord pugs circumvent this problem by putting all of the players added into the medic pool, forcing everyone to "risk" having to play medic if they want to pug. Some problems arise with how this would work on an automated website, maybe all players add to combat classes and before the game starts the website selects two people from the combat class pool as medic/captain. There would also have to be some sort of medic cooldown to make sure it's fair. This kind of messes up people that actively want to play medic, maybe there could be a volunteer medic button that gives you higher priority to med over the players in the combat queue.

[quote=DolphInN][/quote]

No, what I'm saying is there should not be a medic role that players need to fill to start pugs. Medic was always the bottleneck when starting pugchamp, often taking forever to start pugs even though you had an adequate number of players that just want to play the game. Discord pugs circumvent this problem by putting all of the players added into the medic pool, forcing everyone to "risk" having to play medic if they want to pug. Some problems arise with how this would work on an automated website, maybe all players add to combat classes and before the game starts the website selects two people from the combat class pool as medic/captain. There would also have to be some sort of medic cooldown to make sure it's fair. This kind of messes up people that actively want to play medic, maybe there could be a volunteer medic button that gives you higher priority to med over the players in the combat queue.
16
#16
8 Frags +

played one of the alpha pugs and if this isn't already in the works i really think there should be a system to prioritize letting actual human players take substitute spots instead of just forcing a team to play with a literal valve bot

played one of the alpha pugs and if this isn't already in the works i really think there should be a system to prioritize letting actual human players take substitute spots instead of just forcing a team to play with a literal valve bot
17
#17
0 Frags +

now™

now™
18
#18
7 Frags +
DolphInNI may be misinterpreting what you're saying, but what I understood is that you would want to get otherwise fat-kidded players to be auto-assigned to med if there aren't enough?
My main concern would be that forcing somebody onto medic who doesn't want to be would increase the likelihood of throwing. A couple solutions I've thought of is providing incentives (e.g. fat-kid passes) to play medic or prompting players to volunteer as medic if medics are the only classes needed to start the pug.

Of course, I am willing to try your proposed solution for a weekend and gather feedback if enough people agree.

This is already the reality of discord pug groups right now. Players add up, an admin rolls randomized medics, and the medics then captain for their teams. Throwing isn't an issue because everyone understands that pugs would suck ass without medics and that they will get banned if they troll. People are still able to volunteer to play medic for a pug if they want. The only issues that we have right now are that rolling medics/setting up servers needs to be manually done by an admin, and that there isn't class-based picking so pug quality is inconsistent depending on what people feel like playing. Solve these two issues and people will be lining up to pug.

[quote=DolphInN]I may be misinterpreting what you're saying, but what I understood is that you would want to get otherwise fat-kidded players to be auto-assigned to med if there aren't enough?
My main concern would be that forcing somebody onto medic who doesn't want to be would increase the likelihood of throwing. A couple solutions I've thought of is providing incentives (e.g. fat-kid passes) to play medic or prompting players to volunteer as medic if medics are the only classes needed to start the pug.

Of course, I am willing to try your proposed solution for a weekend and gather feedback if enough people agree.
[/quote]

This is already the reality of discord pug groups right now. Players add up, an admin rolls randomized medics, and the medics then captain for their teams. Throwing isn't an issue because everyone understands that pugs would suck ass without medics and that they will get banned if they troll. People are still able to volunteer to play medic for a pug if they want. The only issues that we have right now are that rolling medics/setting up servers needs to be manually done by an admin, and that there isn't class-based picking so pug quality is inconsistent depending on what people feel like playing. Solve these two issues and people will be lining up to pug.
19
#19
14 Frags +

90% of meds soft throw in discord btw

90% of meds soft throw in discord btw
20
#20
11 Frags +

i waited the whole time to just not be allowed to play really. what's the point of allowing probation players to actually play in the league for stakes if you cant let them add up to meaningless pugs and play

i waited the whole time to just not be allowed to play really. what's the point of allowing probation players to actually play in the league for stakes if you cant let them add up to meaningless pugs and play
21
#21
8 Frags +

ikr i wish the consequences of your actions were consistently worse

ikr i wish the consequences of your actions were consistently worse
22
#22
13 Frags +

there should be a weight limit

there should be a weight limit
23
#23
-1 Frags +

ADD UP NOWW!!!!

ADD UP NOWW!!!!
24
#24
8 Frags +

A few thoughts from the 1 pug I played:

- Discord forcing push to talk is not ideal imo
- If a pug is being set up (i.e. map being voted for), it blocks the UI which is a little annoying, especially if I'm just trying to log in
- Mobile UI is a minor thing, but still would be nice to have (if I wanted to check to see how many/who is added up)
- Probably worth having pocket/flank scout be 2 separate roles rather than just scout. It's frustrating as a medic when you don't have a clearly defined pocket scout
- Idk how many people would agree with this, but one thing I liked that Faceit did was force steam aliases in game. It helps when discord names line up with in game names when I don't know everyone's aliases

A few thoughts from the 1 pug I played:

- Discord forcing push to talk is not ideal imo
- If a pug is being set up (i.e. map being voted for), it blocks the UI which is a little annoying, especially if I'm just trying to log in
- Mobile UI is a minor thing, but still would be nice to have (if I wanted to check to see how many/who is added up)
- Probably worth having pocket/flank scout be 2 separate roles rather than just scout. It's frustrating as a medic when you don't have a clearly defined pocket scout
- Idk how many people would agree with this, but one thing I liked that Faceit did was force steam aliases in game. It helps when discord names line up with in game names when I don't know everyone's aliases
25
#25
11 Frags +
Brockyea but what happened to all that previous work? I get its under new management, but do you guys not have access to all that?_PaiThe old team is still working on their version, it just won't be under RGL if it comes out.

Basically this

mmrarkteNo, what I'm saying is there should not be a medic role that players need to fill to start pugs. Medic was always the bottleneck when starting pugchamp, often taking forever to start pugs even though you had an adequate number of players that just want to play the game. Discord pugs circumvent this problem by putting all of the players added into the medic pool, forcing everyone to "risk" having to play medic if they want to pug. Some problems arise with how this would work on an automated website, maybe all players add to combat classes and before the game starts the website selects two people from the combat class pool as medic/captain. There would also have to be some sort of medic cooldown to make sure it's fair. This kind of messes up people that actively want to play medic, maybe there could be a volunteer medic button that gives you higher priority to med over the players in the combat queue.

I think that's a pretty fair system and am definitely interested in implementing something like that to try!

Brimstoneplayed one of the alpha pugs and if this isn't already in the works i really think there should be a system to prioritize letting actual human players take substitute spots instead of just forcing a team to play with a literal valve bot

We definitely plan to use actual player substitutions, I just added a bot so that specific game could be 6v6, definitely a one time occurrence.

scratchhi waited the whole time to just not be allowed to play really. what's the point of allowing probation players to actually play in the league for stakes if you cant let them add up to meaningless pugs and play

I can definitely see where you're coming from and will be removing the probation requirement.

BYS_ShadowFenixA few thoughts from the 1 pug I played:

- Discord forcing push to talk is not ideal imo
- If a pug is being set up (i.e. map being voted for), it blocks the UI which is a little annoying, especially if I'm just trying to log in
- Mobile UI is a minor thing, but still would be nice to have (if I wanted to check to see how many/who is added up)
- Probably worth having pocket/flank scout be 2 separate roles rather than just scout. It's frustrating as a medic when you don't have a clearly defined pocket scout
- Idk how many people would agree with this, but one thing I liked that Faceit did was force steam aliases in game. It helps when discord names line up with in game names when I don't know everyone's aliases

- I'll look into why it seems that some people can't use voice activity, definitely agree that people should be able to choose
- We can make it so the map vote only shows for those in the PUG, along with being able to minimize any popups in case you want to log in, add to the next PUG, etc.
- Mobile UI is definitely on the to-do list
- Pocket vs flank scout is definitely something I didn't realize we need but there seems to be enough demand to try separating them
- I agree that would make things more consistent and easy, was coincidently thinking about that today actually

I appreciate all of the great feedback and bug reporting that has been happening so far! The past two nights of PUG testing has been very constructive and I am very excited to be working on this project!

[quote=Brock]
yea but what happened to all that previous work? I get its under new management, but do you guys not have access to all that?[/quote]
[quote=_Pai]The old team is still working on their version, it just won't be under RGL if it comes out.[/quote]
Basically this

[quote=mmrarkte]
No, what I'm saying is there should not be a medic role that players need to fill to start pugs. Medic was always the bottleneck when starting pugchamp, often taking forever to start pugs even though you had an adequate number of players that just want to play the game. Discord pugs circumvent this problem by putting all of the players added into the medic pool, forcing everyone to "risk" having to play medic if they want to pug. Some problems arise with how this would work on an automated website, maybe all players add to combat classes and before the game starts the website selects two people from the combat class pool as medic/captain. There would also have to be some sort of medic cooldown to make sure it's fair. This kind of messes up people that actively want to play medic, maybe there could be a volunteer medic button that gives you higher priority to med over the players in the combat queue.[/quote]
I think that's a pretty fair system and am definitely interested in implementing something like that to try!

[quote=Brimstone]played one of the alpha pugs and if this isn't already in the works i really think there should be a system to prioritize letting actual human players take substitute spots instead of just forcing a team to play with a literal valve bot[/quote]
We definitely plan to use actual player substitutions, I just added a bot so that specific game could be 6v6, definitely a one time occurrence.

[quote=scratchh]i waited the whole time to just not be allowed to play really. what's the point of allowing probation players to actually play in the league for stakes if you cant let them add up to meaningless pugs and play[/quote]
I can definitely see where you're coming from and will be removing the probation requirement.

[quote=BYS_ShadowFenix]A few thoughts from the 1 pug I played:

- Discord forcing push to talk is not ideal imo
- If a pug is being set up (i.e. map being voted for), it blocks the UI which is a little annoying, especially if I'm just trying to log in
- Mobile UI is a minor thing, but still would be nice to have (if I wanted to check to see how many/who is added up)
- Probably worth having pocket/flank scout be 2 separate roles rather than just scout. It's frustrating as a medic when you don't have a clearly defined pocket scout
- Idk how many people would agree with this, but one thing I liked that Faceit did was force steam aliases in game. It helps when discord names line up with in game names when I don't know everyone's aliases[/quote]
- I'll look into why it seems that some people can't use voice activity, definitely agree that people should be able to choose
- We can make it so the map vote only shows for those in the PUG, along with being able to minimize any popups in case you want to log in, add to the next PUG, etc.
- Mobile UI is definitely on the to-do list
- Pocket vs flank scout is definitely something I didn't realize we need but there seems to be enough demand to try separating them
- I agree that would make things more consistent and easy, was coincidently thinking about that today actually

I appreciate all of the great feedback and bug reporting that has been happening so far! The past two nights of PUG testing has been very constructive and I am very excited to be working on this project!
26
#26
0 Frags +

https://cdn.discordapp.com/attachments/930636538537181204/1081077844576313374/awdadadadadada.PNG

[img]https://cdn.discordapp.com/attachments/930636538537181204/1081077844576313374/awdadadadadada.PNG[/img]
27
#27
6 Frags +

After doing enough playtests, I have now added a dedicated server so that there can be PUGs ran at any time!
We also plan to launch highlander as a gamemode option soon, so keep your eyes posted for that announcement!

After doing enough playtests, I have now added a dedicated server so that there can be PUGs ran at any time!
We also plan to launch highlander as a gamemode option soon, so keep your eyes posted for that announcement!
28
#28
0 Frags +

mane add up mane.

mane add up mane.
29
#29
0 Frags +

A bit of feedback from trying it out just now:
- Do you stay readied after a pug fails to start? It feels like it you stay readied for at least 5+ min, which meant when a pug actually did start after a failed start, one person wasn't actually present
- Already shared by someone else, but no way to request subs, so if one person doesn't show up it kills the pug - but no way to report that either. So results in a blocked server and no pugs able to start. Might need PugChamp-like mods to handle edge cases like this, or a large enough vote by players, etc

A bit of feedback from trying it out just now:
- Do you stay readied after a pug fails to start? It feels like it you stay readied for at least 5+ min, which meant when a pug actually did start after a failed start, one person wasn't actually present
- Already shared by someone else, but no way to request subs, so if one person doesn't show up it kills the pug - but no way to report that either. So results in a blocked server and no pugs able to start. Might need PugChamp-like mods to handle edge cases like this, or a large enough vote by players, etc
30
#30
0 Frags +

there's 30 people in queue right now, and it says there is a server ready, but pugs aren't starting

there's 30 people in queue right now, and it says there is a server ready, but pugs aren't starting
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