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RGL PUGs Public Alpha
posted in Projects
31
#31
0 Frags +
wooshthere's 30 people in queue right now, and it says there is a server ready, but pugs aren't starting

Should be fixed now
Also adding more servers temporarily for tonight

[quote=woosh]there's 30 people in queue right now, and it says there is a server ready, but pugs aren't starting[/quote]
Should be fixed now
Also adding more servers temporarily for tonight
32
#32
11 Frags +

I haven't played these yet, but re: the medic thing, it's a really difficult conundrum to solve. An auto-medic system MIGHT be the best solution, but it definitely wouldnt be as simple as in discord, for 3 main reasons:

1) in discord, people tend to know one another, so the medics also being captains is fine. In these pugs, you could easily get a randomized captain who doesn't know anyone. Potential solution is to allow the person picked to give someone else captain (could be like a sub request, just before game), but that would require effort.

2) in discord, sometimes people will volunteer for medic AFTER the roll, simply because the person chosen is known to be especially bad (or whiny) about having to play med. Again, you could address this with the equivalent of a sub request, but it could have a relatively short timer and the players would still have to play med if no one took it. Still not perfect, but better than nothing.

3) here's the real killer: if you're playing in discord where the skill level is like main or advanced and higher, there's a general limit to just how bad a medic can be. Not everyone is lolguy level, but they at least understand the absolute basics of the class. Random meds in these pugs, however, could lead to a totally new player being on the class, instead of something like flank scout or roamer where their inexperience is less immediately game-ruining. You'd hope that people would be more willing to volunteer using the above described systems in such a case, but what happens when no one does?

I'm not saying the automed thing is doomed to fail or anything, but these are important considerations

I haven't played these yet, but re: the medic thing, it's a really difficult conundrum to solve. An auto-medic system MIGHT be the best solution, but it definitely wouldnt be as simple as in discord, for 3 main reasons:

1) in discord, people tend to know one another, so the medics also being captains is fine. In these pugs, you could easily get a randomized captain who doesn't know anyone. Potential solution is to allow the person picked to give someone else captain (could be like a sub request, just before game), but that would require effort.

2) in discord, sometimes people will volunteer for medic AFTER the roll, simply because the person chosen is known to be especially bad (or whiny) about having to play med. Again, you could address this with the equivalent of a sub request, but it could have a relatively short timer and the players would still have to play med if no one took it. Still not perfect, but better than nothing.

3) here's the real killer: if you're playing in discord where the skill level is like main or advanced and higher, there's a general limit to just how bad a medic can be. Not everyone is lolguy level, but they at least understand the absolute basics of the class. Random meds in these pugs, however, could lead to a totally new player being on the class, instead of something like flank scout or roamer where their inexperience is less immediately game-ruining. You'd hope that people would be more willing to volunteer using the above described systems in such a case, but what happens when no one does?

I'm not saying the automed thing is doomed to fail or anything, but these are important considerations
33
#33
6 Frags +

There should be a way to see current running pugs and the timelimit on them like faceit, and maybe have an adv+ only section with an option for people with no adv experience to be able to play in them based on their elo rating.

There should be a way to see current running pugs and the timelimit on them like faceit, and maybe have an adv+ only section with an option for people with no adv experience to be able to play in them based on their elo rating.
34
#34
2 Frags +
AntecedentA bit of feedback from trying it out just now:
- Do you stay readied after a pug fails to start? It feels like it you stay readied for at least 5+ min, which meant when a pug actually did start after a failed start, one person wasn't actually present
- Already shared by someone else, but no way to request subs, so if one person doesn't show up it kills the pug - but no way to report that either. So results in a blocked server and no pugs able to start. Might need PugChamp-like mods to handle edge cases like this, or a large enough vote by players, etc

- I originally intended those who ready stay ready after a failed start so they don't have to keep readying after baits, but that seems to just be causing problems. Will remove in next update.
- As we move the goal of testing from making sure servers don't blow up to user experience and the meat of the PUG system, we intend to implement a sub system along with the option to vote for a forfeit/end the pug if there is a bug that happens.

DivineATThere should be a way to see current running pugs and the timelimit on them like faceit, and maybe have an adv+ only section with an option for people with no adv experience to be able to play in them based on their elo rating.

Showing in-progress PUGs is definitely something that we are actively working on so players know if pugs are currently active. For different queues, we have lots of plans including by division/exp/elo and differing rules for each, like having captain options for adv/invite pugs.

[quote=Antecedent]A bit of feedback from trying it out just now:
- Do you stay readied after a pug fails to start? It feels like it you stay readied for at least 5+ min, which meant when a pug actually did start after a failed start, one person wasn't actually present
- Already shared by someone else, but no way to request subs, so if one person doesn't show up it kills the pug - but no way to report that either. So results in a blocked server and no pugs able to start. Might need PugChamp-like mods to handle edge cases like this, or a large enough vote by players, etc[/quote]
- I originally intended those who ready stay ready after a failed start so they don't have to keep readying after baits, but that seems to just be causing problems. Will remove in next update.
- As we move the goal of testing from making sure servers don't blow up to user experience and the meat of the PUG system, we intend to implement a sub system along with the option to vote for a forfeit/end the pug if there is a bug that happens.
[quote=DivineAT]There should be a way to see current running pugs and the timelimit on them like faceit, and maybe have an adv+ only section with an option for people with no adv experience to be able to play in them based on their elo rating.[/quote]
Showing in-progress PUGs is definitely something that we are actively working on so players know if pugs are currently active. For different queues, we have lots of plans including by division/exp/elo and differing rules for each, like having captain options for adv/invite pugs.
35
#35
-8 Frags +

pugs are litty get in gamers

pugs are litty get in gamers
36
#36
9 Frags +

Not sure if it's a thing already, but there should be separate elo for each class

Not sure if it's a thing already, but there should be separate elo for each class
37
#37
11 Frags +

please god change the ready up sound

please god change the ready up sound
38
#38
10 Frags +

Thank you everyone who has played in the public alpha so far! I am very proud of the work we've done so far and have received a lot of good feedback that we have both already added and will implement down the road. Since the last update, we have added the option to sub a player on your team out, along with being able to view pugs currently running. Note that it requires either 3 players to vote for a sub or the player to sub themselves out for it to go through and the pug will be killed if two subs are needed at the same time. Our next priorities for this week are highlander PUGs and a separate captained advanced-invite queue. One thing we would like to think about is the classic lack of medics in a pug problem, and we would like your help in doing so! For the next week, we are going to run a poll to gather opinions on the best way to handle it. If there is enough demand, we will implement an auto-draft for a while and gather further feedback afterwards.

Here is the link to the poll: https://strawpoll.com/polls/e2narE0DMgB
You can choose multiple options or create your own.

Thank you again for all of the feedback you've given so far, and feel free to contact me/post here if you have any questions.

Thank you everyone who has played in the public alpha so far! I am very proud of the work we've done so far and have received a lot of good feedback that we have both already added and will implement down the road. Since the last update, we have added the option to sub a player on your team out, along with being able to view pugs currently running. Note that it requires either 3 players to vote for a sub or the player to sub themselves out for it to go through and the pug will be killed if two subs are needed at the same time. Our next priorities for this week are highlander PUGs and a separate captained advanced-invite queue. One thing we would like to think about is the classic lack of medics in a pug problem, and we would like your help in doing so! For the next week, we are going to run a poll to gather opinions on the best way to handle it. If there is enough demand, we will implement an auto-draft for a while and gather further feedback afterwards.

Here is the link to the poll: https://strawpoll.com/polls/e2narE0DMgB
You can choose multiple options or create your own.

Thank you again for all of the feedback you've given so far, and feel free to contact me/post here if you have any questions.
39
#39
-2 Frags +

add up https://pugs.tf.plus/pug

10/12 atm

add up https://pugs.tf.plus/pug

10/12 atm
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