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RGL PUGs Public Alpha
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331
#331
9 Frags +
Rekusolets ban players for having their internet go out but not players who routinely average sub 100dpm in a pug or intentionally drop ubers bc its funny

I feel like normally the best solution to stop the 100 dpm curse would be to restrict them from the open pugs so theyre forced to add up to newbies but in this situation it seems like there arent that many new players to begin with and the ones that exist dont play that consistently so restricting them from open might prove even more counterproductive for the growth of the game. One idea i have is that RGL could merge with TF2CC/NewbieMixes and have the coaching go on in the rgl pug site under the newbie category, just so all the newbies could gather in one familiar place while still having the benefits of coaching nights. I think if we familiarize them with one website from the beginning it makes playing competitive much more accessible since they could be able to run the newbie pugs even when theres no coaching going on.

if anyone else has other ideas or maybe an addition/disagreement to mine please share it, I think the more ideas we have the more we can troubleshoot for the best outcome.

[quote=Rekuso]lets ban players for having their internet go out but not players who routinely average sub 100dpm in a pug or intentionally drop ubers bc its funny[/quote]

I feel like normally the best solution to stop the 100 dpm curse would be to restrict them from the open pugs so theyre forced to add up to newbies but in this situation it seems like there arent that many new players to begin with and the ones that exist dont play that consistently so restricting them from open might prove even more counterproductive for the growth of the game. One idea i have is that RGL could merge with TF2CC/NewbieMixes and have the coaching go on in the rgl pug site under the newbie category, just so all the newbies could gather in one familiar place while still having the benefits of coaching nights. I think if we familiarize them with one website from the beginning it makes playing competitive much more accessible since they could be able to run the newbie pugs even when theres no coaching going on.

if anyone else has other ideas or maybe an addition/disagreement to mine please share it, I think the more ideas we have the more we can troubleshoot for the best outcome.
332
#332
8 Frags +

I feel like at the bare minimum a person should need 1 full season of experience or like a certain amount of logs (maybe 5-10 pages?) before being able to add to open pugs. It's kind of impossible to play a pug when a person doesn't know any map callouts or like any of the very basic things about their role. Every time you get a pug with a player with less than a page of logs it almost always just results in a 5-0 unbalanced mess, either because they are actually that new or just blatantly alting.

I feel like at the bare minimum a person should need 1 full season of experience or like a certain amount of logs (maybe 5-10 pages?) before being able to add to open pugs. It's kind of impossible to play a pug when a person doesn't know any map callouts or like any of the very basic things about their role. Every time you get a pug with a player with less than a page of logs it almost always just results in a 5-0 unbalanced mess, either because they are actually that new or just blatantly alting.
333
#333
1 Frags +

I agree, some sort of experience should be needed for them to add up, either 1 season minimum or have them cross an elo threshold. The problem of unbalanced 5-0 is also extremely highlighted if ure someone with high elo because the site tries to balance out the teams and comes up with one team having a 2000 elo player and always landing the new player and the whole other team ends up having 1600 and over which basically makes the games a 6 v 5 because no matter how high ur elo is u cant teach someone how to play in 25 mins. This is really such a fatal flaw because it punishes people for having put in the time required to reach high elo, and i think when u reach 1800 and above the games become incredibly punishing because the site expects u to get 40 kills and 400 dpm each game no matter the circumstances so it pairs u up with players that have 1100 elo and 3 games played on the site. We should be actively looking for a solution because trying to do your best in games and reaching high elo is like shooting your future self in the foot so it makes people stop trying and it lowers the quality of the pugs.

I agree, some sort of experience should be needed for them to add up, either 1 season minimum or have them cross an elo threshold. The problem of unbalanced 5-0 is also extremely highlighted if ure someone with high elo because the site tries to balance out the teams and comes up with one team having a 2000 elo player and always landing the new player and the whole other team ends up having 1600 and over which basically makes the games a 6 v 5 because no matter how high ur elo is u cant teach someone how to play in 25 mins. This is really such a fatal flaw because it punishes people for having put in the time required to reach high elo, and i think when u reach 1800 and above the games become incredibly punishing because the site expects u to get 40 kills and 400 dpm each game no matter the circumstances so it pairs u up with players that have 1100 elo and 3 games played on the site. We should be actively looking for a solution because trying to do your best in games and reaching high elo is like shooting your future self in the foot so it makes people stop trying and it lowers the quality of the pugs.
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