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TF2 update for 9/26/22
1
#1
Patch Notes
0 Frags +

Via the Steam Community:

Valve- Fixed some stability issues
- Fixed being able to equip conflicting cosmetic items using +quickswitch
- Fixed precached particles not being deleted across map changes
- Fixed some hats with drop_type "drop" not being dropped in the world
- Fixed headshot animations sometimes playing at map origin
- Fixed missing polygon on Pyro's finger
- Fixed clipped text in the Mann vs. Machine loot list screen
- Fixed missing BLU skin for The Sydney Sleeper
- Fixed some attribute descriptions being cut off in the Item Pickup dialog
- Fixed duplicate reload sound entries in the tf_weapon_flaregun_revenge weapon script
- Fixed players not igniting after being shot when the map has applied the TF_COND_GAS condition
- Fixed not preserving the player's current angles when the map has applied the TF_COND_HALLOWEEN_KART condition
- Fixed missing variables in the Canteen Crasher tournament medals. This does not affect previous versions of those medals.
- Updated func_nobuild entity with a new setting to support destroying buildings within its perimeter when activated
- Updated player entity with SetCustomModelWithClassAnimations input to set a custom player model that uses the class animations
- Updated the tf_logic_cp_timer entity so it can also be used for team RED
- Updated/Added some tournament medals
- Updated the localization files

- Updated the Hazard Headgear
- Fixed using the wrong lightwarp
- Updated the backpack image to match the item

- Updated the Fizzy Pharmacist
- Moved the soda bottle to the other side of the Medic to fix clipping problems
- Fixed the second style not hiding the bottle

- Updated pl_upward
- Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams

- Updated cp_snakewater_final1
- Minor visual, clipping/blockbullet, and detailing fixes
- Fixed alignment issues
- Fixed some mirroring issues
- Updated mid slightly to make it more mirrored
- Increased wall heights on mid to allow more jumps
- Updated last spawn room to reduce the randomness of spawnpoints
- Slightly increased cap time on last to account for longer travel time to the point
- Speculative changes to fix some "wallbug" issues
- Added Competitive mode stage
Via [url=https://steamcommunity.com/games/TF2/announcements/detail/3297221237696197732]the Steam Community[/url]:

[quote=Valve]- Fixed some stability issues
- Fixed being able to equip conflicting cosmetic items using +quickswitch
- Fixed precached particles not being deleted across map changes
- Fixed some hats with drop_type "drop" not being dropped in the world
- Fixed headshot animations sometimes playing at map origin
- Fixed missing polygon on Pyro's finger
- Fixed clipped text in the Mann vs. Machine loot list screen
- Fixed missing BLU skin for The Sydney Sleeper
- Fixed some attribute descriptions being cut off in the Item Pickup dialog
- Fixed duplicate reload sound entries in the tf_weapon_flaregun_revenge weapon script
- Fixed players not igniting after being shot when the map has applied the TF_COND_GAS condition
- Fixed not preserving the player's current angles when the map has applied the TF_COND_HALLOWEEN_KART condition
- Fixed missing variables in the Canteen Crasher tournament medals. This does not affect previous versions of those medals.
- Updated func_nobuild entity with a new setting to support destroying buildings within its perimeter when activated
- Updated player entity with SetCustomModelWithClassAnimations input to set a custom player model that uses the class animations
- Updated the tf_logic_cp_timer entity so it can also be used for team RED
- Updated/Added some tournament medals
- Updated the localization files

- Updated the Hazard Headgear
- Fixed using the wrong lightwarp
- Updated the backpack image to match the item

- Updated the Fizzy Pharmacist
- Moved the soda bottle to the other side of the Medic to fix clipping problems
- Fixed the second style not hiding the bottle

- Updated pl_upward
- Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams

- Updated cp_snakewater_final1
- Minor visual, clipping/blockbullet, and detailing fixes
- Fixed alignment issues
- Fixed some mirroring issues
- Updated mid slightly to make it more mirrored
- Increased wall heights on mid to allow more jumps
- Updated last spawn room to reduce the randomness of spawnpoints
- Slightly increased cap time on last to account for longer travel time to the point
- Speculative changes to fix some "wallbug" issues
- Added Competitive mode stage[/quote]
2
#2
29 Frags +

I think its time to stop calling it final1
time for final2

I think its time to stop calling it final1
time for final2
3
#3
9 Frags +

rip quickswitch cosmetics

rip quickswitch cosmetics
4
#4
25 Frags +

rip snakewater demos, again. For the love of god this is why version numbers exist

rip snakewater demos, again. For the love of god this is why version numbers exist
5
#5
6 Frags +
- Fixed precached particles not being deleted across map changes

does this mean they are starting to crack down on preloading?

[quote]- Fixed precached particles not being deleted across map changes[/quote]

does this mean they are starting to crack down on preloading?
6
#6
17 Frags +

https://i.imgur.com/3bbVjcA.png

[img]https://i.imgur.com/3bbVjcA.png[/img]
7
#7
19 Frags +

new update wont let me wear the duck billed hatypus with my graybanns I am PISSED

new update wont let me wear the duck billed hatypus with my graybanns I am PISSED
8
#8
5 Frags +
Wild_Rumpusrip quickswitch cosmetics

RIP normal cosmetics too
https://streamable.com/73xgvn

[quote=Wild_Rumpus]rip quickswitch cosmetics[/quote]
RIP normal cosmetics too
https://streamable.com/73xgvn
9
#9
10 Frags +
scrambled- Fixed precached particles not being deleted across map changes
does this mean they are starting to crack down on preloading?

This is actually just a change for stability: https://github.com/ValveSoftware/Source-1-Games/issues/4241

Whether or not it affects preloading is a side effect.

RendoasWild_Rumpusrip quickswitch cosmeticsRIP normal cosmetics too
https://streamable.com/73xgvn

There is a bug right now with equip regions, fix coming out.

[quote=scrambled][quote]- Fixed precached particles not being deleted across map changes[/quote]

does this mean they are starting to crack down on preloading?[/quote]

This is actually just a change for stability: https://github.com/ValveSoftware/Source-1-Games/issues/4241

Whether or not it affects preloading is a side effect.

[quote=Rendoas][quote=Wild_Rumpus]rip quickswitch cosmetics[/quote]
RIP normal cosmetics too
https://streamable.com/73xgvn[/quote]
There is a bug right now with equip regions, fix coming out.
10
#10
4 Frags +
mastercomsThere is a bug right now with equip regions, fix coming out.

I won't consider it fixed until the shaman mask is in the misc slot.

[quote=mastercoms]There is a bug right now with equip regions, fix coming out.[/quote]
I won't consider it fixed until the shaman mask is in the misc slot.
11
#11
4 Frags +

https://media.discordapp.net/attachments/969466685289549854/1024059303671369849/unknown.png

https://c.tenor.com/y1aBpIjFSlEAAAAM/spongebob.gif

[img]https://media.discordapp.net/attachments/969466685289549854/1024059303671369849/unknown.png[/img]
[img]https://c.tenor.com/y1aBpIjFSlEAAAAM/spongebob.gif[/img]
12
#12
6 Frags +

they ruined it

https://media.discordapp.net/attachments/857296646936854568/1024066506495107163/1920x1080plain.png?width=1248&height=702

they ruined it
[img]https://media.discordapp.net/attachments/857296646936854568/1024066506495107163/1920x1080plain.png?width=1248&height=702[/img]
13
#13
2 Frags +
Valve- Updated player entity with SetCustomModelWithClassAnimations input to set a custom player model that uses the class animations

what does this mean?

[quote=Valve]- Updated player entity with SetCustomModelWithClassAnimations input to set a custom player model that uses the class animations
[/quote]
what does this mean?
14
#14
-1 Frags +

Fixes to current cosmetic bugs from this update would nice, but honestly I just want my stupid ass UGC medals added so I don’t feel like I wasted 4 seasons between 4 formats wasted.

Fixes to current cosmetic bugs from this update would nice, but honestly I just want my stupid ass UGC medals added so I don’t feel like I wasted 4 seasons between 4 formats wasted.
15
#15
20 Frags +
- Fixed missing polygon on Pyro's finger

finally

[quote]- Fixed missing polygon on Pyro's finger[/quote]
finally
16
#16
Patch Notes
13 Frags +

TF2 update #2 for 9/26/22 (9/27/22 UTC):

Via the Steam Community:

Valve- Fixed being unable to equip certain valid cosmetic combinations

Rumor has it:

- In addition, there's also a bonus localization file update for Spanish speakers

- Size is close to 200 KB

TF2 update #2 for 9/26/22 (9/27/22 UTC):

Via [url=https://steamcommunity.com/games/TF2/announcements/detail/3297221237697000442]the Steam Community[/url]:

[quote=Valve]- Fixed being unable to equip certain valid cosmetic combinations[/quote]

Rumor has it:

- In addition, there's also a [url=https://github.com/SteamDatabase/GameTracking-TF2/commit/cb4be361aad58665567ae6ecbf0088665fb1b168]bonus localization file update[/url] for Spanish speakers

- Size is close to 200 KB
17
#17
0 Frags +

thank goodness

thank goodness
18
#18
22 Frags +

The level of speed for fixing something related to hats says the most about this game period

The level of speed for fixing something related to hats says the most about this game period
19
#19
3 Frags +
BrockThe level of speed for fixing something related to hats says the most about this game period

Something that directly impacts the amount of revenue drawn in got fixed quickly, yes

[quote=Brock]The level of speed for fixing something related to hats says the most about this game period[/quote]

Something that directly impacts the amount of revenue drawn in got fixed quickly, yes
20
#20
2 Frags +
BrockThe level of speed for fixing something related to hats says the most about this game period

At the same time, they fixed a pointless pyro polygon that I saw all of zero pyro players complain about. This says a lot about our society.

[quote=Brock]The level of speed for fixing something related to hats says the most about this game period[/quote]
At the same time, they fixed a pointless pyro polygon that I saw all of zero pyro players complain about. This says a lot about our society.
21
#21
5 Frags +

Pyro fixed finger

Pyro fixed finger
22
#22
11 Frags +

old snake version + pictures of map changes

[url=https://drive.google.com/drive/folders/1lV-GIb1hIRDDue4iLAYhWKuEhlZY6JNg?usp=sharing]old snake version + pictures of map changes[/url]
23
#23
1 Frags +

rip to the funny teleporter on upward o7

rip to the funny teleporter on upward o7
24
#24
cp_snakewater
7 Frags +
ssquareold snake version + pictures of map changes

This is pretty awesome actually. Helps me find some things I need to fix now :)

Any other issues with new Snake, let me know until tomorrow and I will try to get Valve to fix them ASAP.

[quote=ssquare][url=https://drive.google.com/drive/folders/1lV-GIb1hIRDDue4iLAYhWKuEhlZY6JNg?usp=sharing]old snake version + pictures of map changes[/url][/quote]

This is pretty awesome actually. Helps me find some things I need to fix now :)

Any other issues with new Snake, let me know until tomorrow and I will try to get Valve to fix them ASAP.
25
#25
2 Frags +
chojjeThis is pretty awesome actually. Helps me find some things I need to fix now :)
Any other issues with new Snake, let me know until tomorrow and I will try to get Valve to fix them ASAP.

This is purely speculative, but shounic might be making a video about the update and he usually gets pretty detailed. You could probably get in contact with him for great feedback.

[quote=chojje]This is pretty awesome actually. Helps me find some things I need to fix now :)
Any other issues with new Snake, let me know until tomorrow and I will try to get Valve to fix them ASAP.[/quote]
This is purely speculative, but shounic might be making a video about the update and he usually gets pretty detailed. You could probably get in contact with him for great feedback.
26
#26
-8 Frags +

looks like valve finally put a dev or 2 on tf2 after the community backlash

looks like valve finally put a dev or 2 on tf2 after the community backlash
27
#27
4 Frags +
Valve- Updated cp_snakewater_final1
- Added Competitive mode stage

this is what you see now when the comp game ends

[quote=Valve]
- Updated cp_snakewater_final1
- [b]Added Competitive mode stage[/b][/quote]

[url=https://imgur.com/a/nFOt5dm]this is what you see now when the comp game ends[/url]
28
#28
0 Frags +

did they add the S8 medals?

did they add the S8 medals?
29
#29
0 Frags +
br0thaxdid they add the S8 medals?

https://www.trade.tf/items/updates

[quote=br0thax]did they add the S8 medals?[/quote]
https://www.trade.tf/items/updates
30
#30
cp_snakewater
3 Frags +
NikValve- Updated cp_snakewater_final1
- Added Competitive mode stage

this is what you see now when the comp game ends

Apparently comp mode is a bit more convoluted than I thought. I'm looking at a fix right now.

[quote=Nik][quote=Valve]
- Updated cp_snakewater_final1
- [b]Added Competitive mode stage[/b][/quote]

[url=https://imgur.com/a/nFOt5dm]this is what you see now when the comp game ends[/url][/quote]


Apparently comp mode is a bit more convoluted than I thought. I'm looking at a fix right now.
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