Shears
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SteamID64 76561198042494131
SteamID3 [U:1:82228403]
SteamID32 STEAM_0:1:41114201
Country United States
Signed Up December 28, 2016
Last Posted June 17, 2019 at 1:23 PM
Posts 237 (0.3 per day)
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#216 Announcing RGL.gg Sixes - Season 1 in TF2 General Discussion
yighti will swallow 10 tide pods on stream if he budges about any of his awful rules

well uh

posted 2 days ago
#163 Announcing RGL.gg Sixes - Season 1 in TF2 General Discussion

reposting from the "New Beginnings" thread for visibility:

tscHey all, just wanted to post here to state that we're still in deep discussions about our next steps, especially in the light of RGL's league announcement this week.

We definitely want to do what's best by the NA scene (whether that means creating a league, doing something else, or abstaining entirely for now), and getting feedback from all stakeholders is important to doing so. If you have thoughts/feedback/concerns about anything related to the post-ESEA NA scene, please don't hesitate to reach out to me on Discord (tsc#0386); I'd love to have a chat.
posted 6 days ago
#5 Announcing RGL.gg Sixes - Season 1 in TF2 General Discussion
League DocumentFor Season 1 (Summer) we are expecting a prize pool of between $6,000 to $8,000 depending on the number of teams that register.

For Season 2 (Fall) we are would expecting to see closer to $8,000 - $10,000 prize pool. This would be due to Season 2 likely featuring the LAN and growth due to the established nature of the league.

To be very clear, these are not unrealistic numbers. These are very sustainable numbers with our current player base, the size of our other leagues, and the expected growth we expect to see with bringing sixes into RGL.

big if true tbh

posted 1 week ago
#24 why did faceit die? in TF2 General Discussion

I seem to remember us telling the devs that we'd like it better with class picking and the ability to sub so pugs don't just McFucking die if someone quits or doesn't show, and then it never getting changed.

posted 1 week ago
#3 ETF2L Season 32 Highlights in Videos

damn the sniper frags that were from POV demos in this video really made me wish the rest of the hitscan frags were from POV demos and not STV ones. I know it's not your fault for not being able to get the POV demos, Beater -- I'd rather have STV hitscan frags than nothing -- but I just wanna say that seeing the individual jitters in people's sniper flicks is fucking NUTTY and I miss it.

posted 3 months ago
#7 circle in Off Topic

My brain has a graphical glitch, Valve plz fix

posted 3 months ago
#14 hook in TF2 General Discussion

https://imgur.com/gallery/iyjhC1c

posted 3 months ago
#6786 Frag Clips Thread in Videos

TF2 Edit nerd here;

totally agree with Tob's points on pacing/clip quality.

Also, one big reason that klm's edit is hard to follow is that there's zero sound effects. I didn't mind the visual effects in isolation but that + no killfeed + no sounds means it's often hard to tell IMMEDIATELY when he actually hits an arrow on someone or not. (The arrow impact sound is so satisfying, how could you not include that?) For reference, here's a fucking CRAZY tf2 edit where shit is all over the screen but you can still follow what's going on (shockingly) because of the sound cues: https://www.youtube.com/watch?v=29zYMnO8l00 -- you may not be able to follow aim very well, a style which some people will always inherently hate (for reasons I empathize with), but you always know instantly when an enemy dies.

In the klm/slicerouge edit, yeah I can still technically tell what is going on in the offending clips by squinting, thinking about it, or waiting for the follow-up smooth to tell me if he hit that arrow, but making the viewer have to exert effort to figure out what is happening isn't really what you want in an edit.

That being said, I don't think klm's edit is bad, it just doesn't really live up to its potential.

...holy fuck I spent an hour on this, I need to end this nerd essay before it becomes a 10-page paper on the history of tf2 editing. Don't do Film majors in college kids.

posted 3 months ago
#24 Genesis 6 in Other Games

Ultimate Top 8 clip dump:

(fuck late night scheduling BTW)

https://clips.twitch.tv/NiceFuriousElephantPrimeMe

https://clips.twitch.tv/KindBlueGnatTwitchRPG

https://clips.twitch.tv/TsundereFlirtyPastaSmoocherZ

https://clips.twitch.tv/ZanyTsundereHummingbirdBibleThump

https://clips.twitch.tv/AffluentTardyMallardOhMyDog

https://clips.twitch.tv/GoldenPerfectStapleKeyboardCat

https://clips.twitch.tv/SullenHeadstrongPancakeBCouch

https://clips.twitch.tv/FragilePerfectNuggetsTheThing

https://clips.twitch.tv/RockySoftFloofDansGame

https://clips.twitch.tv/SwissBoldMangetoutYouDontSay

https://clips.twitch.tv/PerfectCarelessClintmullinsSwiftRage

posted 4 months ago
#14 Genesis 6 in Other Games

https://clips.twitch.tv/TrustworthyPerfectDadShadyLulu

posted 4 months ago
#10 TF2 update for 1/22/19 in TF2 General Discussion
Valve- Updated the localization files

https://youtu.be/UGXu_sXl2n4?t=112

posted 4 months ago
#22 Hackers in dm in TF2 General Discussion
tsarSomeone who goes through the effort to get cheats that work on VAC protected servers - i.e. ones that cost money - won't be stopped by having to buy an account over level 5. There's a surprisingly big black market for stolen, inactive, leveled steam accounts or someone can just level it up themselves. It's not that hard to get 500xp on steam. There really isn't a downside.

EDIT: also if you truly believe that the level cap reduces cheaters, why allow low level people on the servers that allow sniper aka the most unfun server to play against a cheater on.

I can only speak for myself, but the cheater listed in this thread is the only one I have encountered (at least that I recognized) since the level cap was added. So yes, I believe it reduces cheaters.

I agree that getting a level 5 account is not a huge effort by itself, but I do think that it's a significant step up in effort from simply creating a new account every time you get banned.

Again, we need DATA on how effective the level ban has been at reducing cheaters (+ its effect on overall playerbase) to argue this solidly, or else we will just theorycraft around each other's arguments into eternity.

I agree that removing the level cap for the sniper servers would be a bad move, but I still think that it warrants testing, since I too would enjoy DM servers that are alive for more of the day.

posted 4 months ago
#20 Hackers in dm in TF2 General Discussion
AptYou know what the difference between all these examples you listed is and the issue I'm bringing up? Not only are the scenarios listed far more serious than arguing over a server setting in a videogame, but none of these scenarios require you to even operate at a loss afterwords. They're no-brainer decisions. There are literally only benefits from protecting your house/data/wearing a seat-belt.

You enable the level restriction to keep out a few hackers and suddenly all the people who used to frequent DM with a steam account below level 5 no longer get to play there and the server stays empty for far longer into the evening/night.

I see and understand this, and had a sentence about it in my original response, dude. I'm just going to paste it again here.

ShearsAptNA DM is more dead than now from the level requirement than it ever was because some 12 year old decided to test his premium cheats there.
This I might agree with, but I'd need to see actual data on numbers of cheaters and the overall DM playerbase.

More constructively, I think changing all 6 tftv DM servers without consulting actual data would be a dumb move, but I would support changing the #3 Chicago and #3 Dallas servers to no-level-cap just as an experiment to see if it really would bring more casual players back.

posted 4 months ago
#18 Hackers in dm in TF2 General Discussion
Aptif people want to cheat that badly they're going to find a way to bypass the requirement anyways

I see this "well if people want [x] badly enough they will find a way to get it anyways so there's no point in doing [y] to make it harder" argument a lot and there is a huge logical flaw with it.

Very simply, making it harder to cheat DOES deter many cheaters, even if it doesn't net 100%. Even with the ones who do persevere, it makes the costs (literal $, time, and/or effort) higher per attempt. In my experience, the level cap has been a huge deterrent to cheaters, raising the cost of a cheating attempt from merely the time it takes to make a new account to the effort and money needed to find and buy a level 5 account.

To throw out just a few analogies:
-If people want to rob your house badly enough they will find a way in, but that doesn't mean you stop locking your doors or that you disable your security system, because those will still continue to keep out the common criminal!
-If a hacker wants your data badly enough they will find a way around your antivirus software -- but that doesn't mean that you should disable it, saying that there's "no point!"
-It was a long time before wearing a seatbelt in a car became a legal requirement in the U.S.. Nowadays, you will still have the occasional idiot who doesn't wear one (notably including my older brother, who rolled a pickup without a seatbelt when he was 16 and was lucky to escape without serious injury), but since the law requiring seatbelts passed, deaths and injuries from car crashes in the US dropped dramatically.

P.S. if you use this flawed logic to argue against gun restrictions, the same stuff applies! I believe that there are legitimate arguments against gun restrictions in the US, but this is not one of them.

AptNA DM is more dead than now from the level requirement than it ever was because some 12 year old decided to test his premium cheats there.

This I might agree with, but I'd need to see actual data on numbers of cheaters and the overall DM playerbase.

posted 4 months ago
#55 BEST ALBUMS of 2018? in Off Topic

Personal favs:

7 by Beach House
Live in Orchestra by Doseone and Alias (R.I.P.)

posted 5 months ago
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