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SteamID32 STEAM_0:1:41114201
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Signed Up December 28, 2016
Last Posted August 3, 2022 at 9:14 AM
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#6 is it normal to do horribly in your first 6s pugs? in TF2 General Discussion

I'm not sure if you're familiar with TF2 jump maps and their servers but improving your rocket jump mechanics is something you can always do at any time and has a very tangible effect on your gameplay. Join a jump server with an easier map like jump_beef or jump_academy and try it out!

It's also worth saying that the roamer role especially tends to have bad looking stats even in a normal game where the player is doing their job just fine.

If you're not already playing them and are NA based, Newbie Mixes are a good environment to play 6s PUGs in, the people around you are generally more invested in your improvement and having a good time:

posted 4 days ago
#132 Russia Invades Ukraine in World Events
BrockHas this had any major effects on other professional players outside of tf2 in Russia?

Yeah, at least in the CS:GO scene one of the biggest tournament organizers just banned two top tier teams from competition, and NA'VI, currently ranked world #1, cut ties with their parent organization because it was denying the existence of the conflict

edit: I got sniped with part of my message

posted 5 months ago
#4 worst fragvids of all time thread in Videos

posted 5 months ago
#26 drip thread in TF2 General Discussion

posted 5 months ago
#26 rahThread: 3 minute round time in TF2 General Discussion

3 minutes feels like it's too short, it means you have only 2 well thought out, prepared, and executed attempts at breaking the other team's hold, 3 if you rush it a bit. The flip side of this is that on defense, you only have to hold 2-3 sac or push attempts from the other team to get a round reset to mid. At least at my level, if my team is holding last against an opponent that's about the same level as us, I'm pretty confident that we can hold against 2-3 attempts if we make no effort to countersac more than one player or push out. Extend that out to 3-5 attempts by extending the round timer to 4 or 5 minutes, and it becomes significantly more risky to just turtle.

If you cannot break a hold with 2-3 attempts I don't blame you, if you can't break it with 5 attempts you probably deserve to be reset to mid IMO, so my vote is for a 5 minute round timer.

Watching top Invite players take DM fights over and over *is* wildly entertaining, I must say, but as others have said, 3 minutes does remove some of the interesting depth of breaking a hold.

I do really like the "overtime until one team wins" aspect of the ruleset, and I think Fullerton demonstrated that running a proper tournament with it is possible even with potentially infinite overtime.

posted 5 months ago
#5 New Product backward-hold meta? in TF2 General Discussion

I was extremely confused until the very end of the clip LMFAO

posted 5 months ago
#12263 stream highlights in Videos

posted 6 months ago
#33 FRIDGE ON LAST in TF2 General Discussion

posted 6 months ago
#28 FRIDGE ON LAST in TF2 General Discussion

edit for more functional link - if you know, you know

posted 6 months ago
#7 RGL S8 Invite Happenings/Discussion in TF2 General Discussion
SeniorsodaHOLY SHIT!!
Show Content
10/10 bait, good one
posted 6 months ago
#17 define “generations” of TF2 players in TF2 General Discussion

if anyone doesn't know who ronald jenkees is:

posted 6 months ago
#13 juha lft adv in Recruitment (looking for team)

It's been probably a year since I played with juha but if he's fixed his mental game since then he'd be a great pickup. When he gets beam and has confidence he steamrolls other teams almost singlehandedly.

posted 6 months ago
#6 EDITOR CALL for "hundred." in Videos

This project sounds dope and definitely has me interested!

I do have some concerns about demos from older players being all broken or lost to time, it'd be hard to maintain a consistent stylized theme for a section if, for example, for one of the players the only surviving footage is a 720p fragvid they made in 2009, for example.

I don't know the exact details and timing but I do know that several updates in TF2's history have broken most/all demos from the past. Beater may be the best person to consult with on what is viable in that regard. I don't seem to see any demos from before ESEA S10 in the resources Beater linked above, for example.

posted 7 months ago
#3 Divisionwide Fragmovie - RGL Main 6s S5 in Videos

bump because I finally got things working, see edited OP for link to watch!

fuck adobe products btw

posted 7 months ago
#1 Divisionwide Fragmovie - RGL Main 6s S5 in Videos

After 8 months of on and off work, it's finally here.

This fragmovie covers the entire Main division of play across a whole season and postseason and as such it is nearly 13 minutes in length. RGL Main 6s Season 5 was an extremely competitive season and a blast to participate in, so I hope I've helped capture some of that competitiveness of play.

This is by far the most time I've ever spent on a single TF2 fragmovie and I truly appreciate the patience of all the players featured. I'd like to give special shoutouts to fanta_addiction for giving me a curated list of demos from FRESH INSTALLS: BLACK that they were originally going to make a FRESH INSTALLS team fragmovie out of for that season instead, as well as jayytee and je'mond for helping get the word out about the initial democall.

Overall, I think the movie has turned out excellent and I'm really excited to finally share this with everyone! There's a lot more I could say about the process and the development of this video but for now it's best I get to the point -

My PC beefed the the final render I had running overnight so I've had to restart that, but I'm still hoping to be able to bring it to everyone at 10 EST tonight, Thursday the 23rd.

I've set up a premiere at 2:30 EST today, the 24th you can watch it then or afterwards at this link:

P.S. This is in no way an "official" RGL video, just to make that clear.

posted 7 months ago
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