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SteamID3 [U:1:82228403]
SteamID32 STEAM_0:1:41114201
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Signed Up December 28, 2016
Last Posted November 23, 2021 at 2:10 PM
Posts 387 (0.2 per day)
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#3 The final guide to custom skybox textures (lawena) in Customization

thespikedballofdoom is the most knowledgeable person I know about the technical side of making high quality TF2 fragmovies, mad respect to them for putting together this really comprehensive guide!

I've really benefitted from their work a lot when putting together my own stuff, super glad to see this knowledge is now out there in a concise, organized, and easily accessible form.

posted 6 days ago
#5 Guidelines: Writing a TFTV Post that is Successful in Q/A Help
grammyNever edit your posts after posting them. This demonstrates beta mentality.grammyedited 52 minutes ago

uh oh...

posted 1 week ago
#4 Process Mid - Attitude for Sides? in TF2 General Discussion

I think it's simplifying too much to say that one direction is *always* passive and one *always* aggressive since a lot of the aggression part of it depends on if the opposing team is actually gonna meet you there, which is usually a coin flip. If your team is struggling I'd consider getting more granular with your mid strategies.

"We're going left, we're going to take their crate aggressively and fight for it if they meet us, we play passive if they don't meet us"
"We're going left, we're going to take their crate aggressively and fight for it if they meet us, if they don't meet us we'll high bomb our roamer, rotate back to the right and take a fight with them near our sewer."

Also worth considering, from a demoman POV: if their roamer fast rolls out a lot it makes aggressive left mids much harder since they can easily just land on their team's crate, deny your demo your pack, which gives their team a lot of control over that side. Obviously this is a good thing for your roamer to do often if you like playing right side passively since this one move denies a lot of potential aggression from the other team on that side early on.

posted 1 week ago
#40 PGL Major Stockholm 2021 in CSGO General Discussion

It's really incredible how an otherwise innocuous image can carry so much pain in it lol

between that and the 1 in 1,000 spam kill this was the most memorable round of CS I've watched in quite a while, and a great match overall. Really happy that majors are back

(full context: )

posted 3 weeks ago
#15 | Comp Pickup Games★ DEBUT Oct 1st! in Projects

Seems like you're leaning very heavily on having a competent admin available to run PUGs when people want to play - I'll definitely give this a shot at some point though

posted 2 months ago
#94 High Speed Rail in America in Off Topic

I visited Sydney when studying abroad and their public transport system blows everything in the US out of the water. I could walk 2 minutes from my apartment to the nearest train station, take a 20 minute train ride to downtown, and either walk or take a bus 1 mile to my school. Their bus system is still kinda shit honestly but it nevertheless made me upset that public transport is so awful here. Like, my city's bus system is on par with Sydney's and that's considered "good" lol. I geniunely don't think Americans who haven't visited a city like Sydney can even imagine a place where you don't actually need a car to get to 95% of places in a timely manner.

posted 2 months ago
#3 old snakewater version download in Videos
TailorTFif we're recording snakewater clips then do we just replace the old snakewater map in the maps folder with this?

yea, rename the current version to something you'll remember and put the old version (the one linked above) in your maps folder. The game will just read whatever map file is called cp_snakewater_final1 as the version it runs when it plays the demo.

posted 3 months ago
#8 teams of fortress 2 in Other Games
RoLcan anyone explain what this was

It was a reasonably good looking mobile game copy+paste of TF2.

I think the best way I can describe the quality is that they actually fixed the weird hand clipping on the Soldier's reload animation.

posted 3 months ago
#1 Need help editing a particle effect in Q/A Help

Seeking help from a Source engine particle whiz!

The problem: I'm attempting to use the cool PLDX explosion.pcf particle effect with lawena, but a specific element of the effect gets drawn over EVERYTHING - players, geometry, etc. for no good reason - here's a screenshot that makes it abundantly clear:

I've been trying various methods of getting this thing to work properly all day, mostly by attempting to simply delete the offending element

-I tried editing the particle by launching TF2 with -tools, but it crashes when I try to save without editing the particle.
-I opened the particle in SFM and edited it, but something about that process makes the explosion particle simply not show up at all, instead of my desired outcome which is just removing the McDonalds-ass ember shit that gets in the way of everything.

I'm stumped - anyone have ideas on how to fix this?

posted 3 months ago
#6 yari lft in Recruitment (looking for team)

I don't think this man missed a single scrim or match all season - extremely reliable attendance. Had a very low drop rate with my team overall. Takes responsibility when he makes mistakes and does his best to correct in the future. Takes the initiative to mix in the occasional Kritz play when he knows he can build enough to get kritz advantage on the opposing team, which is an excellent mixup. Smart and mature player.

posted 4 months ago
#19 Soala LFT in Recruitment (looking for team)

In the two seasons I've played with Soala I've seen his gamesense improve a ton. He really thrives in a coordinated environment when you spot for his bombs/sacs and work with him to hit the enemy team from multiple directions during a push. Give him these things in your team and he will deliver - during one week this season I swear he had a 40-50% force/drop rate on his sacs, which is pretty absurd. Excellent mechanics, pretty reliable attendance, and very resistant to tilt.

posted 4 months ago
#30 rahThread: Supplying the TF2 broadcasting demand in TF2 General Discussion

I enjoy producing/observing a lot but at this point in my life it's simply hard to justify sinking that 6-8 hours a week during the season into something that doesn't pay me, can often be stressful, and is pretty thankless work overall.

It doesn't help that a small number of high level NA players treat production (at least for TFTV) with anywhere between indifference and outright hostility (ignoring requests for stv info, changing servers without telling production, not providing rcon info for cheatfeed, being generally unresponsive/hard to reach, etc.). Covering lower level NA stuff or the few Prem casts I've done in recent memory I've had almost exclusively positive experiences with players, but I can't say the same for my experience doing NA invite sadly.

I still remember a couple seasons ago when aim straight up restreamed a TFTV cast of the Amateur Grand Finals match as it was happening, with zero effort to differentiate from the TFTV stream, which was really upsetting and disappointing to me. It's clear that some NA players just don't respect production at all and that's one of the biggest turn-offs for me personally, and makes me think twice whenever I consider producing more again.

posted 4 months ago
#28 Graph Map of 2021 TF2 Players in TF2 General Discussion

this is fascinating

posted 5 months ago
#34 The Top 10 Fragmovies of All Time in Videos

Just catching up on this thread, it's been a real treat to discover some great fragmovies that I actually haven't seen yet, as well as a bunch that I thought were lost to time (Tron Fortress, the No Name Series, YoYoTech), and finally a few that I simply forgot about (Memories by AMS, back to the roots, etc.)

Wild_Rumpusseeing entire fights from perspectives of the whole team is more incredible to watch than stratosphere airshots. i wish every team frag vid did this

That's the thing, presenting a teamfight like that in a way that makes sense to the viewer without completely breaking the flow of the fragmovie is an incredibly difficult thing to do. I've tried to do this multiple times in my own team fragmovies and this is still the closest I've gotten, and I barely manage to connect 3 players together in a narrative fashion, let alone an entire team.

Fanom is so fucking good I swear to god

posted 5 months ago
#6 The Top 10 Fragmovies of All Time in Videos
MGEMattnone of beaters vids making the list? smh

I love Beater and his videos to death and he deserves as much recognition as possible, but AFAIK his videos are exclusively fragshows and are therefore outside the scope of this list. I haven't explored the depths of his gargantuan catalog in a while, to be fair, but I feel like this would be comparing apples to oranges.

posted 5 months ago
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