Account Details | |
---|---|
SteamID64 | 76561198042494131 |
SteamID3 | [U:1:82228403] |
SteamID32 | STEAM_0:1:41114201 |
Country | United States |
Signed Up | December 28, 2016 |
Last Posted | September 27, 2024 at 9:50 PM |
Posts | 457 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
GrapeJuiceIIIPOV + STV when possible :)
updated that link with STV demo + tick (in .txt file)!
got a huge airshot the other day, happy to share. It's POV but I can help u find the STV if you want
https://mega.nz/folder/4nh1iaID#6Ibvmx2x-94XTtmEtJEFmA
Link includes tick, demo, and a preview image :)
I got sick of Lawena acting really buggy, even with the community patches, after the 64 bit update and decided to explore different workflows.
Using Melies Recording Tool and SparklyFX together is really powerful and easy so I made this video tutorial to help others get started!
https://youtu.be/Y_3oevTJeK4
It's super nice to just start the process and then just walk away from my PC while the automation takes over and grinds through recording all my bookmarks for me. Enjoy! Shoutout to Maven and Hold On! for collaborating to integrate their two tools, this is awesome
I have casted, produced/observed, and just enjoyed comp TF2 as a casual viewer for quite a while - my thoughts, spewed out in no particular order:
I know Dr. Underscore of Fireside has a plugin called Flask where it matches your player camera in game to the observer's so you know what's on your screen is what the cast will display, without having to deal with stream delay or a separate observer feed. When I cast with them I find it a really powerful tool to know that what I'm talking about and what the stream is seeing is 100% in sync.
Static cams can be a useful tool for an occasional cutaway to cover chaotic but localized fights like last pushes, but should be used lightly since a good POV is always more compelling.
I've always thought pre-made smooths that follow rollouts, like they do in CS:GO, are theoretically possible within the engine and could be incorporated into casts with enough production value.
I think cheatfeed is a must have for observers when it's an option - I know some older producer/observers swear by their ability to follow a fight organically and refuse to use cheatfeed at all and I question that approach. I think the best way to observe is a healthy mixture of using your own gamesense as an observer to predict the flow of the game, while also checking the cheatfeed to make sure you catch critical moments.
The danger of cheatfeed is that when you rely only on cheatfeed to observe you start to lose any surprise or drama in the match, as a viewer you start to sense that the player the observer cuts to will always be the one winning a given fight or making an effective play.
ETF2L is also running a 4v4 Passtime Cup over the summer, June 24th – July 19th
https://etf2l.org/2024/06/02/announcing-the-etf2l-pass-time-cup/
***** GRAND FINALS LIVE NOW ******
TIMING DETAILS FROM THE EVENT PAGE: (Note that we will likely run ahead of schedule since players like to get into their next matches quickly)
Sunday, 2 June - 15:00 EDT | 12:00 PDT - Best-of-3
Upper-bracket Semifinals
Sunday, 2 June - 17:00 EDT | 14:00 PDT - Best-of-3
Upper-bracket Final
Lower-bracket Semifinal
Sunday, 2 June - 19:00 EDT | 16:00 PDT - Best-of-3
Lower-bracket Final
Sunday, 2 June - 21:00 EDT | 18:00 PDT - Best-of-5 with 1-Win Advantage to UB Winner
Grand Final
Seconding Hunt:Showdown if you like that extraction shooter adrenaline
YoYoBobbyJoeWow, Bobby Match really got shafted, huh?
sorry Bobby we didn't have the budget for 2 TFTV articles T-T