After 9 years in development I hope it was worth the wait!
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SteamID64 | 76561198042494131 |
SteamID3 | [U:1:82228403] |
SteamID32 | STEAM_0:1:41114201 |
Country | United States |
Signed Up | December 28, 2016 |
Last Posted | February 28, 2024 at 1:11 PM |
Posts | 436 (0.2 per day) |
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ire was always one of the people dedicated to making things happen behind the scenes without any expectation of thanks or support. The infrastructure of this scene runs on the back of people like ire who have a deep love for this game.
When I was actively observing matches for TFTV they consistently made my life much easier by handling the responsibility of coordinating with players for STV and rcon info, and any general communications. Anyone who's done production knows that this is a significant workload to take on, especially if you're also busy setting up all your observer shit for the cast.
Many people here probably don't know who ire was, but it's most likely their actions have directly made your TF2 experience a little better at some point or another because that's just who they were.
Rest In Peace.
Is the sticky det bug still in the game?
this must be the Heavy Update they promised
I'm at 450 hours and counting in this game, I cannot recommend it highly enough, especially playing trios with friends.
It also is constantly getting content updates and the developers have been clear that they intend to support the game long term.
Get over the initial learning curve and I guarantee you'll have a blast.
I could describe why it's so good but it's probably easier to just share a video from one of the game's top players:
any scrim or match in RGL IM 6s where you are the relatively inexperienced team playing the team full of invite HL players playing 6s for fun
if your mental isn't strong enough to adapt to a skilled heavy or a pyro who can reflect every projectile your team morale goes to the bottom of the Mariana Trench and never recovers
this is on the fireside casts stream BTW, I don't think that part got updated
https://www.twitch.tv/firesidecasts
edit: should be fixed by the time anyone reads this
The voogru TF2 community servers
hanging out with the same group of regulars every day who eventually were my introduction to comp
playing Crit-Fail 6s PUGs with people from that community (think like an early pugchamp-style website)
Twiggyhe's insane, I didn't even know you could airshot the ball
https://www.youtube.com/watch?v=bZLoAYeK9tU
Fun fact: You can also direct the ball and use it to explosive jump while grabbing it. This works with demo's pipes too. Expect slamborghini to do this at least once
MidasOPif you dont want to implement pick bans please at least do something different than weekly maps, its so tiring playing the same map for 4-5 straight nights and then potentially not touching it again for 7 weeks before playoffs
NGL I think primarily grinding a single map for a week straight in scrims and offis was one of the biggest morale killers for every team I've been on so I hard agree there. The point about teams using pick/ban to avoid new maps is also very valid though
AMSI also appreciate any feedback on things you liked and/or didn't like, those things I can take into consideration as I begin to work on the i69 fragmovie as my next project. <3
AMS edits are always a treat to watch, and this one was no different! Loved the atypical song choice and production quality in particular.
Some personal nitpicks:
-Feels like the specific keyframing of ramping in and out of slow motion could use some more detail and attention in some places for optimal impact IMO, many times it felt slightly too abrupt or perhaps slightly mistimed. From the beginning to about 1:20 feels close to perfectly paced but after that it loses focus a little bit in some sections.
-Some of the transitions, smooths, and camerawork felt like they dragged a bit, or were perhaps filler to help pad out the length to match the length of the song. This might tie back into my first point about pacing.
-Could use a few more smooths where the camera isn't moving in a completely straight, linear path for variety
Surprised no one has mentioned Raymon yet. Unreal mechanics and consistency on the medicinal class
Two matches now in the ro16 where a keeper has saved 3 penalty kicks in a shootout, absolutely unreal