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Momentum Mod
posted in Other Games
31
#31
Momentum Mod
3 Frags +
FactsMachineIs it possible to switch between auto/scrollhop?

This will be one or the other per gamemode. The decisions so far are to always use autohop for surf/bhop/ahop/tricksurf/conc.

If it turns out the community really wants the ability to toggle between them, it can return in the form of a run flag. Run flags are something we'd apply to the leaderboard to filter times say by half side-ways or backwards modes. This essentially allows you to have a separate leaderboard for it while also combining them (eg. backwards HSW).

[quote=FactsMachine]Is it possible to switch between auto/scrollhop?[/quote]

This will be one or the other per gamemode. The decisions so far are to always use autohop for surf/bhop/ahop/tricksurf/conc.

If it turns out the community really wants the ability to toggle between them, it can return in the form of a run flag. Run flags are something we'd apply to the leaderboard to filter times say by half side-ways or backwards modes. This essentially allows you to have a separate leaderboard for it while also combining them (eg. backwards HSW).
32
#32
Momentum Mod
24 Frags +

Hi yall! It's been awhile.

Here is some footnotes from our newest release. For a more in-depth writeup, read the blog: https://blog.momentum-mod.org/post/648455878647939072/088-bring-the-chaos

Check out our newest release video, put together by fingerprince, with music from Monolith:

https://www.youtube.com/watch?v=KvmiSTmh0fE

Updated branding
TraZox and Bonjorno have made a new 3D background that we feel better represents our game:

https://64.media.tumblr.com/00a0d293360ad0fccbb58ef867df34f6/ea7ac9053c36f18f-1f/s500x750/1e3e9d2bb4f98fa9eec84401dffa8a16652babe7.jpg

https://64.media.tumblr.com/e6f9ec4efb2473fefd6c072f7f616cc8/ea7ac9053c36f18f-61/s500x750/9a75fbc8560fa68f49645f7786b55ba9b89565f7.jpg

https://gfycat.com/hospitablebowedafricanwildcat

What's new?
We've been hard at work porting to to the new engine, Chaos source, which is based on CS:GO's version of the engine. A couple of weeks ago we released 0.8.8, the first build of Momentum Mod on this new engine. While our aim was to keep as 1:1 as possible, we do have new niceties, such as a DX11 (yes, 11!) renderer thanks to the incredible amount of work done by Slidybat, a plethora of Hammer improvements thanks to SCell, and full support for CS:S, TF2, Portal 2, and CS:GO maps!

We also have Panorama, the new UI framework from CS:GO, up and running, though no new UI has been implemented yet. We will be doing a full redesign of our UI, moving completely off of VGUI. Here are just a couple of mockups done by our UX designers TraZox and Isabella:

https://i.imgur.com/5iiE4hc.png

https://i.imgur.com/Ol1cJOD.png

Note that these themselves are slightly out of date as the UI continues to be iterated upon.

Release Date
Due to both our port to the new engine taking longer than expected and the fact that our first release date estimate was made before we had engine access, we have bumped the 1.0 release date back to December 2021. As unfortunate as that is, we are absolutely confident in making this date.
Also, as always, this game will be 100% free and is made purely by volunteers in their free time.

QNA
In efforts to be more transparent, we've started hosting monthly QNA streams to answer any and every question about the game. Our first one was held on April 17th, which you can watch here with timestamps:

https://www.youtube.com/watch?v=R-tlniWuF-o

- apologies for the length, we got A LOT of questions!

Questions are welcome at any time in the #qna-live channel on our Discord: https://discord.gg/n4v52uv. We will also do our best to answer questions in the chat, though precedence is given to those asked in Discord before the event takes place.

Donations
Many have expressed their desire to help out with the project monetarily, though the problem is our licensing requires us to be a completely free game. The only way we could sell it, or even have microtransactions (which no one on the team will ever want anyways) is to pay the $35000USD (you read that right) upfront cost of using the Source Engine. Even if we could pay and recoup that we most likely wouldn't, as this is a passion-driven project and money would likely serve to complicate that.

That being said, you are now able to give at-will donations to support us: https://opencollective.com/momentum-mod
From the blog:

1. Momentum Mod the game and its related services are, and will always be, 100% free.
2. Every contribution is appreciated but not required.
3. A contribution through OpenCollective does not grant any material effect, it is purely an at-will donation to the team. In other words:
a. DONATIONS DO NOT AND WILL NOT EVER GIVE KEYS TO THE GAME!
b. Donations do not and will not give any in-game advantages, effects, or statuses.
c. Donations should be viewed as purely supporting the Momentum Mod Team in their endeavors to create and maintain the game and its platform.

Donations will only be used to fund:

1. The operating costs of Momentum Mod’s servers and services, e.g. AWS storage costs, Website hosting, and so on.
2. Licensing costs for professional software to develop the game, e.g. Substance Designer and related software suites.
3. Costs related to hardware upgrades to improve the development of the game and/or its services, e.g. new computer parts.
4. Marketing the game for its 1.0.0 release.

Forums
Discord has the disadvantage of discussions being buried easily, with the same topics cropping back up. To cut down on repetition, Hona has set up forums for us. Check them out! https://forum.momentum-mod.org/
It is worth noting that our Discord will still be used quite heavily.

What's next?
Our next few updates will be big ones! 0.9.X releases will feature mapper-placed portals, initial Panorama UI, fixing problems arising in our DX11 renderer, and so on.
Note that our roadmap is still publicly available on our Github: https://github.com/orgs/momentum-mod/projects

Hi yall! It's been awhile.

Here is some footnotes from our newest release. For a more in-depth writeup, read the blog: https://blog.momentum-mod.org/post/648455878647939072/088-bring-the-chaos

Check out our newest release video, put together by fingerprince, with music from Monolith:
[youtube]https://www.youtube.com/watch?v=KvmiSTmh0fE[/youtube]

[b]Updated branding[/b]
TraZox and Bonjorno have made a new 3D background that we feel better represents our game:
[img]https://64.media.tumblr.com/00a0d293360ad0fccbb58ef867df34f6/ea7ac9053c36f18f-1f/s500x750/1e3e9d2bb4f98fa9eec84401dffa8a16652babe7.jpg[/img]
[img]https://64.media.tumblr.com/e6f9ec4efb2473fefd6c072f7f616cc8/ea7ac9053c36f18f-61/s500x750/9a75fbc8560fa68f49645f7786b55ba9b89565f7.jpg[/img]
https://gfycat.com/hospitablebowedafricanwildcat

[b]What's new?[/b]
We've been hard at work porting to to the new engine, Chaos source, which is based on CS:GO's version of the engine. A couple of weeks ago we released 0.8.8, the first build of Momentum Mod on this new engine. While our aim was to keep as 1:1 as possible, we do have new niceties, such as a DX11 (yes, 11!) renderer thanks to the incredible amount of work done by Slidybat, a plethora of Hammer improvements thanks to SCell, and full support for CS:S, TF2, Portal 2, and CS:GO maps!

We also have Panorama, the new UI framework from CS:GO, up and running, though no new UI has been implemented yet. We will be doing a full redesign of our UI, moving completely off of VGUI. Here are just a couple of mockups done by our UX designers TraZox and Isabella:
[img]https://i.imgur.com/5iiE4hc.png[/img]
[img]https://i.imgur.com/Ol1cJOD.png[/img]
Note that these themselves are slightly out of date as the UI continues to be iterated upon.

[b]Release Date[/b]
Due to both our port to the new engine taking longer than expected and the fact that our first release date estimate was made before we had engine access, we have bumped the 1.0 release date back to December 2021. As unfortunate as that is, we are absolutely confident in making this date.
Also, as always, this game will be 100% free and is made purely by volunteers in their free time.

[b]QNA[/b]
In efforts to be more transparent, we've started hosting monthly QNA streams to answer any and every question about the game. Our first one was held on April 17th, which you can watch here with timestamps: [youtube]https://www.youtube.com/watch?v=R-tlniWuF-o[/youtube] - apologies for the length, we got A LOT of questions!

Questions are welcome at any time in the #qna-live channel on our Discord: https://discord.gg/n4v52uv. We will also do our best to answer questions in the chat, though precedence is given to those asked in Discord before the event takes place.

[b]Donations[/b]
Many have expressed their desire to help out with the project monetarily, though the problem is our licensing requires us to be a completely free game. The only way we could sell it, or even have microtransactions (which no one on the team will ever want anyways) is to pay the $35000USD (you read that right) upfront cost of using the Source Engine. Even if we could pay and recoup that we most likely wouldn't, as this is a passion-driven project and money would likely serve to complicate that.

That being said, you are now able to give at-will donations to support us: https://opencollective.com/momentum-mod
From the blog:

[quote]
1. Momentum Mod the game and its related services are, and will always be, 100% free.
2. Every contribution is appreciated but not required.
3. A contribution through OpenCollective does not grant any material effect, it is purely an at-will donation to the team. In other words:
a. DONATIONS DO NOT AND WILL NOT EVER GIVE KEYS TO THE GAME!
b. Donations do not and will not give any in-game advantages, effects, or statuses.
c. Donations should be viewed as purely supporting the Momentum Mod Team in their endeavors to create and maintain the game and its platform.

Donations will only be used to fund:

1. The operating costs of Momentum Mod’s servers and services, e.g. AWS storage costs, Website hosting, and so on.
2. Licensing costs for professional software to develop the game, e.g. Substance Designer and related software suites.
3. Costs related to hardware upgrades to improve the development of the game and/or its services, e.g. new computer parts.
4. Marketing the game for its 1.0.0 release.
[/quote]

[b]Forums[/b]
Discord has the disadvantage of discussions being buried easily, with the same topics cropping back up. To cut down on repetition, Hona has set up forums for us. Check them out! https://forum.momentum-mod.org/
It is worth noting that our Discord will still be used quite heavily.

[b]What's next?[/b]
Our next few updates will be big ones! 0.9.X releases will feature mapper-placed portals, initial Panorama UI, fixing problems arising in our DX11 renderer, and so on.
Note that our roadmap is still publicly available on our Github: https://github.com/orgs/momentum-mod/projects
33
#33
2 Frags +

Wth I was just talking to Mac about this on Casper's stream, this looks great!

Wth I was just talking to Mac about this on Casper's stream, this looks great!
34
#34
7 Frags +

if only valve hired you guys to develop the actual game instead of the monkeys at typewriters that they currently have developing

if only valve hired you guys to develop the actual game instead of the monkeys at typewriters that they currently have developing
35
#35
Momentum Mod
16 Frags +

Hi y'all!

Earlier today we released 0.9.0, which contains one of the most exciting additions, mapper-placed portals! Also a new main menu using Panorama (CS:GO's UI framework), new weapon models, and explosive savestates. Check out our release video:

https://www.youtube.com/watch?v=frHeWcg7FCw

Here are some footnotes from the release. For a more in-depth writeup, read the blog: https://blog.momentum-mod.org/post/656484638806687744/090-changelog-portals-panorama-and-more

Portals!!!
Something I and many others have been thrilled about ever since we received an engine license is the prospect of portals. Thanks to our lord and savior Gocnak, this is finally a reality! Mappers with a key can now make use of the linked_portal_door entity to create them. Thanks to hex, we also have a guide on how to use them.
Honestly any photo does not do them justice, check out the release vid :)

Panorama
Another great addition to Momentum is making use of CS:GO's UI framework, Panorama. Slidybat and fingerprince have done some great work in implementing our new main menu with it! We will continue to move all of our UI to Panorama, eventually ditching VGUI (sorry not sorry).

https://i.imgur.com/YoJKiHN.png

Explosives saved in savelocs
Explosives are now stored in savelocs, meaning you can use them not only for saving your current position, velocity, angle, etc, but also to save any active explosive! Practically, that means saving a rocket bundle for a sync, or saving stickies during a pogo.
Do note that we still have yet to save some weapon states such as the stickybomb launcher's current charge, but that will be coming soon!

New viewmodels
False_ has completely redesigned both the rocket and stickybomb launchers, with beautiful PBR.

https://i.imgur.com/QZytZZE.png

https://i.imgur.com/kfIPLRt.png

https://i.imgur.com/ahhiGBb.png

Want to be involved?
Feel free to apply for the team!
https://forms.gle/SbFqGESQBxYou4Ef7

Currently, we are lacking:

  • Web Developers (Angular, C#)
  • User Interface / Experience Designer (UI/UX)
  • Concept artists (Character and/or environment)

And as always, Momentum Mod is completely volunteer driven, so all of these positions are unpaid just as we are. That being said, it is a great opportunity to explore and grow, while working in a team :)

What's next?
Highest on our priority for the next few updates (0.9.X) is moving our UI over to Panorama. Next is the main menu drawer, the map selector, and HUD next. We also plan on implementing a shot limit trigger to mimic regen-based jumps for 0.9.1.
Our roadmap and current progress can viewed on our Github: https://github.com/orgs/momentum-mod/projects

Hi y'all!

Earlier today we released 0.9.0, which contains one of the most exciting additions, mapper-placed portals! Also a new main menu using Panorama (CS:GO's UI framework), new weapon models, and explosive savestates. Check out our release video:

[youtube]https://www.youtube.com/watch?v=frHeWcg7FCw[/youtube]

Here are some footnotes from the release. For a more in-depth writeup, read the blog: https://blog.momentum-mod.org/post/656484638806687744/090-changelog-portals-panorama-and-more

[b]Portals!!![/b]
Something I and many others have been thrilled about ever since we received an engine license is the prospect of portals. Thanks to our lord and savior Gocnak, this is finally a reality! Mappers with a key can now make use of the [url=https://developer.valvesoftware.com/wiki/Linked_portal_door]linked_portal_door[/url] entity to create them. Thanks to hex, we also have a [url=https://docs.momentum-mod.org/guide/using-portals/]guide on how to use them[/url].
Honestly any photo does not do them justice, check out the release vid :)

[b]Panorama[/b]
Another great addition to Momentum is making use of CS:GO's UI framework, Panorama. Slidybat and fingerprince have done some great work in implementing our new main menu with it! We will continue to move [i]all[/i] of our UI to Panorama, eventually ditching VGUI (sorry not sorry).
[img]https://i.imgur.com/YoJKiHN.png[/img]

[b]Explosives saved in savelocs[/b]
Explosives are now stored in savelocs, meaning you can use them not only for saving your current position, velocity, angle, etc, but also to save any active explosive! Practically, that means saving a rocket bundle for a sync, or saving stickies during a pogo.
Do note that we still have yet to save some weapon states such as the stickybomb launcher's current charge, but that will be coming soon!

[b]New viewmodels[/b]
False_ has completely redesigned both the rocket and stickybomb launchers, with beautiful PBR.
[img]https://i.imgur.com/QZytZZE.png[/img]
[img]https://i.imgur.com/kfIPLRt.png[/img]
[img]https://i.imgur.com/ahhiGBb.png[/img]

[b]Want to be involved?[/b]
Feel free to apply for the team!
https://forms.gle/SbFqGESQBxYou4Ef7

Currently, we are lacking:
[list]
[*] Web Developers (Angular, C#)
[*] User Interface / Experience Designer (UI/UX)
[*] Concept artists (Character and/or environment)
[/list]

And as always, Momentum Mod is completely volunteer driven, so all of these positions are unpaid just as we are. That being said, it is a great opportunity to explore and grow, while working in a team :)

[b]What's next?[/b]
Highest on our priority for the next few updates (0.9.X) is moving our UI over to Panorama. Next is the main menu drawer, the map selector, and HUD next. We also plan on implementing a shot limit trigger to mimic regen-based jumps for 0.9.1.
Our roadmap and current progress can viewed on our Github: https://github.com/orgs/momentum-mod/projects
36
#36
Momentum Mod
10 Frags +

Almost forgot, we also have done a couple more QNA streams since our last release. We're doing them on a monthly basis but may start to use the channel for more casual streams. You can view the QNAs here:
https://www.youtube.com/playlist?list=PLCZnNnlT4TxiRiQarniL3HREAb6dMCr5L

Almost forgot, we also have done a couple more QNA streams since our last release. We're doing them on a monthly basis but may start to use the channel for more casual streams. You can view the QNAs here:
https://www.youtube.com/playlist?list=PLCZnNnlT4TxiRiQarniL3HREAb6dMCr5L
37
#37
-18 Frags +

So I don't have to keep this shitty game installed to enjoy the only worthwhile thing left? Awesome. Thanks for making this fellas, not sure I like those weapon models though

So I don't have to keep this shitty game installed to enjoy the only worthwhile thing left? Awesome. Thanks for making this fellas, not sure I like those weapon models though
38
#38
9 Frags +
cellnot sure I like those weapon models though

should be completely customizable eventually, even now you can use tf2 models

[quote=cell]not sure I like those weapon models though[/quote]
should be completely customizable eventually, even now you can use tf2 models
39
#39
refresh.tf
11 Frags +

https://i.imgur.com/kLeuWOC.jpg

they gave demo a glock

[img]https://i.imgur.com/kLeuWOC.jpg[/img]they gave demo a glock
40
#40
-4 Frags +

can i get access pls

can i get access pls
1 2
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