Hellbent
Account Details
SteamID64 76561198047126327
SteamID3 [U:1:86860599]
SteamID32 STEAM_0:1:43430299
Country Canada
Signed Up October 2, 2012
Last Posted December 20, 2020 at 7:01 PM
Posts 2067 (0.7 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 2 3 4 ⋅⋅ 136
#31 Momentum Mod in Other Games
FactsMachineIs it possible to switch between auto/scrollhop?

This will be one or the other per gamemode. The decisions so far are to always use autohop for surf/bhop/ahop/tricksurf/conc.

If it turns out the community really wants the ability to toggle between them, it can return in the form of a run flag. Run flags are something we'd apply to the leaderboard to filter times say by half side-ways or backwards modes. This essentially allows you to have a separate leaderboard for it while also combining them (eg. backwards HSW).

posted 2 months ago
#29 Momentum Mod in Other Games
TwiggySeeing as you are already chaperoning a more or less total conversion mod of a source game while hacking the engine, and still providing multiplayer features, I wonder how much harder you think it gets to make a 6s game

Our multiplayer is different than most games; nothing is synchronized (else there would be ping). Because this is essentially my first project (I've never made plugins or worked on any other source mods) it's hard to get a good grasp on scope. Hopefully my continued work on Momentum will give me that :)

posted 2 months ago
#27 Momentum Mod in Other Games
riotbzDanceNumberI want to play an rj_surf map that uses portal gels and portals themselves.

Someone please make it happen :)
you can already launch surf maps with rj, sj, bhop, etc. settings which is cool but a lot of surf maps are going to be impossible at least as soldier

Not 100% on our stance yet on mapper placed gels but portals are definitely planned. Not exactly what you think though; they'd mostly be used to create impossible geometry (stuff like this: https://www.youtube.com/watch?v=_xFbRecjKQA).

Currently you can launch maps in different gamemodes but those will not have leaderboards. True gamemode mixing is a 2.0 onwards feature (1.0 being our public release or beta, and 2.0 being the full game, complete with a campaign). Also, with a campaign it opens up the possibility for speedrunning like on speedrun.com and in GDQs.

sourceAre you guys going to implement beggars/airsrike type of rocket jumping?

The idea has been floated around and it's tentative yes for now. Would be farther down the line that's for sure.

CollaideThis is so sick actually. I would volunteer to do mapping or maybe some music if I had mode time and energy on my hands.

Maybe this also shows its not impossible to spawn a separate game merely for 6s in the future.

We definitely will need surf/bhop/jump mappers for the campaign when efforts pick up on that (closer to 1.0).

And yes a separate game for 6s has always been in my mind but I don't have the technical ability to lead such a project. I would LOVE to be apart of that though.

posted 2 months ago
#21 Momentum Mod in Other Games
Alfiewhat sort of stuff can you do with full engine access? or are things just a lot easier for development?

There are certain bugs/features that we just cannot solve/add without engine access. Even things as simple as allowing the bind to open console to be changed from tilde. A list of these can be seen here: https://github.com/momentum-mod/game/issues?q=is%3Aopen+is%3Aissue+label%3A%22Blocked%3A+Needs+engine+access%22

Also some things as simple as allowing fps_max to be changed in game requires really jank workarounds because they are in the engine. We even had to hook into the engine to do some changes.

As for features, some of the ones mentioned on the blog are:

  • New UI framework, Panorama (used in CS:GO's main menu)
  • Portal 2's portals, gels, catapults, and other entities if we want them
  • CS:GO's various visual & performance improvements
  • Ability to compile in 64 bit, meaning OSX support may be back on the table (had to abandon previously as Apple completely dropped 32 bit support)
  • DX11. For those DX8ers out there, high performance is our top priority so our game will run very well without having it look like goldsrc.
  • Ability to customize hammer (yay for mappers!)
posted 2 months ago
#19 Momentum Mod in Other Games
DanceNumberI've been following this for a while Brae, really excited to play your game when it comes out :D

Me too! The driving force for us is that we really want to play the finished product haha.

Also I'll mention that we have many people developing this, around 15 or so, though none of this would've happened if it weren't for our project lead, Gocnak.

posted 2 months ago
#15 Momentum Mod in Other Games
aratingalooks awesome! All jump maps will be playable?

You bet! Though some may spam the console a bit since some entities used aren't in momentum, such as regen triggers, logic entities setting player health, class filters, etc.

Also will have to prefix the map as either "sj_" or "rj_" instead of "jump_". No offclass runs intended; maps will need to be made specifically for rj or sj.

A number of maps have been ported to the game, using new entities like teleports that stop your velocity: https://docs.google.com/spreadsheets/d/1kIW_yZ1q9ZXGRKBgXsT1VCNDWWqebDTOO_arRM8qH5c/edit#gid=683780744

posted 2 months ago
#10 Momentum Mod in Other Games
Smoothie0 ping airpogo hmmmmm yesssssss

Quick note on airpogo: we've disallowed thirdperson in runs as it seems it's used mainly for higher ping players to see their stickies better and doesn't make much sense to newer players.

Thankfully without that 0.2 second render delay TF2 has, it feels more like negative ping for demo.

posted 2 months ago
#3 Momentum Mod in Other Games
knsumethis is sick, best of luck on getting this on steam

Thanks! We do have a Steam page already: https://store.steampowered.com/app/669270/Momentum_Mod/
So we will 100% be releasing on Steam when the game is done :)

posted 2 months ago
#1 Momentum Mod in Other Games

Hi!

Some of you may have heard of our game, Momentum Mod. If you haven’t, the quick rundown is it’s a free standalone speedrunning game aiming to centralize source speedrunning gamemodes like surf and bhop from CS:S, rocket and sticky (soldier and demo) jump from TF2, and many more. Visit our website to see all of our current and planned gamemodes :)
https://momentum-mod.org/

Recently we received engine access by Valve, meaning the realm of possibilities just got a lot larger. To name a few: CS:GO’s version of the engine, TF2’s source code to help us verify our implementations of rocket and sticky jumping, even portals! See our blog post on the topic for more info: https://blog.momentum-mod.org/post/636153097782280192/you-got-a-license-for-that

Our expected release date is Summer 2021, but you can download and play our newest release, 0.8.7 (see our changelog blog post: https://blog.momentum-mod.org/post/637078284151275520/087-changelog). Though if you do not have a key, some additional setup may be needed and functionality is limited - specifically no online features.
Keep in mind the game is in an alpha state, not beta just yet.

If you’re at all interested, hop in our Discord and wishlist us on Steam :)
https://discord.gg/n4v52uv
https://store.steampowered.com/app/669270/Momentum_Mod/

I play on jump servers already, why play Momentum?
Unless the server you play on is in your backyard, I’ve no doubts ping affects you. Momentum Mod offers the ability to play and set times with 0 ping. We even removed a 0.2 second delay on stickybomb rendering, meaning that stickies in Momentum render faster than playing demo offline.

Nevermind not being able to play the map you want to either; you’re able to switch to whatever map you please even when in a lobby.
No more faffing with demos as well; easily download and watch rewind-able replays, mid-run if you’d like!

What about Community?
There’s no doubt the main focus of the game is speedrunning, however you can still play with others even with 0 ping. Much like many jump servers, you cannot physically interact with other players, but you can see them, their rockets/stickies and paint, etc.

With a key, anyone can open a lobby - even public ones - without having to do any server setup, it's all through Steam. We also have plans for racing modes and public roaming lobbies :)

It’s just not for me
Our aim is to make the game as good as it can be, not necessarily to convert the playerbase. Your servers will still exist if our game is not for you.

Questions are best answered in the Discord. I’ll post future updates to this thread when they do come out :)

posted 2 months ago
#21 Who would you clone 5 times to make a team? in TF2 General Discussion
stock-objectively botmode
posted 6 months ago
#17 Ape Index LFP in Recruitment (looking for players)

very good players damn

posted 6 months ago
#5 aZn lft in Recruitment (looking for team)

really deserves to play at a high level; he's so damn good and is a genuinely nice human being :)

posted 7 months ago
#45 Hellbent/brae lft in Recruitment (looking for team)

bump. wanna play demo in div2. will consider roamer/pocket in div1+ though preference is with demo.
moreso just looking for a team ill enjoy playing on

posted 7 months ago
#308 yomps has passed away. in TF2 General Discussion

Wow.. this is very unexpected...
RIP yomps, a beautiful soul and one of the best players to grace this game <3

posted 7 months ago
#5 lfp scouts GOBLIN CONES in Recruitment (looking for players)

love these men))

posted 7 months ago
1 2 3 4 ⋅⋅ 136