Hi yall! It's been awhile.
Here is some footnotes from our newest release. For a more in-depth writeup, read the blog: https://blog.momentum-mod.org/post/648455878647939072/088-bring-the-chaos
Check out our newest release video, put together by fingerprince, with music from Monolith:
TraZox and Bonjorno have made a new 3D background that we feel better represents our game:
We've been hard at work porting to to the new engine, Chaos source, which is based on CS:GO's version of the engine. A couple of weeks ago we released 0.8.8, the first build of Momentum Mod on this new engine. While our aim was to keep as 1:1 as possible, we do have new niceties, such as a DX11 (yes, 11!) renderer thanks to the incredible amount of work done by Slidybat, a plethora of Hammer improvements thanks to SCell, and full support for CS:S, TF2, Portal 2, and CS:GO maps!
We also have Panorama, the new UI framework from CS:GO, up and running, though no new UI has been implemented yet. We will be doing a full redesign of our UI, moving completely off of VGUI. Here are just a couple of mockups done by our UX designers TraZox and Isabella:
Note that these themselves are slightly out of date as the UI continues to be iterated upon.
Due to both our port to the new engine taking longer than expected and the fact that our first release date estimate was made before we had engine access, we have bumped the 1.0 release date back to December 2021. As unfortunate as that is, we are absolutely confident in making this date.
Also, as always, this game will be 100% free and is made purely by volunteers in their free time.
In efforts to be more transparent, we've started hosting monthly QNA streams to answer any and every question about the game. Our first one was held on April 17th, which you can watch here with timestamps:
- apologies for the length, we got A LOT of questions!
Questions are welcome at any time in the #qna-live channel on our Discord: https://discord.gg/n4v52uv. We will also do our best to answer questions in the chat, though precedence is given to those asked in Discord before the event takes place.
Many have expressed their desire to help out with the project monetarily, though the problem is our licensing requires us to be a completely free game. The only way we could sell it, or even have microtransactions (which no one on the team will ever want anyways) is to pay the $35000USD (you read that right) upfront cost of using the Source Engine. Even if we could pay and recoup that we most likely wouldn't, as this is a passion-driven project and money would likely serve to complicate that.
That being said, you are now able to give at-will donations to support us: https://opencollective.com/momentum-mod
From the blog:
1. Momentum Mod the game and its related services are, and will always be, 100% free.
2. Every contribution is appreciated but not required.
3. A contribution through OpenCollective does not grant any material effect, it is purely an at-will donation to the team. In other words:
a. DONATIONS DO NOT AND WILL NOT EVER GIVE KEYS TO THE GAME!
b. Donations do not and will not give any in-game advantages, effects, or statuses.
c. Donations should be viewed as purely supporting the Momentum Mod Team in their endeavors to create and maintain the game and its platform.
Donations will only be used to fund:
1. The operating costs of Momentum Mod’s servers and services, e.g. AWS storage costs, Website hosting, and so on.
2. Licensing costs for professional software to develop the game, e.g. Substance Designer and related software suites.
3. Costs related to hardware upgrades to improve the development of the game and/or its services, e.g. new computer parts.
4. Marketing the game for its 1.0.0 release.
Discord has the disadvantage of discussions being buried easily, with the same topics cropping back up. To cut down on repetition, Hona has set up forums for us. Check them out! https://forum.momentum-mod.org/
It is worth noting that our Discord will still be used quite heavily.
Our next few updates will be big ones! 0.9.X releases will feature mapper-placed portals, initial Panorama UI, fixing problems arising in our DX11 renderer, and so on.
Note that our roadmap is still publicly available on our Github: https://github.com/orgs/momentum-mod/projects