Account Details
SteamID64 76561198065169685
SteamID3 [U:1:104903957]
SteamID32 STEAM_0:1:52451978
Country Australia
Signed Up February 15, 2014
Last Posted April 6, 2019 at 5:53 PM
Posts 1516 (0.8 per day)
Game Settings
In-game Sensitivity 2.33
Windows Sensitivity idk
Raw Input 1
1920x1080 (16:9)
Refresh Rate
144 Hz
Hardware Peripherals
Mouse Logitech G Pro Wireless Gaming Mouse
Keyboard Ducky Shine 6 Cherry MX Red
Mousepad SteelSeries QcK+
Headphones HyperX Cloud II
Monitor Kogan 24" LED 144Hz Gaming Freesync Monitor
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#6 Simulating a TF2 World Championship in Projects
THEBILLDOZERI'll put 1000 dollars on froyotech taking it all

I estimate a 1% profit margin from this bet

posted 2 weeks ago
#8579 stream highlights in Videos
YeeHawi kind of like it, i hate in games like overwatch where you just can't headshot characters from certain angles

you can still block shots with your hands though

posted 3 weeks ago
#16 Halo coming to Steam in Other Games

frick yeah mothertrucker

posted 1 month ago
#21 Flashiest fragmovie? in TF2 General Discussion
i just gotta

posted 1 month ago
#8394 stream highlights in Videos

posted 1 month ago
#5 big chungus waddles into Premier in News
lamsAustralia hasn't got a reputation for fantastic roamers but rky has broken that curse.

get fucked

posted 2 months ago
#29 Why does Hard aim and soft aim exist? in TF2 General Discussion
hamahamhard aim theory: if u can control the big flicks you can control the small ones
soft aim theory: waa waaaaa im baby mouse heavy

but why do u need small flicks if ur aim is always in the right place

posted 2 months ago
#8298 stream highlights in Videos

I don't speak Finnish but I just know it's chad speak

posted 2 months ago
#12 Coffee Clock drip down into Premier in News
hertzsage_ Australia hasn't got a reputation for fantastic roamers but riot has broken that curse.
get fucked

Lmao that’s unfortunate

posted 2 months ago
#4 Coffee Clock drip down into Premier in News

the first soldier combo to have completed speed2

fear us

posted 2 months ago
#2 OZF 24 W1: *Unanimous confusion* vs BUTTERFLY EFFECT in Events

*Unanimous confusion* has to be my favourite team name

posted 2 months ago
#7 nullmovement suppresses +attack when holding M2 in Q/A Help
JarateKingThespikedballofdoomNull shooting script to fix this?I used to use this for a long time incase anyone wants it.
// null-cancelling attack script
// taken from
alias none ""
alias +atk1_null "-attack2; +attack; spec_next; alias checkm1 +attack"
alias -atk1_null "-attack; checkm2; alias checkm1 none"
alias +atk2_null "-attack; +attack2; spec_prev; alias checkm2 +attack2"
alias -atk2_null "-attack2; checkm1; alias checkm2 none"
alias checkm1 "none"
alias checkm2 "none"

bind mouse1 "+atk1_null"
bind mouse2 "+atk2_null"
It's been a long time since I've played seriously with this though, so I can't remember any specific use cases where it's better / worse, I only remember it being slightly different from regular m1/m2 and generally preferring it on demo.

This fixes the shooting issue which is pretty neat, but am I the only one who's auto-reload is cancelled when holding m2? And is there any way to fix this?

posted 2 months ago
#3 ozfortress Season 24 announced in News


posted 2 months ago
#228 cp_prolands in Map Discussion

thats exactly what I'm imagen

posted 3 months ago
#221 cp_prolands in Map Discussion

Badlands is the only map I can think of where players can't actually pressure the point without completely committing their lives and dying. To pressure the point on badlands you need to walk into the tube where you are so easily juggled against the walls and 2 shot by a scout/soldier/demoman. Every other map has either: 2/3 directions from which you can pressure the concealed point (gullywash, snakewater) or an extremely open point where you can pressure it from any side, even above, without getting juggled or committing your life (process, sunshine, reckoner, granary_pro, metalworks).

Gullywash's last capture area is extremely similar to badlands in that it is very small, but completely different in that you can pressure the point from secret and water, and even soldiers can rocket jump in and out of the point at will. That's why gullywash is so successful and a very adored map by almost everyone. You can add an element of this to badlands by making 1 of 2 changes (and I would recommend making both): First, remove the back-side of the tube so that the point can be pressured from either side and players can move freely around, which also brings into play a large portion of the last that often goes ignored in the current meta (from my experience). Second, remove the glass above the point at the start of the tube so that soldiers can rocket jump in/out of the capture area, just like they can on gullywash.

Just a note, keep the area inside the tube where the lamp exists because I believe it adds some interesting plays for the attacking side's soldiers.

posted 3 months ago
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