riotbz
Account Details
SteamID64 76561198065169685
SteamID3 [U:1:104903957]
SteamID32 STEAM_0:1:52451978
Country Australia
Signed Up February 15, 2014
Last Posted October 10, 2020 at 12:10 AM
Posts 1561 (0.6 per day)
Game Settings
In-game Sensitivity 2.2
Windows Sensitivity idk
Raw Input 1
DPI
800
Resolution
1920x1080 (16:9)
Refresh Rate
144 Hz
Hardware Peripherals
Mouse Logitech G Pro Wireless Gaming Mouse
Keyboard Ducky One 2 SF Cherry MX Brown
Mousepad SteelSeries QcK+
Headphones HyperX Cloud II
Monitor ViewSonic VX2458-C-MHD 24in Curved Monitor
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#36 mxr/frkshw cheating in MGE (with proof) in TF2 General Discussion
mxrsource? u dont have one.

i thought u said sourcetv doesnt count which is it bro

posted 2 weeks ago
#11006 stream highlights in Videos

https://www.twitch.tv/tflivetv/clip/IcyPoliteSproutDerp

posted 3 weeks ago
#1 ETF2L announces Season 37 in News
Removal of Medic Attach Speed – Medics no longer run at the speed of their heal target.
Winger Jump Bonus only applies when fully deployed – Similarly to the Atomizer, the jump bonus from the Winger will only apply when fully deployed.
Gunboats Always Apply – Gunboats currently do not apply the damage resistance when shooting enemies. With this plugin enabled they do.
Projectiles Ignore Teammates – Projectiles consistently pass through teammates.

chad etf2l vs virgin ozfort

posted 3 weeks ago
#5 Taylor Swift Fan Club ...Ready For It? in News
redcoatzygotethen he rode a boar out the door

that boars name? Bibbore.

posted 1 month ago
#414 favorite b4nny tweet? in Off Topic

https://twitter.com/4G_b4nny/status/1304515299648053248

posted 1 month ago
#34 Using nullmovement puts you at disadvantage in Customization
KevinIsPwnriotbzTriRIKhttps://i.imgur.com/kEhWyXh.png

DX8 too
is this one actually true
if so it is probably on the scale of a couple milliseconds. If it allows you to get playable frames, keep playing on dx8. i prefer dx9 because it's easier to see outlines in certain situations.

a couple of milliseconds can be more significant than you think

posted 1 month ago
#32 Using nullmovement puts you at disadvantage in Customization
TriRIKhttps://i.imgur.com/kEhWyXh.png

DX8 too

is this one actually true

posted 1 month ago
#10873 stream highlights in Videos

https://clips.twitch.tv/FairSuccessfulFungusTinyFace
epic team fortress 2 gameplay

posted 2 months ago
#51 sync rocket terms in TF2 General Discussion

the term sync came from Lucas Sync who tried to rocket jump twice at the same time

posted 2 months ago
#33 sync rocket terms in TF2 General Discussion

why everyone saying sync and double sync as though they're not the same thing bruh the start of this thread i cant

posted 2 months ago
#21 favorite jump in a jump map? in TF2 General Discussion

all of owakare except 2nd last

posted 2 months ago
#6 fps drop with twitch dashboard on second monitor in Q/A Help

whats the refresh rate of ur monitors?

posted 3 months ago
#1 how to make stairs splash properly in TF2 General Discussion

To make a stair that would splash properly all you need to do is combine two objects(?) that are very common in jump - phase and playerclip.

For those who don't play jump often, phase is a type of wall that players can move through unhindered but rockets splash them and can also splash through them. Playerclip basically the opposite - and are used in competitive maps equally to jump maps - to prevent players from going out of bounds.

If you were to create a ramp out of playerclip, and then another ramp in the exact same place out of phase, you could effectively make ramps and stairs that splash sensibly.

Discuss my idea pls

posted 3 months ago
#10447 stream highlights in Videos
Collaideriotbzhttps://clips.twitch.tv/HotPrettyCheetahPeteZarollTieidk what you guys think but it feels kinda lame...

it is

posted 5 months ago
#10444 stream highlights in Videos

https://clips.twitch.tv/HotPrettyCheetahPeteZarollTie

posted 5 months ago
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