bearodactyl
Account Details
SteamID64 76561198059645150
SteamID3 [U:1:99379422]
SteamID32 STEAM_0:0:49689711
Country United States
Signed Up March 12, 2013
Last Posted March 18, 2024 at 1:12 PM
Posts 3792 (0.9 per day)
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Mouse zowie za11
Keyboard quickfire tk mx blue
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Headphones grado sr225i
Monitor asus vg248qe
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#29 Map design in TF2 General Discussion

people have posted this before but why limit koth to 2 maps, including viaduct for 3 total wouldn’t be a huge difference (im also just sad that via was gone in the last 2 or 3 seasons I’ve played in, such a classic map but i guess ppl don’t like the sniper angles or prefer clearcut somehow)

another idea is what about trying to swap metalworks for granary for a season, they’re both chokey soldier maps but (besides invite) we haven’t gotten to play gran in eons, at least as far as i know

seems like they’re likely going to just continue to do it by the raw numbers based on post-season polls though, but we did get them to do a 6 week season so maybe it’s possible to try other new things

posted 14 hours ago
#23 Most influential/pioneering TF2 player in TF2 General Discussion

mangachu was doing meme spoon shit way back in the day i feel like before dd5f, also known for hiding in corners/wacky plays (Pete known for corners too lol sneaky pete)

ima give it up to indust for being the first med to be widely known for having sick mechanics, seeing him play def inspired me and im sure plenty of other ppl to actually practice mge and jump maps/surfs and shit to get better at med

not really influential cuz nobody else does it but u could say that sigh running shotgun pocket in current era is 'pioneering' to some extent just in that its totally different from what everyone else does

feel like the real test is empirically how often people mention their names, like when people say things like a "banny scout", "sandblast uber", "ma3la bomb" (metalworks), "lolguy milk", "that was some clockwork shit", etc. it at least means they have a well known / distinct playstyle, or some really important clutch plays that everyone remembers (e.g., harbleu snakewater clutch)

posted 1 week ago
#130 RGL PUGs Public Alpha in Projects

spamming this thread sry but plz make an option to only make noise when you need to ready up, even changing the annoying ass gottfried voice (which shouldn't be the default LOL) you still get spammed with unnecessary info like what team and class you got picked on, i muted it cuz it was too many alerts but then missed a game i added up for

other pug sites (tf2center, tf2lobby, pugchamp, pugme) all had this figured out, really don't understand why so many things are done differently / made overcomplicated

should have a pre ready option as well (tf2center has 2.5 mins i think, pugchamp had a 5 minute pre ready)

posted 1 week ago
#129 RGL PUGs Public Alpha in Projects

also why does the discord channel for the pug go away a few minutes afterwards lol what if people want to just hang out after a pug

should make a general lounge voice chat or something (and having no chat for the website is pretty silly too)

posted 1 week ago
#127 RGL PUGs Public Alpha in Projects

hold on why do pugs not have a hard stop at 30 mins, i get the banny config for matches but no pug website or inhouse group ever has done 30+ min long pugs (same thing for LANs, having games that can take an indefinite amount of time is Not ideal if there is any sort of time constraint), if you add up before scrims you should be able to know 100% that it will end by a certain time

edit: oh i see the timer counts down from when the pug was picked? just do it like pugchamp and do the in-game time left

posted 1 week ago
#4 best player in tf2 if you only saw their frag vids in TF2 General Discussion

delpo except he's the best player regardless
https://www.youtube.com/watch?v=cj6oqR_BPl0

posted 1 week ago
#10 best pregame scrim theory in TF2 General Discussion

Even if your team gets demoralized from the pregame, I found it was still much more useful to play better teams. Pre-game getting shit stomped by froyo two maps in a row is Very Unfun but it means you can't get caught with your pants down and you're ready for the worst, and we would always play better after it. But if the skill gap is too large of course it's not beneficial at a certain point.

posted 1 month ago
#26 where r lan pics in TF2 General Discussion

Hate to say it but in terms of LAN planning, as far as I've heard and seen, photos are kind of an afterthought--the event can't be run without casters, producers/cameramen, tournament organizers, etc. and there's not usually much money to go around anyways, so if something has to be neglected it's usually the photo/video stuff. Not to say this was necessarily what happened here, but it doesn't surprise me given the i69 photos took over a year as well (which afaik was mainly due to people being overburdened with regular work, and the fact that they were all on a single hard drive that nobody else had access to--I would've happily volunteered to help edit them since I shot a good chunk of them)

I've shot a good number of lans officially and unofficially and haven't gotten paid for anything (which I'm fine with, was just volunteering to give back and gain some experience, but it's hard to justify compared with regular photo gigs which are typically $50/hr at least), i know nyxia and i both considered doing this one and past resup lans but iirc there wasn't a huge amount of money available for compensation, and it's usually just more fun to play instead.

Since the community clearly cares a lot about this photo stuff, maybe we could petition for more resources to be allocated towards it for the next big tournament (or raise money if need be, like the prize pool donations), or at the very least have a pay structure that incentivizes actually delivering the photos promptly. Maybe it's worth actually paying for a dedicated editor or giving multiple people access to the files, or figuring out how things were handled at previous lans (e.g., Rewind 1 with uberchain/jas/moof iirc)

posted 1 month ago
#14 making tf2 less stimulating in Off Topic

If you’re having this many difficulties you should probably just do something that’s more natural to you, there’s plenty of other things to do with friends that aren’t as fast-paced and demanding as competitive tf2 lol

I don’t get any of the things you describe but playing the game especially at a high level late before bed makes it difficult for me to sleep, lately I’ve had a lot more enjoyment casually playing pubs or other (non-fps) games with friends at earlier hours in the evening. On the topic of overstimulation it’s often hard to realize when you are actually overstimulated, I was having a lot of stress from work but it turned out that cutting tf2 out made it improve dramatically

posted 1 month ago
#24 S14 players I like and dont like in TF2 General Discussion

tomato_tom and hedgehob_hero carrying sam and my stupid ass aliases

ok now somebody tally it up for all the teams we need to see which teams have the best and worst Alias Ranking

posted 1 month ago
#14 RGL 6s Season 14 - Invite Qualifiers in TF2 General Discussion

In fairness they did definitely do the right thing and find another team that actually wanted to play in the qualifiers because goblin zone decidedly did not want to be in it (granted, we only learned this two hours before the game was supposed to be played, but better late than never)

posted 1 month ago
#9 RGL 6s Season 14 - Invite Qualifiers in TF2 General Discussion

i explicitly reached out to the admins like a month ago telling them the roster before we had even tried out, cause I knew the restriction process would be a pain in the ass and take forever, and they gave us the go ahead with no other communication until we saw this announcement, so we all paid up for adv and then found out we're being forced to play in this despite missing players (as are the other teams lol such a stupid way to decide anything)

stuff like this is why so many old heads like me don't bother to play anymore, cause invite takes a ton of commitment and is stressful, and RGL makes so many weird decisions with advanced (randomly doing a 6 team playoffs, the cheater playoffs fiasco, etc) and makes it so difficult to figure out if you will even be able to play

i swear they want to do their absolute best to make people *not* want to play in their league, the process of hijacking a dead roster a few seasons ago was also a gigantic pain due to weird rules and restrictions, the more rules you have the more likely it is for them to be enforced in a biased or incorrect or poorly planned way, it's no coincidence that RGL has been riddled with issues and public backlash for so many years--my opinion is they're trying to do too much and should just step back and simplify things

posted 1 month ago
#10 Transported into tf2 world in TF2 General Discussion

id fill gullywash water up with water again and go for a dip

posted 2 months ago
#2 RGL 6s Season 14 - Map Pool, Season Changes, Final in TF2 General Discussion

exciting to hear about the 6 week season, what exactly does the "voted in map" mean though, I don't see granary mentioned anywhere else, is it an alternative map you can pick on sultry week or something?

edit: also why has there been a LAN sustainability fee every season for the past few years despite only a single one happening

posted 2 months ago
#66 RGL PUGs Public Alpha in Projects

btw it would be nice to have a larger map pool than just the maps in the current RGL system so that people can play games on them and try them out (e.g., include all 3 koth even tho only 2 are in each season, include metal at least since it was just recently voted out, id say even granry/badlands cause people can just ban it if they don't want it, pugchamp had reckoner even which was interesting just for variety's sake--maybe do whichever major new maps are being considered)

posted 2 months ago
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