Account Details
SteamID64 76561198081784824
SteamID3 [U:1:121519096]
SteamID32 STEAM_0:0:60759548
Country France
Signed Up April 30, 2016
Last Posted August 2, 2022 at 12:04 PM
Posts 183 (0.1 per day)
Game Settings
In-game Sensitivity 2.0
Windows Sensitivity Default
Raw Input 1
Refresh Rate
144 Hz
Hardware Peripherals
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#8965 Frag Clips Thread in Videos


posted 4 days ago
#3860 PC Build Thread in Hardware

Hi, I've been getting some odd reboots on my PC as of recently.

A month ago, I was getting some that seemed fairly random, sometimes upon changing maps in TF2 or booting up the game but outside of that I couldn't see a pattern. I did some dust cleaning, switched power from one PSU PCIe slot to the other (might have been placebo) and it seemed to disappear.

However, just a few days ago, I started getting more frequent crashes, although on completely different tasks: a very common one is upon Preview rendering in Premiere Pro, I just get a PC reboot in the middle of it and I have no clue why. CPU temps seem fine (always below 75°C, and I'm using a Ryzen 7 5800X lol), and I was keeping an eye on VCore as a test and I couldn't see it go past 1.4 while it happened, so I'm genuinely confused. The event I'm getting is the Kernel-Power Event 41 (63) in Windows 10. My version of Windows 10 is not up to date if that ever matters, it's from a year ago, my Windows Update seemingly broke (it can install minor fixes but not major updates). I believe I have PBO on, with a slight voltage negative offset, but I did all this a year and a half ago so I'm not 100% sure how I tweaked it exactly. Nevertheless the reboots only started around a month ago so I doubt that would be the problem. My BIOS version is that of a year and a half ago when I built the PC.

Full specs:

MSI B450 Tomahawk Max II
Ryzen 7 5800X
2 500 GB SSDs (1 M.2 NVMe, 1 SATA), 1 1 TB HDD
32 GB DDR4 G. Skill Ripjaws V 3200 MHz (4x8, 2 from previous PC, 2 bought upon upgrading)
GTX 1070 (EVGA XC version)
Be Quiet! Pure Power 11 CM 500W (80+ Gold, bought a year ago bruh)
Fractal Design Focus G

Thanks in advance, it's really annoying and I'm afraid it will fuck up my drives and peripherals at some point.
Side note: none of these reboots involve a BSOD, only a black usual reboot screen.

posted 1 week ago
#2 the competitive tf2 culture canon in TF2 General Discussion


not necessarily the first serious fragvid one should put in the thread but I love ESEA S20 highlights, it sums up the end of the 2014-15 Froyo domination era perfectly imo https://www.youtube.com/watch?v=2KEAKDMxWak

posted 2 weeks ago
#7 new soldier one-jump rollouts from spawn to mid in Videos
hoolidipp_tfyes, i love hitting 2-3 speedshots every rollout and ending up on the enemy's side with 0 rockets and 50 hpyou'd be lucky to be a tenth as talented

dipp is pretty good at jumping I'm not sure that one was it (https://www.youtube.com/watch?v=GGGaxkLlsdI)

though I agree feevz probably knows most of these rollouts are rarely worth going for, so if he still posted here it's definitely because he wants to make a point that some of them at least still may be of interest in 6s, so that first comment was likely unnecessary

posted 1 month ago
#5 community demo call v2 :) in Videos


combos (4 total, stvs) + 1 good air (pov, laggy stv, if the view is blocked cause of my own death try turning ragdolls off in lawena)

posted 1 month ago
#1 ETF2L S42 W1: tf2easy vs. Witness Gaming EU in Matches


posted 1 month ago
#1 /for fence fight for French fame in News

baiseur juteur squad

posted 2 months ago
#2 tf2easy make it look simple in News

international competition at LAN plz it is time :3

posted 2 months ago
#45 The Papercuts Thread - Bring up annoyances here in Projects

I think the version of that complaint that would be acceptable in this thread is getting owned 9 out of 10 times if you are on a slanted surface, even if your timing is right, not sure how that could be fixed though (I think it only works at certain angles?)

posted 4 months ago
#4 Porting tf2 maps to unreal engine 2.5 in Off Topic
Senti It's UE4 unfortunately. That one has a plugin called hammUEr that lets you import shit from hammer afaik

oh my bad sorry

posted 5 months ago
#2 Porting tf2 maps to unreal engine 2.5 in Off Topic


might wanna ask the person who edited this video (channel link is in description I believe)
might not be 2.5 I'm not sure

posted 5 months ago
#1 ronz exorcises MANDEM in News

inb4 25% heals

posted 5 months ago
#1 stream request in Requests

Desired sidebar name : Leonhard
Country of residence : France
Twitch profile link : https://www.twitch.tv/leonhardbroler
ETF2L profile : https://etf2l.org/forum/user/117451/

will mostly stream jumping, 6s, and editing

posted 5 months ago
#4 The final guide to custom skybox textures (lawena) in Customization

since the version in the op for reckoner is rc6, I thought I'd share the fixed version of rc2 that I ended up having to make and use recently
I'm not sure whether any leagues or pug sites use that one still, but nevertheless : https://drive.google.com/file/d/1EVYcytoG10r9cqOsJHYu3-qTDcSuQSpf/view?usp=sharing

posted 8 months ago
#253 cp_reckoner (5CP) in Map Discussion

Hello, a little bit of a complicated question, but how does the skybox on this map work exactly ? Basically I've been trying to get lawena to replace it with a custom one, but failing every single time. Lawena skybox logic simply requires that the default skybox from the map be in lawena/skybox so that it knows what to replace upon launch, so I've decompiled and extracted the VMT and VTF skybox files from the rc6 version with bspzip and put them there. However, the default fuji skybox remains whenever I launch a demo on the map with lawena. Furthermore, whenever I try to launch other maps with the fuji skybox, it's completely fucked up. To be more precise, it looks as though the sides of the skybox were mixed up, since most of them are there but not in the right place it seems. I've noticed that there are only 11 skybox files in the bsp of the map for some reason, and the one that seems to be missing is the VTF one for the down face (sky_fujidn.vtf ; upon reviewing the skybox on the map itself, it looks like the bottom of the skybox is just a brown square). Could that be the reason why both the fuji skybox on any other map, and a custom skybox on reckoner itself don't work ? What can I do to fix it ? And also, how come the fuji skybox still loads fine on reckoner itself even though there's a missing file ? Thanks in advance

posted 8 months ago
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