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idea: add third team to team fortress two
posted in The Dumpster
1
#1
0 Frags +

they can spawn on mid

they can be green purple or yellow

they can spawn on mid

they can be green purple or yellow
2
#2
56 Frags +

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3
#3
55 Frags +

idea: add a third post to this thread

idea: add a third post to this thread
4
#4
36 Frags +
zx37idea: add a third post to this thread

wow, the only idea worse than saam's!
(pretend im a different person for this post)

[quote=zx37]idea: add a third post to this thread[/quote]
wow, the only idea worse than saam's!
(pretend im a different person for this post)
5
#5
1 Frags +

https://tf2classic.com/

https://tf2classic.com/
6
#6
25 Frags +

idea: 2 additional teams fight each other pointlessly in the skybox

idea: 2 additional teams fight each other pointlessly in the skybox
7
#7
29 Frags +

during pre-game, 2 pubbers are siphoned in from casual matchmaking and get a coach pov and determine all classes you are allowed to play and get to spectate and call

during pre-game, 2 pubbers are siphoned in from casual matchmaking and get a coach pov and determine all classes you are allowed to play and get to spectate and call
8
#8
5 Frags +

can they be pink please

can they be pink please
9
#9
3 Frags +

in order to be purple team you have to unbox an unusual, otherwise you get barf green or vomit yellow

in order to be purple team you have to unbox an unusual, otherwise you get barf green or vomit yellow
10
#10
18 Frags +

the year is 2024. tf2 is completely ignored by valve, therefore competitive community has decided to tackle the problems of the game on their own. while the current meta of the standard 6s lineup of 2 scouts, 2 sollies, 1 demo and 1 med is still active, those classes have received slight rework.
scout is no longer a mercenary on foot, he is now mounted on a horse and receives heavy mail armor plating, increasing mobility by 300% and his health pool to 300. A player can choose between different horse breeds, however these are purely cosmetic. To counter the upgrade, instead of scattergun and a pistol, scout receives a bow and arrows, and a piece of goat meat to eat when he is hungry. You may think this change is awful - however the scout is trained in Parthian way of cavalry fighting, allowing him to shoot rapidly and in all angles. He keeps the bat.
Soldier has also received unique rework. Rocket launcher has been replaced by a heavy onager, where his mobility has been reworked by allowing him to stand on the onager and launch himself to the enemy with the force equal to 4 demoman stickies. Deploying an onager takes 10 seconds, however he is also able to lob explosive rocks to the enemy, which are more potent than rockets and can be aimed anywhere at the map, however with being able to shoot only one every 4 seconds. With such a powerful weapon, secondary slot is completely removed. The only allowed melee weapon is the market gardener, which now when sucesfully criting, deals 400 damage to all enemies in 15m radius.
Demoman is somewhat the same, however instead of the bottle he receives portable ac-130 25mm gatling gun.
Medic has been completely reworked. All weapons have been replaced by hamburgers. He is able to shoot hamburgers to his friends and foe alike. Medic has to toss a hamburger like a grenade in call of duty 2, which upon impacting a teammate heals him for 20% of his total health, while damaging an enemy for 20% of his total health. Overheal now has no cap, however to counter stalemates teammate has 10% chance of dying if hamburger is about to overheal him. Each hamburger sucesfully colliding with a player increases medic's uber by 5%. Instead of being invulnerable for 8 seconds, uber now works the following way. Upon reaching 100% uber, medic can taunt to eat a hamburger. 4 seconds after eating, he will defecate what is called in community "crazy hamburger", which then medic can eat, healing everyone on his team to 250% of their health, and temporarily killing enemy scouts' horses for 20 seconds.

the year is 2024. tf2 is completely ignored by valve, therefore competitive community has decided to tackle the problems of the game on their own. while the current meta of the standard 6s lineup of 2 scouts, 2 sollies, 1 demo and 1 med is still active, those classes have received slight rework.
scout is no longer a mercenary on foot, he is now mounted on a horse and receives heavy mail armor plating, increasing mobility by 300% and his health pool to 300. A player can choose between different horse breeds, however these are purely cosmetic. To counter the upgrade, instead of scattergun and a pistol, scout receives a bow and arrows, and a piece of goat meat to eat when he is hungry. You may think this change is awful - however the scout is trained in Parthian way of cavalry fighting, allowing him to shoot rapidly and in all angles. He keeps the bat.
Soldier has also received unique rework. Rocket launcher has been replaced by a heavy onager, where his mobility has been reworked by allowing him to stand on the onager and launch himself to the enemy with the force equal to 4 demoman stickies. Deploying an onager takes 10 seconds, however he is also able to lob explosive rocks to the enemy, which are more potent than rockets and can be aimed anywhere at the map, however with being able to shoot only one every 4 seconds. With such a powerful weapon, secondary slot is completely removed. The only allowed melee weapon is the market gardener, which now when sucesfully criting, deals 400 damage to all enemies in 15m radius.
Demoman is somewhat the same, however instead of the bottle he receives portable ac-130 25mm gatling gun.
Medic has been completely reworked. All weapons have been replaced by hamburgers. He is able to shoot hamburgers to his friends and foe alike. Medic has to toss a hamburger like a grenade in call of duty 2, which upon impacting a teammate heals him for 20% of his total health, while damaging an enemy for 20% of his total health. Overheal now has no cap, however to counter stalemates teammate has 10% chance of dying if hamburger is about to overheal him. Each hamburger sucesfully colliding with a player increases medic's uber by 5%. Instead of being invulnerable for 8 seconds, uber now works the following way. Upon reaching 100% uber, medic can taunt to eat a hamburger. 4 seconds after eating, he will defecate what is called in community "crazy hamburger", which then medic can eat, healing everyone on his team to 250% of their health, and temporarily killing enemy scouts' horses for 20 seconds.
11
#11
6 Frags +

Guys, what if everyone added up to the same team so both teams could win? We can just split the prize money.

Guys, what if everyone added up to the same team so both teams could win? We can just split the prize money.
12
#12
newbie.tf
7 Frags +
crackbabydumpsterthey can spawn on mid

they can be green purple or yellow

guys

they can be fridge

!!

[quote=crackbabydumpster]they can spawn on mid

they can be green purple or yellow[/quote]
guys

they can be fridge

!!
13
#13
8 Frags +

bump

bump
14
#14
5 Frags +

thanks for the bump bro!

thanks for the bump bro!
15
#15
9 Frags +

still interested

still interested
16
#16
0 Frags +

one team should be like the jester in TTT where they have one life and are trying to get killed by red and blue, but they do no damage and can only cause knockback with scatter/splash

one team should be like the jester in TTT where they have one life and are trying to get killed by red and blue, but they do no damage and can only cause knockback with scatter/splash
17
#17
-4 Frags +

does me averaging 170 dpm and 5 kills per map on roamer count as adding a third team

does me averaging 170 dpm and 5 kills per map on roamer count as adding a third team
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