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$100,000,000 for fortnite esports
posted in e-Sports
31
#31
8 Frags +

it's not a zero sum game. money in esports is a good thing.

it's not a zero sum game. money in esports is a good thing.
32
#32
40 Frags +

man imma keep it trill, win or lose this game is lame

i have more fun playing dota cuz the skys the limit in that game and not just moneywise

im just here to keep the scene alive cuz id hate to see it go away

man imma keep it trill, win or lose this game is lame

i have more fun playing dota cuz the skys the limit in that game and not just moneywise

im just here to keep the scene alive cuz id hate to see it go away
33
#33
8 Frags +

battle royale games, whether its pubg, fortnite, or literally a game designed by jesus christ himself gifted unto mankind, will never be viable for esports

battle royale games, whether its pubg, fortnite, or literally a game designed by jesus christ himself gifted unto mankind, will never be viable for esports
34
#34
Tip of the Hats
34 Frags +

I liked the way Fortnite ran the Ninja tourney thing. They mixed top streamers with pro players and it helped showcase personalities of the players while still being in a highly competitive environment. Fortnite has the power of celebrity, online and on TV. Utilizing this reach could offer an interesting viewing experience that could appeal to almost everyone that plays the game.

PUBG is still massive and they took the standard approach, it failed, and it's going to continue to fail.I don't think Fortnite will fail if they take the same approach but I can imagine not nearly as many people being interested in watching if they go that direction right from the start. Epic Games seems to be doing everything right, so I would be surprised if they didn't try something new and improved with the competitive side of their game.

I liked the way Fortnite ran the Ninja tourney thing. They mixed top streamers with pro players and it helped showcase personalities of the players while still being in a highly competitive environment. Fortnite has the power of celebrity, online and on TV. Utilizing this reach could offer an interesting viewing experience that could appeal to almost everyone that plays the game.

PUBG is still massive and they took the standard approach, it failed, and it's going to continue to fail.I don't think Fortnite will fail if they take the same approach but I can imagine not nearly as many people being interested in watching if they go that direction right from the start. Epic Games seems to be doing everything right, so I would be surprised if they didn't try something new and improved with the competitive side of their game.
35
#35
-9 Frags +

you could buy like a whole fort night with all that money

you could buy like a whole fort night with all that money
36
#36
36 Frags +

shout out to everyone trying to organise LAN events for 100 players with 100 provided PCs and 100 different configs and peripherals the future of esports is beautiful

shout out to everyone trying to organise LAN events for 100 players with 100 provided PCs and 100 different configs and peripherals the future of esports is beautiful
37
#37
-1 Frags +

so much jellly

so much jellly
38
#38
14 Frags +

Epic Games are playing this very well tbh

Epic Games are playing this very well tbh
39
#39
46 Frags +

i cant wait for a 100-man lan event where one team of four gets pissed and trashes their computers because they dropped in an area with nothing but bandages and 2 gray pistols and died within a minute

but dont worry, this squad would probably win a sum of money equal to maybe 3 winning seasons of invite

i cant wait for a 100-man lan event where one team of four gets pissed and trashes their computers because they dropped in an area with nothing but bandages and 2 gray pistols and died within a minute

but dont worry, this squad would probably win a sum of money equal to maybe 3 winning seasons of invite
40
#40
6 Frags +

Fortnite's a great game and all but pouring 100 Mil into it is actually nuts

CS:GO is the 2nd largest esport in terms of prize money, first (I think?) in terms of players. Cs, over it's fairly lengthy time as an esport, will have half the money that fortnite is getting and Fortnite BR is less than a year old

I don't think this game is ideal as an esport. I'm glad this game has the devs that care enough to pour 100 mil into tournament money, but speaking realistically spectating so many players at once seems like a recipe for confusion and chaos for spectators.

Fortnite's a great game and all but pouring 100 Mil into it is actually nuts

CS:GO is the 2nd largest esport in terms of prize money, first (I think?) in terms of players. Cs, over it's fairly lengthy time as an esport, will have half the money that fortnite is getting and Fortnite BR is less than a year old

I don't think this game is ideal as an esport. I'm glad this game has the devs that care enough to pour 100 mil into tournament money, but speaking realistically spectating so many players at once seems like a recipe for confusion and chaos for spectators.
41
#41
8 Frags +

i am guessing that they will try their best to make it watchable, try their best to make it fun and engaging to watch. i'm sure their production team are passionate about what they do, etc

but whether it's good to watch or bad to watch, i don't think it'll matter. audiences should be huge. this is a money machine.

i'm interested to see what they come up with, and whether the quality of the production matters or not with such a colossally popular franchise

i am guessing that they will try their best to make it watchable, try their best to make it fun and engaging to watch. i'm sure their production team are passionate about what they do, etc

but whether it's good to watch or bad to watch, i don't think it'll matter. audiences should be huge. this is a money machine.

i'm interested to see what they come up with, and whether the quality of the production matters or not with such a colossally popular franchise
42
#42
4 Frags +

watch out for my double pump

watch out for my double pump
43
#43
15 Frags +

I've watched a bit of competitive battle royal (PUBG) and they managed to keep it entertaining. I think from a casting perspective, you've just gotta accept that at the begining some things are going to be missed. It would be important to keep in mind who the important teams are at the start, and focus on making sure everything important with those teams gets caught on stream. Once you get down to the final few teams I think it turns into a very enjoyable viewing experiance with unique situations shaped by the events that came before it.

I think the biggest issue is how do you structure tournaments? I think the way it's mostly been done has been by making each team play a bunch of games and then whoever accumulates the most points over all the games is the overall winner? This opens up huge potential for the match to fall apart near the end where nothing matters, or there are teams who, no matter what, going into the later games can't win at all. There's not really a better way to do things, I just think it complicates the viewing experiance and encourages throwing unless every team competing gets part of the prize.

I've watched a bit of competitive battle royal (PUBG) and they managed to keep it entertaining. I think from a casting perspective, you've just gotta accept that at the begining some things are going to be missed. It would be important to keep in mind who the important teams are at the start, and focus on making sure everything important with those teams gets caught on stream. Once you get down to the final few teams I think it turns into a very enjoyable viewing experiance with unique situations shaped by the events that came before it.

I think the biggest issue is how do you structure tournaments? I think the way it's mostly been done has been by making each team play a bunch of games and then whoever accumulates the most points over all the games is the overall winner? This opens up huge potential for the match to fall apart near the end where nothing matters, or there are teams who, no matter what, going into the later games can't win at all. There's not really a better way to do things, I just think it complicates the viewing experiance and encourages throwing unless every team competing gets part of the prize.
44
#44
-2 Frags +

they could boil the game down to a relatively straightforward 4v4 shooter/builder game, and I think Epic actually has the ability and willingness to do that

they could boil the game down to a relatively straightforward 4v4 shooter/builder game, and I think Epic actually has the ability and willingness to do that
45
#45
1 Frags +

everyone trying to criticize fortnite for the random loot probably has not played the game all too much. it is pretty easy to play around your loot until you get decent shit, and the damage difference between item qualities is not enough to hinder a good player. i can see from an outsider perspective that it is pretty wild for rng to be a core game component with such large amounts of money involved, however professional gamblers do not just hope they get lucky and win often. there is still a lot of skill and strategy that can be used to play around random variables, and only the video game audience seems to have difficulty agreeing with that.

everyone trying to criticize fortnite for the random loot probably has not played the game all too much. it is pretty easy to play around your loot until you get decent shit, and the damage difference between item qualities is not enough to hinder a good player. i can see from an outsider perspective that it is pretty wild for rng to be a core game component with such large amounts of money involved, however professional gamblers do not just hope they get lucky and win often. there is still a lot of skill and strategy that can be used to play around random variables, and only the video game audience seems to have difficulty agreeing with that.
46
#46
5 Frags +

yoo just won my first solo, need fortnite friends

yoo just won my first solo, need fortnite friends
47
#47
5 Frags +

where we droppin boys? the 7th circle of hell

where we droppin boys? the 7th circle of hell
48
#48
7 Frags +

yo wheres my minecraft esport at boi

yo wheres my minecraft esport at boi
49
#49
7 Frags +

I mean

Go ahead and congratulate the Fortnite competitive scene all you want if that's your belief but in doing so you're essentially defending casual videogame demagoguery over the so-called "spirit" of e-sport, which is to excel in mechanically challenging and complex feats that are meant to represent the player's consistent skill level. This is the underlying principle that leads us to feel jealous, because we understand that TF2 is a mechanically complex and precise videogame. Another game that is exemplary of this is Quake, with its obscenely fast-paced gameplay. CSGO and RTS games have some degree of random variability in them, but they nonetheless remain complex and require great degrees of effective and communicative precision.

Fortnite, much like Overwatch, isn't getting such great degrees of competitive attention out of respect for the spirit of excelling at mechanically complex tasks, but exclusively as a publicity stunt to gather attention. Whatever attempt at validating the "artform" of e-sports is undermined by the sole principle of generating revenue. Profit always comes first.

So yeah, go ahead and congratulate Fortnite, but at least acknowledge that in doing so you're betraying every principle that is supposed to make e-sports special. At the end of the day it's just bullshit internet videogames so no one should really care much, but the same phenomenon happens in other, more serious events and it is dangerous to remain ignorant of reality.

It's like saying the Coca Cola logo has as much artistic value, if not more, than the Mona Lisa.

I mean

Go ahead and congratulate the Fortnite competitive scene all you want if that's your belief but in doing so you're essentially defending casual videogame demagoguery over the so-called "spirit" of e-sport, which is to excel in mechanically challenging and complex feats that are meant to represent the player's consistent skill level. This is the underlying principle that leads us to feel jealous, because we understand that TF2 is a mechanically complex and precise videogame. Another game that is exemplary of this is Quake, with its obscenely fast-paced gameplay. CSGO and RTS games have some degree of random variability in them, but they nonetheless remain complex and require great degrees of effective and communicative precision.

Fortnite, much like Overwatch, isn't getting such great degrees of competitive attention out of respect for the spirit of excelling at mechanically complex tasks, but exclusively as a publicity stunt to gather attention. Whatever attempt at validating the "artform" of e-sports is undermined by the sole principle of generating revenue. Profit always comes first.

So yeah, go ahead and congratulate Fortnite, but at least acknowledge that in doing so you're betraying every principle that is supposed to make e-sports special. At the end of the day it's just bullshit internet videogames so no one should really care much, but the same phenomenon happens in other, more serious events and it is dangerous to remain ignorant of reality.

It's like saying the Coca Cola logo has as much artistic value, if not more, than the Mona Lisa.
50
#50
-4 Frags +

game's alright but the building mechanic is a bit over the top for me

not the fact that it exists, but the fact that everything is laid down so fast and you can use buildings to create instant cover during a fight. I don't mind people using it to set up before a fight or using the buildings to reach certain locations, but building shouldn't be a factor during a fight. It looks super confusing to me watching good players near the end of the game just creating gigantic structures out of thin air in seconds trying to cover themselves off.

but I guess that's besides the point, game's crazy popular and it's a good time to put money on it

game's alright but the building mechanic is a bit over the top for me

not the fact that it exists, but the fact that everything is laid down so fast and you can use buildings to create instant cover during a fight. I don't mind people using it to set up before a fight or using the buildings to reach certain locations, but building shouldn't be a factor [i]during[/i] a fight. It looks super confusing to me watching good players near the end of the game just creating gigantic structures out of thin air in seconds trying to cover themselves off.

but I guess that's besides the point, game's crazy popular and it's a good time to put money on it
51
#51
cp_granary_pro
21 Frags +
donnyrayyo wheres my minecraft esport at boi

https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyop/c/f/9/orig_cf907ad2b47b2c6574f9f9ffcf01eb52.jpg

[quote=donnyray]yo wheres my minecraft esport at boi[/quote]
[img]https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyop/c/f/9/orig_cf907ad2b47b2c6574f9f9ffcf01eb52.jpg[/img]
52
#52
-3 Frags +

LFT (will consider retiring from tf2 for fat fortnite cash)

LFT (will consider retiring from tf2 for fat fortnite cash)
53
#53
1 Frags +
ScrewballI'm sick of these casual AF games that are terrible esports getting these ridiculous prize pools and level of dev support while we are left to sit here and rot.

The DM is pretty trashy on its own but the building kinda saves it.

What sucks is getting into buildfights with hop rocks. It shows what the game could've been if movement was less restrictive.

[quote=Screwball]I'm sick of these casual AF games that are terrible esports getting these ridiculous prize pools and level of dev support while we are left to sit here and rot.[/quote]

The DM is pretty trashy on its own but the building kinda saves it.

What sucks is getting into buildfights with hop rocks. It shows what the game could've been if movement was less restrictive.
54
#54
20 Frags +

https://clips.twitch.tv/PatientBlindingChamoisSmoocherZ

https://clips.twitch.tv/PatientBlindingChamoisSmoocherZ
55
#55
-2 Frags +

i have no idea how anyone plays this game for more than a few games at a time but good for anyone who can play it enough to get that good.

even if the game is ass to spectate it'll get a shit ton of viewers, OSRS ran tournaments with terrible production but peaked at 20k-30k viewers back in early 2016 when those were big numbers

i have no idea how anyone plays this game for more than a few games at a time but good for anyone who can play it enough to get that good.

even if the game is ass to spectate it'll get a shit ton of viewers, OSRS ran tournaments with terrible production but peaked at 20k-30k viewers back in early 2016 when those were big numbers
56
#56
-6 Frags +

hows the dm pretty trashy u just shoot the gun like any other game and u gotta aim it no?

hows the dm pretty trashy u just shoot the gun like any other game and u gotta aim it no?
57
#57
3 Frags +

unpopular opinion : battle royal games boring and really easy.

unpopular opinion : battle royal games boring and really easy.
58
#58
5 Frags +

i love when people are so obsessed with their hobby that they go feral whenever any other game gets something cool

just cause it doesnt fit your completely unbiased opinion of the "perfect esport" means its dumb that a dev team clearly cares immensely about their product and wants to support it as much as possible

i love when people are so obsessed with their hobby that they go feral whenever any other game gets something cool

just cause it doesnt fit your completely unbiased opinion of the "perfect esport" means its dumb that a dev team clearly cares immensely about their product and wants to support it as much as possible
59
#59
17 Frags +

Actually unpopular opinions:
Battle royale games won't be bad to spectate if done right (They're literally based on a successful fictional premise that's supposed to be enticing to watch, it's going to be pretty easy to understand for spectators).

Whether fortnite has robust enough mechanics to actually qualify it of being 'deserving' of being an esports title (this doesn't actually matter to 99% of people) is another question. It's certainly no quake or starcraft, but imo it's got more room for mechanical skill than a lot of existing esports that have prizepools.

Actually unpopular opinions:
Battle royale games won't be bad to spectate if done right (They're literally based on a successful fictional premise that's supposed to be enticing to watch, it's going to be pretty easy to understand for spectators).

Whether fortnite has robust enough mechanics to actually qualify it of being 'deserving' of being an esports title (this doesn't actually matter to 99% of people) is another question. It's certainly no quake or starcraft, but imo it's got more room for mechanical skill than a lot of existing esports that have prizepools.
60
#60
-9 Frags +
Finnigani love when people are so obsessed with their hobby that they go feral whenever any other game gets something cool

just cause it doesnt fit your completely unbiased opinion of the "perfect esport" means its dumb that a dev team clearly cares immensely about their product and wants to support it as much as possible

I'm sure that the Coca Cola marketing team put a lot of care and support into the company's logo too.

[quote=Finnigan]i love when people are so obsessed with their hobby that they go feral whenever any other game gets something cool

just cause it doesnt fit your completely unbiased opinion of the "perfect esport" means its dumb that a dev team clearly cares immensely about their product and wants to support it as much as possible[/quote]
I'm sure that the Coca Cola marketing team put a lot of care and support into the company's logo too.
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