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faceit TF2
631
#631
9 Frags +

There really has got to be a way to region-ping restrict players or tighten the hour requirements, the huge issue faceit has right now is still the same problem from months ago (#609).

It's awful to search for a match and end up with one of the infamous 300+ ping terrible players, it makes faceit into a roulette-like experience where you pray to get lucky and not insta-lose from the match screen. Some people won't show up for a match because they don't wanna take the inevitable loss, some will leave halfway. Makes it really hard to find a solid fulfilling game

If these guys all got banned faceit would be so much more fun to play and we'd see a lot more close games.

The lack of a captain system (choosing players in addition to maps) is bad enough, and elo/level calculation is arbitratry and mostly meaningless. The low level players are the unlucky ones that get Roga/OBELIKS on their team 3 times in a row, the high level players have good rng.

Imagine captains choosing players + no 300 pingers, each game would be a close battle with humans distributing the players instead of an algorithm and it would really help attract better players to the site

Any updates?

There really has got to be a way to region-ping restrict players or tighten the hour requirements, the huge issue faceit has right now is still the same problem from months ago (#609).

It's awful to search for a match and end up with one of the infamous 300+ ping terrible players, it makes faceit into a roulette-like experience where you pray to get lucky and not insta-lose from the match screen. Some people won't show up for a match because they don't wanna take the inevitable loss, some will leave halfway. Makes it really hard to find a solid fulfilling game

If these guys all got banned faceit would be so much more fun to play and we'd see a lot more close games.

The lack of a captain system (choosing players in addition to maps) is bad enough, and elo/level calculation is arbitratry and mostly meaningless. The low level players are the unlucky ones that get Roga/OBELIKS on their team 3 times in a row, the high level players have good rng.

Imagine captains choosing players + no 300 pingers, each game would be a close battle with humans distributing the players instead of an algorithm and it would really help attract better players to the site

Any updates?
632
#632
-3 Frags +

How about SOMEBODY telling me why Faceit DOES NOT WANT to restock marketplace.tf codes in the shop.
I've literally been asking this for 6 weeks with no word from faceit.

How about SOMEBODY telling me why Faceit DOES NOT WANT to restock marketplace.tf codes in the shop.
I've literally been asking this for 6 weeks with no word from faceit.
633
#633
4 Frags +
b4nnyThings have been quiet on the FACEIT front, but I just spoke to the FACEIT developers and learned that they're working to improve every aspect of their platform with a major overhaul that should address all of the major complaints we've had including hour limits, assigned voice channels and captain functionality. Expect to hear/see more in the next few weeks!

I wonder what happened to this. That was posted 2 months ago (#613) in response to the concerns raised by #609 - any word from the devs about this major update?

[quote=b4nny]Things have been quiet on the FACEIT front, but I just spoke to the FACEIT developers and learned that they're working to improve every aspect of their platform with a major overhaul that should address all of the major complaints we've had including hour limits, assigned voice channels and captain functionality. Expect to hear/see more in the next few weeks![/quote]

I wonder what happened to this. That was posted 2 months ago (#613) in response to the concerns raised by #609 - any word from the devs about this major update?
634
#634
1 Frags +

does faceit force cl_cmdrate 66 ? i wanted to use something lower but it wont let me

does faceit force [b]cl_cmdrate 66[/b] ? i wanted to use something lower but it wont let me
635
#635
3 Frags +

for tournaments with humans there to admin ive realised that default losses should NOT be automatic

it's a massive pain for everyone to adhere to such a strict schedule and rolling back matches manually does more harm than good. admins have had to sort out messes with teams playing their next game because the system sent them straight there. overall having to rollback and overwrite the bracket manually happens far FAR more often than default losses are given correctly

for tournaments with humans there to admin ive realised that default losses should NOT be automatic

it's a massive pain for everyone to adhere to such a strict schedule and rolling back matches manually does more harm than good. admins have had to sort out messes with teams playing their next game because the system sent them straight there. overall having to rollback and overwrite the bracket manually happens far FAR more often than default losses are given correctly
636
#636
0 Frags +

Yeah I agree with gemm, but more in general the system seems a bit broken. My team was automatically giving the tournment win after playing two games instead of four, and we were constantly plagued by def wins and losses, was pretty frustrating at some points not knowing what was going on.

Yeah I agree with gemm, but more in general the system seems a bit broken. My team was automatically giving the tournment win after playing two games instead of four, and we were constantly plagued by def wins and losses, was pretty frustrating at some points not knowing what was going on.
637
#637
0 Frags +

This is probably redundant to what #609 said but eh

https://faceit.uservoice.com/forums/317529-platform-feedback/suggestions/20155717-the-current-ladder-system-at-least-for-tf2-does

This is probably redundant to what #609 said but eh

https://faceit.uservoice.com/forums/317529-platform-feedback/suggestions/20155717-the-current-ladder-system-at-least-for-tf2-does
638
#638
9 Frags +

http://steamcommunity.com/id/ryanrici/
indonesian 2000 hour dota player please ban for a more pleasurable faciet experience

http://steamcommunity.com/id/ryanrici/
indonesian 2000 hour dota player please ban for a more pleasurable faciet experience
639
#639
1 Frags +
Vulcanhttp://steamcommunity.com/id/ryanrici/
indonesian 2000 hour dota player please ban for a more pleasurable faciet experience

this guy added me out of the blue and proceeded to invite me to join 4 separate teams inside 5 minutes

requests for comment were ignored, more as this develops

[quote=Vulcan]http://steamcommunity.com/id/ryanrici/
indonesian 2000 hour dota player please ban for a more pleasurable faciet experience[/quote]

this guy added me out of the blue and proceeded to invite me to join 4 separate teams inside 5 minutes

requests for comment were ignored, more as this develops
640
#640
26 Frags +
b4nnyThings have been quiet on the FACEIT front, but I just spoke to the FACEIT developers and learned that they're working to improve every aspect of their platform with a major overhaul that should address all of the major complaints we've had including hour limits, assigned voice channels and captain functionality. Expect to hear/see more in the next few weeks!

sick

[quote=b4nny]Things have been quiet on the FACEIT front, but I just spoke to the FACEIT developers and learned that they're working to improve every aspect of their platform with a major overhaul that should address all of the major complaints we've had including hour limits, assigned voice channels and captain functionality. Expect to hear/see more in the next few weeks![/quote]

sick
641
#641
-10 Frags +

I wish I was an egirl so I can get carried by horny invite players :/

I wish I was an egirl so I can get carried by horny invite players :/
642
#642
11 Frags +
VulcanI wish I was an egirl so I can get carried by horny invite players :/

or you could get good enough to be an invite player and get to carry horny egirls LUL

[quote=Vulcan]I wish I was an egirl so I can get carried by horny invite players :/[/quote]

or you could get good enough to be an invite player and get to carry horny egirls LUL
643
#643
0 Frags +

Faceit should do default tickrate on the server. Because it automaticly locking at 128 000 and you can't change "rate". 60 000 or 80 000 is enough for TF2.

Faceit should do default tickrate on the server. Because it automaticly locking at 128 000 and you can't change "rate". 60 000 or 80 000 is enough for TF2.
644
#644
9 Frags +

https://i.imgur.com/1s0z6zU.png

[img]https://i.imgur.com/1s0z6zU.png[/img]
645
#645
13 Frags +

I know that the faceit team is supposedly releasing an update soon, but I still think it is important to outline some of the main issues on faceit currently.
-The biggest problem i am seeing so far is that there is literally no moderation. Literally every game i play there are blatant throwers and players who go AFK, and the same people do it consistently without fault. The current admins (all i know of is saam) don't use faceit enough or at all which means they aren't giving out justified bans for these players. The entire system is very flawed. People can get their friends who are on the other team to throw or go AFK to make the game 5v6. If there were new admins introduced, admins who actually play faceit on a consistent basis, this problem would be solved literally instantly.
-nexu brings up a good point in #632. I am positive that literally anyone would rather have a system that represents the traditional pick-up game, with captains picking players instead of just maps. Currently, its literally just a game of luck at this point. I have queued up with friends in the past, and we try our absolute hardest to win, but can't because we are given literal chimps because of the ELO algorithm. 100 times out of 100 a team with mid ELO will destroy a team with 1-2 players with high ELO and 4 chimps / russians with 300 ping.
-Both of these issues combined pressures players to use alts / get their friends to throw because they literally have a 0% chance with winning on their main
-In some games players can't decide on who plays medic, but for the most part it is fine. The bigger class issue is definitely the offclass / class limits. It's extremely frustrating to see someone play fulltime sniper / pyro / spy (looking at u roga) and lose you the game because of it. Hopefully, if they introduce new admins, there can be set rules on offclassing.

I know that the faceit team is supposedly releasing an update soon, but I still think it is important to outline some of the main issues on faceit currently.
-The biggest problem i am seeing so far is that there is literally no moderation. Literally every game i play there are blatant throwers and players who go AFK, and the same people do it consistently without fault. The current admins (all i know of is saam) don't use faceit enough or at all which means they aren't giving out justified bans for these players. The entire system is very flawed. People can get their friends who are on the other team to throw or go AFK to make the game 5v6. If there were new admins introduced, admins who actually play faceit on a consistent basis, this problem would be solved literally instantly.
-nexu brings up a good point in #632. I am positive that literally anyone would rather have a system that represents the traditional pick-up game, with captains picking players instead of just maps. Currently, its literally just a game of luck at this point. I have queued up with friends in the past, and we try our absolute hardest to win, but can't because we are given literal chimps because of the ELO algorithm. 100 times out of 100 a team with mid ELO will destroy a team with 1-2 players with high ELO and 4 chimps / russians with 300 ping.
-Both of these issues combined pressures players to use alts / get their friends to throw because they literally have a 0% chance with winning on their main
-In some games players can't decide on who plays medic, but for the most part it is fine. The bigger class issue is definitely the offclass / class limits. It's extremely frustrating to see someone play fulltime sniper / pyro / spy (looking at u roga) and lose you the game because of it. Hopefully, if they introduce new admins, there can be set rules on offclassing.
646
#646
-3 Frags +

Also I'm pretty sure that there are only two tf2 server for faceit, switching to the na ruleset will make games go by faster, and adding product and pro lands would be nice

Also I'm pretty sure that there are only two tf2 server for faceit, switching to the na ruleset will make games go by faster, and adding product and pro lands would be nice
647
#647
2 Frags +

How does faceit play on getting new staff for tf2? I know a person that I believe would be perfect for this

How does faceit play on getting new staff for tf2? I know a person that I believe would be perfect for this
648
#648
-7 Frags +
VulcanHow does faceit play on getting new staff for tf2? I know a person that I believe would be perfect for this

:)

[quote=Vulcan]How does faceit play on getting new staff for tf2? I know a person that I believe would be perfect for this[/quote]
:)
649
#649
FACEIT
7 Frags +
rowpiecesI know that the faceit team is supposedly releasing an update soon, but I still think it is important to outline some of the main issues on faceit currently.
-The biggest problem i am seeing so far is that there is literally no moderation. Literally every game i play there are blatant throwers and players who go AFK, and the same people do it consistently without fault. The current admins (all i know of is saam) don't use faceit enough or at all which means they aren't giving out justified bans for these players. The entire system is very flawed. People can get their friends who are on the other team to throw or go AFK to make the game 5v6. If there were new admins introduced, admins who actually play faceit on a consistent basis, this problem would be solved literally instantly.
-nexu brings up a good point in #632. I am positive that literally anyone would rather have a system that represents the traditional pick-up game, with captains picking players instead of just maps. Currently, its literally just a game of luck at this point. I have queued up with friends in the past, and we try our absolute hardest to win, but can't because we are given literal chimps because of the ELO algorithm. 100 times out of 100 a team with mid ELO will destroy a team with 1-2 players with high ELO and 4 chimps / russians with 300 ping.
-Both of these issues combined pressures players to use alts / get their friends to throw because they literally have a 0% chance with winning on their main
-In some games players can't decide on who plays medic, but for the most part it is fine. The bigger class issue is definitely the offclass / class limits. It's extremely frustrating to see someone play fulltime sniper / pyro / spy (looking at u roga) and lose you the game because of it. Hopefully, if they introduce new admins, there can be set rules on offclassing.

1) You are right, we definitely lack of admins right now. If you know anyone in EU/NA that is interested, feel free to contact us on the TF2 discord https://discord.gg/n6Wq2pw (past admin experience is of course preferred)
AFK kick was disabled and was enabled a few days ago, so it should help to get cooldowns to people that stay AFK for too long.

2) Captain pick is definitely something that would be good to have. We actually already have the system, but can't really use it right now as it lacks auto-pick (or a cooldown) in case one of the captains never pick. The current system is more suited for professional competitions where there is a much lower change of people dodging the match. Once the auto-pick is implemented, this is definitely something we can consider.

[quote=rowpieces]I know that the faceit team is supposedly releasing an update soon, but I still think it is important to outline some of the main issues on faceit currently.
-The biggest problem i am seeing so far is that there is literally no moderation. Literally every game i play there are blatant throwers and players who go AFK, and the same people do it consistently without fault. The current admins (all i know of is saam) don't use faceit enough or at all which means they aren't giving out justified bans for these players. The entire system is very flawed. People can get their friends who are on the other team to throw or go AFK to make the game 5v6. If there were new admins introduced, admins who actually play faceit on a consistent basis, this problem would be solved literally instantly.
-nexu brings up a good point in #632. I am positive that literally anyone would rather have a system that represents the traditional pick-up game, with captains picking players instead of just maps. Currently, its literally just a game of luck at this point. I have queued up with friends in the past, and we try our absolute hardest to win, but can't because we are given literal chimps because of the ELO algorithm. 100 times out of 100 a team with mid ELO will destroy a team with 1-2 players with high ELO and 4 chimps / russians with 300 ping.
-Both of these issues combined pressures players to use alts / get their friends to throw because they literally have a 0% chance with winning on their main
-In some games players can't decide on who plays medic, but for the most part it is fine. The bigger class issue is definitely the offclass / class limits. It's extremely frustrating to see someone play fulltime sniper / pyro / spy (looking at u roga) and lose you the game because of it. Hopefully, if they introduce new admins, there can be set rules on offclassing.[/quote]

1) You are right, we definitely lack of admins right now. If you know anyone in EU/NA that is interested, feel free to contact us on the TF2 discord https://discord.gg/n6Wq2pw (past admin experience is of course preferred)
AFK kick was disabled and was enabled a few days ago, so it should help to get cooldowns to people that stay AFK for too long.

2) Captain pick is definitely something that would be good to have. We actually already have the system, but can't really use it right now as it lacks auto-pick (or a cooldown) in case one of the captains never pick. The current system is more suited for professional competitions where there is a much lower change of people dodging the match. Once the auto-pick is implemented, this is definitely something we can consider.
650
#650
12 Frags +

If you want new admins i am up for it i guess. I play at least 3 or 4 times a week as it is already and have more then enough admin exp.

If you want new admins i am up for it i guess. I play at least 3 or 4 times a week as it is already and have more then enough admin exp.
651
#651
-12 Frags +
Tino_If you want new admins i am up for it i guess. I play at least 3 or 4 times a week as it is already and have more then enough admin exp.

I can be tinos assistant admin :)

[quote=Tino_]If you want new admins i am up for it i guess. I play at least 3 or 4 times a week as it is already and have more then enough admin exp.[/quote]
I can be tinos assistant admin :)
652
#652
FACEIT
18 Frags +

I've updated the plugin to a new version:
- Player names are now properly forced to FACEIT names to make players easier to recognize
- The match will now start as soon as all players are connected
- Blocked game exploit that allow players to bypass class limits

Also, due to many complains about the quality of the matches, we have temporary changed the minimum hours to register the game to 200. We are working on a new system that will allow players to only play with other people of the same level, and will remove the restriction when that system is ready.

I've updated the plugin to a new version:
- Player names are now properly forced to FACEIT names to make players easier to recognize
- The match will now start as soon as all players are connected
- Blocked game exploit that allow players to bypass class limits

Also, due to many complains about the quality of the matches, we have temporary changed the minimum hours to register the game to 200. We are working on a new system that will allow players to only play with other people of the same level, and will remove the restriction when that system is ready.
653
#653
0 Frags +
rowpiecesI have queued up with friends in the past, and we try our absolute hardest to win, but can't because we are given literal chimps because of the ELO algorithm. 100 times out of 100 a team with mid ELO will destroy a team with 1-2 players with high ELO and 4 chimps / russians with 300 ping.

it's the reason I don't use faceit at all anymore, it's been months

I got to about top10(?) in eu at about skill level 8. The service at that point is just terrible. Mostly it will disclude you from games because if you're in it the elo is unbalanced, and if you do get in, it's exactly as you described. It's a happy day if 3 players manage to show up to mid.

Regardless of how good you are, once it gets to that stage it's just miserable, you'll have a better game on a pub

AnAkkkAlso, due to many complains about the quality of the matches, we have temporary changed the minimum hours to register the game to 200. We are working on a new system that will allow players to only play with other people of the same level, and will remove the restriction when that system is ready.

Within reason right? Surely we don't have enough players in europe to play only with/against people of the same level

[quote=rowpieces]I have queued up with friends in the past, and we try our absolute hardest to win, but can't because we are given literal chimps because of the ELO algorithm. 100 times out of 100 a team with mid ELO will destroy a team with 1-2 players with high ELO and 4 chimps / russians with 300 ping.[/quote]

it's the reason I don't use faceit at all anymore, it's been months

I got to about top10(?) in eu at about skill level 8. The service at that point is just terrible. Mostly it will disclude you from games because if you're in it the elo is unbalanced, and if you do get in, it's exactly as you described. It's a happy day if 3 players manage to show up to mid.

Regardless of how good you are, once it gets to that stage it's just miserable, you'll have a better game on a pub

[quote=AnAkkk]
Also, due to many complains about the quality of the matches, we have temporary changed the minimum hours to register the game to 200. We are working on a new system that will allow players to only play with other people of the same level, and will remove the restriction when that system is ready.[/quote]

Within reason right? Surely we don't have enough players in europe to play only with/against people of the same level
654
#654
FACEIT
9 Frags +
MouldWithin reason right? Surely we don't have enough players in europe to play only with/against people of the same level

Hopefully the new system should bring back some players that were disappointed with the current system. We will also be able to try captain pick.

[quote=Mould]
Within reason right? Surely we don't have enough players in europe to play only with/against people of the same level[/quote]

Hopefully the new system should bring back some players that were disappointed with the current system. We will also be able to try captain pick.
655
#655
2 Frags +
AnAkkkMouldWithin reason right? Surely we don't have enough players in europe to play only with/against people of the same level
Hopefully the new system should bring back some players that were disappointed with the current system. We will also be able to try captain pick.

Can you explain, why do you have rate 128000 on TF2 servers? Other commands locked at 66 but it seems, that client and server still transfering packets twice as much usually and it does not make any sense. And yes, do you plan to add servers around the Europe, not only in the Netherlands?

[quote=AnAkkk][quote=Mould]
Within reason right? Surely we don't have enough players in europe to play only with/against people of the same level[/quote]

Hopefully the new system should bring back some players that were disappointed with the current system. We will also be able to try captain pick.[/quote]

Can you explain, why do you have rate 128000 on TF2 servers? Other commands locked at 66 but it seems, that client and server still transfering packets twice as much usually and it does not make any sense. And yes, do you plan to add servers around the Europe, not only in the Netherlands?
656
#656
FACEIT
6 Frags +
RobotCan you explain, why do you have rate 128000 on TF2 servers? Other commands locked at 66 but it seems, that client and server still transfering packets twice as much usually and it does not make any sense. And yes, do you plan to add servers around the Europe, not only in the Netherlands?

I don't remember why these values were picked exactly, but 128000 matches a 1.0 Mbps connection, which most people should have in Europe and NA nowadays. Do you have a worse connection than this?
A higher rate does not make the server transfer twice as much as it usually does, but it *does* allow the server to transfer more packets if there is that amount of data available. Otherwise, if your rate is not high enough, you will get choke. I guess TF2 will most likely not reach 128000, so there will be most likely no difference at all between a rate 80000 and rate 128000, except maybe on round start/end, I guess the game sends a full update at that time.

Right now there are very few matches, so it may not make sense to add more locations. Netherlands was picked because this was generally the location that was requested the most by the players. If the community grows, we can add more locations.

[quote=Robot]Can you explain, why do you have rate 128000 on TF2 servers? Other commands locked at 66 but it seems, that client and server still transfering packets twice as much usually and it does not make any sense. And yes, do you plan to add servers around the Europe, not only in the Netherlands?[/quote]

I don't remember why these values were picked exactly, but 128000 matches a 1.0 Mbps connection, which most people should have in Europe and NA nowadays. Do you have a worse connection than this?
A higher rate does not make the server transfer twice as much as it usually does, but it *does* allow the server to transfer more packets if there is that amount of data available. Otherwise, if your rate is not high enough, you will get choke. I guess TF2 will most likely not reach 128000, so there will be most likely no difference at all between a rate 80000 and rate 128000, except maybe on round start/end, I guess the game sends a full update at that time.

Right now there are very few matches, so it may not make sense to add more locations. Netherlands was picked because this was generally the location that was requested the most by the players. If the community grows, we can add more locations.
657
#657
1 Frags +

today i got a pop up when wanting to queue
"The following players need to have logged in to FACEIT anti-cheat client during the game"

https://i.imgur.com/lKx1C7z.png

pretty cool that the anticheat is in TF2 too, thought it would be a csgo-only thing for now

today i got a pop up when wanting to queue
"The following players need to have logged in to FACEIT anti-cheat client during the game"
[img]https://i.imgur.com/lKx1C7z.png[/img]
pretty cool that the anticheat is in TF2 too, thought it would be a csgo-only thing for now
658
#658
3 Frags +

Yeah people who get reported get the anticheat, there are also new admins on the discord, and an upcoming captain system

Yeah people who get reported get the anticheat, there are also new admins on the discord, and an upcoming captain system
659
#659
-2 Frags +

Don't let Vulcan get admin

Don't let Vulcan get admin
660
#660
11 Frags +
mathemaphysicistDon't let Vulcan get admin

I already did and banned your alt :)

[quote=mathemaphysicist]Don't let Vulcan get admin[/quote]
I already did and banned your alt :)
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