Mould
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SteamID3 [U:1:39481421]
SteamID32 STEAM_0:1:19740710
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Signed Up March 12, 2013
Last Posted July 22, 2021 at 4:40 PM
Posts 555 (0.2 per day)
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#33 can we please have badlands and granary back in TF2 General Discussion
Tery_Problem: If you make non-Invite divs run pick/ban, I'd wager teams would just ban all the newer maps and repeat the same three to four degen pug maps all season long. Oh wait, I don't have to wager because ESEA did that already and we saw how that turned out.

if non-invite teams only pick the same 4 maps, that probably indicates that they don't want to play any of the other ones imo

from the euro perspective where we've just always had unpopular maps thrust onto us in general, can you explain why it's a problem that players would play the maps they enjoy instead of maps they don't want to play? I feel like no matter what the concern is, teams still have the option of picking the maps if that bothers them. what happened that was so bad in esea?

posted 1 week ago
#20 ITS COMING HOME HAHAHHAHAHAHHAHAH in Off Topic

55 YEARS OF HURT

we still believe..

posted 2 weeks ago
#66 Announcing: The Ronnie Coleman Cup! in TF2 General Discussion
THEBILLDOZER I am going to leave things like FFW ruling up to my own discretion. Not the discretion of the players

good, its ur time n everyone else but the top players money so fuck them. keep the money for Ronnie Coleman 2 if they DARE try it

LOVE the billdozer he is cool

posted 2 weeks ago
#56 EURO 2020 predictions in World Events

lool!

posted 1 month ago
#10 Announcing: The Ronnie Coleman Cup! in TF2 General Discussion
THEBILLDOZERThe map pool will be as follows:

cp_badlands

yes go the fuck on mr the billdozer

posted 1 month ago
#8 What's wrong with my posts? (Esp. my perf guide) in Off Topic

your posts often show that you essentially have zero interest in competitive, zero interest in the community and also zero interest in learning about either, and given that that's the only thing almost everyone on the forum has in common, you can't really expect a positive response

posted 1 month ago
#25 ban iron bomber and market gardener for s39 in TF2 General Discussion

get rid of engineer first please

0 enrichment of game by engineer class

posted 2 months ago
#88 Monthly RGL Is Bad Thread in TF2 General Discussion
zx37yes we are going to organize a mass migration of all other 179 teams so that banny will

is that somehow more ridiculous than just continuing to pay to play tf2 in a league you guys seem to not even like?

posted 2 months ago
#30 if you could do anything comp-related to tf2 in TF2 General Discussion

make a good map that becomes staple in etf2l season instead of my not good maps

posted 2 months ago
#9 rahThread: Seasonal maps in TF2 General Discussion

I always thought it'd be potentially more plausible to run an edited map on the stream side rather than the players side, since you can run demos with edited maps (the process one was running on tf2, while the snake had to be run on sfm in that vid)

I don't know anything about stv or how it works so I'm not sure if you can connect to an stv with an edited map, or if there's some hack-y way to do it, but it seems like it might be a lot of work for what is p much an eye-catching gimmick

having said that I'd like to do more reskins

posted 3 months ago
#47 TF2 update for 12/3/20 (Smissmas 2020) in TF2 General Discussion
Brock
https://i.ibb.co/BKXq0px/Screen-Shot-2020-12-03-at-10-33-50-PM.png

FOUR days the guy got, to essentially complete a vastly untested map, shocking and beyond unrealistic, especially for a guy who works a full time job in the first place

actually surprised it didn't turn out worse, apparently he had to redo a load of the assets aswell, I wouldn't even have finished that bit in 4 days with a part time job and uni, let alone an actual proper human job

posted 7 months ago
#20 Best fragvideos by people outside of prem. in TF2 General Discussion

https://www.youtube.com/watch?v=iIL9V8pdqgw - konfy by dob

boomer answer but konfy was part of the non-brit dotpixels package (thalash, ipz, smzi, konfy) and was the only one out of the 4 to not go on to play prem, it doesn't look like much nowadays but this was almost 10 years ago, these were a+ rockets at the time

posted 8 months ago
#76 mxr/frkshw cheating in MGE (with proof) in TF2 General Discussion

the idea that freaks are paying a minor(?) to pretend to be various anime characters is pretty concerning imo

e- ok wrong about age, wasn't supposed to be rude just assumed off other thread

posted 9 months ago
#9 TF2 ingame comp rebalance - your ideas in TF2 General Discussion

i'm gonna get destroyed for holding this opinion, but frankly 5cp is fucking TRASH on valve comp and definitely needs to be limited to 2-3 strong maps rather than being the majority

It's just obvious though. You can't play maps that have been built around very good players and their ability to rocket jump properly, rollout properly, push with ubers properly etc, with players who can't do any of this stuff. if you put yourself in the shoes of your average pubber, who cannot rocket jump, why are you going to queue up to play maps where rocket jumping is literally a requirement to play. Even your average valve pub stomper can barely strafe. How playable is process as a soldier if you can't jump through choke? How about if you play offclasses and can't get to half the mid on snakewater? How fun is gullywash when I can literally rollout as demoman and you don't even get to play the mid?

Also, outside of competitive, 5cp is not a popular map type and not a huge amount of pubbers queue for it, usually outside of halloween event stuff, it's the least popular map type out of the main ones, and it's not that much more popular than PLR. Playing VC 5cp is still a completely different world to the majority of players. It's not even close to being marketable.

Valves problem was that they couldn't decide if they were trying to cater to pubbers or comp players, and they've ended up with a service that doesn't serve anyone; you have a competitive pool that contains Swiftwater, Turbine, and Viaduct, and I can only assume these maps have been added because of their history in competitive, but none of these maps work at all on VC. Swiftwater is way too big, Turbine just sucks and Viaduct isn't fun without co-ordination and allows for no flank at all because it's not the pro version. It's borderline unplayable. They have to swap all of the "comp" maps-that-aren't-even-actual-comp-maps out for human player maps that see regular play on pubs, but aren't terrible.
So for example highpass gets played way more than viaduct, so give that one a go and see if it's ok. It can't get much worse than viaduct, so why not at least make an effort? Said effort draws in more players just by default.

I don't think anything from other pug services is required. It just has to be run like matchmaking is for other games, where there is an actual reward for being good, and the devs listen and make changes based off what public players want. Also it can't just randomly change settings. A setting can't be an unfair advantage on competitive only, and perfectly fine on a pub, unless they mean to imply that any unfair advantage on a pub is not a problem.

posted 9 months ago
#144 Remove Iron Bomber from whitelist in TF2 General Discussion
det-The hitbox for pipes and bomber bombs should be averaged, IMO the pipe hitbox is way too small for the model but it's obvious the iron bomber's box is way too big for its model. That being said, I don't think it affects gameplay nearly as much as a few people in here are claiming it does.

it's also worth noting the projectile hitbox/bounding box in general is super generous already though, rockets fit through 1hmu gaps and I personally never feel like rockets are going through people, so I don't necessarily even agree that having an exact match to the model is the healthiest way for the game to be

also, this hitbox thing still makes way less difference than the bounding box orientation. given that the bounding box is 49x83x49, the actual in game 'width' of the box varies from 49 to just under 70 depending on your angle (correct me if im wrong pls, iirc this is still true)

not saying that the discussion is pointless but I reckon it's pretty hard to say if we should have a 2 unit difference in nade hitbox when the enemy gamers hitbox is varying by that much more

posted 10 months ago
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