det-The hitbox for pipes and bomber bombs should be averaged, IMO the pipe hitbox is way too small for the model but it's obvious the iron bomber's box is way too big for its model. That being said, I don't think it affects gameplay nearly as much as a few people in here are claiming it does.
it's also worth noting the projectile hitbox/bounding box in general is super generous already though, rockets fit through 1hmu gaps and I personally never feel like rockets are going through people, so I don't necessarily even agree that having an exact match to the model is the healthiest way for the game to be
also, this hitbox thing still makes way less difference than the bounding box orientation. given that the bounding box is 49x83x49, the actual in game 'width' of the box varies from 49 to just under 70 depending on your angle (correct me if im wrong pls, iirc this is still true)
not saying that the discussion is pointless but I reckon it's pretty hard to say if we should have a 2 unit difference in nade hitbox when the enemy gamers hitbox is varying by that much more