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cp_subbase (5cp)
31
#31
0 Frags +

textures when?
#savesubbase

textures when?
#savesubbase
32
#32
9 Frags +

cp_subbase_a23

last
-overhall of textures (mostly roof)
-slightly smaller in size
-water reworked
-added torpedo
-realigned riverside to be straighter
lobby
-reworked, slightly smaller
-textures/details added
PC (2nd to mid flank)
-reworked doorway and catwalk

Overall worked on realigning the map to help with optimization and flow (river, last, lobby, IT). Worked on texturing, detailing and scale of last and lobby.

screenies: https://imgur.com/a/GD9heMP

Check it out! feedback appreciated

cp_subbase_a23


last
-overhall of textures (mostly roof)
-slightly smaller in size
-water reworked
-added torpedo
-realigned riverside to be straighter
lobby
-reworked, slightly smaller
-textures/details added
PC (2nd to mid flank)
-reworked doorway and catwalk

Overall worked on realigning the map to help with optimization and flow (river, last, lobby, IT). Worked on texturing, detailing and scale of last and lobby.

screenies: https://imgur.com/a/GD9heMP

Check it out! feedback appreciated
33
#33
8 Frags +

cp_subbase_a24

last
-added left bridge and rotate space
-textures/detailing
-banana/ left reworked
lobby
-battlements reworked
PC(2nd to mid flank)
-reworked doorways and catwalk again
mid
-removed white box and tweaked crate positions slightly

cp_subbase_a24

last
-added left bridge and rotate space
-textures/detailing
-banana/ left reworked
lobby
-battlements reworked
PC(2nd to mid flank)
-reworked doorways and catwalk again
mid
-removed white box and tweaked crate positions slightly
34
#34
1 Frags +

nvm got the link to work. Adding it to swe pugs

nvm got the link to work. Adding it to swe pugs
35
#35
3 Frags +

dope! post feedback here

dope! post feedback here
36
#36
7 Frags +

cp_subbase_a24a

-fixed bullet clipping on submarines
2nd
-reworked the point area
-added truck
-choke is slightly smaller
-textures

https://imgur.com/a/FghtOTy

cp_subbase_a24a

-fixed bullet clipping on submarines
2nd
-reworked the point area
-added truck
-choke is slightly smaller
-textures

https://imgur.com/a/FghtOTy
37
#37
11 Frags +

cp_subbase_a25
huge optimization work
last
-cap time increased from 2 to 2.2 seconds
2nd
-textures
-changed ramp to battlements
-changed ramp room to mid to have a sidedoor instead of under catwalk
-dayz crane
mid
-added wooden plank ramp to get up to crate
screenshots
download

cp_subbase_a25
huge optimization work
last
-cap time increased from 2 to 2.2 seconds
2nd
-textures
-changed ramp to battlements
-changed ramp room to mid to have a sidedoor instead of under catwalk
-dayz crane
mid
-added wooden plank ramp to get up to crate
[url=https://imgur.com/a/jiNQNpi]screenshots[/url]
[url=https://drive.google.com/file/d/1UiG8PixABDaqWlMG13Ec948i9ktrLjgQ/view]download[/url]
38
#38
0 Frags +

Map's looking better with every update.

Map's looking better with every update.
39
#39
2 Frags +

cp_subbase_a25a
quick hotfix of red resupply cabinet
download

cp_subbase_a25a
quick hotfix of red resupply cabinet
[url=https://drive.google.com/file/d/1vkC_nueCr8V8s6NdgbVVu0C1yNpgEtn7/view?usp=sharing]download[/url]
40
#40
7 Frags +

cp_subbase_b1
-95% textured
-reworked ramp room (big door) flank
-reworked mid to be rectangular rather than a box shape

https://imgur.com/a/U8I9FAv

send feedback here

cp_subbase_b1
-95% textured
-reworked ramp room (big door) flank
-reworked mid to be rectangular rather than a box shape


https://imgur.com/a/U8I9FAv

send feedback here
41
#41
-1 Frags +

any updates??

any updates??
42
#42
13 Frags +

cp_subbase_b2
-100% textured
-reworked last with aesthetics and geometry
-mid reworked slightly
-added trees
-spawntimers now similar to gully

download
images

let me know of bugs n stuff

cp_subbase_b2
-100% textured
-reworked last with aesthetics and geometry
-mid reworked slightly
-added trees
-spawntimers now similar to gully

[url=https://fastdl.serveme.tf/maps/cp_subbase_b2.bsp]download[/url]
[url=https://imgur.com/a/Jp8yb5z]images[/url]

let me know of bugs n stuff
43
#43
8 Frags +

Let's play this next season if nobody wants to update sultry. no point keeping a newer map around that has no updates/fixes planned.

Let's play this next season if nobody wants to update sultry. no point keeping a newer map around that has no updates/fixes planned.
44
#44
6 Frags +

Bussin

Bussin
45
#45
6 Frags +

cp_subbase_b3a
images
download

cp_subbase_b3a
[url=https://imgur.com/a/YJghLSN]images[/url]
[url=https://fastdl.serveme.tf/maps/cp_subbase_b3a.bsp]download[/url]
46
#46
5 Frags +
yllencp_subbase_b3a
images
download

What were the changes?

[quote=yllen]cp_subbase_b3a
[url=https://imgur.com/a/YJghLSN]images[/url]
[url=https://fastdl.serveme.tf/maps/cp_subbase_b3a.bsp]download[/url][/quote]
What were the changes?
47
#47
5 Frags +

from b2, i added some detailing around 2nd, flank and last with a fairly significant rework of mid with more distinct sides for each team

from b2, i added some detailing around 2nd, flank and last with a fairly significant rework of mid with more distinct sides for each team
48
#48
1 Frags +

Whoah nelly

Whoah nelly
49
#49
3 Frags +

looks fun, last especially looks pretty cool
definitely wanna see some NA playtesting on this map at some point

looks fun, last especially looks pretty cool
definitely wanna see some NA playtesting on this map at some point
50
#50
2 Frags +

Again, what were the changes?

Again, what were the changes?
51
#51
2 Frags +

me too, would be cool to see people checking it out

me too, would be cool to see people checking it out
52
#52
4 Frags +

Crying laughing emojis

Crying laughing emojis
53
#53
1 Frags +

warra 90° point spin every update

warra 90° point spin every update
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