yllen
Account Details
SteamID64 76561198054870921
SteamID3 [U:1:94605193]
SteamID32 STEAM_0:1:47302596
Country England
Signed Up July 16, 2014
Last Posted April 2, 2022 at 2:31 PM
Posts 113 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity 6
Raw Input 1
DPI
800
Resolution
 
Refresh Rate
60 Hz
Hardware Peripherals
Mouse zowie EC2 eVo
Keyboard  
Mousepad  
Headphones  
Monitor  
1 2 3 4 ⋅⋅ 8
#54 cool album covers/art in Music, Movies, TV

https://i.scdn.co/image/ab67616d0000b273fc754c2b54cf3a4034e562b9

posted 1 month ago
#28 cp_subbase (5cp) in Map Discussion

sure

posted 1 month ago
#26 cp_subbase (5cp) in Map Discussion

cp_subbase_a21a

(a21 has errors)

https://imgur.com/a/jOC67MM
download: see latest version

posted 1 month ago
#8786 Frag Clips Thread in Videos

https://youtu.be/MemxrR7qUa0

posted 2 months ago
#25 cp_subbase (5cp) in Map Discussion

cp_subbase_a20

screenshots: https://imgur.com/a/jUTSQOg
download: see latest version

posted 2 months ago
#23 cp_subbase (5cp) in Map Discussion
Twiggy

i was thinking the same for the small hp on crates. the 'sewers' area is meant to be small and easy to deny because of how open choke is tbh, and the power of the shutter behind on 'big door' or flank. essentially I dont want 3 main flanks, I want 2 with an optional dropdown type of area that is easily watched. In terms of access to highground on mid, I want to make it harder for scouts to get on highground similar to granary, where you have to choose a different rollout path to get quick highground, I want scouts to be punished from falling off highgrounds essentially.

thanks for feedback bro

posted 2 months ago
#20 cp_subbase (5cp) in Map Discussion
DropKnock

ill check it out, thank you

posted 2 months ago
#17 cp_sultry (5cp) in Map Discussion

in terms of streamlining, theres lots of gray, brown and white colours which can make it feel a little bland and confusing, especially in the main fighting areas and routes which are essentially gray/white/brick coloured

the staggered ledges and roofs (especially on 2nd) form an undistinguished high-low ground (as flick said) and are way to complex imo, this also creates a huge advantage in terms of vision, because of so much accessible high ground your plays would just get seen a mile away, (think gully or process 2nd, simplistic and clear high/lowground), I would suggest perhaps making the area around the point a more substantial high ground and then removing some of the rooftop shacks and other ledges.

overall tho.. looks mint

posted 2 months ago
#18 cp_subbase (5cp) in Map Discussion
DomoCatFaceyllenyo any screenies wtf?

yes

posted 2 months ago
#16 cp_subbase (5cp) in Map Discussion

cp_subbase_a18a

mid-
changed pack location

2nd-
fixed ramp room sightline

last-
added a secret area near fish with a dropdown (experimental)

download: see latest version

SCREENIES: https://imgur.com/a/OVHQUGA

posted 2 months ago
#15 cp_subbase (5cp) in Map Discussion

cp_subbase_a18

download: see latest version

https://imgur.com/a/TjLj8LG

mid-
rearranged mid, opened up 'crateroom/sewer' area slightly
redone forward spawns
2nd-
added sniper blocking wall
reworked snow so you dont get stuck on pipe
moved health/ammo slightly
made medium healthpack on battlements a small health
last-
removed crate near fish so attackers have highground

posted 2 months ago
#11 cp_subbase (5cp) in Map Discussion

cp_subbase_a17d

download: see latest version

changed mid a bit lads

posted 2 months ago
#10 cp_subbase (5cp) in Map Discussion

hey, ive been working on this map recently

download: see latest version

last
-the submarine and water have been moved out of the map
-doors are slightly shorter
-added a fish
2nd
-pushed the point back slightly and reworked forward spawn/ near the point
-2nd to mid is changed, 'sewer' type flank has been removed with a smaller room that leads onto a crate being added
mid
-crates realligned
-barracks are smaller
-mid should feel more open
-snow

https://imgur.com/a/zcJqFWU
cp_subbase_a17c

posted 2 months ago
#15 iron bombe nerf for etf2l season 41 in TF2 General Discussion

give product

posted 4 months ago
#3 kori lft in Recruitment (looking for team)

great pick up :3

posted 4 months ago
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