spo
Account Details | |
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SteamID64 | 76561198054870921 |
SteamID3 | [U:1:94605193] |
SteamID32 | STEAM_0:1:47302596 |
Country | England |
Signed Up | July 16, 2014 |
Last Posted | January 28, 2023 at 7:42 PM |
Posts | 130 (0 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
800 |
Resolution |
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Refresh Rate |
60 Hz |
Hardware Peripherals | |
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Mouse | zowie EC2 eVo |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
mid is more dynamic with extra space underneath which can be utilized for more flanks and plays than before and 2nd feels nicer with more fightable ground around the point. the rocks on 2nd also divide up the left choke better for spamming/bombing, looking good
cp_subbase_a25a
quick hotfix of red resupply cabinet
download
cp_subbase_a25
huge optimization work
last
-cap time increased from 2 to 2.2 seconds
2nd
-textures
-changed ramp to battlements
-changed ramp room to mid to have a sidedoor instead of under catwalk
-dayz crane
mid
-added wooden plank ramp to get up to crate
screenshots
download
cp_subbase_a24a
https://drive.google.com/file/d/112rESIaQJ9nkHLZS7Bv3nDX1_Av9Z1J3/view?usp=sharing
-fixed bullet clipping on submarines
2nd
-reworked the point area
-added truck
-choke is slightly smaller
-textures
cp_subbase_a24
https://drive.google.com/file/d/1xubMzATnt6fiiK0DviNyweofhVd4nCj9/view?usp=sharing
last
-added left bridge and rotate space
-textures/detailing
-banana/ left reworked
lobby
-battlements reworked
PC(2nd to mid flank)
-reworked doorways and catwalk again
mid
-removed white box and tweaked crate positions slightly
cp_subbase_a23
https://drive.google.com/file/d/1ojjqas1nIdBMA8qa6RCz-OwdjcZ9kkhy/view
last
-overhall of textures (mostly roof)
-slightly smaller in size
-water reworked
-added torpedo
-realigned riverside to be straighter
lobby
-reworked, slightly smaller
-textures/details added
PC (2nd to mid flank)
-reworked doorway and catwalk
Overall worked on realigning the map to help with optimization and flow (river, last, lobby, IT). Worked on texturing, detailing and scale of last and lobby.
screenies: https://imgur.com/a/GD9heMP
Check it out! feedback appreciated
https://i.imgur.com/o89ltko.png
take the Newcastle pill
SpennyStylaxCan we have more maps in the pool like the burgers do please?
Turbine, Clearcut, Gravelpit etc are actually decent for DM. EVen though Gully is in the etf2l map pool, it stinks for practicing DM due to the chokes, lack of space and spawning out of mid (and having to run through said chokes). Badlands is the same (im talking for DM only).
Can´t remember if it works well but their autobalance thing is quite interesting also.
I added a third server with some maps that the burgers have, sadly tho the server doesn't get played much. I revamped the maps on the two main servers and added voting for maps back in to get some stats about what maps people like/play most.
Here are the stats from the server if someone wants to take a look.
https://stats.o4k.de/goto/HaArWJo7k
plz add badlands and granary (maybe gully) and remove reckoner, ignore stylax hes chatting shit