After 8 years, thank you again, very helpful
| Account Details | |
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| SteamID64 | 76561198797779008 |
| SteamID3 | [U:1:837513280] |
| SteamID32 | STEAM_0:0:418756640 |
| Country | Austria |
| Signed Up | August 27, 2025 |
| Last Posted | June 19, 2026 at 2:33 AM |
| Posts | 19 (0.1 per day) |
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Playing/reading all the Danganronpa games/books
I dislike NR6s like no other, but do I misremember ETF2Ls reasoning for hosting them being that actual casual players get to try out 6s? Unsure whether that's actually the case, has anyone made experiences with casual players specifically trying out comp due to NR6s?
andi or june, cannot decide.
honorable mention to Sebastianey who has been doing it since forever
Security through obscurity has been considered a bad practice forever at this point: wikipedia
Looking through some tf2 projects that were open sourced, I could not find an instance of such "troll PR"s ever appearing, having looked at the aforementioned serveme, as well as demostf and tf2pickup.
The barrier of entry for people that want to contribute gets lowered; implementation work for the maintainers gets reduced for features that get an PR, only requiring a review.
Yes, most projects are carried by one or a handful of people, and we all greatly appreciate you guys efforts.
There is no downside to being open source though, I am sure many people learned from serveme.tf and other such projects simply by being open source, and occasionally someone new comes around that wants to add something.
Ah, for a post it's called "upvote", not "upfrag", weird.
I think it's time that ETF2L, TeamFortress.TV and logs.tf get open sourced, i.e. released on github or something such that people can see, learn, and most importantly, contribute.
If enough people care to fix a problem, someone talented in the community will do the work voluntarily. But in the state we are in as of now, it's impossible for someone outside to propose and implement features/fixes themselves.
A common problem that comes up is the "lack of manpower" to get things actually done, if you let people submit their work, you as host still have the ability to deny changes, but don't have to do them yourself.
On the subject of security risks, I believe it's even more beneficial if more sets of eyes can go through the code and report errors early, before malicious people get the chance to exploit it.
Upfrag this post if you think so too, and downfrag if you don't, however I am interested in your reasoning.
sirHello, I wanted to ask how much data is currently stored on logs.tf. I'm working on a software project that utilizes logs.tf, and it would be very helpful to know whether it is feasible to essentially store all of logs.tf in my own database in order to get around the rate limiting, or if I should just stick to storing only crucial data for each log in my database on demand.
The JSON data dump, usually sufficient enough, is ~115GB.
These textures wont load on linux, issue described here: https://github.com/ValveSoftware/Source-1-Games/issues/6868
On behalf of shaddow: https://www.dropbox.com/scl/fo/060b9tauyrqdxne2coaoj/ACvgRvTUw1NiVOZsWBwZh70?rlkey=yw3u84y38fe7paag5ybtvzg29&e=1&st=t1xvi1tu&dl=0
I should have considered NA and other leagues too, oops.
For now yeah, most divisions should be semi 1 to 1 translateable
Hey TFTV, i am doing a short survey on what the term "Advantage" means to people, and need more participants!
Please take a moment to fill out https://forms.gle/jbmFkevTb2dEWhDT6
Thanks everyone!
iidk if this is possible for you but personally i think you should make it so that it excluded results from fake/fabricated logs like https://logs.tf/3600925 for example
For new logs being uploaded there is a whitelist of uploaders, so this shouldn't happen anymore.
For the older ones I am still considering how I want to go about it - of course I can just apply the same whitelist as it currently is, but this will remove peoples private servers and bigger events that didnt use serveme.