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See your medic's uber% on hud
posted in Customization
1
#1
0 Frags +

There is a way to have your medic's current ubercharge percentage on-screen.
This thread is more about that than about my hud, but I polished it a bit and included it as a demonstration.

"showpanel specgui" brings up your team's spectator panel, and can be used while playing on mp_tournament 1.
(Thanks to lawn for reminding me that this command still works.)

This HUD element has essentially the same information as the match HUD but also shows uber percentage.

So I edited my spectator gui files to be completely hidden except for the ubercharge amount.

One complication is that the specgui disappears upon death, so you need some way to call it while playing.
For example, you could use a bind to see it while you hold a button, or you can simply bind "showpanel specgui" to your +forward key to show it permanently.

alias uberpanel "showpanel specgui"
bind w "+forward;uberpanel"

Notes on the HUD itself:

  • I edited broeselhud_blue, so anything that hasn't been changed belongs to that hud.
    I didn't touch any of the backpack or trading windows along with anything I never use.
  • If you want to spectate a game and have the spectator GUI, use cl_hud_minmode 1.
    For playing the game, use minmode 0. There are buttons for each on the main menu (Spec Mode and Play Mode).
  • Damage numbers best used with hud_combattext_batching_window 2.
    I set the numbers to fade after 2 seconds (default is 1.5) - if it disappears fully, you can be certain your damage was not batched.
  • Removed sniper charge meter
    The flashing lightning bolt is enough to judge damage timing. It flashes at 25, 50, 75 and 100% charge.
    I have moved it to the edge of the screen, where it doesn't block the scope view.
  • Custom capturing point animation doesn't work on sv_pure.
    I don't know why. It should work, it's being preloaded

Github
Screenshots

If you want to rip just the ubercharge part for your own hud, you're looking for hudtournament.res and potentially some stuff from the other hudtournament files that I forgor

There is a way to have your medic's current ubercharge percentage on-screen.
This thread is more about that than about my hud, but I polished it a bit and included it as a demonstration.

"showpanel specgui" brings up your team's spectator panel, and can be used while playing on mp_tournament 1.
[i](Thanks to lawn for reminding me that this command still works.)[/i]

This HUD element has essentially the same information as the match HUD but also shows uber percentage.

So I edited my spectator gui files to be completely hidden except for the ubercharge amount.

One complication is that the specgui disappears upon death, so you need some way to call it while playing.
For example, you could use a bind to see it while you hold a button, or you can simply bind "showpanel specgui" to your +forward key to show it permanently.

[code]
alias uberpanel "showpanel specgui"
bind w "+forward;uberpanel"
[/code]

Notes on the HUD itself:
[list]
[*] I edited broeselhud_blue, so anything that hasn't been changed belongs to that hud.
I didn't touch any of the backpack or trading windows along with anything I never use.
[*] If you want to spectate a game and have the spectator GUI, use cl_hud_minmode 1.
For playing the game, use minmode 0. There are buttons for each on the main menu (Spec Mode and Play Mode).
[*] Damage numbers best used with hud_combattext_batching_window 2.
I set the numbers to fade after 2 seconds (default is 1.5) - if it disappears fully, you can be certain your damage was not batched.
[*] Removed sniper charge meter
The flashing lightning bolt is enough to judge damage timing. It flashes at 25, 50, 75 and 100% charge.
I have moved it to the edge of the screen, where it doesn't block the scope view.
[*] Custom capturing point animation doesn't work on sv_pure.
I don't know why. It should work, it's being preloaded
[/list]

[url=https://github.com/kindredtf/kinhud]Github[/url]
[url=https://imgur.com/a/pQX8V5v]Screenshots[/url]

If you want to rip just the ubercharge part for your own hud, you're looking for hudtournament.res and potentially some stuff from the other hudtournament files that I forgor
2
#2
18 Frags +

wait is this considered cheating, ive always thought about something like this since my memory is so bad i cant remember my meds ubers

wait is this considered cheating, ive always thought about something like this since my memory is so bad i cant remember my meds ubers
3
#3
0 Frags +
RoLwait is this considered cheating, ive always thought about something like this since my memory is so bad i cant remember my meds ubers

if you look at your medic you can see their charge anyway; I don't see this being game-breaking

[quote=RoL]wait is this considered cheating, ive always thought about something like this since my memory is so bad i cant remember my meds ubers[/quote]
if you look at your medic you can see their charge anyway; I don't see this being game-breaking
4
#4
-10 Frags +

I would simply ask my medic a question

I would simply ask my medic a question
5
#5
64 Frags +
EnzoDBI would simply ask my medic a question

my medic is afraid of confrontation

[quote=EnzoDB]I would simply ask my medic a question[/quote]

my medic is afraid of confrontation
6
#6
-14 Frags +
chellmy medic is afraid of confrontation

if this is true ur medic needs to stop being a little bitch and grow up

[quote=chell]
my medic is afraid of confrontation[/quote]
if this is true ur medic needs to stop being a little bitch and grow up
7
#7
25 Frags +

most of the ppl in this game are afraid of having a backbone if we being fr

most of the ppl in this game are afraid of having a backbone if we being fr
8
#8
0 Frags +

Was having issues with getting it to work - using the command cl_use_tournament_specgui 1 should work if you're having issues

Was having issues with getting it to work - using the command cl_use_tournament_specgui 1 should work if you're having issues
9
#9
1 Frags +

By the way, this is toggleable without lag, so you can just use

tf_use_match_hud 0
alias +teampanel "showpanel specgui"
alias -teampanel "hidepanel specgui"

to not have to use match hud if you leave in your other players.

By the way, this is toggleable without lag, so you can just use
[code]
tf_use_match_hud 0
alias +teampanel "showpanel specgui"
alias -teampanel "hidepanel specgui"
[/code]
to not have to use match hud if you leave in your other players.
10
#10
1 Frags +
RicoBy the way, this is toggleable without lag, so you can just use
tf_use_match_hud 0
alias +teampanel "showpanel specgui"
alias -teampanel "hidepanel specgui"
to not have to use match hud if you leave in your other players.

I did experiment with formatting the specgui like a match hud and it works really well for your team, except obviously you can't see the enemies' half which is kind of a dealbreaker - seeing the enemies' classes and names when they are dead is info you can't get from the scoreboard.

It's a shame because using it like a match hud would have been perfect, since the specgui is ordered by class and the match hud isn't. You can get around it by keeping the enemy half of the match hud intact and hiding your own half, but you'd have to match the styles and whatnot.

[quote=Rico]By the way, this is toggleable without lag, so you can just use
[code]
tf_use_match_hud 0
alias +teampanel "showpanel specgui"
alias -teampanel "hidepanel specgui"
[/code]
to not have to use match hud if you leave in your other players.[/quote]

I did experiment with formatting the specgui like a match hud and it works really well for your team, except obviously you can't see the enemies' half which is kind of a dealbreaker - seeing the enemies' classes and names when they are dead is info you can't get from the scoreboard.

It's a shame because using it like a match hud would have been perfect, since the specgui is ordered by class and the match hud isn't. You can get around it by keeping the enemy half of the match hud intact and hiding your own half, but you'd have to match the styles and whatnot.
11
#11
8 Frags +

Back in the day I knew a medic that was mute, mostly had to use a lot of binds. I would imagine his team would had appreciated this hud mod.

Back in the day I knew a medic that was mute, mostly had to use a lot of binds. I would imagine his team would had appreciated this hud mod.
12
#12
-2 Frags +

How to give reddit gold on tftv?

How to give reddit gold on tftv?
13
#13
0 Frags +
BrockBack in the day I knew a medic that was mute, mostly had to use a lot of binds. I would imagine his team would had appreciated this hud mod.

If you're talking about Mute dude was pretty good, despite being mute they were one of the better medics I've played with

[quote=Brock]Back in the day I knew a medic that was mute, mostly had to use a lot of binds. I would imagine his team would had appreciated this hud mod.[/quote]
If you're talking about Mute dude was pretty good, despite being mute they were one of the better medics I've played with
14
#14
11 Frags +

@kin our admins are losing their minds smth abt yOU cAnT uSe tHaT

I stand with you whatever happens

@kin our admins are losing their minds smth abt yOU cAnT uSe tHaT

I stand with you whatever happens
15
#15
5 Frags +

i made arrek hud with this uber thing + some other misc edits if anyone wants
download
screen

edit: fixed some black boxes popping up randomly

i made arrek hud with this uber thing + some other misc edits if anyone wants
[url=https://drive.google.com/file/d/1V-mPnmmYQrZ3xbZ5_lkY_nnoGh9_zGCI/view?usp=sharing]download[/url]
[url=https://prnt.sc/MGk_z3VWwM0H]screen[/url]


edit: fixed some black boxes popping up randomly
16
#16
ETF2L
9 Frags +

PSA: this will not be allowed during i69

PSA: this will [b]not[/b] be allowed during i69
17
#17
20 Frags +

revolutionary. we're reaching the tf2 hud editing end game.

revolutionary. we're reaching the tf2 hud editing end game.
18
#18
9 Frags +
SodiumPSA: this will not be allowed during i69

For what reason? It seems very inconsequential in well organized environments, especially at the level of teams traveling internationally to compete.

[quote=Sodium]PSA: this will [b]not[/b] be allowed during i69[/quote]
For what reason? It seems very inconsequential in well organized environments, especially at the level of teams traveling internationally to compete.
19
#19
EssentialsTF
15 Frags +
PapaPeachSodiumPSA: this will not be allowed during i69For what reason? It seems very inconsequential in well organized environments, especially at the level of teams traveling internationally to compete.

Because this was something that was not known by the full admin team until this event, and it is standard procedure with any new things like this to lean on the side of caution and not allow it. It does not impact the game without it being included, and said inclusion presents potential risks of exploits.

[quote=PapaPeach][quote=Sodium]PSA: this will [b]not[/b] be allowed during i69[/quote]
For what reason? It seems very inconsequential in well organized environments, especially at the level of teams traveling internationally to compete.[/quote]

Because this was something that was not known by the full admin team until this event, and it is standard procedure with any new things like this to lean on the side of caution and not allow it. It does not impact the game without it being included, and said inclusion presents potential risks of exploits.
20
#20
23 Frags +
DrHappinesspotential risk of knowing your medic's uber percentage
[quote=DrHappiness]potential risk of knowing your medic's uber percentage[/quote]
21
#21
6 Frags +

People keep linking me to this old thread in which it’s described as an exploit, but of course the context is that this was found before the match hud was released - it was an enormous advantage then. Your teammates’ health and spawn timer was not available information at the time.

Regardless, when making this edit I wanted to use it as a quality of life tool. It was useful for pugs and mixes where my medic is emo because he got randomly picked or whatever. I didn’t actually think people would consider it a meaningful advantage in organised games. I do hope it’s eventually reconsidered so that I don’t have to be a Cheater to use it in a pug

People keep linking me to [url=https://www.teamfortress.tv/39561/a-bug-and-an-exploit]this old thread[/url] in which it’s described as an exploit, but of course the context is that this was found before the match hud was released - it was an enormous advantage then. Your teammates’ health and spawn timer was not available information at the time.

Regardless, when making this edit I wanted to use it as a quality of life tool. It was useful for pugs and mixes where my medic is emo because he got randomly picked or whatever. I didn’t actually think people would consider it a meaningful advantage in organised games. I do hope it’s eventually reconsidered so that I don’t have to be a Cheater to use it in a pug
22
#22
9 Frags +
DrHappinessPapaPeachSodiumPSA: this will not be allowed during i69For what reason? It seems very inconsequential in well organized environments, especially at the level of teams traveling internationally to compete.
Because this was something that was not known by the full admin team until this event, and it is standard procedure with any new things like this to lean on the side of caution and not allow it. It does not impact the game without it being included, and said inclusion presents potential risks of exploits.

do you guys ban slin's enemy medic counter then?

[quote=DrHappiness][quote=PapaPeach][quote=Sodium]PSA: this will [b]not[/b] be allowed during i69[/quote]
For what reason? It seems very inconsequential in well organized environments, especially at the level of teams traveling internationally to compete.[/quote]

Because this was something that was not known by the full admin team until this event, and it is standard procedure with any new things like this to lean on the side of caution and not allow it. It does not impact the game without it being included, and said inclusion presents potential risks of exploits.[/quote]

do you guys ban slin's enemy medic counter then?
23
#23
0 Frags +

has anyone gotten this to work? i downloaded both huds in this thread and neither have worked in pugs for me

has anyone gotten this to work? i downloaded both huds in this thread and neither have worked in pugs for me
24
#24
0 Frags +
indecencyhas anyone gotten this to work? i downloaded both huds in this thread and neither have worked in pugs for me

make sure the server is on mp_tournament 1 and put this in your custom:
alias uberpanel "showpanel specgui"
bind w "+forward;uberpanel"
edit: I also added this to sayo3 if anyone wants to use it: https://www.dropbox.com/scl/fo/bpneobl6ir1o04eiud6lt/h?dl=0&rlkey=inhvvtyv5r07050ns7fhpdcy7

[quote=indecency]has anyone gotten this to work? i downloaded both huds in this thread and neither have worked in pugs for me[/quote]
make sure the server is on mp_tournament 1 and put this in your custom:
alias uberpanel "showpanel specgui"
bind w "+forward;uberpanel"
edit: I also added this to sayo3 if anyone wants to use it: https://www.dropbox.com/scl/fo/bpneobl6ir1o04eiud6lt/h?dl=0&rlkey=inhvvtyv5r07050ns7fhpdcy7
25
#25
1 Frags +

From my understanding this is NOT legal in rgl

From my understanding this is NOT legal in rgl
26
#26
1 Frags +

ya its banned :(

ya its banned :(
27
#27
0 Frags +

any way to see how many stickybombs my demo has loaded?

any way to see how many stickybombs my demo has loaded?
28
#28
10 Frags +

i think going off gut instinct for a lot of this shit is part of what makes tf2 so much better than its peers. tons of crucial information is not really just given to you 24/7. better players will have better gut instinct when it comes to uber ad/disad, enemy health, how many stickies your demo has loaded, etc. all part of the charm and skill ceiling.

i think going off gut instinct for a lot of this shit is part of what makes tf2 so much better than its peers. tons of crucial information is not really just given to you 24/7. better players will have better gut instinct when it comes to uber ad/disad, enemy health, how many stickies your demo has loaded, etc. all part of the charm and skill ceiling.
29
#29
Fireside Casts
0 Frags +

I get that people have banned it, but why? This minor amount of information seems like something that can MAYBE help timing a push better. Is there something that I’m missing? Frankly this is barely more functionally applicable than having the speedometer mod.

I get that people have banned it, but why? This minor amount of information seems like something that can MAYBE help timing a push better. Is there something that I’m missing? Frankly this is barely more functionally applicable than having the speedometer mod.
30
#30
13 Frags +

"It is not going to be allowed since it relies on a hud element that is supposed to only be available in spec" is what i was told

"It is not going to be allowed since it relies on a hud element that is supposed to only be available in spec" is what i was told
1 2 3
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