everybody loves saying that one quote about how twenty two men chase the ball for 90 min until the germans win right until anybody but Undav has to do something
I'll cheer for england with you guys now
| Account Details | |
|---|---|
| SteamID64 | 76561198170083101 |
| SteamID3 | [U:1:209817373] |
| SteamID32 | STEAM_0:1:104908686 |
| Country | United States |
| Signed Up | April 9, 2016 |
| Last Posted | June 30, 2026 at 3:44 PM |
| Posts | 233 (0.1 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 2.8 |
| Windows Sensitivity | 6 |
| Raw Input | 1 |
DPI |
1600 |
Resolution |
2560x1440 |
Refresh Rate |
144 |
| Hardware Peripherals | |
|---|---|
| Mouse | Vaxee NP-01S |
| Keyboard | Wooting 60HE |
| Mousepad | Skypad 3.0 |
| Headphones | AT-MX50 |
| Monitor | |
I've been trying to catch up with all of the FIFA activity for a bit now, watching Brazil vs Morocco right now too
Videogames wise, if I'm playing a game it's going to be deadlock that game has gripped me fully
I think one thing that hasn't necessarily been talked about enough in these discussions is that people don’t just play competitive TF2 because they’re trying to min-max progression through divisions. A huge part of why people stay in the game is because they want to keep playing with specific groups of people, which was absolutely true for me when I first started playing.
A lot of the players I used to queue and team with are now either much higher div than I am or have moved on from the game entirely, while I also stepped away from playing at a serious competitive level for a long time. The result is that under stricter restriction systems, it becomes realistically impossible to ever form some of those rosters again even though we already played together in the past and weren’t some untouchable superteam, even when it was more competitive. I would absolutely shoot stickies into DoomIcorn again.
I see a lot of people echoing the same sentiment of “I would come back if I could play with my friends again,” and I think that resonates because the current system tends to treat players as permanent snapshots of their peak placements instead of where they actually are now or what kind of team they’re trying to build. And realistically, with the size of the current playerbase and the amount of volunteer admin work already required, it’s impossible to perfectly evaluate every returning player’s current level through demos, logs, sparse recent matches, scrims, etc.
There’s always going to be tension between “maximally competitive league” and “league people can actually come back to and participate in without dedicating all of their free time to grinding.” Those are fundamentally different goals. Obviously there still needs to be protection against blatant stacking/ringing/sandbagging, but I think the league has drifted too far toward preventing hypothetical imbalance at the expense of roster expression and player retention. At the current size of the game, I think that’s more damaging than just letting the teams (and just jazz) play.
Absolutely insane. This is going to set a new standard for editors going forward (and finally also solve the amount of fragmented videos of partial knowledge around youtube hopefully)
If you’ve had interest in editing until this point, this is your sign to jump in
what do you think youll get from santa mr rents
reeceantlersit's essentially required to speed up your clips by 5-10%if you do this you are a freak
i agree! but I also know for a fact if I shoot a rocket in the game, and then alt tab into next to ANY video in the style of marmaloo the difference is noticeable
This really lets me nerd about on the thing that I honestly love the most about TF, thank you
There's an artistry through novelty that I think really makes a selling point for a frag movie. The moves I watched in weeb_whacker's example really helped exemplify that, and other examples like pky II and pretty much anything Kaidus put out during his peak that aren't necessarily edit heavy, but I still go back and watch years after I initially discovered them (which was years after they were posted) because they're just so heavy in gameplay quality that the editing didn't need to carry that much.
I think the novelty aspect carries a lot, especially when the game itself doesn't change at all in balance, look or feel. I can't imagine the levels of consistent insane output required for kaptain to post LAN frag videos at full length, or the amount of time it takes to learn to edit like nick and cyanic, or making shadowplay clips interesting through team personality, they're all different strengths and intricacies that make them uniquely interesting
I wish though when I was making my own that I had known at the time that it's essentially required to speed up your clips by 5-10%, otherwise they feel slow in comparison to everybody else's. I get why that started, just something I don't see anybody else really talk about
Really loving to see the amount of work being put into this- how possible is it to try and host pugscrims in TC2 for 6s? That seems like a good way to do some limit testing
when I was a team captain in open I would schedule late because I had to go to class and when I couldn't find people I would give other team leads a key to bait their scrims and scrim me instead
antlershe definitely needs time away from the scene, at the least.
most of his posts here have been relatively incoherent for a while now, and I wish there were other people who knew him more personally that would do more wellness checks because while I don't know his situation on a personal level, this on top of things he's said in the past need to be addressed by people with degrees