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I'll give 100 dollars to the person who can...
posted in Projects
1
#1
0 Frags +

create a plugin that lets people airstrafe after being airblasted by a pyro.

god bless.

also @RGL please use the plugin if it gets made

create a plugin that lets people airstrafe after being airblasted by a pyro.

god bless.

also @RGL please use the plugin if it gets made
2
#2
18 Frags +

tf_airblast_cray 0 for old airblast

ctrl + f tf_airblast here if you want to find related cvars

edit: jk it's apparently funny rounding very cool
funny enough tf_airblast_cray_stun_duration defaults to 0 in game but you definitely can't strafe after being airblasted so it's probably bugged as per usual. tf_airblast_cray_lose_footing_duration defaults to 0 as well but you also glide along the ground without being able to strafe so...

tf_airblast_cray 0 for old airblast

[url=https://developer.valvesoftware.com/wiki/List_of_TF2_console_commands_and_variables]ctrl + f tf_airblast here if you want to find related cvars[/url]


edit: jk it's apparently funny rounding very cool
funny enough tf_airblast_cray_stun_duration defaults to 0 in game but you definitely can't strafe after being airblasted so it's probably bugged as per usual. tf_airblast_cray_lose_footing_duration defaults to 0 as well but you also glide along the ground without being able to strafe so...
3
#3
23 Frags +

cvar list is bugged. It will show all floats as ints, so all decimal places are rounded down.

tf_airblast_cray_lose_footing_duration's default value is 0.5, not 0 as it shows on any cvar list page.

TF2 Console] tf_airblast_cray_lose_footing_duration
"tf_airblast_cray_lose_footing_duration" = "0.5"
game cheat
- How long the player should be unable to regain their footing after being airblast, separate from air-control stun.

If I recall correctly, the logic for cvar list is something like if cvar.GetInt() == (int) cvar.GetFloat() -> print cvar.GetInt(). Which does not really make sense, since this will always be true...

As for the stun, stun in TF2 is really just a movement speed slow. That's why there is a stun amount as well, this will slow your movement speed by that percentage on each axis. There are also stun flags, like the old airblast had, which allows you to strafe during a stun. I am not sure if the new airblast has this flag, but it could and its just the loose footing doing the work.

cvar list is bugged. It will show all floats as ints, so all decimal places are rounded down.

tf_airblast_cray_lose_footing_duration's default value is 0.5, not 0 as it shows on any cvar list page.

[quote=TF2 Console]
] tf_airblast_cray_lose_footing_duration
"tf_airblast_cray_lose_footing_duration" = "0.5"
game cheat
- How long the player should be unable to regain their footing after being airblast, separate from air-control stun.
[/quote]

If I recall correctly, the logic for cvar list is something like if cvar.GetInt() == (int) cvar.GetFloat() -> print cvar.GetInt(). Which does not really make sense, since this will always be true...

As for the stun, stun in TF2 is really just a movement speed slow. That's why there is a stun amount as well, this will slow your movement speed by that percentage on each axis. There are also stun flags, like the old airblast had, which allows you to strafe during a stun. I am not sure if the new airblast has this flag, but it could and its just the loose footing doing the work.
4
#4
41 Frags +

wait ur telling me this shit just exists in the game and we decided we would continue to just let pyro completely immobilize airborne players by pressing mouse 2

wait ur telling me this shit just exists in the game and we decided we would continue to just let pyro completely immobilize airborne players by pressing mouse 2
5
#5
5 Frags +

Mastercoms has saved TF2.

Mastercoms has saved TF2.
6
#6
4 Frags +

@grapejuice
Robin wants your $100

@grapejuice
Robin wants your $100
7
#7
42 Frags +

Dear Robin Walker,

I regret to inform you that you will not be receiving your hundred dollars. The reward was posted only as an incentive to create something that had yet to be created, but seeing as no work actually needs to be done, the reward serves no purpose.

I’m sorry for any inconvenience this has caused.

Yours truly,

Grape Juice

Dear Robin Walker,

I regret to inform you that you will not be receiving your hundred dollars. The reward was posted only as an incentive to create something that had yet to be created, but seeing as no work actually needs to be done, the reward serves no purpose.

I’m sorry for any inconvenience this has caused.

Yours truly,

Grape Juice
8
#8
25 Frags +

A bit late to this thread here, but the actual console command responsible for (new) airblast stun is:

tf_movement_aircurrent_aircontrol_mult 0.25

The value represents the amount of air acceleration the player has after getting airblasted, and this debuff lasts until the player lands. In which case, it's set to 25% by default. Doing the math, it turns out that a revved Heavy is capable of air strafing more effectively than a Scout who is under the airblast debuff. Because air accel in TF2 is 10x your max ground speed.

Revved heavy walks at 110 HU x 10 = 1100 hu/s^2 for acceleration.
Scouts run at 400 HU x 10 = 4000 hu/s^2 for acceleration. But when airblasted, 25% of 4000 hu/s^2 is 1000 hu/s^2. It's obviously lower for any class that isn't a Scout.

(Using this air strafing guide to help with this)

I have tested this command a few months ago. Setting the value to 1 (for 100%) restores full air acceleration and effectively removes the stun from the airblast. It's a sv_cheats command but you can still change it anyway using sm_cvar.

A bit late to this thread here, but the actual console command responsible for (new) airblast stun is:

tf_movement_aircurrent_aircontrol_mult 0.25

The value represents the amount of air acceleration the player has after getting airblasted, and this debuff lasts until the player lands. In which case, it's set to 25% by default. Doing the math, it turns out that a revved Heavy is capable of air strafing more effectively than a Scout who is under the airblast debuff. Because air accel in TF2 is 10x your max ground speed.

Revved heavy walks at 110 HU x 10 = 1100 hu/s^2 for acceleration.
Scouts run at 400 HU x 10 = 4000 hu/s^2 for acceleration. But when airblasted, 25% of 4000 hu/s^2 is 1000 hu/s^2. It's obviously lower for any class that isn't a Scout.

[url=https://steamcommunity.com/sharedfiles/filedetails/?id=184184420](Using this air strafing guide to help with this)[/url]

I have tested this command a few months ago. Setting the value to 1 (for 100%) restores full air acceleration and effectively removes the stun from the airblast. It's a sv_cheats command but you can still change it anyway using sm_cvar.
9
#9
7 Frags +

only when you touch ground? damn that explains why i can't escape even after trying to rejump off a wall i get blasted into

half the time when i try that the rocket i 180 to shoot into the wall at point blank somehow also gets reflected anyways

only when you touch ground? damn that explains why i can't escape even after trying to rejump off a wall i get blasted into

half the time when i try that the rocket i 180 to shoot into the wall at point blank somehow also gets reflected anyways
10
#10
6 Frags +

wow, very interesting. any chance this can be pushed to Jill or someone else, since it's literally just changing one variable? doesn't sound like current stun was intended at all

wow, very interesting. any chance this can be pushed to Jill or someone else, since it's literally just changing one variable? doesn't sound like current stun was intended at all
11
#11
4 Frags +
Brimstoneonly when you touch ground?

Yep. It's much easier to notice when charging as a Demoknight, since charges are also affected by this debuff. The airblast stun does not go away until landing.

[quote=Brimstone]only when you touch ground?[/quote]

Yep. It's much easier to notice when charging as a Demoknight, since charges are also affected by this debuff. The airblast stun does not go away until landing.
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