Account Details
SteamID64 76561198070962612
SteamID3 [U:1:110696884]
SteamID32 STEAM_0:0:55348442
Country United Kingdom
Signed Up March 26, 2015
Last Posted March 25, 2021 at 12:33 AM
Posts 69 (0 per day)
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Hardware Peripherals
Mouse Logitech G403 Prodigy
Keyboard Corsair K70 RGB
Mousepad Cooler Master Swift-RX
Headphones HyperX Cloud II
Monitor Zowie XL2430
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#172 faceit tf2 in TF2 General Discussion
DrHappinessI think their main critique was that they were not transparent about sponsoring (or incentivising) content creators to speak good things about their platform.

Definitely incentivising, not sponsoring.

Nobody was actually paid specifically to say good things about FACEIT (except maybe but I'm talking in terms of "influencers"). However, the number of views you can get by streaming in faceit matches is admittedly hilarious and I've been abusing this, but only because I genuinely like the idea of a middleground between casual and comp. I can finally play Demoknight in a somewhat serious manner without having to trouble myself with competitive formats nor farm bad players in Casual mode over and over.

Zesty pointed out the free stuff that was delivered to these guys. I will admit that I was randomly offered free stuff from them, but I was never obligated to do anything as a return. I assume this is also the case for everyone else involved with this. It appears to be more of a tactic to get these "influencers" to like FACEIT, as opposed to directly saying "we will pay you X if you say that it's good in a video".

This does have implications when it comes to bias, yes. But I dislike the notion that FACEIT forced us to say good things. In fact, a lot of these guys are quite critical of the match balancing, which they do need to improve.

FACEIT is planning on adding a server browser type thing with no leaving penalties as a separate option so I'm not sure what all the fuss is about with some of these guys ranting as if things will not improve. If you're a casual player who wants regular community servers then just wait until FACEIT comes out with their own version of that. I think a lot of the complaints are coming from the fact that not everyone even knows that this is being planned.

posted 3 weeks ago
#89 faceit tf2 in TF2 General Discussion
AimIsADickThe only problem I have with the new FACEIT servers is that they limit client side settings. They force the updaterate/cmdrate to 66 and as a 128 tickrate server, this is always a bad idea; Just set the maximum updaterate/cmdrate to 128 and leave the other limiting cvars alone (sv_minrate, sv_maxrate, sv_minupdaterate, sv_mincmdrate, sv_client_min_interp_ratio, and sv_client_max_interp_ratio). They. enforce a minimum rate (or bandwidth) of 128 Kilobytes (or 1 Megabit), which is way too high! Can someone tell the server operators to remove these limits (by setting sv_minupdaterate and sv_minrate to 0)?

This is a misconception, these servers are not running at 128 tick. 128 tick actually causes several bugs in TF2, from what I remember.

posted 4 weeks ago
#21 TF2 update for 11/5/20 in TF2 General Discussion

I am 99% certain that Dario watched my video of me getting an 84 killstreak in his gamemode, so he decided to nerf Demoknight and the Strength power in response. It makes up nearly half of the changelog.

posted 5 months ago
#64 tf2 images that precede unfortunate events in TF2 General Discussion


posted 7 months ago
#70 Team Comtress 2 in Projects

Oh. I must have missed it. That's good to know, though!

I wonder why they hide those commands in the first place.

posted 7 months ago
#68 Team Comtress 2 in Projects

Since some of these are very nice quality of life fixes, I have some feedback of my own.

I'd appreciate it if tf_demoman_charge_regen_rate and tf_demoman_charge_drain_time were made unhidden so that players could change one or both of these values when running maps offline to practice trimping. Skipping the need for Sourcemod or having to use an impulse 101 script. Neither of which are perfect solutions.

Those commands change demo shields' cooldown and charge duration respectively. I know not many people here care about Demoknight, but the commands already exist, I'd just like them to be usable for practicing so that I don't have to give people a config file anymore.

posted 7 months ago
#80 What do you wish you had realized/learned sooner? in TF2 General Discussion

grinding demoknight for 1.7k hours isn't a good idea, considering that it's not viable and I will probably be dead before valve gives it decent buffs

posted about a year ago
#14 tr_turner in Map Discussion

Thought it was a Tide Turner map. Nice clickbait!

(JK, this is a very creative idea for a map. I'm sure it'll be quite helpful!)

posted about a year ago
#218 describe your tf2 career in 3 words or less. in TF2 General Discussion

annoying demoknight main

posted about a year ago
#3 Where to start with trimping? in Q/A Help

Just happened to be looking on here...

How you should trimp depends on how steep the surface is. I'll sort them into three types of surfaces. You have gentle slopes, steep slopes and basically-a-wall slopes.

The easiest kind of trimps involve steep slopes. Steep slopes are the kind like on Degroot Keep where you just charge into the ramp/rock and you fly off it, no spacebar required for this one. All that matters is finding the right angle. You can find these by experimenting with the map terrain. Binding a key to impulse 101 and enabling sv_cheats 1 will help you experiment offline.

Second easiest are the basically-a-wall slopes. These are slopes that are so steep that you can't walk up them, and you also cannot charge directly into it, but they're not complete walls, meaning you can charge up them with a jump. All you need to do for these is stand directly next to them (to the point where you're touching them!), then jump and charge at the exact same time. That's it. You are now a climber.

Lastly we have pretty much everything else. Gentle slopes. Hills. Stairs (if they're clipped). Ramps that don't normally launch you. Even control points can work. For these you need speed. The more gentle the slope, the more speed you need. The only thing that's required is you be airborne, and hit this slope or ramp at a significant enough speed. Assuming you do that, you will fly.

The best way to gain speed is to do chargeturns whilst mid-air. A.K.A. Charge strafing. Charge strafing is basically W strafing on steroids. In short, ignore the A and D keys because they do nothing while charging. Just use your mouse to strafe, and try to look 90 degrees to the left or right of your current trajectory whilst strafing. This acts as a "replacement" for the A and D presses you would normally do in an air strafe.

posted about a year ago
#23 If you designed a tf2 mod, how'd it be like? in TF2 General Discussion

demoknight viable

posted about a year ago
#9587 stream highlights in Videos

posted about a year ago
#24 TF2Ber Highlander 2019 - NA vs. EU in Events

They hated him because he told them the truth

posted about a year ago
#27 i65 Thank You Thread in TF2 General Discussion

Shoutout to my team for letting me play, despite having little to no comp experience as Scout.
Shoutout to Prograde for being an... interesting character. Some people were concerned about his eyepatch and thought he had an injury when really he just lost a contact lens and opted to cover the one eye. Actual Demoman.
Shoutout to Extine. We had a good chat about Demoknight™, weapon balance, weapon bans, etc.
Shoutout to Ceejaey for being disappointed that I didn't Demoknight™. I will try and do that next time you're rolling us.
I may as well just shoutout everyone who talked to me about Demoknight™. Or about anything else really.
Shoutout to ByteMyASCII for making a god-tier sign out of a pizza box

posted about a year ago
#54 TF2 Bans in TF2 General Discussion

Timed out for 24 hours in Tip of the Hats 2016 Twitch chat for spamming "Pyro update is out Pogchamp" multiple times

posted about a year ago
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