SolarLight
Account Details
SteamID64 76561198070962612
SteamID3 [U:1:110696884]
SteamID32 STEAM_0:0:55348442
Country United Kingdom
Signed Up March 26, 2015
Last Posted January 20, 2019 at 2:51 PM
Posts 37 (0 per day)
Game Settings
In-game Sensitivity 0.7
Windows Sensitivity 3
Raw Input 1
DPI
3200
Resolution
1366x768
Refresh Rate
60hz
Hardware Peripherals
Mouse Logitech G403 Prodigy
Keyboard Corsair K70 RGB
Mousepad Cooler Master Swift-RX
Headphones Cooler Master MasterPulse
Monitor  
1 2 3
#29 Global Whitelist January Update in TF2 General Discussion

Whether you enjoy fighting against a weapon or not should not have any bearing on its allowed or disallowed state, unless it's extreme. I would only see that as a valid reason to ban a weapon if Detonator Pyro were on par with a Scout and was actually affecting the meta, but we all know that this was not the case.

posted 3 hours ago
#27 Global Whitelist January Update in TF2 General Discussion
DrHappinessI think that there should be some written guidelines as to what constitutes a ban. I do think the way that we approach bans right now is good, but it would be nice to have for players to see how Leagues come to those decisions.

There was a very clear criteria upon the initial release of the Global Whitelist, but for some reason this criteria doesn't seem to be taken into account here. Downfrag me all you want but that's true. I for one would like to know why exactly these weapons were banned, besides being "spammy and annoying". Pyro wasn't exactly beating out the current meta.

posted 4 hours ago
#14 Global Whitelist January Update in TF2 General Discussion

Wasn't the point of the Global Whitelist, from the very start, to only ban weapons that are actually considered overpowered (in a way that's actually objective) or mechanically broken/bugged?

This is going against part of what the Global Whitelist was made to do. To specifically avoid banning weapons for very obscure and subjective reasons, and to follow a set ruling when it came to what weapons were banned. You have now broken the following criteria that you set in 2016:

The broad criteria for banning weapons were: Is this weapon so overpowered that it would subvert the idea of competitive play within a team?; Does the weapon’s concept strongly undermine skill-based play?; Does this weapon have a bug which would be detrimental to play?; And lastly, does this weapon dramatically change the concept of how 6v6, or a particular class, has been played for past years?

In terms of the flare guns, the answer is no, no, no and no. Therefore these weapons should not be banned.

What does "unsuitable for 6v6" even mean, and how many people actually agree with that definition? If we continue with the logic set here, soon we'll be making increasingly questionable and controversial bans.

posted 9 hours ago
#18 Episode III cancelled in News

[*]

posted 1 month ago
#6 Discord bot for small community PUGs in Off Topic

Now none of the commands seem to work.
Made 2 new servers for good measure. But every time I tried, "!set name test", "!commands" and "!set game tf2" don't work despite there being only being 1 text channel.

posted 1 month ago
#3 Discord bot for small community PUGs in Off Topic

Thank you Trath, very cool!

Unfortunately "!set game TF2/CSGO/Whatever" doesn't seem to be working for me right now, and I'm certain that I'm doing so in the correct text channel. Even made a test server with only one text channel and had the same issue. Otherwise, the bot seems to be working as intended.

posted 1 month ago
#7137 stream highlights in Videos

https://clips.twitch.tv/NastyAthleticDragonflyNotATK

demoknight is finally viable

posted 3 months ago
#49 Why are you still here? in TF2 General Discussion

tide turner

posted 4 months ago
#69 its back in TF2 General Discussion

I can sympathize with unbanning a few of the weapons (I don't think anyone's complaining that the Mantreads would be overpowered, though I get the controversy with the Cow Mangler), but this defeats the point in having a Global Whitelist. I thought it was a priority to ensure that every league is running the same whitelist?

posted 4 months ago
#68 Free Game Megathread in Other Games

edit: nvm already posted

posted 5 months ago
#5484 HUD editing: short questions, quick answers in Customization
driftaoh that's pretty genius, will it work in every situation after dying though? even with instant respawn and/or freezecam disabled?

I would imagine that this solution would not work in those circumstances.

posted 5 months ago
#84 i63 cu@ thread in LAN Discussion

cu@, LFT
gotta get that participant medal

posted 5 months ago
#5598 Show your HUD modifications! in Customization

https://i.imgur.com/TtkiRw5.jpg

https://i.imgur.com/bAAWJJR.jpg

Haven't seen this take on control point icons before, thought I'd share. Works on sv_pure 2.

More images: https://imgur.com/a/R0ZPqTb

posted 7 months ago
#50 HUD Creation Competition in TF2 General Discussion
TailorTFSolarLight-snip-Do you plan on updating and adding to what will most likely become my favorite HUD of all time?

I'll try to! I'll have more incentive to do so now that it's out, anyway.

posted 7 months ago
#48 HUD Creation Competition in TF2 General Discussion

A summer theme for a summer month. Hope you like bananas. (Hud debugging buttons not included.)

https://i.imgur.com/No62Bix.jpg

https://i.imgur.com/1276JXx.jpg

More screenshots: https://imgur.com/a/YFsomEJ

A bunch of people asked me to release my HUD, so I did. It's an early WIP and it's not complete, but it'll do as a submission release. If you don't care about stuff like the Mann Co. Store being default, that might be okay. Just be aware that things may not be as polished as I'd like them to be.

This HUD aims to provide a clean experience by making important information larger. I like the bigger player icons.

Important notes:

  • Please disable minmode when using this HUD. Whatever it does to the stock HUD has not been completely removed from this one, so I imagine that it causes many unintended changes. This has been patched.
  • This HUD was designed with a resolution of 1366x768 in mind. Other resolutions may work with a few elements being several pixels off.

Please give me feedback on any significant issues. Right now I'm aware of the respawn text overlapping some elements (patched), the KOTH timer BGs sometimes not drawing and the rank model in the mainmenu not liking 4:3.

Github: https://github.com/SolarLightTF2/SolarLightHUD

Note: Latest update says june 11th but I based that date off BST time, was updated at like 00:30

posted 7 months ago
1 2 3