I haven't played 6s in a very very long time, and as some people mentioned, I have some opinions that are a bit "spicy". But for the sake of this video, I wanted to be as objective as I could be, even contacting Arcadia for questioning and advice.
Makdoesnt this guy use default interp despite 10k hours and maining melee weapons
nah I use network settings that are ideal for hitscan weapons
SpringrollsFrom what I've seen it's more that he wants to stop getting enormously cucked by a pyro closing their eyes and clicking m2 in his general vicinity, which is ya know fair.
Finally, someone who understands me there.
I do admittedly get a bit heated when it comes to balance topics, which is why I unfollowed truetf2. Getting into pointless balance debates isn't exactly healthy (game's not getting updated anymore, what's the point) and I'd much rather use my time on something beneficial, like explaining league rules to people who might be curious about how competitive tf2 works.
chellwallbugs r good he's just mad demoknight can't get up there
I'm of the perspective that wallbugs should be allowed, just like how rampsliding etc. should be allowed. (knight main wants movement tech preserved? Who would have guessed lol)
That said, some of my viewers don't even play TF2, let alone 6s, so I sometimes have to say seemingly obvious things to make things extra clear. Had I not mentioned this, some people (who don't know any better) may have gotten the incorrect conclusion that comp players ban things arbitrarily, with no real reason behind the bans.
So there's why I did the comparison: Phlog cancelling was (likely) banned because people hated playing against it, while wallbugs are considered fun.
But yeah, while I do have some... unique takes... (not that one, though) those hopefully won't come up when trying to look at things from an objective, unbiased view. That's why I ask people for feedback during the script-writing process, to catch out any potential bias.