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unpopular tf2 opinions
931
#931
31 Frags +
sourcedirect hit and cow mangler needs reskins that doesn't clobber up the screen

r_drawviewmodel 0

[quote=source]direct hit and cow mangler needs reskins that doesn't clobber up the screen[/quote]
r_drawviewmodel 0
932
#932
57 Frags +

market gardener is way easier than what ppl give it credit

market gardener is way easier than what ppl give it credit
933
#933
55 Frags +

scout clips in frag movies are 9/10 times shit and boring

scout clips in frag movies are 9/10 times shit and boring
934
#934
18 Frags +

cp_process_final BLOWS.

cp_process_final BLOWS.
935
#935
24 Frags +
Nightfaulmikematzheepdont kn ow if someone posted this but i think that scrims should start like 1-2 hours earlierthis kills the west coast playerI live in the west coast and I would like to see earlier scrim times.

neet detected

[quote=Nightfaul][quote=mikemat][quote=zheep]dont kn ow if someone posted this but i think that scrims should start like 1-2 hours earlier[/quote]
this kills the west coast player[/quote]
I live in the west coast and I would like to see earlier scrim times.[/quote]
neet detected
936
#936
15 Frags +

kunai spy in pub servers is overpowered

you kill a bad player and then it enables you to kill good players

kunai spy in pub servers is overpowered

you kill a bad player and then it enables you to kill good players
937
#937
1 Frags +

sunshine is the worst 6s map

sunshine is the worst 6s map
938
#938
8 Frags +

playing below your peak (regardless of immediate relative perf) is more irritating than being wholly outclassed

playing below your peak (regardless of immediate relative perf) is more irritating than being wholly outclassed
939
#939
3 Frags +
justjazzsunshine is the worst 6s map

we said unpopular opinions only

[quote=justjazz]sunshine is the worst 6s map[/quote]
we said unpopular opinions only
940
#940
tf2pickup.org
-18 Frags +

let's make a minus points record
highlander > 6s

let's make a minus points record
highlander > 6s
941
#941
30 Frags +

sandbagging still massively overrated as a problem in the year of our lord 2021

sandbagging still massively overrated as a problem in the year of our lord 2021
942
#942
4 Frags +
mustardoverlordsandbagging still massively overrated as a problem in the year of our lord 2021

1000% - if anything beating da sandbag team in your div should be a rite of passage

[quote=mustardoverlord]sandbagging still massively overrated as a problem in the year of our lord 2021[/quote]

1000% - if anything beating da sandbag team in your div should be a rite of passage
943
#943
-19 Frags +

KotH isn't a good gamemode and it should be a full 5CP rotation

KotH isn't a good gamemode and it should be a full 5CP rotation
944
#944
28 Frags +
lucrativeKotH isn't a good gamemode and it should be a full 5CP rotation

don't listen to this old man

[quote=lucrative]KotH isn't a good gamemode and it should be a full 5CP rotation[/quote]
don't listen to this old man
945
#945
11 Frags +
lucrativeKotH isn't a good gamemode and it should be a full 5CP rotation

counter opinion:

if you're a medic or a soldier and you fear product you should probably grind your dm because those 2 classes are actually incredibly influential at the highest levels on that map

[quote=lucrative]KotH isn't a good gamemode and it should be a full 5CP rotation[/quote]

counter opinion:

if you're a medic or a soldier and you fear product you should probably grind your dm because those 2 classes are actually incredibly influential at the highest levels on that map
946
#946
-4 Frags +

koth should be the main 6's gamemode. its much better for spectators and stalemates are impossible
(i grew up playing 5cp and love it to death but its not the best option to be honest)

koth should be the main 6's gamemode. its much better for spectators and stalemates are impossible
(i grew up playing 5cp and love it to death but its not the best option to be honest)
947
#947
3 Frags +

I think it's more about balance. RGL introduced a third KOTH map but it was only for divisions with pick/ban, so I don't think there were many Bagel matches (at least compared to if it was in a regular weekly rotation). I'd rather play four of 5CP and KOTH (or all 5CP) if it was possible rather than the 6:2 ratio we have now.

There's also nuances in the current situation with rounds too, since in theory you'd want more rounds by playing 5CP. And this could matter in the end when RF/RA is currently used over head-to-head.

I think it's more about balance. RGL introduced a third KOTH map but it was only for divisions with pick/ban, so I don't think there were many Bagel matches (at least compared to if it was in a regular weekly rotation). I'd rather play four of 5CP and KOTH (or all 5CP) if it was possible rather than the 6:2 ratio we have now.

There's also nuances in the current situation with rounds too, since in theory you'd want more rounds by playing 5CP. And this could matter in the end when RF/RA is currently used over head-to-head.
948
#948
7 Frags +
Tery_There's also nuances in the current situation with rounds too, since in theory you'd want more rounds by playing 5CP. And this could matter in the end when RF/RA is currently used over head-to-head.

rounds for/rounds against is an awful system

I'm pretty confident that's not an unpopular opinion, but yeah

[quote=Tery_]
There's also nuances in the current situation with rounds too, since in theory you'd want more rounds by playing 5CP. And this could matter in the end when RF/RA is currently used over head-to-head.[/quote]

rounds for/rounds against is an awful system

I'm pretty confident that's not an unpopular opinion, but yeah
949
#949
5 Frags +
mustardoverlordrounds for/rounds against is an awful system

That's just facts.

[quote=mustardoverlord]rounds for/rounds against is an awful system[/quote]

That's just facts.
950
#950
12 Frags +

market gardening is annoying and distracting to good roamer play

market gardening is annoying and distracting to good roamer play
951
#951
3 Frags +

I like koth for the lack of stalemates but I think its bad for figuring out who's the better team when its a close match up. It isn't uncommon to trade the point back and forth then luck out and happen to be the first team to reach 3 minutes. You can trade rounds back and forth and "get lucky" in 5cp too but the rounds you win against evenly matched teams feel more satisfying because you had to execute more things properly to get there. Since there are more things your team has to be good at, you're also less likely to.be evenly matched in the first place and even when you are, there's a better chance it'll be in a way thats interesting. For example, a team with really good mids vs a team with amazing last holds/transitions. I also dislike every team fight happening in the same area and I find the whole not capping so your spawns get there faster thing really annoying and artificial

My ideal game mode would combine 5cp and koth. Idk how it would actually work, but i think there's a way you could use a koth like timer/capture point system to encourage constant in 5cp style maps. It would probably come at the expense of the both teams are attacking and defending at the same time dynamic tho.

I like koth for the lack of stalemates but I think its bad for figuring out who's the better team when its a close match up. It isn't uncommon to trade the point back and forth then luck out and happen to be the first team to reach 3 minutes. You can trade rounds back and forth and "get lucky" in 5cp too but the rounds you win against evenly matched teams feel more satisfying because you had to execute more things properly to get there. Since there are more things your team has to be good at, you're also less likely to.be evenly matched in the first place and even when you are, there's a better chance it'll be in a way thats interesting. For example, a team with really good mids vs a team with amazing last holds/transitions. I also dislike every team fight happening in the same area and I find the whole not capping so your spawns get there faster thing really annoying and artificial

My ideal game mode would combine 5cp and koth. Idk how it would actually work, but i think there's a way you could use a koth like timer/capture point system to encourage constant in 5cp style maps. It would probably come at the expense of the both teams are attacking and defending at the same time dynamic tho.
952
#952
20 Frags +

pub youtube content opinion: literally any mouth breathing lumbering ape can play demoknight and i am annoyed that someone is getting popular on youtube playing that braindead shit

pub youtube content opinion: literally any mouth breathing lumbering ape can play demoknight and i am annoyed that someone is getting popular on youtube playing that braindead shit
953
#953
5 Frags +

all community leagues were and are ill-suited for popularizing tf2's competitive play, and that's why there's no investment other than minor sponsors, individuals and private capital. it has nothing to do with the meta excluding classes.

all community leagues were and are ill-suited for popularizing tf2's competitive play, and that's why there's no investment other than minor sponsors, individuals and private capital. it has nothing to do with the meta excluding classes.
954
#954
9 Frags +

I've never seen an engineer main with okay game sense or DM after almost 8 years of TF2.
Probably a combination of how braindead most engi mains are + how little impact the class has even if they're good.

Many of the best engi players throughout TF2's lifespan have been HL players who play other classes.
They get put on the class because there are more HL teams than there are okay engineer mains to fill the slots.

I've never seen an engineer main with okay game sense or DM after almost 8 years of TF2.
Probably a combination of how braindead most engi mains are + how little impact the class has even if they're good.

Many of the best engi players throughout TF2's lifespan have been HL players who play other classes.
They get put on the class because there are more HL teams than there are okay engineer mains to fill the slots.
955
#955
16 Frags +
TobI've never seen an engineer main with okay game sense or DM after almost 8 years of TF2.

spamfest - NA engi main that later played invite scout

[quote=Tob]I've never seen an engineer main with okay game sense or DM after almost 8 years of TF2.
[/quote]
spamfest - NA engi main that later played invite scout
956
#956
9 Frags +
TobI've never seen an engineer main with okay game sense or DM after almost 8 years of TF2.
Probably a combination of how braindead most engi mains are + how little impact the class has even if they're good.

Many of the best engi players throughout TF2's lifespan have been HL players who play other classes.
They get put on the class because there are more HL teams than there are okay engineer mains to fill the slots.

!div

[quote=Tob]I've never seen an engineer main with okay game sense or DM after almost 8 years of TF2.
Probably a combination of how braindead most engi mains are + how little impact the class has even if they're good.

Many of the best engi players throughout TF2's lifespan have been HL players who play other classes.
They get put on the class because there are more HL teams than there are okay engineer mains to fill the slots.[/quote]

!div
957
#957
1 Frags +
frootspamfest - NA engi main that later played invite scout

Was actually thinking about exceptions like spamfest when writing this. Spamfest's a beast. And one of few exceptions. Only one I could think of off the top of my head
I should've clarified I meant it as "I've never encountered one". Sorry!

Then again it's supposed to be an unpopular opinion
I'm glad spamfest got to show off his potential by playing a class with actual impact

[quote=froot]spamfest - NA engi main that later played invite scout[/quote]
Was actually thinking about exceptions like spamfest when writing this. Spamfest's a beast. And one of few exceptions. Only one I could think of off the top of my head
I should've clarified I meant it as "I've never encountered one". Sorry!

Then again it's supposed to be an unpopular opinion
I'm glad spamfest got to show off his potential by playing a class with actual impact
958
#958
8 Frags +

Contrary to popular belief makkabeus does in fact have a head full of lucious locks

Contrary to popular belief makkabeus does in fact have a head full of lucious locks
959
#959
54 Frags +
highfivelucrativeKotH isn't a good gamemode and it should be a full 5CP rotationdon't listen to this old man

ive successfully posted an unpopular opinion

[quote=highfive][quote=lucrative]KotH isn't a good gamemode and it should be a full 5CP rotation[/quote]
don't listen to this old man[/quote]

ive successfully posted an unpopular opinion
960
#960
7 Frags +
TobI've never seen an engineer main with okay game sense or DM after almost 8 years of TF2.
Probably a combination of how braindead most engi mains are + how little impact the class has even if they're good.

Many of the best engi players throughout TF2's lifespan have been HL players who play other classes.
They get put on the class because there are more HL teams than there are okay engineer mains to fill the slots.

you wouldnt say that to rambosaur

[quote=Tob]I've never seen an engineer main with okay game sense or DM after almost 8 years of TF2.
Probably a combination of how braindead most engi mains are + how little impact the class has even if they're good.

Many of the best engi players throughout TF2's lifespan have been HL players who play other classes.
They get put on the class because there are more HL teams than there are okay engineer mains to fill the slots.[/quote]

you wouldnt say that to rambosaur
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