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Momentum Mod
posted in Other Games
1
#1
Momentum Mod
0 Frags +

Hi!

Some of you may have heard of our game, Momentum Mod. If you haven’t, the quick rundown is it’s a free standalone speedrunning game aiming to centralize source speedrunning gamemodes like surf and bhop from CS:S, rocket and sticky (soldier and demo) jump from TF2, and many more. Visit our website to see all of our current and planned gamemodes :)
https://momentum-mod.org/

Recently we received engine access by Valve, meaning the realm of possibilities just got a lot larger. To name a few: CS:GO’s version of the engine, TF2’s source code to help us verify our implementations of rocket and sticky jumping, even portals! See our blog post on the topic for more info: https://blog.momentum-mod.org/post/636153097782280192/you-got-a-license-for-that

Our expected release date is Summer 2021, but you can download and play our newest release, 0.8.7 (see our changelog blog post: https://blog.momentum-mod.org/post/637078284151275520/087-changelog). Though if you do not have a key, some additional setup may be needed and functionality is limited - specifically no online features.
Keep in mind the game is in an alpha state, not beta just yet.

If you’re at all interested, hop in our Discord and wishlist us on Steam :)
https://discord.gg/n4v52uv
https://store.steampowered.com/app/669270/Momentum_Mod/

I play on jump servers already, why play Momentum?
Unless the server you play on is in your backyard, I’ve no doubts ping affects you. Momentum Mod offers the ability to play and set times with 0 ping. We even removed a 0.2 second delay on stickybomb rendering, meaning that stickies in Momentum render faster than playing demo offline.

Nevermind not being able to play the map you want to either; you’re able to switch to whatever map you please even when in a lobby.
No more faffing with demos as well; easily download and watch rewind-able replays, mid-run if you’d like!

What about Community?
There’s no doubt the main focus of the game is speedrunning, however you can still play with others even with 0 ping. Much like many jump servers, you cannot physically interact with other players, but you can see them, their rockets/stickies and paint, etc.

With a key, anyone can open a lobby - even public ones - without having to do any server setup, it's all through Steam. We also have plans for racing modes and public roaming lobbies :)

It’s just not for me
Our aim is to make the game as good as it can be, not necessarily to convert the playerbase. Your servers will still exist if our game is not for you.

Questions are best answered in the Discord. I’ll post future updates to this thread when they do come out :)

Hi!

Some of you may have heard of our game, Momentum Mod. If you haven’t, the quick rundown is it’s a free standalone speedrunning game aiming to centralize source speedrunning gamemodes like surf and bhop from CS:S, rocket and sticky (soldier and demo) jump from TF2, and many more. Visit our website to see all of our current and planned gamemodes :)
https://momentum-mod.org/

Recently we received engine access by Valve, meaning the realm of possibilities just got a lot larger. To name a few: CS:GO’s version of the engine, TF2’s source code to help us verify our implementations of rocket and sticky jumping, even portals! See our blog post on the topic for more info: https://blog.momentum-mod.org/post/636153097782280192/you-got-a-license-for-that

Our expected release date is Summer 2021, but you can download and play our newest release, 0.8.7 (see our changelog blog post: https://blog.momentum-mod.org/post/637078284151275520/087-changelog). Though if you do not have a key, some additional setup may be needed and functionality is limited - specifically no online features.
Keep in mind the game is in an alpha state, not beta just yet.

If you’re at all interested, hop in our Discord and wishlist us on Steam :)
https://discord.gg/n4v52uv
https://store.steampowered.com/app/669270/Momentum_Mod/

[h]I play on jump servers already, why play Momentum?[/h]
Unless the server you play on is in your backyard, I’ve no doubts ping affects you. Momentum Mod offers the ability to play and set times with 0 ping. We even removed a 0.2 second delay on stickybomb rendering, meaning that stickies in Momentum render faster than playing demo offline.

Nevermind not being able to play the map you want to either; you’re able to switch to whatever map you please even when in a lobby.
No more faffing with demos as well; easily download and watch rewind-able replays, mid-run if you’d like!

[h]What about Community?[/h]
There’s no doubt the main focus of the game is speedrunning, however you can still play with others even with 0 ping. Much like many jump servers, you cannot physically interact with other players, but you can see them, their rockets/stickies and paint, etc.

With a key, anyone can open a lobby - even public ones - without having to do any server setup, it's all through Steam. We also have plans for racing modes and public roaming lobbies :)

[h]It’s just not for me[/h]
Our aim is to make the game as good as it can be, not necessarily to convert the playerbase. Your servers will still exist if our game is not for you.


Questions are best answered in the Discord. I’ll post future updates to this thread when they do come out :)
2
#2
22 Frags +

this is sick, best of luck on getting this on steam

this is sick, best of luck on getting this on steam
3
#3
Momentum Mod
18 Frags +
knsumethis is sick, best of luck on getting this on steam

Thanks! We do have a Steam page already: https://store.steampowered.com/app/669270/Momentum_Mod/
So we will 100% be releasing on Steam when the game is done :)

[quote=knsume]this is sick, best of luck on getting this on steam[/quote]
Thanks! We do have a Steam page already: https://store.steampowered.com/app/669270/Momentum_Mod/
So we will 100% be releasing on Steam when the game is done :)
4
#4
5 Frags +

very very cool

edit: i tried everything i could to use a custom vtf crosshair and couldnt figure it out, does anyone know?

very very cool

edit: i tried everything i could to use a custom vtf crosshair and couldnt figure it out, does anyone know?
5
#5
4 Frags +

been following this for a little bit now, super excited to be able to grind jump maps on it when it comes out. youre doin da lords work, fellas.

been following this for a little bit now, super excited to be able to grind jump maps on it when it comes out. youre doin da lords work, fellas.
6
#6
7 Frags +

The Momentum team are also still looking for volunteers who can contribute to the project. If you have any skills related to game development, I know they'd be very grateful for all the help they can get.
It's not just coding stuff they need either, things like: sound design, music production, modelling/texturing, level creation etc. are all needed.

The Momentum team are also still looking for volunteers who can contribute to the project. If you have any skills related to game development, I know they'd be very grateful for all the help they can get.
It's not just coding stuff they need either, things like: sound design, music production, modelling/texturing, level creation etc. are all needed.
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#7
4 Frags +

I want now

I want now
8
#8
4 Frags +

pls release ty

pls release ty
9
#9
5 Frags +

0 ping airpogo hmmmmm yesssssss

0 ping airpogo hmmmmm yesssssss
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#10
Momentum Mod
16 Frags +
Smoothie0 ping airpogo hmmmmm yesssssss

Quick note on airpogo: we've disallowed thirdperson in runs as it seems it's used mainly for higher ping players to see their stickies better and doesn't make much sense to newer players.

Thankfully without that 0.2 second render delay TF2 has, it feels more like negative ping for demo.

[quote=Smoothie]0 ping airpogo hmmmmm yesssssss[/quote]
Quick note on airpogo: we've disallowed thirdperson in runs as it seems it's used mainly for higher ping players to see their stickies better and doesn't make much sense to newer players.

Thankfully without that 0.2 second render delay TF2 has, it feels more like negative ping for demo.
11
#11
0 Frags +

ya i know thats the point, finally no tp so kater will FALL

ya i know thats the point, finally no tp so kater will FALL
12
#12
4 Frags +

jump maps with portals O_O

jump maps with portals O_O
13
#13
8 Frags +

POG on engine access, I know you guys have been trying to get that for ages, and the recent leaks put that into question. Super hyped to see the release is nearing, it has been many years.

POG on engine access, I know you guys have been trying to get that for ages, and the recent leaks put that into question. Super hyped to see the release is nearing, it has been many years.
14
#14
1 Frags +

looks awesome! All jump maps will be playable?

looks awesome! All jump maps will be playable?
15
#15
Momentum Mod
4 Frags +
aratingalooks awesome! All jump maps will be playable?

You bet! Though some may spam the console a bit since some entities used aren't in momentum, such as regen triggers, logic entities setting player health, class filters, etc.

Also will have to prefix the map as either "sj_" or "rj_" instead of "jump_". No offclass runs intended; maps will need to be made specifically for rj or sj.

A number of maps have been ported to the game, using new entities like teleports that stop your velocity: https://docs.google.com/spreadsheets/d/1kIW_yZ1q9ZXGRKBgXsT1VCNDWWqebDTOO_arRM8qH5c/edit#gid=683780744

[quote=aratinga]looks awesome! All jump maps will be playable?[/quote]
You bet! Though some may spam the console a bit since some entities used aren't in momentum, such as regen triggers, logic entities setting player health, class filters, etc.

Also will have to prefix the map as either "sj_" or "rj_" instead of "jump_". No offclass runs intended; maps will need to be made specifically for rj or sj.

A number of maps have been ported to the game, using new entities like teleports that stop your velocity: https://docs.google.com/spreadsheets/d/1kIW_yZ1q9ZXGRKBgXsT1VCNDWWqebDTOO_arRM8qH5c/edit#gid=683780744
16
#16
1 Frags +

So cool, I remember watching Gocnak a long time ago when he used to run HL2 and was talking about this

So cool, I remember watching Gocnak a long time ago when he used to run HL2 and was talking about this
17
#17
3 Frags +

I'll put this here as well

http://nnsurf.site.nfoservers.com/Momentum/

since Hellbent added that google docs link.

This comes from their discord server, so it's safe.

some of the spawns are not corrent, but there are quick binds you can use to noclip and setstart.

I'll put this here as well

http://nnsurf.site.nfoservers.com/Momentum/

since Hellbent added that google docs link.

This comes from their discord server, so it's safe.

some of the spawns are not corrent, but there are quick binds you can use to noclip and setstart.
18
#18
5 Frags +

I've been following this for a while Brae, really excited to play your game when it comes out :D

I've been following this for a while Brae, really excited to play your game when it comes out :D
19
#19
Momentum Mod
5 Frags +
DanceNumberI've been following this for a while Brae, really excited to play your game when it comes out :D

Me too! The driving force for us is that we really want to play the finished product haha.

Also I'll mention that we have many people developing this, around 15 or so, though none of this would've happened if it weren't for our project lead, Gocnak.

[quote=DanceNumber]I've been following this for a while Brae, really excited to play your game when it comes out :D[/quote]
Me too! The driving force for us is that we really want to play the finished product haha.

Also I'll mention that we have many people developing this, around 15 or so, though none of this would've happened if it weren't for our project lead, Gocnak.
20
#20
4 Frags +

what sort of stuff can you do with full engine access? or are things just a lot easier for development?

what sort of stuff can you do with full engine access? or are things just a lot easier for development?
21
#21
Momentum Mod
9 Frags +
Alfiewhat sort of stuff can you do with full engine access? or are things just a lot easier for development?

There are certain bugs/features that we just cannot solve/add without engine access. Even things as simple as allowing the bind to open console to be changed from tilde. A list of these can be seen here: https://github.com/momentum-mod/game/issues?q=is%3Aopen+is%3Aissue+label%3A%22Blocked%3A+Needs+engine+access%22

Also some things as simple as allowing fps_max to be changed in game requires really jank workarounds because they are in the engine. We even had to hook into the engine to do some changes.

As for features, some of the ones mentioned on the blog are:

  • New UI framework, Panorama (used in CS:GO's main menu)
  • Portal 2's portals, gels, catapults, and other entities if we want them
  • CS:GO's various visual & performance improvements
  • Ability to compile in 64 bit, meaning OSX support may be back on the table (had to abandon previously as Apple completely dropped 32 bit support)
  • DX11. For those DX8ers out there, high performance is our top priority so our game will run very well without having it look like goldsrc.
  • Ability to customize hammer (yay for mappers!)
[quote=Alfie]what sort of stuff can you do with full engine access? or are things just a lot easier for development?[/quote]
There are certain bugs/features that we just cannot solve/add without engine access. Even things as simple as allowing the bind to open console to be changed from tilde. A list of these can be seen here: https://github.com/momentum-mod/game/issues?q=is%3Aopen+is%3Aissue+label%3A%22Blocked%3A+Needs+engine+access%22

Also some things as simple as [url=https://github.com/momentum-mod/game/blob/1096cde9e33ba4e10fd0f45d54b6917a6fd6680b/mp/src/game/server/momentum/server_events.cpp#L77]allowing fps_max to be changed in game[/url] requires really jank workarounds because they are in the engine. We even had to [url=https://github.com/momentum-mod/game/blob/develop/mp/src/game/shared/momentum/util/engine_patch.cpp]hook into the engine[/url] to do some changes.

As for features, some of the ones mentioned on the [url=https://blog.momentum-mod.org/post/636153097782280192/you-got-a-license-for-that]blog[/url] are:
[list]
[*] New UI framework, Panorama (used in CS:GO's main menu)
[*] Portal 2's portals, gels, catapults, and other entities if we want them
[*] CS:GO's various visual & performance improvements
[*] Ability to compile in 64 bit, meaning OSX support [i]may[/i] be back on the table (had to abandon previously as Apple completely dropped 32 bit support)
[*] DX11. For those DX8ers out there, high performance is our top priority so our game will run very well without having it look like goldsrc.
[*] Ability to customize hammer (yay for mappers!)
[/list]
22
#22
2 Frags +

I want to play an rj_surf map that uses portal gels and portals themselves.

Someone please make it happen :)

I want to play an rj_surf map that uses portal gels and portals themselves.

Someone please make it happen :)
23
#23
2 Frags +
DanceNumberI want to play an rj_surf map that uses portal gels and portals themselves.

Someone please make it happen :)

you can already launch surf maps with rj, sj, bhop, etc. settings which is cool but a lot of surf maps are going to be impossible at least as soldier

[quote=DanceNumber]I want to play an rj_surf map that uses portal gels and portals themselves.

Someone please make it happen :)[/quote]
you can already launch surf maps with rj, sj, bhop, etc. settings which is cool but a lot of surf maps are going to be impossible at least as soldier
24
#24
1 Frags +

.

.
25
#25
4 Frags +
sourceAre you guys going to implement beggars/airsrike type of rocket jumping?

theres currently a trigger for airstrike rockets in tf2, if they have engine access im sure they can get that in

[quote=source]Are you guys going to implement beggars/airsrike type of rocket jumping?[/quote]
theres currently a trigger for airstrike rockets in tf2, if they have engine access im sure they can get that in
26
#26
refresh.tf
1 Frags +

This is so sick actually. I would volunteer to do mapping or maybe some music if I had mode time and energy on my hands.

Maybe this also shows its not impossible to spawn a separate game merely for 6s in the future.

This is so sick actually. I would volunteer to do mapping or maybe some music if I had mode time and energy on my hands.

Maybe this also shows its not impossible to spawn a separate game merely for 6s in the future.
27
#27
Momentum Mod
2 Frags +
riotbzDanceNumberI want to play an rj_surf map that uses portal gels and portals themselves.

Someone please make it happen :)
you can already launch surf maps with rj, sj, bhop, etc. settings which is cool but a lot of surf maps are going to be impossible at least as soldier

Not 100% on our stance yet on mapper placed gels but portals are definitely planned. Not exactly what you think though; they'd mostly be used to create impossible geometry (stuff like this: https://www.youtube.com/watch?v=_xFbRecjKQA).

Currently you can launch maps in different gamemodes but those will not have leaderboards. True gamemode mixing is a 2.0 onwards feature (1.0 being our public release or beta, and 2.0 being the full game, complete with a campaign). Also, with a campaign it opens up the possibility for speedrunning like on speedrun.com and in GDQs.

sourceAre you guys going to implement beggars/airsrike type of rocket jumping?

The idea has been floated around and it's tentative yes for now. Would be farther down the line that's for sure.

CollaideThis is so sick actually. I would volunteer to do mapping or maybe some music if I had mode time and energy on my hands.

Maybe this also shows its not impossible to spawn a separate game merely for 6s in the future.

We definitely will need surf/bhop/jump mappers for the campaign when efforts pick up on that (closer to 1.0).

And yes a separate game for 6s has always been in my mind but I don't have the technical ability to lead such a project. I would LOVE to be apart of that though.

[quote=riotbz][quote=DanceNumber]I want to play an rj_surf map that uses portal gels and portals themselves.

Someone please make it happen :)[/quote]
you can already launch surf maps with rj, sj, bhop, etc. settings which is cool but a lot of surf maps are going to be impossible at least as soldier[/quote]

Not 100% on our stance yet on mapper placed gels but portals are definitely planned. Not exactly what you think though; they'd mostly be used to create impossible geometry (stuff like this: https://www.youtube.com/watch?v=_xFbRecjKQA).

Currently you can launch maps in different gamemodes but those will not have leaderboards. True gamemode mixing is a 2.0 onwards feature (1.0 being our public release or beta, and 2.0 being the full game, complete with a campaign). Also, with a campaign it opens up the possibility for speedrunning like on speedrun.com and in GDQs.

[quote=source]Are you guys going to implement beggars/airsrike type of rocket jumping?[/quote]

The idea has been floated around and it's tentative yes for now. Would be farther down the line that's for sure.

[quote=Collaide]This is so sick actually. I would volunteer to do mapping or maybe some music if I had mode time and energy on my hands.

Maybe this also shows its not impossible to spawn a separate game merely for 6s in the future.[/quote]

We definitely will need surf/bhop/jump mappers for the campaign when efforts pick up on that (closer to 1.0).

And yes a separate game for 6s has always been in my mind but I don't have the technical ability to lead such a project. I would LOVE to be apart of that though.
28
#28
3 Frags +

This is really good. I hope it will stick around and keep some visibility after release.

Perhaps tftv could have a new tab on top to list community-made mod or mod projects, with a static page providing details? This could be useful to funnel potential contributors to projects that are quite underground except for some rare thread announcements like this one or reddit posts.
Or at least users with tags in their names like Hellbent should have clickable tags to go to the associated project.

HellbentAnd yes a separate game for 6s has always been in my mind but I don't have the technical ability to lead such a project. I would LOVE to be apart of that though.

Seeing as you are already chaperoning a more or less total conversion mod of a source game while hacking the engine, and still providing multiplayer features, I wonder how much harder you think it gets to make a 6s game

This is really good. I hope it will stick around and keep some visibility after release.

Perhaps tftv could have a new tab on top to list community-made mod or mod projects, with a static page providing details? This could be useful to funnel potential contributors to projects that are quite underground except for some rare thread announcements like this one or reddit posts.
Or at least users with tags in their names like Hellbent should have clickable tags to go to the associated project.

[quote=Hellbent]And yes a separate game for 6s has always been in my mind but I don't have the technical ability to lead such a project. I would LOVE to be apart of that though.[/quote]
Seeing as you are already chaperoning a more or less total conversion mod of a source game while hacking the engine, and still providing multiplayer features, I wonder how much harder you think it gets to make a 6s game
29
#29
Momentum Mod
3 Frags +
TwiggySeeing as you are already chaperoning a more or less total conversion mod of a source game while hacking the engine, and still providing multiplayer features, I wonder how much harder you think it gets to make a 6s game

Our multiplayer is different than most games; nothing is synchronized (else there would be ping). Because this is essentially my first project (I've never made plugins or worked on any other source mods) it's hard to get a good grasp on scope. Hopefully my continued work on Momentum will give me that :)

[quote=Twiggy]
Seeing as you are already chaperoning a more or less total conversion mod of a source game while hacking the engine, and still providing multiplayer features, I wonder how much harder you think it gets to make a 6s game[/quote]

Our multiplayer is different than most games; nothing is synchronized (else there would be ping). Because this is essentially my first project (I've never made plugins or worked on any other source mods) it's hard to get a good grasp on scope. Hopefully my continued work on Momentum will give me that :)
30
#30
1 Frags +

Is it possible to switch between auto/scrollhop?

Is it possible to switch between auto/scrollhop?
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