Reero
Account Details
SteamID64 76561198071785065
SteamID3 [U:1:111519337]
SteamID32 STEAM_0:1:55759668
Country Italy
Signed Up November 15, 2015
Last Posted September 17, 2020 at 8:01 PM
Posts 1834 (1 per day)
Game Settings
In-game Sensitivity 6.91
Windows Sensitivity 6/11
Raw Input 1
DPI
400
Resolution
1920x1080
Refresh Rate
240hz
Hardware Peripherals
Mouse Logitech G Pro
Keyboard Logitech G Pro Keyboard
Mousepad Steelseries QCK +
Headphones Apple earbuds
Monitor Alienware 240hz
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#8 Junge Inferno in TF2 General Discussion

https://preview.redd.it/s99m7fwchpl51.jpg?width=640&height=849&crop=smart&auto=webp&s=c69a18053ea98bd1d61c0a5a6f7fff6b655638f7

posted 3 days ago
#121 Remove Iron Bomber from whitelist in TF2 General Discussion

please for the love of god dont nerf iron bomber and instead buff stock

posted 1 week ago
#6 tf2 recording quality help in Q/A Help

I recommend SDR. This shit has really clean motion blur option and by far records the fastest. Its also just easier to use than lawena imo. Heres a yt video i made using the full motion blur option and it recorded it in like a minute on my old shitty pc https://www.youtube.com/watch?v=sAycu5Zn8Js

posted 1 week ago
#2 there is still virus in TF2 General Discussion

no matter how hard you try you will never capture what the original had

posted 2 weeks ago
#2 Wallpaper check in Off Topic

is that windows vista

posted 2 weeks ago
#9 LF Spongebob hud in TF2 General Discussion
Aubriachttps://puu.sh/Gnw1d/a68565c489.png

wtf

couldn't beat ur wr :(

posted 3 weeks ago
#2 LF Spongebob hud in TF2 General Discussion

https://www.teamfortress.tv/55093/lf-spongebob-hud

posted 3 weeks ago
#100 TF2 update for 8/21/20 in TF2 General Discussion
mastercomsThat means the only way you could see your stickies with projectiles being the same (as proven by my video) is if you yourself were behind.

So ironically, that high update rate exploit is behind normal values because of how the game handles extremely low interp values, so you could be a few frames behind, depending on your frame rate.

If there is a way to validate this claim that would be interesting because the visual applications of this exploit in jump have definitely improved performance with airpogo and speedpogo on a lot of demojumpers more than the potential frame lag has decreased.

I would also not chalk it up to placebo because there is definitely a conscious element to it considering when you can see your stickies you have an easier time jumping and airpogoing with them

posted 3 weeks ago
#87 TF2 update for 8/21/20 in TF2 General Discussion
mastercomsFurthermore, I don't see any remorse from you two as to what you did, and you're continuing aggressive assertions against me, as if you all are so pure.

I can't speak for anyone else in the thread but I'm sorry if I came off as an asshole but I really didn't think anything i typed would be taken as offensive. Maybe the "thanks mastercoms" or the dumb picture i linked were rude but the first part was also typed out of frustration and the second was more of a joke.

The issue I had with the post #61 is that you instantly chalked up the trick to "placebo" or hearsay (specifically mentioning in regards to jumping) without properly accounting for all the variables yourself. You, as acting as an authority on the game's workings, made a very confident statement and used insufficient evidence to backup your claim, as Waldo's video 100% refuted it. Maybe there is some blame to fall on my side of the argument as I assumed that it was common knowledge that the benefits of the exploit are only really noticeable when you're moving, but that is what I attempted to show in my videos.

I will admit that maybe the evidence I provided you was not 100% substantial from a technical standpoint but I will still stand by my point that if i was doing those same exact inputs with lower lerp I would be able to see my stickies better, https://youtu.be/4ge3mR5NlAw?t=8 (last 2 pairs) is an example where i am certain I would see my stickies better here.

posted 4 weeks ago
#85 TF2 update for 8/21/20 in TF2 General Discussion
mastercomsI disputed Reero's video and not yours for a reason. I even politely asked for a new video, rather than insulting the person who posted it and suggesting they quit the discussion by being insulting and rude (like many including you have done to me). Yours is much more consistent, and shows that there is a case I need to investigate further to better understand this. Don't mistake me being strict about proof meaning that I don't want to learn. What I want to understand are why the projectiles are the same when I'm standing still, but they seem to be different in your video, and this is what I wanted to investigate in my free time once I got on my PC. It's probably something with movement like JarateKing said, and given that movement is supposed to be predicted, it may be even a bug I can then fix and send to Valve again.

I think there is a lot of valid frustration from ppl here because in your initial post at the top of this page you say:

mastercomsWhatever you thought was happening, it was either placebo or parroted from someone else. And you insulted another human being because of it, for practically no reason.

Not only did you misunderstand the essential reason that people use this (the visual delay of projectiles), but you continued to adamantly argue that you're correct about this from a position of authority despite not being correct. Jumpers have known about this trick for ages and when I show you an applied example of why your initial claim was incorrect you dismissed it because they weren't in a vacuum. People who jump know that airpogo can only work in a tight range of speeds and angles in the first place (and this is honestly self evident if you watch the videos, they have speedometers in the center of the screen and stay between 860-920u/s for the majority of the videos); the fact that waldo had to make another test case instead of you just trusting the combined thousands of hours spent jumping in this thread shows a bit of a disconnect between people that are devs (or people who contributed to this update in this case) and the people who actually play the game. Your post @#69 in particular also came of as quite condescending to someone who put in effort to try to add to the discussion.

posted 4 weeks ago
#73 TF2 update for 8/21/20 in TF2 General Discussion

https://i.imgur.com/42z6as4.jpg

waldo made his lerp 500 on a tempus server, note the ping on net graph!!

guys we did it we solved ping! use 500 lerp

posted 4 weeks ago
#67 TF2 update for 8/21/20 in TF2 General Discussion
mastercomshttps://cdn.discordapp.com/attachments/389102232747900929/746811319214407720/high_update_rate_exploit.mp4

https://cdn.discordapp.com/attachments/389102232747900929/746811333248286791/normal_update_rate.mp4

here are two vidoes of people who used 0 lerp on jump servers. both were players who consistently get 5 ping to their jump servers.
https://www.youtube.com/watch?v=ZbnZk_U0cLM
https://www.youtube.com/watch?v=gIY1y3JZ9-o

I recorded two videos of myself dicking around on a ny server where i get 5 ping with 15.2 lerp
https://www.youtube.com/watch?v=4ge3mR5NlAw&feature=youtu.be
https://www.youtube.com/watch?v=YxGykHZK1kA&feature=youtu.be

it is very easy to tell the difference between these two videos, most of the time in my videos you cant see my stickies while in the air and if you can its for a very small window of time. In the two example videos the stickies are A LOT easier to see which makes airpogo easier. I don't know what you mean when you say that there are no benefits to jumping, there is an actual noticeable difference between the two which does change how easy it is to demojump.

posted 4 weeks ago
#43 TF2 update for 8/21/20 in TF2 General Discussion
Pete

look at the person i first quoted and what they said when i made my post, and then look at the post you made in response to me

posted 4 weeks ago
#41 TF2 update for 8/21/20 in TF2 General Discussion
PeteReeroneonif you had to rely on interp cheating to play demo(including jumping) ur retardedtheres a difference between relying on something and the annoyance that is having to deal with an unnecessary change that essentially increases your ping. Like yeah you can pull the "Chad If You Cant Handle 50 Ping You Are Bad" but you cant deny that ping can make a big difference in performance/enjoy-ability.
But.... It didn't. I swear people either don't read what mastercomms types or they assume that despite someone smarter than them literally reading the fucking code to them, they MUST know better because number that has ms next to it must make me ping bad when up number 3Head

you can ask any of the jumpers including the numerous that have posted in this thread that 0 lerp helps you see your stickies better which makes it wayy easier to airpogo and speedpogo,

posted 4 weeks ago
#37 TF2 update for 8/21/20 in TF2 General Discussion
neonif you had to rely on interp cheating to play demo(including jumping) ur retarded

theres a difference between relying on something and the annoyance that is having to deal with an unnecessary change that essentially increases your ping. Like yeah you can pull the "Chad If You Cant Handle 50 Ping You Are Bad" but you cant deny that ping can make a big difference in performance/enjoy-ability.

posted 4 weeks ago
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