Mac
Account Details
SteamID64 76561198001371660
SteamID3 [U:1:41105932]
SteamID32 STEAM_0:0:20552966
Country United Kingdom
Signed Up April 17, 2016
Last Posted May 31, 2019 at 9:12 AM
Posts 18 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 2
#40 May Global Whitelist Changes in TF2 General Discussion
PetroklosTo begin with some technicalities, their AoE damage wasn't increased, their DoT DPS was increased but their DoT total Damage remains the same. 20 ticks of 3dmg changed to 15 ticks of 4dmg, 60dmg both in 10 and 7.5 seconds respectively.

More DPS is worse than longer afterburn. Hitting a flare every 7 seconds for maximum dps isn't the most difficult task in the world.

I'd also like to point out here that for the detonator it's 20 initial damage from the flare plus another 60 damage of afterburn, making it 80 damage from any range without really aiming at all, and with the possibility of hitting multiple people at once. This goes up to 30 initial damage and 75 afterburn on minicrit making a total of 105 damage.

To put out those kinds of numbers on demoman you need to get within spam range, putting yourself at risk of being punished, and even then stickies are harder to hit than the brainless detonator spam.

I remember seeing viaduct pyro logs with 400dpm just from spamming detonator, and that is the kind of hell I don't want to return to.

PetroklosAbility to remove Stickies is a decent point, though by placing traps on walls or above doorways the Scorch Shot can't hit them, and the Detonator needs to self detonate with a correct timing to actually hit and break the Stickies. I won't go on about if it's strong or not because I'm definitely not in the skill level needed to judge this for top level competition.

Detonator does this extremely easily, and honestly the ability to remove stickies on any weapons besides hitscan is just awful.

posted 3 months ago
#34 May Global Whitelist Changes in TF2 General Discussion

Were the ban/unban votes somehow weighted by the previous questions, such as division played and what a person wants out of a whitelist? I seem to remember the survey was not purely ban or unban questions, so how do the other sections factor in?

posted 3 months ago
#3 Play a .dem file on a server? in TF2 General Discussion

If team demo reviews is what you need it for, Discord's video call feature is pretty good. The quality isn't perfect but it's good enough to see what is happening, and there's practically no delay from the guy streaming the in game POV.

posted about a year ago
#24 Bully Hunters in Off Topic

https://twitter.com/WeWuzMetokur/status/984583188952616960

posted about a year ago
#452 cp_logjam (5CP) in Map Discussion
sageI havent played the old cave flank in a while but if i remember correctly the size of it made it hard to use
the new smaller cave is probably better

The smaller cave is too close to the main choke in my opinion. Having the entrance deeper into 2nd makes the defending team have to split their attention and force rotates, making pushing much smoother and more dynamic.

posted about a year ago
#448 cp_logjam (5CP) in Map Discussion

I liked the smoothed out mid to 2nd choke in the latest version. Bombing into mid or 2nd is infinitely cleaner. If you could change that but keep the cave connector in the same place that would be great.

posted about a year ago
#6 Bounding Boxes and Map Geometry Breakdown in Videos

If I remember correctly the reason spire is so weird is that it's made using blockbullets (basically playerclip but for weapons too), which as far as I'm aware you can't show in game with any commands.

posted about a year ago
#16 JumpBug in TF2 General Discussion

Okay so I've been playing around with this plugin, and have found some heights to practice this from. Jumping from the higher side of catwalk on granary (pro8 if that makes a difference) to the health pack floor, or jumping from the top of snakewater mid (the flat roof, not the logs) to the wood surrounding the point are both consistent.

posted about a year ago
#14 JumpBug in TF2 General Discussion
Starkieif you fall from certain heights you'll be able to consistently jumpbug so there could be some useful ones out there

Are they different heights to crouched bounces?

posted about a year ago
#33 nerf pyro in TF2 General Discussion
botmodeMacIf only we had some sort of whitelist to ban broken/annoying unlocks like the detonator or the scorch shot.if the class can melt every class in the game in under 2 seconds while not aiming there probably isn't just something wrong with 2 unlocks

I don't disagree, but at the same time giving pyro the ability to spam on top of that is just silly. We can at least nerf him somewhat ourselves by removing unlocks, instead of just hoping valve does something about it within a reasonable timeframe which is never going to happen.

posted about a year ago
#27 nerf pyro in TF2 General Discussion

If only we had some sort of whitelist to ban broken/annoying unlocks like the detonator or the scorch shot.

posted about a year ago
#3132 stream highlights in Videos

https://clips.twitch.tv/KathishHomelyCheeseDancingBanana

posted about 2 years ago
#4 local server movement is weird in Q/A Help

net_fakelag 1 fixes this for me when I do jump maps offline.

posted about 2 years ago
#33 cp_prolands in Map Discussion
MacAlso fixing the clipping on the side of shit-house so that bombing balcony isn't awful.
posted about 2 years ago
#31 fixing badlands in Map Discussion

Also fixing the clipping on the side of shit-house so that bombing balcony isn't awful.

posted about 2 years ago
1 2