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RGL 6s Season 15 - Map Pool, Season Changes, Final
1
#1
0 Frags +

posting cos it hasn't been crossposted yet

6v6 Season 15 ANNOUNCEMENT, IMPORTANT DATES, MAP POOL AND PLAYOFF INFORMATION

RGL is pleased to announce that Season 15 of 6v6 dates and registration is open!

To better support players this season, we have included ALL critical pre-season information regarding in THIS article. You will find all important dates for the season, including LAN dates, map pool & order as well as planned playoff information for all divisions. (Playoff details are subject to change, pending final division size)

Important Dates for Season 15

Sunday, April 21st - New Team Registration opens
Sunday, May 12th - New Team Registration closes at 11:59 PM EDT
Monday, May 13th - Invite Qualifiers begin (details to be announced)
Saturday, May 18th - Invite Qualifiers End, Invite division finalized,
Sunday, May 19th - Team placements finalized, Week 1 matches posted
Sunday, May 19th -Division payments are due. Teams MUST have 5 rostered to start the season by 9:30 PM EDT
Monday, May 20th- Week 1 of the Regular Season begins
Sunday, June 23rd - Rosters for all divisions at 11:59 EDT
Sunday July 14th - Last day for rescheduling of Regular Season matches
Sunday July 15th to Sunday July 21st- Break week before Playoffs
Monday, July 22th - Playoffs Begin
Sunday, August 18th - Last day for Playoffs matches

Please note that matches that are scheduled for Thursday, July 4th, will be adjusted to default Wednesday, July 3rd to accommodate Independence Day in the U.S. Teams are welcome to reschedule this match within the regular week schedule as needed.


Player League Fees

Invite: $40 + $12 LAN Sustainable
Advanced: $30 + $5.99 LAN Sustainable
Main: $20 + $3.99 LAN Sustainable
IM: $15 + $2.99 LAN Sustainable
Newcomer and Amateur: FREE

Player Ringer Fees

Invite: $6
Advanced: $5
Main: $4
IM: $3
Newcomer and Amateur: FREE

Invite

Invite will be played as a double round-robin, beginning on May 21st with the following schedule:

Tuesday May 21: Week 1A
Thursday May 23: Week 1B
Tuesday May 28: Week 2A
Thursday May 30: Week 2B
Tuesday June 4: Week 3A
Thursday June 6: Week 3B
Tuesday June 11: Week 4A
Thursday June 13: Week 4B
Tuesday June 18: Week 5A
Thursday June 20: Week 5B
Tuesday June 25: Week 6A
Thursday June 27: Week 6B
Tuesday July 2: Week 7A
Wednesday July 3: Week 7B

Invite Playoffs

The RGL Season 15 6v6 Invite Division Playoffs are being held July 20th and 21st at LocalHost LAN Center in Philadelphia, PA. The top Four Invite teams will face off in a double-elimination tournament.

Season 15 MAP pool [NC, AM, IM, Main]

For maps being played this Season that are not maps already included with TF2 by default, please click on the map names below to download the mapname.bsp file and then copy it into your TF2 directory at:\Steam\steamapps\common\Team Fortress 2\tf\maps\

Season 15 Map Pool

Week 1:cp_sunshine
Week 2: cp_reckoner
Week 3: koth_clearcut_b15d
Week 4: cp_snakewater_final1
Week 5: cp_metalworks_f5
Week 6: koth_bagel_rc8
Week 7: cp_gullywash_f9
Week 8 :cp_process_f12

Alternative Maps for IM/Main only:
For 5cp Weeks: cp_villa_b19
For KoTH Weeks: koth_product_final

If teams desire to play the alternative map, they must mutually agree via posts by each team in Match Comms, then notify their Division Admin that an Alternative Map has been chosen.

Invite & Advanced Map Pool

cp_process_f12
cp_snakewater_final1
koth_bagel_rc8
cp_sultry_b8a
cp_gullywash_f9
koth_product_final
cp_metalworks_f5
cp_sunshine
cp_granary_pro_rc8

Season 15 Playoffs

This season we will be having a break between the regular season and playoffs. The planned playoff structures for each division listed below (other than Invite) are subject to change pending the number of teams registered. If you have questions regarding playoffs, please message your division admin or mods.

Invite:
LAN PLAYOFFS- Top 4 Double elimination

Advanced:
12 or more teams: Top 6 Double Elimination
11 teams or fewer: Top 4 Double Elimination

Main:
15 or more teams: Top 8 Double Elimination
14-11 teams: Top 6 Double Elimination
10 or fewer: Top 4 Double Elimination

IM:
15 or more teams: Top 8 Double Elimination
14-11 teams: Top 6 Double Elimination
10 or fewer: Top 4 Double Elimination

AM:
38 teams or more: Top 16 Single Elimination
37 teams or fewer: Top 12 Single Elimination

NC:

13 teams or more: Top 8 Single Elimination
12 teams or fewer: Top 6 Single Elimination

posting cos it hasn't been crossposted yet

[b]6v6 Season 15 ANNOUNCEMENT, IMPORTANT DATES, MAP POOL AND PLAYOFF INFORMATION[/b]

RGL is pleased to announce that Season 15 of 6v6 dates and registration is open!

To better support players this season, we have included ALL critical pre-season information regarding in THIS article. You will find all important dates for the season, including LAN dates, map pool & order as well as planned playoff information for all divisions. (Playoff details are subject to change, pending final division size)


[b]Important Dates for Season 15[/b]

Sunday, April 21st - New Team Registration opens
Sunday, May 12th - New Team Registration closes at 11:59 PM EDT
Monday, May 13th - Invite Qualifiers begin (details to be announced)
Saturday, May 18th - Invite Qualifiers End, Invite division finalized,
Sunday, May 19th - Team placements finalized, Week 1 matches posted
Sunday, May 19th -Division payments are due. Teams MUST have 5 rostered to start the season by 9:30 PM EDT
Monday, May 20th- Week 1 of the Regular Season begins
Sunday, June 23rd - Rosters for all divisions at 11:59 EDT
Sunday July 14th - Last day for rescheduling of Regular Season matches
Sunday July 15th to Sunday July 21st- Break week before Playoffs
Monday, July 22th - Playoffs Begin
Sunday, August 18th - Last day for Playoffs matches

Please note that matches that are scheduled for Thursday, July 4th, will be adjusted to default Wednesday, July 3rd to accommodate Independence Day in the U.S. Teams are welcome to reschedule this match within the regular week schedule as needed.

[b]
Player League Fees[/b]

Invite: $40 + $12 LAN Sustainable
Advanced: $30 + $5.99 LAN Sustainable
Main: $20 + $3.99 LAN Sustainable
IM: $15 + $2.99 LAN Sustainable
Newcomer and Amateur: FREE

Player Ringer Fees

Invite: $6
Advanced: $5
Main: $4
IM: $3
Newcomer and Amateur: FREE

[b]Invite[/b]

Invite will be played as a double round-robin, beginning on May 21st with the following schedule:

Tuesday May 21: Week 1A
Thursday May 23: Week 1B
Tuesday May 28: Week 2A
Thursday May 30: Week 2B
Tuesday June 4: Week 3A
Thursday June 6: Week 3B
Tuesday June 11: Week 4A
Thursday June 13: Week 4B
Tuesday June 18: Week 5A
Thursday June 20: Week 5B
Tuesday June 25: Week 6A
Thursday June 27: Week 6B
Tuesday July 2: Week 7A
Wednesday July 3: Week 7B

[b]Invite Playoffs[/b]

The RGL Season 15 6v6 Invite Division Playoffs are being held July 20th and 21st at LocalHost LAN Center in Philadelphia, PA. The top Four Invite teams will face off in a double-elimination tournament.


[b]Season 15 MAP pool [NC, AM, IM, Main][/b]

For maps being played this Season that are not maps already included with TF2 by default, please click on the map names below to download the mapname.bsp file and then copy it into your TF2 directory at:\Steam\steamapps\common\Team Fortress 2\tf\maps\

[b]Season 15 Map Pool[/b]

Week 1:cp_sunshine
Week 2: cp_reckoner
Week 3: koth_clearcut_b15d
Week 4: cp_snakewater_final1
Week 5: cp_metalworks_f5
Week 6: koth_bagel_rc8
Week 7: cp_gullywash_f9
Week 8 :cp_process_f12

Alternative Maps for IM/Main only:
For 5cp Weeks: cp_villa_b19
For KoTH Weeks: koth_product_final

If teams desire to play the alternative map, they must mutually agree via posts by each team in Match Comms, then notify their Division Admin that an Alternative Map has been chosen.

[b]Invite & Advanced Map Pool[/b]

cp_process_f12
cp_snakewater_final1
koth_bagel_rc8
cp_sultry_b8a
cp_gullywash_f9
koth_product_final
cp_metalworks_f5
cp_sunshine
cp_granary_pro_rc8


[b]Season 15 Playoffs[/b]

This season we will be having a break between the regular season and playoffs. The planned playoff structures for each division listed below (other than Invite) are subject to change pending the number of teams registered. If you have questions regarding playoffs, please message your division admin or mods.

Invite:
LAN PLAYOFFS- Top 4 Double elimination

Advanced:
12 or more teams: Top 6 Double Elimination
11 teams or fewer: Top 4 Double Elimination

Main:
15 or more teams: Top 8 Double Elimination
14-11 teams: Top 6 Double Elimination
10 or fewer: Top 4 Double Elimination

IM:
15 or more teams: Top 8 Double Elimination
14-11 teams: Top 6 Double Elimination
10 or fewer: Top 4 Double Elimination

AM:
38 teams or more: Top 16 Single Elimination
37 teams or fewer: Top 12 Single Elimination

NC:

13 teams or more: Top 8 Single Elimination
12 teams or fewer: Top 6 Single Elimination
2
#2
-6 Frags +

Has anyone ever actually paid for a ringer?

Has anyone ever actually paid for a ringer?
3
#3
Fireside Casts
0 Frags +

only having a week between season end and invite playoffs is very worrying, well, unless they plan on making invite 6 weeks instead of 8 weeks. and they don't use the last two weeks as a buffer to reschedule matches

only having a week between season end and invite playoffs is very worrying, well, unless they plan on making invite 6 weeks instead of 8 weeks. and they don't use the last two weeks as a buffer to reschedule matches
4
#4
6 Frags +

I don’t know anyone who likes clearcut, and product is very popular. Why is clearcut even in the pool? Do players in lower divs actually like this map?

I don’t know anyone who likes clearcut, and product is very popular. Why is clearcut even in the pool? Do players in lower divs actually like this map?
5
#5
-2 Frags +

-clearcut ,+the koth_ramjam remake a guy on tftv is doing
-sultry (dead map with no developerment), +cp_subbase

I think that active development is the #1 quality to look for in new maps, to the point where there is basically no reason to have a new/alt map in the pool that isn't being developed at least seasonally or every few seasons. We know that reckoner is never going to get updated again, so what's the point? Same with sultry (unless somebody volunteers). Clearcut would have to change so much to be more playable that it would basically be a different map at that point as well.

-clearcut ,+the koth_ramjam remake a guy on tftv is doing
-sultry (dead map with no developerment), +cp_subbase

I think that active development is the #1 quality to look for in new maps, to the point where there is basically no reason to have a new/alt map in the pool that isn't being developed at least seasonally or every few seasons. We know that reckoner is never going to get updated again, so what's the point? Same with sultry (unless somebody volunteers). Clearcut would have to change so much to be more playable that it would basically be a different map at that point as well.
6
#6
0 Frags +

can we just have granary for main and lower please

can we just have granary for main and lower please
7
#7
8 Frags +
hannahI don’t know anyone who likes clearcut, and product is very popular. Why is clearcut even in the pool? Do players in lower divs actually like this map?

offclasses are hated more as you go down the divs, product incentivizes offclasses more than the other koth maps in pool

[quote=hannah]I don’t know anyone who likes clearcut, and product is very popular. Why is clearcut even in the pool? Do players in lower divs actually like this map?[/quote]
offclasses are hated more as you go down the divs, product incentivizes offclasses more than the other koth maps in pool
8
#8
16 Frags +
windows_xpoffclasses are hated more as you go down the divs, product incentivizes offclasses more than the other koth maps in pool

Lets solve both issues at the same time by banning sniper

[quote=windows_xp]offclasses are hated more as you go down the divs, product incentivizes offclasses more than the other koth maps in pool[/quote]
Lets solve both issues at the same time by banning sniper
9
#9
-8 Frags +
windows_xpoffclasses

via vs sniper >>>> clearcut vs heavy

[quote=windows_xp]offclasses[/quote]
via vs sniper >>>> clearcut vs heavy
10
#10
5 Frags +
MiG-21bisLets solve both issues at the same time by banning sniper

isn't it so strange how many problems that solves?

[quote=MiG-21bis]Lets solve both issues at the same time by banning sniper[/quote]
isn't it so strange how many problems that solves?
11
#11
1 Frags +
brodywindows_xpoffclassesvia vs sniper >>>> clearcut vs heavy

maybe im missing something but idk how heavy could be good on clearcut with how good demo is on the map, idk where he would stand where demo wouldn't just get free dpm.

[quote=brody][quote=windows_xp]offclasses[/quote]
via vs sniper >>>> clearcut vs heavy[/quote]
maybe im missing something but idk how heavy could be good on clearcut with how good demo is on the map, idk where he would stand where demo wouldn't just get free dpm.
12
#12
-3 Frags +

badlands!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! >

badlands!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! >
13
#13
0 Frags +

Why make reckoner, a map that hasn't been ran since since season 8 in open, a week 2 map for open players?

Why make reckoner, a map that hasn't been ran since since season 8 in open, a week 2 map for open players?
14
#14
13 Frags +
tobiasWhy make reckoner, a map that hasn't been ran since since season 8 in open, a week 2 map for open players?

not like they would scrim it any more if it was week 6

[quote=tobias]Why make reckoner, a map that hasn't been ran since since season 8 in open, a week 2 map for open players?[/quote]
not like they would scrim it any more if it was week 6
15
#15
0 Frags +

they removed my baby cp_sultry... no more bombing the enemy cheese at 3:44 every mid

they removed my baby cp_sultry... no more bombing the enemy cheese at 3:44 every mid
16
#16
-2 Frags +

do the euros even play reckoned I don’t get why it’s in the rotation all of a sudden lol

give us back viaduct man the first season yall said “we’re going to rotate between the three koth maps!” I said it was bullshit to ever not have via in and look what we have here they swept the rug out from under us and now I haven’t played the map in years bc it’s always removed

swapping maps out of the rotation pretty much always leaves them dead, be it because players forget about it and move on, or because RGL won’t seriously consider adding them back (blands/gran, or the new maps like villa or sultry that get voted out once and then never return), don’t let them remove any other maps we like or it’ll be the same story

also why is it alternate maps for main / IM only idk why u guys do so much conditional changing of the map rotation based on div, might as well let us all use the alternate maps if we want

do the euros even play reckoned I don’t get why it’s in the rotation all of a sudden lol

give us back viaduct man the first season yall said “we’re going to rotate between the three koth maps!” I said it was bullshit to ever not have via in and look what we have here they swept the rug out from under us and now I haven’t played the map in years bc it’s always removed

swapping maps out of the rotation pretty much always leaves them dead, be it because players forget about it and move on, or because RGL won’t seriously consider adding them back (blands/gran, or the new maps like villa or sultry that get voted out once and then never return), don’t let them remove any other maps we like or it’ll be the same story

also why is it alternate maps for main / IM only idk why u guys do so much conditional changing of the map rotation based on div, might as well let us all use the alternate maps if we want
17
#17
10 Frags +

why do higher and lower divs have considerably different map pools?

why do higher and lower divs have considerably different map pools?
18
#18
-10 Frags +

Dealing with RGL Staff is like dealing with Congress they both are extremely out of touch. No matter how much we plead or beg for change we both know nothing will happen.

Dealing with RGL Staff is like dealing with Congress they both are extremely out of touch. No matter how much we plead or beg for change we both know nothing will happen.
19
#19
15 Frags +
Prime-SanityDealing with RGL Staff is like dealing with Congress they both are extremely out of touch. No matter how much we plead or beg for change we both know nothing will happen.

Are you even old enough to vote?

[quote=Prime-Sanity]Dealing with RGL Staff is like dealing with Congress they both are extremely out of touch. No matter how much we plead or beg for change we both know nothing will happen.[/quote]

Are you even old enough to vote?
20
#20
-7 Frags +
Fireball7d7Prime-SanityDealing with RGL Staff is like dealing with Congress they both are extremely out of touch. No matter how much we plead or beg for change we both know nothing will happen.
Are you even old enough to vote?

I do pay attention to what is happening in the world yes,but no I can not vote yet.

[quote=Fireball7d7][quote=Prime-Sanity]Dealing with RGL Staff is like dealing with Congress they both are extremely out of touch. No matter how much we plead or beg for change we both know nothing will happen.[/quote]

Are you even old enough to vote?[/quote]
I do pay attention to what is happening in the world yes,but no I can not vote yet.
21
#21
2 Frags +
brodywhy do higher and lower divs have considerably different map pools?

Open players’ minds would warp if they had to learn granary

[quote=brody]why do higher and lower divs have considerably different map pools?[/quote]
Open players’ minds would warp if they had to learn granary
22
#22
serveme.tf
1 Frags +

Is it really koth_clearcut_b15d? The RGL custom maps and server configs page mentions koth_clearcut_b16a, even though it links to a download of b15d :)

Is it really koth_clearcut_b15d? The [url=https://docs.rgl.gg/league/references/maps_and_configs/]RGL custom maps and server configs page[/url] mentions koth_clearcut_b16a, even though it links to a download of b15d :)
23
#23
1 Frags +
giannibrodywhy do higher and lower divs have considerably different map pools?Open players’ minds would warp if they had to learn granary

would much rather play granary that ever think about reckoner

[quote=gianni][quote=brody]why do higher and lower divs have considerably different map pools?[/quote]
Open players’ minds would warp if they had to learn granary[/quote]
would much rather play granary that ever think about reckoner
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