goat teammate and tl, genuinely dedicated in a way most people arent
| Account Details | |
|---|---|
| SteamID64 | 76561198408159536 |
| SteamID3 | [U:1:447893808] |
| SteamID32 | STEAM_0:0:223946904 |
| Country | United States |
| Signed Up | March 6, 2024 |
| Last Posted | August 2, 2026 at 2:54 PM |
| Posts | 41 (0 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 4.2 |
| Windows Sensitivity | 10 (default) |
| Raw Input | 1 |
DPI |
1000 |
Resolution |
1920 x 1080 |
Refresh Rate |
180hz |
| Hardware Peripherals | |
|---|---|
| Mouse | |
| Keyboard | Logitech G413 se |
| Mousepad | Corsair MM300 |
| Headphones | Hyper X Cloud III |
| Monitor | MSI G274F |
hallu hallu big fan hallu i love ur videos man hallu
ggs
great job with the cast :)
siyoNo words
https://i.imgur.com/Pkvsbax.jpeg
https://i.imgur.com/suacLVr.png
cast vod same length as return of the king
truly cinema
sageYou will have those moments sometimes, but the most statistically likely thing to happen will be that the winning keeps winning, so you're just delaying the resolution. It can have cool moments but at the end of the day its just kinda making matches longer and delaying the resolution of a match. You can have a comeback within the 30 minute timelimit just the same as you can have it during overtime, its as if we went "but what if we had a 60 minute timelimit" because sometimes teams manage a comeback on those extra 30 minutes.
imo calling it a 60 minute time limit is a stretch when most matches on the config are resolved in ~40 minutes or less, in line with average competitive koth match length. So in exchange for up to 10 minute longer games, you get more interesting games (both with the real comeback potential outside of rolls and the lack of dead time.)
I think the mention of a forced half time is interesting, I think instead of an unexec teams could play to reset with it might be better to have an extra 5/10 minute pause, and the condition could be something like next round won after infinite overtime or after 35 minutes with both teams agreeing and forced by one team after 45 minutes if not previously taken or mutually waived. (This way teams do still get their break either in a common gamestate for pauses, or can elect to take it early the same way an unpause is called by teams, and to prevent one team from forcing the other to play continuously for an hour+ it can be taken as a longer pause after another few minutes). Though I think a weakness of this is it makes longer matches more likely, either because there's no fatigue factor or just because an extra 5 minutes is an extra 5 minutes.
Gritomai think everyone will have fun :)
b4nny seen frowning according to sources
Gritomaif you cant see you cant play ugc public mge at 2pm on a monday
clearly you've never played ugc public mge at 2pm on a monday
does not know how to close the game +rep
+rep my favorite player on cuake
wooshis there anything more vindicating than deleting all of your vods and clips off of twitch
probably posting a tftv thread with 10 demos per season played linked to it, an entire season after you got banned very publicly for cheating by an independent AC team
torriti only clicked on this because i thought it would be about the japanese economy
the yen usd exchange rate dropped briefly due to US tariff threats and the release of deepseek decreasing the strength of the dollar abroad. Additionally the Bank of Japan continues to hike interest rates in an attempt to control inflation, strengthening bond yields to a near 1.2% return.
https://www.reuters.com/world/japan/yen-gains-bond-yields-rise-after-boj-hikes-rates-2025-01-24/
ktaeohNot mine again btw this was made by someone else who clearly knows of your reputation
it is somewhat odd you keep posting dms between someone else and kihbae to dunk on him when that someone else specifically asked you to not do that repeatedly, leading to your earlier apology in this thread.