Upvote Upvoted 19 Downvote Downvoted
1 2
Why use P-REC over integrated demo support?
31
#31
5 Frags +
mastercomsCould someone show me what prec_show_stv_status / prec_stv_status displays?

https://i.imgur.com/BeP7GlI.png

with score screenshot

also looking at your previous comment - i think you might've misunderstood what i meant by status, prec_screens 1 takes status of the server not stv, which is required by etf2l (see here https://etf2l.org/wp-content/uploads/screenshots/2023/08/64e0ff000dbd4.jpg)

[quote=mastercoms]Could someone show me what prec_show_stv_status / prec_stv_status displays?[/quote]
[img]https://i.imgur.com/BeP7GlI.png[/img]
with score screenshot

also looking at your previous comment - i think you might've misunderstood what i meant by status, prec_screens 1 takes status of the server not stv, which is required by etf2l (see here https://etf2l.org/wp-content/uploads/screenshots/2023/08/64e0ff000dbd4.jpg)
32
#32
0 Frags +

Ah alright, how does it integrate the status into the screenshot? Similar to the SourceTV status listed above?

Ah alright, how does it integrate the status into the screenshot? Similar to the SourceTV status listed above?
33
#33
5 Frags +
mastercomsAh alright, how does it integrate the status into the screenshot? Similar to the SourceTV status listed above?

it opens console and does basically clear;status;screenshot after your first death
here in action https://www.twitch.tv/videos/1906564345?t=0h24m43s

[quote=mastercoms]Ah alright, how does it integrate the status into the screenshot? Similar to the SourceTV status listed above?[/quote]
it opens console and does basically clear;status;screenshot after your first death
here in action https://www.twitch.tv/videos/1906564345?t=0h24m43s
34
#34
4 Frags +

One issue with P-REC is that if you crash/timeout and rejoin the server in an ongoing match the plugin won't automatically start recording again, you need to do a manual recording. Not sure if that's also the case with the built-in demo tool.

One issue with P-REC is that if you crash/timeout and rejoin the server in an ongoing match the plugin won't automatically start recording again, you need to do a manual recording. Not sure if that's also the case with the built-in demo tool.
35
#35
13 Frags +

disgusting necro
One thing that I always liked about p-rec is the ability the customize your bookmark.
any text you add after your bookmark bind will be shown in the killstreaks.txt file, so if I use this bind: bind "alt" "prec_mark Soldier" in my soldier.cfg, in the killstreaks.txt file it will be shown as

https://i.imgur.com/S2sC6SZ.png

So it's easy to go through your demos if you look for specific classes for example.

disgusting necro
One thing that I always liked about p-rec is the ability the customize your bookmark.
any text you add after your bookmark bind will be shown in the killstreaks.txt file, so if I use this bind: bind "alt" "prec_mark Soldier" in my soldier.cfg, in the killstreaks.txt file it will be shown as
[img]https://i.imgur.com/S2sC6SZ.png[/img]
So it's easy to go through your demos if you look for specific classes for example.
36
#36
whitelist.tf
8 Frags +
geduprec_screens 1

This, the automated status and end of game scoreboard screenshots for ETF2L match reporting has saved my team's ass countless times.

And as Phnx pointed out the prec_mark (as well as ds_mark actually) supports custom text.

However adding prec_tag "Medic" to class configs allows you to have that added to your demo filenames too for filtering & sorting, which DS does not support.

[quote=gedu]prec_screens 1[/quote]
This, the automated [b]status[/b] and end of game scoreboard screenshots for ETF2L match reporting has saved my team's ass countless times.

And as Phnx pointed out the prec_mark (as well as ds_mark actually) supports custom text.

However adding [i]prec_tag "Medic"[/i] to class configs allows you to have that added to your demo filenames too for filtering & sorting, which DS does not support.
37
#37
tf2pickup.org
14 Frags +

somehow this time thru a friend the author listened to my screams and he published P-REC source: https://github.com/olegKoshmeliuk/Pov-Record
that means we can get it to work ourselves with 64-bit tf2 and make it work with ready up mvm mode so it could work on pickups too or have other problems resolved
edit: Orange also added an MIT license meaning we can already do the work and he offered support if someone takes the challenge of making things work/bugfixing/rewriting as long as his name is kept as the original author

somehow this time thru a friend the author listened to my screams and he published P-REC source: https://github.com/olegKoshmeliuk/Pov-Record
that means we can get it to work ourselves with 64-bit tf2 and make it work with ready up mvm mode so it could work on pickups too or have other problems resolved
edit: Orange also added an MIT license meaning we can already do the work and he offered support if someone takes the challenge of making things work/bugfixing/rewriting as long as his name is kept as the original author
38
#38
2 Frags +
suprahttps://github.com/olegKoshmeliuk/Pov-Record

Beautiful, thank you.

[quote=supra]https://github.com/olegKoshmeliuk/Pov-Record[/quote]
Beautiful, thank you.
39
#39
20 Frags +

P-REC won't work after the switch to 64 bits, the Valve developer who originally signed it doesn't work there anymore, and the current developers are not keen on signing it again (something something security something anti-cheat).

I've summarized the (important) issues from this thread: https://github.com/ValveSoftware/Source-1-Games/issues/5457

If you feel that something crucial is missing, please let it be known.

Somewhere in the thread, I've seen someone mention that they didn't want killstreaks to be recorded, you can put `ds_min_streak 999` in your config.

E: For what it's worth, there's a willingness from the developers to assist the migration off P-REC, so it's not like I'm screaming into the void

P-REC won't work after the switch to 64 bits, the Valve developer who originally signed it doesn't work there anymore, and the current developers are not keen on signing it again (something something security something anti-cheat).

I've summarized the (important) issues from this thread: https://github.com/ValveSoftware/Source-1-Games/issues/5457

If you feel that something crucial is missing, please let it be known.

Somewhere in the thread, I've seen someone mention that they didn't want killstreaks to be recorded, you can put `ds_min_streak 999` in your config.

E: For what it's worth, there's a willingness from the developers to assist the migration off P-REC, so it's not like I'm screaming into the void
40
#40
3 Frags +
twiikuuSomewhere in the thread, I've seen someone mention that they didn't want killstreaks to be recorded, you can put `ds_min_streak 999` in your config.

I don't think the problem is the recording of killstreaks, but recording them in pregame or casual.

[quote=twiikuu]
Somewhere in the thread, I've seen someone mention that they didn't want killstreaks to be recorded, you can put `ds_min_streak 999` in your config.
[/quote]
I don't think the problem is the recording of killstreaks, but recording them in pregame or casual.
41
#41
12 Frags +
twiikuuP-REC won't work after the switch to 64 bits, the Valve developer who originally signed it doesn't work there anymore, and the current developers are not keen on signing it again (something something security something anti-cheat).

I've summarized the (important) issues from this thread: https://github.com/ValveSoftware/Source-1-Games/issues/5457

If you feel that something crucial is missing, please let it be known.

Somewhere in the thread, I've seen someone mention that they didn't want killstreaks to be recorded, you can put `ds_min_streak 999` in your config.

E: For what it's worth, there's a willingness from the developers to assist the migration off P-REC, so it's not like I'm screaming into the void

I've submitted a fix nearly a year ago for casual games being recorded, and have also implemented some of the features suggested in this thread over time, but have not prepared full feature parity with P-REC yet before I send it to Valve. The complete list of features I've decided on have been: better filenames, not recording pre or post game, SourceTV status, and better killstreak logging.

[quote=twiikuu]P-REC won't work after the switch to 64 bits, the Valve developer who originally signed it doesn't work there anymore, and the current developers are not keen on signing it again (something something security something anti-cheat).

I've summarized the (important) issues from this thread: https://github.com/ValveSoftware/Source-1-Games/issues/5457

If you feel that something crucial is missing, please let it be known.

Somewhere in the thread, I've seen someone mention that they didn't want killstreaks to be recorded, you can put `ds_min_streak 999` in your config.

E: For what it's worth, there's a willingness from the developers to assist the migration off P-REC, so it's not like I'm screaming into the void[/quote]

I've submitted a fix nearly a year ago for casual games being recorded, and have also implemented some of the features suggested in this thread over time, but have not prepared full feature parity with P-REC yet before I send it to Valve. The complete list of features I've decided on have been: better filenames, not recording pre or post game, SourceTV status, and better killstreak logging.
42
#42
11 Frags +
mastercomstwiikuuP-REC won't work after the switch to 64 bits, the Valve developer who originally signed it doesn't work there anymore, and the current developers are not keen on signing it again (something something security something anti-cheat).

I've summarized the (important) issues from this thread: https://github.com/ValveSoftware/Source-1-Games/issues/5457

If you feel that something crucial is missing, please let it be known.

Somewhere in the thread, I've seen someone mention that they didn't want killstreaks to be recorded, you can put `ds_min_streak 999` in your config.

E: For what it's worth, there's a willingness from the developers to assist the migration off P-REC, so it's not like I'm screaming into the void

I've submitted a fix nearly a year ago for casual games being recorded, and have also implemented some of the features suggested in this thread over time, but have not prepared full feature parity with P-REC yet before I send it to Valve. The complete list of features I've decided on have been: better filenames, not recording pre or post game, SourceTV status, and better killstreak logging.

any news about this?

[quote=mastercoms][quote=twiikuu]P-REC won't work after the switch to 64 bits, the Valve developer who originally signed it doesn't work there anymore, and the current developers are not keen on signing it again (something something security something anti-cheat).

I've summarized the (important) issues from this thread: https://github.com/ValveSoftware/Source-1-Games/issues/5457

If you feel that something crucial is missing, please let it be known.

Somewhere in the thread, I've seen someone mention that they didn't want killstreaks to be recorded, you can put `ds_min_streak 999` in your config.

E: For what it's worth, there's a willingness from the developers to assist the migration off P-REC, so it's not like I'm screaming into the void[/quote]

I've submitted a fix nearly a year ago for casual games being recorded, and have also implemented some of the features suggested in this thread over time, but have not prepared full feature parity with P-REC yet before I send it to Valve. The complete list of features I've decided on have been: better filenames, not recording pre or post game, SourceTV status, and better killstreak logging.[/quote]
any news about this?
43
#43
6 Frags +

Not on my end

Not on my end
44
#44
7 Frags +

The 64 bit update had to be released early seemingly, so I don't doubt this will come later

The 64 bit update had to be released early seemingly, so I don't doubt this will come later
45
#45
8 Frags +
mastercomsThe 64 bit update had to be released early seemingly, so I don't doubt this will come later

now that the big summer update is here, could you try reaching out to your contacts again?

[quote=mastercoms]The 64 bit update had to be released early seemingly, so I don't doubt this will come later[/quote]
now that the big summer update is here, could you try reaching out to your contacts again?
1 2
Please sign in through STEAM to post a comment.