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how to remove Viewmodels 2
posted in Customization
1
#1
0 Frags +

// Simple Viewmodel Remover
This is the most easy one to do just put this in your C:drive/program files 86/steam/steamapps/common/teamfortress2/tf/cfg/ then make a folder name it [class].cfg then copy paste it in
bind "1" "slots1"
bind "2" "slots2"
bind "3" "slots3"
bind "4" "slots4"
bind "5" "slots5"

alias "slots1" "slot1; r_drawviewmodel 0"
alias "slots2" "slot2; r_drawviewmodel 0"
alias "slots3" "slot3; r_drawviewmodel 0"
alias "slots4" "slot4: r_drawviewmodel 0"
alias "slots5" "slot5; r_drawviewmodel 0"

// cfg viewmodel removal
if you want your viewmodels back replace 190 to 90 or just replace it to viewmodel_fov 0
to remove viewmodels go to your C:drive/program files 86/steam/steamapps/common/teamfortress2/tf/cfg/ then make a folder name it [class].cfg then put in
bind "1" "slots1"
bind "2" "slots2"
bind "3" "slots3"
bind "4" "slots4"
bind "5" "slots5"

alias "slots1" "slot1;viewmodel_fov 190"
alias "slots2" "slot2;viewmodel_fov 190"
alias "slots3" "slot3;viewmodel_fov 190"
alias "slots4" "slot4;viewmodel_fov 190"
alias "slots5" "slot5;viewmodel_fov 190"

// yttrium's competitive viewmodels
or if you want a simple viewmodel remover here:https://www.teamfortress.tv/34834/yttr
here is a tutorial:
or just download it here:https://github.com/Yttrium-tYcLief/CompVMInstaller/releases/download/v1.4.1/CompVMInstaller_1.4.1.exe

My last thread was full of confused comments

// Simple Viewmodel Remover
This is the most easy one to do just put this in your C:drive/program files 86/steam/steamapps/common/teamfortress2/tf/cfg/ then make a folder name it [class].cfg then copy paste it in
bind "1" "slots1"
bind "2" "slots2"
bind "3" "slots3"
bind "4" "slots4"
bind "5" "slots5"

alias "slots1" "slot1; r_drawviewmodel 0"
alias "slots2" "slot2; r_drawviewmodel 0"
alias "slots3" "slot3; r_drawviewmodel 0"
alias "slots4" "slot4: r_drawviewmodel 0"
alias "slots5" "slot5; r_drawviewmodel 0"


// cfg viewmodel removal
if you want your viewmodels back replace 190 to 90 or just replace it to viewmodel_fov 0
to remove viewmodels go to your C:drive/program files 86/steam/steamapps/common/teamfortress2/tf/cfg/ then make a folder name it [class].cfg then put in
bind "1" "slots1"
bind "2" "slots2"
bind "3" "slots3"
bind "4" "slots4"
bind "5" "slots5"

alias "slots1" "slot1;viewmodel_fov 190"
alias "slots2" "slot2;viewmodel_fov 190"
alias "slots3" "slot3;viewmodel_fov 190"
alias "slots4" "slot4;viewmodel_fov 190"
alias "slots5" "slot5;viewmodel_fov 190"

// yttrium's competitive viewmodels
or if you want a simple viewmodel remover here:https://www.teamfortress.tv/34834/yttr
here is a tutorial:
or just download it here:https://github.com/Yttrium-tYcLief/CompVMInstaller/releases/download/v1.4.1/CompVMInstaller_1.4.1.exe

My last thread was full of confused comments
2
#2
49 Frags +

r_drawviewmodel 0

r_drawviewmodel 0
3
#3
13 Frags +

what the fuck.

what the fuck.
4
#4
19 Frags +

my brain cells r evaporating

my brain cells r evaporating
5
#5
3 Frags +

You should've rebooted the franchise.

You should've rebooted the franchise.
6
#6
1 Frags +

couldnt you have just put r_drawviewmodel 0 in your autoexec? it has the same effect

couldnt you have just put r_drawviewmodel 0 in your autoexec? it has the same effect
7
#7
3 Frags +

this is a joke right

this is a joke right
8
#8
14 Frags +

bindtoggle "r" r_drawviewmodel

bindtoggle "r" r_drawviewmodel
9
#9
4 Frags +

thank you now my e-sports career will rise

thank you now my e-sports career will rise
10
#10
13 Frags +

thank you mr. themcgamingxlr8

thank you mr. themcgamingxlr8
11
#11
14 Frags +

sequels we didn't know we needed

sequels we didn't know we needed
12
#12
0 Frags +

thanks for help now i can be as goodest as banny thanks for help! lft high invite

thanks for help now i can be as goodest as banny thanks for help! lft high invite
13
#13
2 Frags +

gonna just leave it here: there is a legit reason for utilizing viewmodel 190/0 instead of drawviewmodel; flames, tracers, and some other first person/client side specific effects for firing stuff is disabled with the viewmodel when using r_drawviewmodel.

gonna just leave it here: there is a legit reason for utilizing viewmodel 190/0 instead of drawviewmodel; flames, tracers, and some other first person/client side specific effects for firing stuff is disabled with the viewmodel when using r_drawviewmodel.
14
#14
0 Frags +
BuildBruhgonna just leave it here: there is a legit reason for utilizing viewmodel 190/0 instead of drawviewmodel; flames, tracers, and some other first person/client side specific effects for firing stuff is disabled with the viewmodel when using r_drawviewmodel.

we all know you're just another ThemcgamingXLR8 alt bobby you aren't fooling anyone.

[quote=BuildBruh]gonna just leave it here: there is a legit reason for utilizing viewmodel 190/0 instead of drawviewmodel; flames, tracers, and some other first person/client side specific effects for firing stuff is disabled with the viewmodel when using r_drawviewmodel.[/quote]
we all know you're just another ThemcgamingXLR8 alt bobby you aren't fooling anyone.
15
#15
0 Frags +

i swear i havent blown 3 hours trying to make a config that would allow viewmodelfov_0 and inspect/botkillerheads/melee attacks to work together...

i swear i havent blown 3 hours trying to make a config that would allow viewmodelfov_0 and inspect/botkillerheads/melee attacks to work together...
16
#16
5 Frags +

bind "1" "slots3"
bind "2" "slots5"
bind "3" "slots4"
bind "4" "slots1"
bind "5" "slots2"

ftfy

bind "1" "slots3"
bind "2" "slots5"
bind "3" "slots4"
bind "4" "slots1"
bind "5" "slots2"

ftfy
17
#17
-3 Frags +

bindtoggle CTRL "r_drawviewmodel" 0 1

bindtoggle CTRL "r_drawviewmodel" 0 1
18
#18
-1 Frags +

I made this for players that are nubbies

I made this for players that are nubbies
19
#19
2 Frags +

Thank you Mc Gaming. Now my RGL Newcomer team can win thanks to you!

Thank you Mc Gaming. Now my RGL Newcomer team can win thanks to you!
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