Account Details
SteamID64 76561197999792505
SteamID3 [U:1:39526777]
SteamID32 STEAM_0:1:19763388
Country Canada
Signed Up October 6, 2013
Last Posted April 5, 2020 at 7:42 AM
Posts 180 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
Refresh Rate
Hardware Peripherals
Mouse Logitech G403
Keyboard HyperX Alloy Core RGB
Mousepad Steelseries QcK+
Headphones Logitech G430
Monitor LG Flatron E2050
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#6298 HUD editing: short questions, quick answers in Customization
catfishhow would i go about adding this info bar thing to my hud? https://i.imgur.com/X536fwg.png


posted 3 days ago
#6285 HUD editing: short questions, quick answers in Customization
LstratosHFHow do you change font size of the top right elements from cl_showpos and cl_showfps?

"DefaultFixedOutline" @ Resource/Sourcecheme

posted 1 week ago
#6283 HUD editing: short questions, quick answers in Customization

whenever i want to use a hud like this e.g sunset hud, peach hud. I always have this issue of the buttons being words and not actual buttons and essentially not working, anyone know what im doing wrong?

Did you install the fonts inside the Resource/Fonts folder?

posted 1 week ago
#6276 HUD editing: short questions, quick answers in Customization
patchwerkHow do i add text (in my case the title of my hud) to the main menu

Not sure on this one, but since nobody replied... You could try copying any snippet from MainMenuOverride with "ControlName" "EditablePanel", just change the top information and fieldname to, let's say "Title", and adjust the positioning, font, color etc. Afterwards, add an entry to GameMenu with the same name, e.g.:

"label" "Title"
"Command" "engine toggleconsole" (you can leave it blank, but you may want to add some utility to it, like making it open/close the console)
"subimage" ""
"OnlyAtMenu" "0"

patchwerkhow do i edit the loadouts page?


LeRayonVertHello friends,

I can't install any HUD whatsoever. I've done everything correctly several times. Does it have anything to do with the game being installed on D:? Installing hitsounds do work so idk why the huds aren't working.

Have you checked if the info.vdf file that comes with them has "ui_version" set to "3"? Otherwise they won't load.

damnit_dolanhow do I edit the end of round scoreboard


damnit_dolanalong with the map vote panel?

Resource/UI/MatchmakingDashboardPopUp_NextMapVoting (not sure about this one, seems like it)

posted 1 week ago
#18 I'll give you a key if you remake this hud. in Customization

They're in awe that your idea of financial compensation for their time - hours that is - would be two bucks.

posted 2 weeks ago
#3 The Trains of Team Fortress 2 in TF2 General Discussion

I feel like I learned so much! Don't ask me anything tho.

posted 2 weeks ago
#40 Feedback from people who don't use mastercomfig in Customization

I think the video suggestion is the best cost-effective.

Two issues I had from moving from 6 to 7:

1. I was used to having my own text file, so I would only compare it to yours upon updates, rather than using yours. I liked my custom settings, organization etc.

2. Sometimes the changelog would have vague information (e.g. "increased amount of time spent on panels") and I'd like to see the actual number.

Some suggestions:

1. Bring the documentation as forward as possible. At least when version 7 was the current one, I had to dig into GitHub to find the raw version of the vpk file. Sure, I could open the vpk, but it didn't have the comments, as already brought up by others.

2. Centralize the resources on one place. I'm a Discord user. I'm used to browse GitHub. I browse webpages (duh). But not many players are used to these different tools, so it can be a bit overwhelming as well. "You can download it here, ask questions there and browse the documentation over there". I know you use GitHub for hosting and Discord makes conversations quicker than a forum like tf.tv, but I believe it even burdens you to keep so many resources up to date with the changes. I think you can structure Discord to act as everything, with their fancy tree server structure and bots, and leave GitHub as nothing but backend.

3. Parallel to the suggestion of dropping the site, for example, while at it, the landing page is beautiful. Not the quickest of tours, but it does have its goals: to sell the product, I get it. But when you go to the docs (https://docs.mastercomfig.com/en/stable/) the information feels cramped. Sure, there's the left bar menu, but doesn't look inviting to skim through each item.

4. One tiny complaint I have: whenever there's an update, if I feel like there's a small chance of it affecting a specific optional file, I just redownload them all. So having a "last updated:" to the right of each module would be great.

posted 1 month ago
#6 Corruption in South American TF2 in TF2 General Discussion

When I read "a small group of passionate players, lead by ratawar, is already under move to keep the scene alive" I didn't expect it to kick off with a scum purge this hard.

posted 2 months ago
#6191 HUD editing: short questions, quick answers in Customization
ppaleun_KermitThere's a bunch of stuff under the timer that is set with "if_match", that's how the HUD looks with tf_use_match_hud 1, make the parts outside of the "if_match" sections looks the same, xpos, ypos, and backgrounds being visible etc.
I sorted out the timer, but I still can't figure out how to get rid of the rectangle that shows rounds won (when there's a winlimit set).

You mean having the round dots with no background? I tried if_match and if_readymode visible "0" on RedBG and BlueBG on HUDRoundCounters and they still showed up. Could be hard-coded.

posted 2 months ago
#6187 HUD editing: short questions, quick answers in Customization
JBWhat's this element again? I need to fix the zpos.

"mouseoveritempanel" @ Resource/UI/ItemSelectionPanel. There's an entry for BackpackPanel as well.

posted 2 months ago
#6182 HUD editing: short questions, quick answers in Customization
ppaleunWell, that didn't quite seem to do the trick either. I appreciate your help though. When I look at HUDPlayerHealth, "PlayerStatusHealthBonusImage" points to an image "replay/thumbnails/buff". Would that be what's setting the colour?

I downloaded the HUD and checked it out, the file is replay/thumbnails/material_bonus. Not on-the-fly for changing colors as you'd want, but yeah. You can export the image with VTFEdit, change it and import it back.

posted 2 months ago
#6180 HUD editing: short questions, quick answers in Customization
ppaleunIt didn't seem to work. Here's a screencap of my hudanimations_targetid.txt in case it helps. (This is without the changes you described, as they didn't affect anything I noticed.)

It seems to be using PlayerHealthBGBonus as the overheal element, but isn't setting the color inside the script (as I suggested above), just the transparency.

Try setting a color with:

event HudHealthBonusPulse
Animate PlayerHealthBGBonus FgColor "*BUFFED COLOR*" Linear 0.0 0.01

event HudHealthBonusPulseStop
Animate PlayerHealthBGBonus FgColor "*REGULAR HP COLOR*" Linear 0.0 0.01

I'm not sure about this one, but probably the PlayerHealthBGBonus color is already set inside Resource/HUDPlayerHealth. You can try this route.

posted 2 months ago
#6178 HUD editing: short questions, quick answers in Customization
ppaleunHow do I change the colour of the box around the health of my targetID when overhealed? Looked in hudanimations but couldn't figure out what exactly I needed to change.

event HudHealthBonusPulse
Animate TargetIDBG Bgcolor "*GO-TO COLOR*" Accel 0.0 0.0
event HudHealthBonusPulseStop
Animate TargetIDBG Bgcolor "*ORIGINAL COLOR*" Accel 0.0 0.0
Use decimals for the accel part if you want.

allisonThis didnt work.

Sorry to hear, can't think of anything else :P

posted 2 months ago
#4 what app was nuze using here during i61 in TF2 General Discussion

Not sure what Nuze used, but try this. Left panel -> click the controller icon -> Team Fortress 2 -> select map.

I think War used this on a few streams...

posted 2 months ago
#6173 HUD editing: short questions, quick answers in Customization
allisonI've noticed that when viewing the party chat after using it for a bit, the chat history, or messages, dont show anymore. does anyone know a fix for this?

When I noticed this, each time I opened the chat, it would gradually go down, until it would eventually vanish.

Try removing what's inside these brackets on your /scripts/hudanimations_custom (if your file doesn't have this snippet, paste as is at the end):

event CompetitiveGame_LowerChatWindow

event CompetitiveGame_RestoreChatWindow

event HudTournament_MoveChatWindow

AntlersI noticed this hud had a scoreboard with class icons rather than profiles of the classes, does anybody know which hud this came from, or how to implement it into another? I know the bare basics of hud editing but I can't find any resources on this

Idk what HUD that is, but you can use this mod instead. You could open the .vpk and extract its contents to your HUD's folder, but the .vpk is as modular as it gets. IIRC, preloading doesn't make it work on Valve servers, so you're stuck to community ones.

posted 2 months ago
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