shinsoHow do I remove the 2D player class image from my hud but still keep the option of having the 3D player model visible? I know that I can toggle it, but if I set the visible value in hudplayerclass.res to 0 it also removes the 3D player model.
Don't recall if there's a more straightforward way to achieve this but you can add a main menu button with "command" "engine toggle cl_hud_minmode; engine toggle cl_hud_playerclass_use_playermodel" and add to HUDPlayerClass.res => classmodelpanel => "visible" "0" "visible_minmode" "1" (add it right below the other). It will also toggle other parts of your HUD if it already has minmode changes set up.
Thought on it from the top of my head but you can reach me through Discord @ Zetos#4379 if it doesn't work.
JakadakWhere can I found the source files for contracter panel?
(So I recreate contracter panel as side menu panel?)
Aside from simple commands and elements, a fair share is restricted to only work inside their appropriate file, i.e. you can't just pull a menu feature and add it elsewhere.
The contracker file is questmappanel.res; feel free to experiment but I'm not sure it will work.
For future reference, check out this comprehensive list or this smaller one with images.
ninait doesn't appear to be sv_pure dependent
Sadly they are.