Account Details
SteamID64 76561197999792505
SteamID3 [U:1:39526777]
SteamID32 STEAM_0:1:19763388
Country Canada
Signed Up October 6, 2013
Last Posted April 19, 2021 at 7:04 PM
Posts 252 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
1920 x 1080
Refresh Rate
Hardware Peripherals
Mouse G403 Prodigy Wireless
Keyboard HyperX Alloy Core
Mousepad QcK+
Headphones G430
Monitor LG 24GL600F
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#20 Rgl Rewind in TF2 General Discussion
BrockThe dude made the choice to clean himself up a bit, to practice some self control over the last year, and in the end, his time is wasted.

How is working on your attitude wasted time? Unless you don't genuinely think it needs improving and it's just a facade to fit into RGL's rules.

posted 1 day ago
#4 Respawn waves in TF2 General Discussion


posted 1 week ago
#37 tr_denial, Training Map for Denying Soldier Bombs in Map Discussion

Thanks for the map and the updates! I've been using since v2 and it's really chill to play.

I'll just throw some suggestions based on myself and it's ok if you feel they're niche and not objectively an improvement.

  • It's nice being able to play against 2 soldiers at once, but the stairs being narrow as they are and with the back wall/brush splashing it's not uncommon to be 2 rocketed while going up. Maybe add a brush in form of a tunnel above the stairs that eat projectiles? Imo there are better implementations than stairs (such as pads or an elevator) but if you feel like they're staying, I feel like it would make them less annoying.
  • This happened in v2 as well, but when you don't do enough knockback to throw the bots back into the jump pads, they're useless sitting on the ground. Maybe make the whole bottom floor lava/jump pads? For both the bots and the player, so coming out of the control room we can just get propelled to the point quicker.
  • For people that want to play against 2 soldiers to practice dealing with both bombing, after you kill one it's a cycle of one on the point and one starting the bomb. Maybe add a control labeled "delay bomb" so that the fresh respawned is snared/frozen before jumping, waiting for the second to be killed and respawned, then bomb together?
  • Unless I'm mistaken, the control for the bot attack is inverted. They start attacking and the control is off/red, if you set it green they stay idle.
posted 2 weeks ago
#5 how to remove Viewmodels 2 in Customization

You should've rebooted the franchise.

posted 1 month ago
#11577 stream highlights in Videos

https://clips.twitch.tv/GoodOpenStrawberryKeyboardCat-RFsWEv32UkN2ylvY (this is too funny, sorry!)

posted 1 month ago
#6659 HUD editing: short questions, quick answers in Customization
dipp_How do I change the position of the stickybomb launcher's counter and charge meter? It collides with my tempus timer.

Change the xpos/ypos of Resource/UI/HUDDemomanCharge.res => "ChargeMeter" for meter and Resource/UI/HUDDemomanPipes.res => "NumPipesLabel" for sticky counter.

posted 1 month ago
#46 Discussion: rgl is bad in TF2 General Discussion

RGL admins meetings be like


posted 2 months ago
#1299 worst steam profile in Off Topic


posted 2 months ago
#11437 stream highlights in Videos


posted 2 months ago
#11403 stream highlights in Videos


posted 3 months ago
#11389 stream highlights in Videos


posted 3 months ago
#11382 stream highlights in Videos


posted 3 months ago
#1280 worst steam profile in Off Topic


posted 3 months ago
#176 Free Game Megathread in Other Games


posted 4 months ago
#6595 HUD editing: short questions, quick answers in Customization
HubMannhow to edit this?ZetosOctalblockDoes anyone know how to modify the font, text color and background of the voice command menu (also used for other actions)Voice commands menus use the "Default" font and colors from the section commented as "CHUD Menu" @ ClientScheme.
posted 4 months ago
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