alonso da goat fr
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SteamID64 | 76561198044355417 |
SteamID3 | [U:1:84089689] |
SteamID32 | STEAM_0:1:42044844 |
Country | Germany |
Signed Up | October 19, 2015 |
Last Posted | March 5, 2023 at 11:46 AM |
Posts | 95 (0 per day) |
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surely it's nothing more than some cosmetics and maps pulled off the workshop, like halloween or christmas, right?
best thread on this whole godforsaken site
I really hope they can all grow and change as a person, maybe get a second job, get off the internet for a while, become a better human being.
woodchipsomething tells me that a dude who is 5'2 [...] isn't going to succeed on tinder
I never knew Div 1 finals could go to 18 maps but you prove me wrong, what a series so far...
I think that ESA documentary they did back in the day did irreparable damage to b4nny's mental state.
I'm happy to see people voice the same concerns I've had with iSeries as well, even dating back to pre-covid.
Mainly because it's not a TF2-dedicated event and we always get royally fucking destroyed by scheduling and delays completely out of our control, on top of the costs and the (worst part) fact it's in the UK.
RCADIA was a fucking blast tho, can't wait to be back tbh
if you look at it long enough I think it'll get dimmer again
good luck in your observations!
AMSWhat do you mean by "all the stuff" that is required and not present for online games?
Everyone on same local setup, much more straightforward to set up a comms relay. That and you've got multiple producers/directors to monitor and decide when to listen in to comms, lifts a lot of overhead. Online it's one person having to juggle all that stuff themselves and the setup inevitably becomes a little more complex, even if
AMS Is the problem recreating the 90sec delay bot that had been previously used for it? Does it take long to set up? Other than that it is just requires the producer to link the channels when they want to hear the comms.
were around.
Don't get me wrong, I think it's a cool idea and could definitely improve the viewer experience and whatnot, but at the end of the day the judgement sits with producers and whether they want to jump through the extra hoops and effort (as well as take the risk), and also the players to put themselves under constant scrutiny by having their comms become public at any moment.
If players are comfortable with (potentially) having to control themselves more and (the already understaffed) producers are willing to take on extra work you won't hear me cry foul.
then again who am I to talk I only speak over gameplay I don't got no professional opinion.
honestly, beyond even the chance for gamer words, the biggest hurdle is just the logistical nightmare it is for production.
it may be decently easy to do at a LAN event or something similar cause you've got all the stuff there, but online I can't imagine it being trivial
lexxhttps://streamable.com/3bf5nv ???
I simply cannot fathom how this is possible. Like they have all the data and shit surely they coulda waited one extra minute for Gasly to get to the pits??? Why the rush?
rest in peace man, always tragic when someone passes at a young age, my condolences to people he was close with
idk I was only ever really impressed by quad pistol scout when I was like 16 and first found out you can track things with your mouse