Account Details
SteamID64 76561198374045865
SteamID3 [U:1:413780137]
SteamID32 STEAM_0:1:206890068
Country Pirate
Signed Up March 20, 2020
Last Posted February 25, 2021 at 2:02 AM
Posts 63 (0.2 per day)
Game Settings
In-game Sensitivity 5.2
Windows Sensitivity 6/10
Raw Input 1
Refresh Rate
110 hz
Hardware Peripherals
Mouse no
Keyboard yes
Mousepad no
Headphones no
Monitor yes
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#32 I got high-ass frametime. How do I reduce it? in Q/A Help
AimIsADickThere is a difference between the two though; frametime states how long it takes to render a single frame. This is useful because it can tell the client if they have a bottleneck somewhere, need some stability or a frame cap, or just need to reduce the details, or whatever the solution is. Meanwhile frames per second merely state how many frames can be generated in a second, which can only tell the client if they are getting enough frames, and that means the client can miss out on tons of information crucial to proper optimization and it's extremely misleading if you get more than enough frames per second consistently.

P.S I did make one change to my OS: I changed my DNS provider to OpenDNS. Is this a good idea? Are there better options?

I mean, if you measure fps at the same resolution (every frame) that you're talking about, you will see the exact same variations. It really is the same metric.

Why are you mentioning DNS here?

posted 1 day ago
#19 I got high-ass frametime. How do I reduce it? in Q/A Help

if you're not already running some super low resolution, have you tried lowering your res to something like 1024x768 or even 800x600? super weak gpus, especially intel graphics, can actually see quite a performance benefit from lowering res in tf2, and higher overall framerate will make framerate inconsistencies less noticeable.

also, check your cpu/gpu temp and clockspeeds to make sure they are not thermal throttling, as that would absolutely lead to lower framerate and greater framerate inconsistency.

posted 2 days ago
#17 I got high-ass frametime. How do I reduce it? in Q/A Help
  1. I specifically stated frametime and not frames per second (FPS), because FPS is generally an unreliable metric the moment you have ≥30 frames![1][2]

fps and average frametime refer to quite literally the exact same metric. diving (1) second by your frames per second will directly give you the average frametime over that second (eg. 1 second / 144 fps = 6.9 ms frametime).

posted 2 days ago
#11 Heavy bomb like a true gamer in Videos
bearodactylMoisthttps://streamable.com/51qdnewe need the heavy pov for this


posted 1 week ago


posted 1 week ago
#1303 worst steam profile in Off Topic

richest 2 men in all of tf2 but has no skill

he has the skill of making more money than u ....

posted 3 weeks ago
#1 Critical TFTV Bug in Site Discussion

https://i.imgur.com/9VnxKQc.mp4 plz fix asap very serious

posted 3 weeks ago
#2 demo file appears to be damaged or idk? in Q/A Help

Try the pre-JI demos branch

posted 1 month ago


posted 1 month ago
#174 Newbie Mix Coaches in TF2 General Discussion


posted 1 month ago
#750 Wut hud/crosshair/cfg thread in Customization

what's the hitsound in beater's legacy videos?

posted 1 month ago
#14 dealing with stimulation in video games in Off Topic

seek professional help u sound like u could need it
if a video game is affecting you to that level then there's probably a deeper issue

posted 1 month ago
#5 Weird Lightinig Visual Bug :\ in Q/A Help
BuildBruhvisleafs and areaportals are something else.

Those are indeed areaportals, you can confirm with r_drawportals 1: https://i.imgur.com/ZteuijA.png

Meiron2. the truck is black for some reason

I'm not exactly sure why, but that seems to be caused by having mat_phong off. It only happens on a few props, like the harvest trucks and the mvm upgrade stations, but they look normal with phong enabled.

posted 1 month ago
#4 Lag everytime a non-english character is in chat in Q/A Help

Wild (probably wrong) guess but do you have a custom font for chat in your hud? How would you describe the lag, is it your fps dropping somewhat, or the game freezing entirely for a bit, or something else?

posted 1 month ago
#6623 HUD editing: short questions, quick answers in Customization

They're basically just like constants that store a color and can be used in place of that color in all the other hud files. For instance,

"TFOrange"			"145 73 59 255"

in clientscheme.res sets TFOrange to represent the rgba color 145 73 59 255, and then you can write TFOrange in place of 145 73 59 255 in other hud files. This has the advantage of allowing you to change many elements of a certain color by just editing one file instead of editing a bunch of files.

posted 1 month ago
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