turbochad69
Account Details
SteamID64 76561198374045865
SteamID3 [U:1:413780137]
SteamID32 STEAM_0:1:206890068
Country Pirate
Signed Up March 20, 2020
Last Posted June 15, 2021 at 4:33 PM
Posts 147 (0.3 per day)
Game Settings
In-game Sensitivity 5.2
Windows Sensitivity 6/10
Raw Input 1
DPI
no
Resolution
1024 768
Refresh Rate
110
Hardware Peripherals
Mouse no
Keyboard yes
Mousepad no
Headphones no
Monitor yes
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#95 CleanTF2+ (nohats, flat textures, etc) in Customization
enthrowsv_pure 2 still gives some issues with the flat textures. lod tweak does seem to improve certain weirdness on sunshine, but it does not help everywhere and I don't really see a common reason as to why some textures work great in sv_pure 2 and some textures have the weirdness. Does anyone know what specifically is causing this on some textures?

In pure servers, instead of using the custom 1x1 textures from cleantf2+, the game reverts back to using the original tf2 textures but keeps the 1x1 scaling of the custom ones for some reason, so it's basically the original texture scaled down and tiled a bunch of times.

It looks pretty flat for most textures, but if the original texture is less uniform or looks far different on one edge than another edge, it'll look weirder and not as smooth. There isn't really anything you can do about it. On sunshine specifically, some of the textures lack lower res mips so that could explain why they behave differently.

posted 4 days ago
#91 CleanTF2+ (nohats, flat textures, etc) in Customization
quintoshwhy are metal footsteps still included in this? players caught using them receive a 1 year ban

they're not, he removed the option and posted about it a while ago https://tf.gg/post/1033132

posted 4 days ago
#89 CleanTF2+ (nohats, flat textures, etc) in Customization

go in dev/lists/flat.txt and dev/lists/flat_hl2.txt and delete the lines with materials\glass, then re run the generate script

if you're using the premade vpk instead of generating yourself, unpack it and delete the glass folder inside materials

posted 4 days ago
#16 What do you use for OS Migration or HDD backup? in Hardware

I suppose I should have indicated somehow that I was responding only to the first question and not the second.

I use dd for OS migration, I have never had a single problem with it. Even my heaviest used ssd only has some 200 TBW, so I don't care about writing a few extra GB for an easy, convenient, reliable imaging method that always will work exactly how I expect it to. Are there situations in which using dd could be less than ideal? Indeed there are.

I didn't mean to argue about it, everything you have said is more or less correct.

posted 1 week ago
#14 What do you use for OS Migration or HDD backup? in Hardware

I mean, he just asked what people use. dd is what I've used many times to clone OS installs since I find the hassle-free and headache-free nature of a bit-for-bit copy to be absolutely worth wasting whatever .00001% of an ssd's life on cloning free space. You're completely right about drive sizes though, a filesystem level tool would be better and easier if the destination drive is smaller, although there is the option of resizing partitions and then copying just the partitions and table with dd instead of the full drive.

posted 1 week ago
#4 Libinput(linux) sensitivity randomizer in Customization

Have you considered changing the sens directly in tf2 via rcon instead of changing it system wide in libinput? You could easily make it crossplatform that way, and also keep m_rawinput on. The game client serves rcon if you launch with

-usercon +rcon_password "whatever" +ip 127.0.0.1 +net_start

You could use something like https://github.com/n0la/rcon or https://python-valve.readthedocs.io/en/latest/rcon.html in your script, or, if you deem those clients too bloated, cap a packet, look at how it changes when you send a different value in the sensitivity command, and just send the raw bytes with nc.

posted 1 week ago
#2 Libinput(linux) sensitivity randomizer in Customization

Forgive my ignorance: why would anyone ever want a sensitivity randomizer for anything other than destroying their aim?

posted 1 week ago
#39 Petition To Ban Cheaters From Posting On TFTV in TF2 General Discussion
bearodactylwheres my fenoblocker9000 (maybe AimIsADick too)
just put a big CRINGE WARNING and let me click thru if i want to

here https://greasyfork.org/en/scripts/427733-fenoblocker9000-aimisadick-too/code

https://i.imgur.com/IRzm9Gu.png

posted 1 week ago
#5 What do you use for OS Migration or HDD backup? in Hardware

dd

posted 1 week ago
#15 [StAC] - anticheat plugin in Projects

maybe you fixed it by now but I remember a few months ago this plugin considered rocket jumping to be 'aimsnap detections' or something

posted 2 weeks ago
#2242 mastercomfig - fps/customization config in Customization

it's probably the changes from 9.3.2. if you don't mind it, ignore it, if you do, set mat_filterlightmaps to 1 and clear mastercomfig's lightmaps_override alias to avoid needlessly toggling it

posted 2 weeks ago
#2231 mastercomfig - fps/customization config in Customization
AimIsADickEDIT: cl_threaded_bone_setup can be found in tf/bin/client.dll, but this doesn't mean it hadn't got removed in a sense, and even if it "technically" still exists, the point is that its been hidden so you should stop telling me to do anythting with that cvar.

It's still used in the current game exactly the same way it was previously: https://i.imgur.com/ndooak3.png Only difference is you can't set many things with stuffcmds that you used to be able to, but nothing has changed with cl_threaded_bone_setup.

I'm sorry for 'telling you' to disable some of the threading settings, it was simply a suggestion for something to try. I also had a crash after updating mastercomfig and happened to have some of those enabled. I thought it may be possible that the io/loading changes from the latest mastercomfig could conflict with one of them, but it was merely a guess.

posted 3 weeks ago
#2226 mastercomfig - fps/customization config in Customization

I get that, but I also like to do everything I can to curb misinformation so anyone reading in the future is not mislead. This is my last post about it, won't shit up the thread any more.

posted 3 weeks ago
#2224 mastercomfig - fps/customization config in Customization
AimIsADickOh and btw @turbochad69 cl_threaded_bone_setup doesn't exist in TF2 with the -dev launch op, so it's been removed.

Hate to keep this going, but no, it has not been removed. You nearly always have no idea what you're talking about whatsoever.

posted 3 weeks ago
#19 A TF2 crash that I haven't seen/heard before… in Q/A Help

Hi aim is a dick. I looked at your 'GDB log' and feel the need to let you know that that is not debugger output from GDB at all. Only the [New Thread xxxx.xxxxx] is coming from GDB. TF2 outputs the rest of that stuff to stdout regardless, try running it without GDB and you will see much the same output.

posted 3 weeks ago
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