turbochad69
Account Details
SteamID64 76561198374045865
SteamID3 [U:1:413780137]
SteamID32 STEAM_0:1:206890068
Country Pirate
Signed Up March 20, 2020
Last Posted May 18, 2022 at 7:36 PM
Posts 247 (0.3 per day)
Game Settings
In-game Sensitivity 5.2
Windows Sensitivity no
Raw Input yes
DPI
no
Resolution
1024 768
Refresh Rate
112
Hardware Peripherals
Mouse no
Keyboard yes
Mousepad no
Headphones no
Monitor yes
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#21 Mastercomfig or Comanglia ? in TF2 General Discussion
dingofor some reason when i use comanglia i am like glued to the floor in offline servers and cant shoot my gnu

host_thread_mode 0

posted 1 day ago
#2 Gaining traction/ Saddleback Saloon in TF2 General Discussion

one thread was probably good

posted 1 week ago
#2351 mastercomfig - fps/customization config in Customization
dadi am trying to enable hitscan tracers using the modules and setting "effects" to medium. i have made a modules.cfg in my directory below, what am i missing here?

C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\cfg\overrides

http://puu.sh/IZjd1/1d6c1d5878.png

this is my setup above, i can't get tracers to show up.

remove the spaces around the =, also if you're on the verylow preset you need particles=low or higher, or cl_particle_batch_mode 1.

posted 1 week ago
#5 three rune blade sound replacement in Customization

yes, but it makes a lot of of the other scout melees have that draw sound also:
https://www.mediafire.com/file/ny2fb0i0lq3l2v4/three_rune_katana.vpk

posted 1 week ago
#9 What does this mean in my console? in Q/A Help

There's a reference to it in the particles/explosion.pcf (and particles/explosion_dx80.pcf) present in stock tf2, not sure if that's what the error is stemming from though

posted 1 week ago
#3 three rune blade sound replacement in Customization

here, same method as the stock original sound one, which isn't really ideal. unfortunately it also changes the sound of some of the other demo swords in addition to the scout sword, I don't think there's a good way to prevent that since they all share the same sound

https://www.mediafire.com/file/lbapjatct96b7lj/three_rune_katana.vpk

also I didnt test it at all so if it doesn't work right lmk and I will fix it

posted 1 week ago
#2345 mastercomfig - fps/customization config in Customization

sending a fake user agent achieves the polar opposite of whatever you seem to think it does

posted 2 weeks ago
#2343 mastercomfig - fps/customization config in Customization
AimIsADickpeople use faked user-agents.

for what purpose? i don't think anyone does that

posted 2 weeks ago
#14 I made a custom grenade launcher crosshair. in Customization
AimIsADick256 x 256, in pixels.

I meant what screen resolution for tf2, since the relative size of crosshair scale 32 compared to everything in the game you're trying to measure differs based on that

posted 2 weeks ago
#8 Possible RGL legal overheal particles? in Customization
JojoIt was always my understanding that flat textures required bypassing sv_pure but the rgl rules apparently explicitly state that they are allowed. Is my understanding just wrong or is there just an unusual exception going on here?

sv_pure reverts the custom flat textures back to the default textures like it's supposed to, but for whatever reason the texture size/resolution stays the same as that of the custom ones, which is like 1x1 or 2x2 or something for flat texture mods. the default textures scaled really small and tiled end up looking pretty flat, but if you look up close you'll see a 'grid' effect. technically it isn't bypassing sv_pure but it's kind of a grey area or bug or whatever I guess

posted 2 weeks ago
#4 Possible RGL legal overheal particles? in Customization
NovaSc6utYou can't really bypass pure without injecting cheats and lying to the game about your files being the default files.

you can, in four different ways, but it's not allowed

posted 2 weeks ago
#2 Possible RGL legal overheal particles? in Customization

but bro youre not supposed to be allowed to use custom particles on sv_pure 2, and ignoring pure (regardless of how trivial it is to do) is against the rgl rules even if the particles wouldn't be

posted 2 weeks ago
#9 I made a custom grenade launcher crosshair. in Customization
AimIsADickI designed the crosshair around cl_crosshair_scale 32 (which is the default value), so that would be the ideal value to use.

what resolution?

posted 3 weeks ago
#2 tf2 on ultrawide? in TF2 General Discussion

it looks like rgl sets sv_restrict_aspect_ratio_fov 2 which means your fov will stop getting wider after 16.65:9 so probably not really worth bothering with it from a competitive standpoint

posted 3 weeks ago
#19 why wont we just enable fov beyond 90 in TF2 General Discussion

maybe other games do it the same way, in which case this would be a moot point, but tf2 actually allows fov up to about 108.43° (even with sv_restrict_aspect_ratio_fov) depending on your aspect ratio. if you're playing on 16:9, fov_desired 90 is giving you an fov of around 106.26°

edit didn't reload before posting

posted 3 weeks ago
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