turbochad69
Account Details
SteamID64 76561198374045865
SteamID3 [U:1:413780137]
SteamID32 STEAM_0:1:206890068
Country Pirate
Signed Up March 20, 2020
Last Posted October 21, 2022 at 7:11 PM
Posts 256 (0.3 per day)
Game Settings
In-game Sensitivity 5.2
Windows Sensitivity no
Raw Input yes
DPI
no
Resolution
1024 768
Refresh Rate
120
Hardware Peripherals
Mouse no
Keyboard yes
Mousepad no
Headphones no
Monitor yes
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#23 TF2 player vocabulary in TF2 General Discussion

https://i.imgur.com/yKnYvA9.png

posted 1 month ago
#10 Normal human bingo in Off Topic

https://i.imgur.com/arnwqLE.png

posted 1 month ago
#7 tf2 worse in linux? in Q/A Help

could be a wayland thing, I would try X to see if it's better

posted 3 months ago
#8 What's hidi taking a picture of? in TF2 General Discussion

https://i.imgur.com/W5ENfy9.png

posted 3 months ago
#2 Habib and b4nny cast for season 7 semi finals in Off Topic

yeah I have it I used to download twitch vods sometimes

https://mega.nz/folder/1CU3CaxR#Jg8QRyv3vMncuUIIi03VDA

posted 4 months ago
#7 Meaning of this byte sequence in VTF hex dump? in Off Topic
swampcreatureMaybe I'm just blind and/or dumb but where does it say bytes 48-51 are for bumpmap scale?

Right in the header spec I linked. There are 48 bytes before the value for bumpmap scale, so naturally it will start at byte 48. In the file in your screenshot, the bumpmap scale is set to 1.0. It's not surprising that it's also set to that value in other textures, which was the basis of your question if I understand correctly.

posted 5 months ago
#4 Meaning of this byte sequence in VTF hex dump? in Off Topic

https://developer.valvesoftware.com/wiki/Valve_Texture_Format#VTF_header

valve wiki says that the header is 80 bytes (so not 32), and that bytes 48 through 51 are for the bumpmap scale

posted 5 months ago
#3 what setting removes jittery edges on stuff? in Q/A Help

It's possible you have antialiasing forced off in your graphics driver settings

posted 5 months ago
#111 MedicStats SourceMod plugin in Projects

try tv_autorecord 0

posted 6 months ago
#21 Mastercomfig or Comanglia ? in TF2 General Discussion
dingofor some reason when i use comanglia i am like glued to the floor in offline servers and cant shoot my gnu

host_thread_mode 0

posted 6 months ago
#2 Gaining traction/ Saddleback Saloon in TF2 General Discussion

one thread was probably good

posted 6 months ago
#2351 mastercomfig - fps/customization config in Customization
dadi am trying to enable hitscan tracers using the modules and setting "effects" to medium. i have made a modules.cfg in my directory below, what am i missing here?

C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\cfg\overrides

http://puu.sh/IZjd1/1d6c1d5878.png

this is my setup above, i can't get tracers to show up.

remove the spaces around the =, also if you're on the verylow preset you need particles=low or higher, or cl_particle_batch_mode 1.

posted 6 months ago
#5 three rune blade sound replacement in Customization

yes, but it makes a lot of of the other scout melees have that draw sound also:
https://www.mediafire.com/file/ny2fb0i0lq3l2v4/three_rune_katana.vpk

posted 6 months ago
#9 What does this mean in my console? in Q/A Help

There's a reference to it in the particles/explosion.pcf (and particles/explosion_dx80.pcf) present in stock tf2, not sure if that's what the error is stemming from though

posted 6 months ago
#3 three rune blade sound replacement in Customization

here, same method as the stock original sound one, which isn't really ideal. unfortunately it also changes the sound of some of the other demo swords in addition to the scout sword, I don't think there's a good way to prevent that since they all share the same sound

https://www.mediafire.com/file/lbapjatct96b7lj/three_rune_katana.vpk

also I didnt test it at all so if it doesn't work right lmk and I will fix it

posted 6 months ago
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