turbochad69
Account Details
SteamID64 76561198374045865
SteamID3 [U:1:413780137]
SteamID32 STEAM_0:1:206890068
Country Pirate
Signed Up March 20, 2020
Last Posted March 26, 2023 at 9:19 PM
Posts 263 (0.2 per day)
Game Settings
In-game Sensitivity 5.2
Windows Sensitivity no
Raw Input yes
DPI
no
Resolution
1024 768
Refresh Rate
120
Hardware Peripherals
Mouse no
Keyboard yes
Mousepad no
Headphones no
Monitor yes
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#2 Got back into tf2 and i need help with Interp in Customization

https://docs.mastercomfig.com/latest/next_steps/quick_fixes/#i-want-another-interp-value, however the mastercoms defaults are better anyways, 0.033 literally originated from a typo.

posted 5 hours ago
#6 scattergun volume in Customization

Should be in the same location as the weapon scripts, scripts folder in tf2_misc.vpk. You can extract with gcfscape

posted 3 weeks ago
#4 scattergun volume in Customization

Sorry I should've looked at the game files before posting, it's actually volume and soundlevel under the Weapon_Scatter_Gun sections in scripts/game_sounds_weapons.txt, same file as the rocket launcher replacement

posted 3 weeks ago
#2 scattergun volume in Customization

The rocket launcher sound replacement method won't allow you to use custom sounds in pure, although you can probably lower the volume of the default sound by changing "volume" or "soundlevel" in the scattergun weapon script.

If you're using weapon scripts for custom crosshairs already, you can edit it right in there, otherwise the script can be extracted from tf2_misc_dir.vpk (it's in the scripts folder and called tf_weapon_scattergun.ctx) then decrypted with CtxConverter/vice. At that point, you can edit it like a text file (change volume or soundlevel) and then put it in tf/custom/whatever/scripts/tf_weapon_scattergun.txt and it'll override the built in one.

posted 3 weeks ago
#749 TF2 benchmarks in TF2 General Discussion

man stop shittin up the benchmarks thread

posted 3 weeks ago
#745 TF2 benchmarks in TF2 General Discussion

i7-10875h, 3070 mobile max-q
crappy ddr4-3200 (tightened it from 22-22-22-52 to 17-18-18-38)
dxlevel 81, headsfeet, mastercoms low

2560x1440:
4812 frames 11.915 seconds 403.87 fps ( 2.48 ms/f) 48.195 fps variability

640x480:
4812 frames 11.112 seconds 433.05 fps ( 2.31 ms/f) 52.386 fps variability

seems okay for an old 14nm++++ laptop

posted 3 weeks ago
#3910 PC Build Thread in Hardware
crackbabydumpster

Your cpu and mobo only support pcie 3.0 so you're not going to be getting pcie 4.0 speeds, at best the theoretical maximum for 4 3.0 lanes is below 4 GB/s. As for why it's so considerably lower than that, who knows, could very well be a crap ssd, could be set to 2 lanes, could be some other configuration issue or bottleneck. I would verify both M.2 slots are set to x4 in your BIOS setup if the option exists.

posted 2 months ago
#23 TF2 player vocabulary in TF2 General Discussion

https://i.imgur.com/yKnYvA9.png

posted 5 months ago
#10 Normal human bingo in Off Topic

https://i.imgur.com/arnwqLE.png

posted 5 months ago
#7 tf2 worse in linux? in Q/A Help

could be a wayland thing, I would try X to see if it's better

posted 7 months ago
#8 What's hidi taking a picture of? in TF2 General Discussion

https://i.imgur.com/W5ENfy9.png

posted 7 months ago
#2 Habib and b4nny cast for season 7 semi finals in Off Topic

yeah I have it I used to download twitch vods sometimes

https://mega.nz/folder/1CU3CaxR#Jg8QRyv3vMncuUIIi03VDA

posted 8 months ago
#7 Meaning of this byte sequence in VTF hex dump? in Off Topic
swampcreatureMaybe I'm just blind and/or dumb but where does it say bytes 48-51 are for bumpmap scale?

Right in the header spec I linked. There are 48 bytes before the value for bumpmap scale, so naturally it will start at byte 48. In the file in your screenshot, the bumpmap scale is set to 1.0. It's not surprising that it's also set to that value in other textures, which was the basis of your question if I understand correctly.

posted 9 months ago
#4 Meaning of this byte sequence in VTF hex dump? in Off Topic

https://developer.valvesoftware.com/wiki/Valve_Texture_Format#VTF_header

valve wiki says that the header is 80 bytes (so not 32), and that bytes 48 through 51 are for the bumpmap scale

posted 9 months ago
#3 what setting removes jittery edges on stuff? in Q/A Help

It's possible you have antialiasing forced off in your graphics driver settings

posted 9 months ago
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