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yttrium's competitive viewmodels
posted in Customization
481
#481
1 Frags +
yttriumfixed the link, sorry i was an idiot when tagging the release on github and forgot a letter
Dell_Conagherwill it still crash demos if you don't have the mod installed if they were recorded with it installed?considering this literally just changes a model it shouldn't cause you to crash in the first place unless there was something broken with the model (like using the pre-inferno installer after jungle inferno).

Thanks!

[quote=yttrium]fixed the link, sorry i was an idiot when tagging the release on github and forgot a letter

[quote=Dell_Conagher]will it still crash demos if you don't have the mod installed if they were recorded with it installed?[/quote]
considering this literally just changes a model it shouldn't cause you to crash in the first place unless there was something broken with the model (like using the pre-inferno installer after jungle inferno).[/quote]

Thanks!
482
#482
0 Frags +

Is there a way for me to manually apply these changes to my Linux client?

Is there a way for me to manually apply these changes to my Linux client?
483
#483
0 Frags +

We need the old broken inspect animations as an option in the next update. Having the GRU turn into a helicopter, scout melee levitating and jarate twisting madly was way too much fun

We need the old broken inspect animations as an option in the next update. Having the GRU turn into a helicopter, scout melee levitating and jarate twisting madly was way too much fun
484
#484
0 Frags +

after accidentally queing comp instead of casual the script now it broken. If i preload the map the dead player's models moonwalk on the spot and make playing the game almost impossible and if i dont my VM is showing. Sorry if im missing something simple or a comment in the thread.

after accidentally queing comp instead of casual the script now it broken. If i preload the map the dead player's models moonwalk on the spot and make playing the game almost impossible and if i dont my VM is showing. Sorry if im missing something simple or a comment in the thread.
485
#485
1 Frags +
BlastFMWe need the old broken inspect animations as an option in the next update. Having the GRU turn into a helicopter, scout melee levitating and jarate twisting madly was way too much fun

you can just download an old release and install it if you really want to ruin your game that much

[quote=BlastFM]We need the old broken inspect animations as an option in the next update. Having the GRU turn into a helicopter, scout melee levitating and jarate twisting madly was way too much fun[/quote]
you can just download an old release and install it if you really want to ruin your game that much
486
#486
0 Frags +

Unfortunately the program doesn't work on Linux. Can anyone please upload the cfg or whatever that program changes for a solly without rocket launcher viewmodel?

Unfortunately the program doesn't work on Linux. Can anyone please upload the cfg or whatever that program changes for a solly without rocket launcher viewmodel?
487
#487
0 Frags +

there's a problem , the snack attack doesn't disappear when i turn off the sapper

there's a problem , the snack attack doesn't disappear when i turn off the sapper
488
#488
TFCL
-1 Frags +

can u be banned from esea for using this? i know a way to preload it even in esea officials, is that against their rules?

can u be banned from esea for using this? i know a way to preload it even in esea officials, is that against their rules?
489
#489
1 Frags +
stephcan u be banned from esea for using this? i know a way to preload it even in esea officials, is that against their rules?

no

[quote=steph]can u be banned from esea for using this? i know a way to preload it even in esea officials, is that against their rules?[/quote]
no
490
#490
0 Frags +
yttriumBlastFMWe need the old broken inspect animations as an option in the next update. Having the GRU turn into a helicopter, scout melee levitating and jarate twisting madly was way too much funyou can just download an old release and install it if you really want to ruin your game that much

I can, but I want to also be able to play pyro without using scripts to hide stuff

[quote=yttrium][quote=BlastFM]We need the old broken inspect animations as an option in the next update. Having the GRU turn into a helicopter, scout melee levitating and jarate twisting madly was way too much fun[/quote]
you can just download an old release and install it if you really want to ruin your game that much[/quote]

I can, but I want to also be able to play pyro without using scripts to hide stuff
491
#491
0 Frags +

It says D: > Steam > Steamapps > Common > Team Fortress 2 is not valid. The first time I tried the path worked fine, then I had issues cause it wouldnt load scout or something, then I pressed quit to try again and since then it hasnt worked.

It says D: > Steam > Steamapps > Common > Team Fortress 2 is not valid. The first time I tried the path worked fine, then I had issues cause it wouldnt load scout or something, then I pressed quit to try again and since then it hasnt worked.
492
#492
0 Frags +

Ok, sometimes it works for me, sometimes not, I don't know whats the issue. I have to reboot pc/game couple of times to make it working properly again

Ok, sometimes it works for me, sometimes not, I don't know whats the issue. I have to reboot pc/game couple of times to make it working properly again
493
#493
1 Frags +
SitngusOk, sometimes it works for me, sometimes not, I don't know whats the issue. I have to reboot pc/game couple of times to make it working properly again

you probably are not preloading properly
download this map: http://fakkelbrigade.eu/maps/preload_room.bsp
and put this into your autoexec:

map_background preload_room; wait 10; disconnect;clear
[quote=Sitngus]Ok, sometimes it works for me, sometimes not, I don't know whats the issue. I have to reboot pc/game couple of times to make it working properly again[/quote]
you probably are not preloading properly
download this map: http://fakkelbrigade.eu/maps/preload_room.bsp
and put this into your autoexec:
[code]map_background preload_room; wait 10; disconnect;clear[/code]
494
#494
-2 Frags +

the program doesnt work, basically whenever i select the Team Fortress folder it just doesnt apply, no clue whats happening, ive reinstalled it about 3 times so far, it even says "Vaild TF2 Installation Found!" but it doesnt apply. Im using Win. 10 if that helps

the program doesnt work, basically whenever i select the Team Fortress folder it just doesnt apply, no clue whats happening, ive reinstalled it about 3 times so far, it even says "Vaild TF2 Installation Found!" but it doesnt apply. Im using Win. 10 if that helps
495
#495
-16 Frags +

Don't use it, but looks cool

Don't use it, but looks cool
496
#496
-1 Frags +

do this work with custom animation? i hope it is

do this work with custom animation? i hope it is
497
#497
-1 Frags +

How can I install this on Linux?

How can I install this on Linux?
498
#498
1 Frags +
cooliotf2How can I install this on Linux?

ask ur friend with windows to generate the files for you

[quote=cooliotf2]How can I install this on Linux?[/quote]
ask ur friend with windows to generate the files for you
499
#499
0 Frags +

I have weird problem. I had everything working last week, I do preload this correctly but yeah, for some reason it doesn't work properly. I mean, sometimes it works, sometimes not. When I change class/server/map it might break. No idea whats happening. I tried to reinstall this but it didn't work

I have weird problem. I had everything working last week, I do preload this correctly but yeah, for some reason it doesn't work properly. I mean, sometimes it works, sometimes not. When I change class/server/map it might break. No idea whats happening. I tried to reinstall this but it didn't work
500
#500
-7 Frags +

just r_drawviewmodel 0 lmao why use this even?

just r_drawviewmodel 0 lmao why use this even?
501
#501
0 Frags +
fasterthanahamsterjust r_drawviewmodel 0 lmao why use this even?

https://imgur.com/a/M6XJd6B

[quote=fasterthanahamster]just r_drawviewmodel 0 lmao why use this even?[/quote] https://imgur.com/a/M6XJd6B
502
#502
-3 Frags +

bump

bump
503
#503
1 Frags +
SitngusI have weird problem. I had everything working last week, I do preload this correctly but yeah, for some reason it doesn't work properly. I mean, sometimes it works, sometimes not. When I change class/server/map it might break. No idea whats happening. I tried to reinstall this but it didn't work

https://github.com/mastercoms/mastercomfig/wiki/Troubleshooting#animation-andor-model-mods-not-working

If you are using mastercomfig, check if you have asynchronous disk loading disabled.

mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0
[quote=Sitngus]I have weird problem. I had everything working last week, I do preload this correctly but yeah, for some reason it doesn't work properly. I mean, sometimes it works, sometimes not. When I change class/server/map it might break. No idea whats happening. I tried to reinstall this but it didn't work[/quote]

https://github.com/mastercoms/mastercomfig/wiki/Troubleshooting#animation-andor-model-mods-not-working

If you are using mastercomfig, check if you have asynchronous disk loading disabled.

[code]
mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0
[/code]
504
#504
1 Frags +
AdjeSitngusI have weird problem. I had everything working last week, I do preload this correctly but yeah, for some reason it doesn't work properly. I mean, sometimes it works, sometimes not. When I change class/server/map it might break. No idea whats happening. I tried to reinstall this but it didn't work
https://github.com/mastercoms/mastercomfig/wiki/Troubleshooting#animation-andor-model-mods-not-working

If you are using mastercomfig, check if you have asynchronous disk loading disabled.
mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0

I wish I had known about this earlier. I'll bake this into the autoexec additions.

EDIT: Updated the OP to reflect this.

[quote=Adje][quote=Sitngus]I have weird problem. I had everything working last week, I do preload this correctly but yeah, for some reason it doesn't work properly. I mean, sometimes it works, sometimes not. When I change class/server/map it might break. No idea whats happening. I tried to reinstall this but it didn't work[/quote]

https://github.com/mastercoms/mastercomfig/wiki/Troubleshooting#animation-andor-model-mods-not-working

If you are using mastercomfig, check if you have asynchronous disk loading disabled.

[code]
mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0
[/code][/quote]
I wish I had known about this earlier. I'll bake this into the autoexec additions.

EDIT: Updated the OP to reflect this.
505
#505
4 Frags +

hi, are you looking for someone to try and port the mod to linux?

if that is the case then please add me on steam.

do note that right now i have exams, i will be able to start working on it in a month.

hi, are you looking for someone to [i]try[/i] and port the mod to linux?

if that is the case then please add me on steam.

do note that right now i have exams, i will be able to start working on it in a month.
506
#506
-1 Frags +
timothy_josephhi, are you looking for someone to try and port the mod to linux?

if that is the case then please add me on steam.

do note that right now i have exams, i will be able to start working on it in a month.

you do realize that it has a proprietary windows-only dependency right

[quote=timothy_joseph]hi, are you looking for someone to [i]try[/i] and port the mod to linux?

if that is the case then please add me on steam.

do note that right now i have exams, i will be able to start working on it in a month.[/quote]

you do realize that it has a proprietary windows-only dependency right
507
#507
0 Frags +
yttriumtimothy_josephhi, are you looking for someone to try and port the mod to linux?

if that is the case then please add me on steam.

do note that right now i have exams, i will be able to start working on it in a month.

you do realize that it has a proprietary windows-only dependency right

i do realise that vb.net doesn't work on linux, but i can easily do it in another programming language.

[quote=yttrium][quote=timothy_joseph]hi, are you looking for someone to [i]try[/i] and port the mod to linux?

if that is the case then please add me on steam.

do note that right now i have exams, i will be able to start working on it in a month.[/quote]

you do realize that it has a proprietary windows-only dependency right[/quote]

i do realise that vb.net doesn't work on linux, but i can easily do it in another programming language.
508
#508
0 Frags +
timothy_joseph
i do realise that vb.net doesn't work on linux, but i can easily do it in another programming language.

To compile the raw animation files (.smd and .qc) into the .mdl files that the game actually loads, the installer uses studiomdl, which comes packaged with tf2. afaik, this has never been ported to linux, nor is the source code available, so unless you can find anthor method to compile mdl files on linux , I don't see a way of getting the viewmodel installer working outside of windows

[quote=timothy_joseph]

i do realise that vb.net doesn't work on linux, but i can easily do it in another programming language.[/quote]

To compile the raw animation files (.smd and .qc) into the .mdl files that the game actually loads, the installer uses studiomdl, which comes packaged with tf2. afaik, this has never been ported to linux, nor is the source code available, so unless you can find anthor method to compile mdl files on linux , I don't see a way of getting the viewmodel installer working outside of windows
509
#509
0 Frags +
obliquetimothy_joseph
i do realise that vb.net doesn't work on linux, but i can easily do it in another programming language.

To compile the raw animation files (.smd and .qc) into the .mdl files that the game actually loads, the installer uses studiomdl, which comes packaged with tf2. afaik, this has never been ported to linux, nor is the source code available, so unless you can find anthor method to compile mdl files on linux , I don't see a way of getting the viewmodel installer working outside of windows

Spot-on, but to add onto this, as far as I've seen studiomdl is so tightly tied to win32 that it doesn't even work properly in WINE... so, yeah, good luck with that.

There are no other compilers for Source as far as I know. Third party tools like Crowbar are just wrappers for studiomdl when it comes to compiling.

[quote=oblique][quote=timothy_joseph]

i do realise that vb.net doesn't work on linux, but i can easily do it in another programming language.[/quote]

To compile the raw animation files (.smd and .qc) into the .mdl files that the game actually loads, the installer uses studiomdl, which comes packaged with tf2. afaik, this has never been ported to linux, nor is the source code available, so unless you can find anthor method to compile mdl files on linux , I don't see a way of getting the viewmodel installer working outside of windows[/quote]
Spot-on, but to add onto this, as far as I've seen studiomdl is so tightly tied to win32 that it doesn't even work properly in WINE... so, yeah, good luck with that.

There are no other compilers for Source as far as I know. Third party tools like Crowbar are just wrappers for studiomdl when it comes to compiling.
510
#510
0 Frags +
yttriumobliquetimothy_joseph
i do realise that vb.net doesn't work on linux, but i can easily do it in another programming language.

To compile the raw animation files (.smd and .qc) into the .mdl files that the game actually loads, the installer uses studiomdl, which comes packaged with tf2. afaik, this has never been ported to linux, nor is the source code available, so unless you can find anthor method to compile mdl files on linux , I don't see a way of getting the viewmodel installer working outside of windows
Spot-on, but to add onto this, as far as I've seen studiomdl is so tightly tied to win32 that it doesn't even work properly in WINE... so, yeah, good luck with that.

There are no other compilers for Source as far as I know. Third party tools like Crowbar are just wrappers for studiomdl when it comes to compiling.

https://github.com/fnky/studiomdl

I hope this one works, we'll see when i start working on the thing. Otherwise i'm out of luck

[quote=yttrium][quote=oblique][quote=timothy_joseph]

i do realise that vb.net doesn't work on linux, but i can easily do it in another programming language.[/quote]

To compile the raw animation files (.smd and .qc) into the .mdl files that the game actually loads, the installer uses studiomdl, which comes packaged with tf2. afaik, this has never been ported to linux, nor is the source code available, so unless you can find anthor method to compile mdl files on linux , I don't see a way of getting the viewmodel installer working outside of windows[/quote]
Spot-on, but to add onto this, as far as I've seen studiomdl is so tightly tied to win32 that it doesn't even work properly in WINE... so, yeah, good luck with that.

There are no other compilers for Source as far as I know. Third party tools like Crowbar are just wrappers for studiomdl when it comes to compiling.[/quote]


https://github.com/fnky/studiomdl

I hope this one works, we'll see when i start working on the thing. Otherwise i'm out of luck
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