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yttrium's competitive viewmodels
posted in Customization
541
#541
5 Frags +

I am honestly astonished that Valve randomly fixed this, but am not at all surprised that a few console commands can be used to work around their fix.

I'll include it in the install instructions.

EDIT: Oh wait they're already in the instructions and I'm not even using them myself rofl

I am honestly astonished that Valve randomly fixed this, but am not at all surprised that a few console commands can be used to work around their fix.

I'll include it in the install instructions.

EDIT: Oh wait they're already in the instructions and I'm not even using them myself rofl
542
#542
1 Frags +

it won't work for me at all, even with all those commands in the instructions.

it won't work for me at all, even with all those commands in the instructions.
543
#543
-9 Frags +
maxwellhupigit won't work for me at all, even with all those commands in the instructions.

noob

[quote=maxwellhupig]it won't work for me at all, even with all those commands in the instructions.[/quote]
noob
544
#544
2 Frags +

i am apologize

i am apologize
545
#545
-3 Frags +
maxwellhupigi am apologize

its ok

[quote=maxwellhupig]i am apologize[/quote]
its ok
546
#546
4 Frags +

no really im sorry. im such a worthless piece of shit i cant get it to work.

no really im sorry. im such a worthless piece of shit i cant get it to work.
547
#547
0 Frags +

I might be a bit late, but this isn't working.

It originally worked for me, but I changed some stuff around and it didn't work.

Then I changed some stuff back, and now it's just transparent and doesn't hide some of the guns I want to be hidden.

Please help lol

EDIT: Nevermind, I just put in this "mod_load_anims_async 0 mod_load_mesh_async 0 mod_load_vcollide_async 0" and it worked.

I might be a bit late, but this isn't working.

It originally worked for me, but I changed some stuff around and it didn't work.

Then I changed some stuff back, and now it's just transparent and doesn't hide some of the guns I want to be hidden.

Please help lol

EDIT: Nevermind, I just put in this "mod_load_anims_async 0 mod_load_mesh_async 0 mod_load_vcollide_async 0" and it worked.
548
#548
1 Frags +

Updated the OP to tidy it up a bit, and also added better (more modern) instructions regarding Mastercomfig.

Updated the OP to tidy it up a bit, and also added better (more modern) instructions regarding Mastercomfig.
549
#549
-2 Frags +

maxwell i am sorry

maxwell i am sorry
550
#550
0 Frags +
yttriumCan I use other viewmodel animation replacements with this?
Not yet, possibly in the future.

Would you consider cooperating with Paysus to make a version of the mod with his overhauled animations as a base?

After I started using her animations I cannot use the default ones anymore due to how much better some of them are! But conditional viewmodels are very appealing, so it would be awesome to have the best of both worlds.

Thank you for your work!

[quote=yttrium]
Can I use other viewmodel animation replacements with this?
Not yet, possibly in the future.
[/quote]
Would you consider cooperating with [url=https://gamebanana.com/members/1353324]Paysus[/url] to make a version of the mod with his overhauled animations as a base?

After I started using her animations I cannot use the default ones anymore due to how much better some of them are! But conditional viewmodels are very appealing, so it would be awesome to have the best of both worlds.

Thank you for your work!
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