I've been pretty good at catching cheaters for a long while now. I originally started learning about how to spot cheaters and exploiters and whatever else in tf2 a couple weeks after i played on my first steel highlander team with Miggy, god bless him. He at the time was developing an anticheat plugin called "IntegriTF2", which he claimed (correctly!) would catch some cheaters.
Fast forward to a few months ago, I began to write a small sourcemod plugin that checked players' interp and other basic net settings, forked off IntegriTF2, to make sure that they weren't exploiting or cheating for RGL, as I was at that time a part of their anticheat team. As I went on, eventually splitting with RGL, it began to become more of a full blown anticheat as opposed to a smallish one-off sorta deal.
i feel like it is now stable enough to release to the public, seeing as how it runs on my servers (which are mildly active) as well as other server networks which i help develop for.
Meet StAC- Steph AntiCheat - because i am uncreative and slightly egotistical enough to name it after myself
So far on my servers alone, it has banned >30 people, of which I randomly look through demos of, and further conclude to be cheating.
False positives are always a possibility, though I've tried my best to make them as rare as i possibly can.
List of features (keep in mind some of these aren't necessarily just for cheating, for example, the turn bind test was written to help enforce rgl's bans on turn binds, but it defaults to disabled):
Most notable of these is the Silent Aim detection, which 99% of people who are cheating use to aimbot, and it has caught the most people out of all the detection methods.
This plugin is still in development, and new detection methods are added as I figure out ways to write them.
Check it out here
report bugs here