steph
Account Details
SteamID64 76561198208622111
SteamID3 [U:1:248356383]
SteamID32 STEAM_0:1:124178191
Country Rainbow Nation
Signed Up March 13, 2017
Last Posted October 13, 2021 at 1:24 AM
Posts 738 (0.4 per day)
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1920x1080
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144hz
Hardware Peripherals
Mouse Logitech G403
Keyboard Logitech G910
Mousepad  
Headphones ATH-M50x
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#26 soap dm / mge repos rehosted / remaintained in Projects

Above issue fixed in 4.3.1 - was broke when SOAP was updated to allow all maps to have instant respawn based on in-map spawn points, which (wrongly) included MGE.

https://github.com/sapphonie/SOAP-TF2DM/commit/7ba329c97be13918b295dd55744cb82661c90015

posted 2 weeks ago
#24 soap dm / mge repos rehosted / remaintained in Projects

MGE 3.0.1

https://github.com/sapphonie/MGEMod/commit/44ded9258d473f08a0125efb49e6cc0e3011ab31

- Fix endif manntreads - MGE will now automatically remove a player from endif (and run elo calculations if applicable) if that player is running the manntreads.

Thank you to elektro and dog for testing.

Further, the changes outlined above (in SOAP) were merged a couple months ago, along with a contribution from icewind (https://github.com/sapphonie/SOAP-TF2DM/pull/16) where SOAP will try to load a map config of an older/newer map if it can't find one for the current map version, e.g. load process_f7 if the map is process_f9, deleting the junk spawns.

posted 2 weeks ago
#6 Server List A2S in Bug Reports

hello tftv admins please fix?

posted 2 weeks ago
#12 Estrogen took the last Invite spot (and my homie) in News

https://pbs.twimg.com/media/Ejv_1BGWoAIkIV_.jpg

posted 1 month ago
#121 Cheating to hear spies is painfully easy. in TF2 General Discussion
AimIsADickJust another reason why F/OSS games are superior to closed-source proprietary games.

TF2 isn't open source.

Anyway this plugin works flawlessly and the source and plugin should come soon enough, for now here's a taste:

https://www.youtube.com/watch?v=h-xzuACHzHs

Working on ways to serverside other noises too, maybe with SendProxy or SetTransmit hackery. No progress yet.

Keep in mind - this only fixes decloak atm, no other sounds, including cloak, are touched.

posted 1 month ago
#113 Cheating to hear spies is painfully easy. in TF2 General Discussion

https://www.youtube.com/watch?v=nJFRnAwjH8Q

this might work enough to functionally fix the problem, would need to play the decloak sound server side though

posted 1 month ago
#12 tftv dm servers in TF2 General Discussion

i thought people thought bagel and turbine were cringe lol

readded

posted 1 month ago
#6 tftv dm servers in TF2 General Discussion
striderwhile we're at it can u remove ramjam, coalplant, freight, and cascade from the pool

ok heres most of them. freight is staying though because it's a classic and was in the old dm servers

https://i.imgur.com/L7ZyKLl.png

posted 1 month ago
#3 tftv dm servers in TF2 General Discussion

pretty sure https://melkor.tf has a landing page somewhere for a server list, spaceship has https://sappho.io/spaceship

posted 1 month ago
#206 TFTrue in Projects

TFTrue has been updated w/ the following changes:

  • Update SDK (fixes TFTrue breaking with latest [9/17/21] TF2 updates)
  • Update DLL for windows (fixes TFTrue not working at all on windows)
  • nontrivial changes to not reload or redownload the whitelist when unneeded, reducing load on whitelist.tf
  • added pause logging and a cvar for verbose pause logging (enabled by default, shoutouts to weithoofd)
  • updated restore stats description
  • tv_snapshotrate now defaults to 66 instead of 33

and other internal changes.

https://github.com/AnAkkk/TFTrue/releases/latest

Thanks for AnAkkk for reviewing my changes and implementing most of them <3

posted 1 month ago
#22 Valve is getting in contact with Mod Devs in TF2 General Discussion
vibeisveryoif it was a c&d the language everywhere wouldn't say "temporarily" with so much certainty

If it wasn't a C&D then why were they sent "Please remove the infringing content immediately" from Valve's legal team? From the head of their legal team, Liam, no less?

Like I hate to be the bearer of bad news but these projects were using illegally stolen shit that they had no rights to be looking at, let alone utilizing in their projects. It's curtains for these projects unless Valve specifically wants otherwise.

posted 1 month ago
#27 Thoughts on new RGL ping guidelines? in TF2 General Discussion

This is fuckin dumb - why not just set sv_maxunlag to like 0.150 and then you essentially nullify any "high ping hitscan advantage" or whatever due to how backtracking works because players can only backtrack 150 ms into the past instead of the default 1 second

posted 1 month ago
#16 Valve is getting in contact with Mod Devs in TF2 General Discussion

Less of a "Valve is getting in contact with mod devs" and more of a "mod devs reach out to valve and valve c&ds them immediately after being made aware of their existence because they are or were using stolen src code and or assets" lol

posted 1 month ago
#3 unavailable port, multiple servers running in Q/A Help

You likely have a detatched srcds instance running. Kill all running srcds instances with

sudo pkill srcds -9 -e

(assuming bash)

set +tv_port in your startup options so servers dont overlap as well

should fix it

i would also recommend having your tv_port = your server port + 1, as it makes it easy to scale in the future

posted 1 month ago
#34 Is consistency always a good thing? in The Dumpster

https://imageproxy.ifunny.co/crop:x-20,resize:640x,quality:90x75/images/04ca09f09eb8162d4b8cd6106b8e49d678d4e021a35ef1132eb211f73a1be182_1.jpg

posted 1 month ago
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