steph
Account Details
SteamID64 76561198208622111
SteamID3 [U:1:248356383]
SteamID32 STEAM_0:1:124178191
Country Rainbow Nation
Signed Up March 13, 2017
Last Posted August 23, 2019 at 2:50 AM
Posts 539 (0.6 per day)
Game Settings
In-game Sensitivity 3
Windows Sensitivity
Raw Input 1
DPI
1200
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G403
Keyboard Logitech G910
Mousepad  
Headphones ATH-M50x
Monitor  
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#32 new dm servers in Projects

added koth_clearcut_b13 to ALL dm servers and their rotations (it comes after sunshine now) with brand new spawns that im still tinkering with. lemme know how they are, and i'll eventually submit them to the official soapdm repo on github.

also im working on fixing voting/rtv on all the dm servers, it will happen Soon:tm:

posted 11 hours ago
#4 help with vtf crosshair??? in Customization

Someone help this man

posted 21 hours ago
#7 server request in Requests

requesting to change all the ports of the current servers to 27015 aka

dm1.stephanie.lgbt:27015
dm2.stephanie.lgbt:27015
dm3.stephanie.lgbt:27015
dm4.stephanie.lgbt:27015
dm5.stephanie.lgbt:27015
dm6.stephanie.lgbt:27015
mge.stephanie.lgbt:27015
pub.stephanie.lgbt:27015
bb1.stephanie.lgbt:27015

posted 1 day ago
#31 new dm servers in Projects

all updated, updating them on the tftv server tab next

posted 1 day ago
#30 new dm servers in Projects

All servers are being moved to new IP addresses, and all the ports are being changed to 27015. I will post another update to this thread when I've finished moving and sorting out all of them, the domain names *will not change* but the ip and port likely will.

posted 1 day ago
#4 working translucent wireframe viewmodels in Projects

tiny update, fixed missing texture with engie's pistol

download link didnt change for either flavor (rl or original) but if you're using this you should redownload whichever one again because otherwise if you're playing engineer you're gonna see a big old missing texture in the middle of your screen

posted 3 days ago
#3 working translucent wireframe viewmodels in Projects

by popular request here's a vpk for the original viewmodel instead of the stock rl model

also @makemake the lack of animations is the best part of this lol, at least imo its much cleaner

maybe im a loon but i find the reload distracting, which is why i used to play with no viewmodels

posted 3 days ago
#1 working translucent wireframe viewmodels in Projects

So I stumbled across this thread about wireframe translucent viewmodels a bit ago, and i learned that it only works for 2 weapons. wow, this sucks, right?

Nope!

through the magic of weapon crosshairs, it is possible to do this for every weapon in the game, with some caveats, mainly:

you need a hud crosshair to aim with because these use weapon crosshairs to display the "viewmodel" (which is just a vtf cropped and centered)
you need to adjust some settings
viewmodel_fov doesnt do anything as, again, these are static vtf textures (i use viewmodel_fov 100 with full viewmodels, which is what these are based off of)
some weapons share the same script file, so they share a viewmodel, meaning i have to pick one to display

anywho, i've spent the past few days working on this project, and i think it's time to release at least a rudimentary version of it

https://www.youtube.com/watch?v=-wOY6ioAqCA&feature=youtu.be

this works perfectly at 1920x1080 with cl_crosshair_scale "32" and tf_hud_no_crosshair_on_scope_zoom "1"

if you're at 1280x720, you should change cl_crosshair_scale to around 22ish, if i'm remembering correctly, fiddle with it yourself

at the moment this only supports the following weapons:

scout -

  • scattergun
  • pistol
  • winger

soldier -

  • rocket launcher/original (shows rl model because i use it)
  • shotgun

demo -

  • any sticky launcher
  • grenade launcher / iron bomber (shows iron bomber model because i use it)

medic -

  • crossbow
  • any medigun (shows medigun model)

sniper -

  • sniper rifle/awp (shows awp because i use it)
  • smg

i didnt do melee weapons because IMO it makes them harder to hit because the .25 sec delay on all of them isnt shown as the viewmodel would be static

for any other weapon it will show a blank crosshair, but if there's any interest i'll consider doing more weapons

download it here and put it in your /custom/ folder

this works in sv_pure 2 and any dxlevel, by the way, and since they're weapon crosshairs, you can change the color with the built in settings in tf2.

:)

edit, almost forgot:

if you want to hide the normal viewmodels and only show the wireframe ones, you need to set up class configs with a slot based viewmodel switcher, which there are plenty of tutorials out there for.

should look something like this:

// slot keys
bind 1 "slot1;r_drawviewmodel 0"
bind 2 "slot1;r_drawviewmodel 0"
bind 3 "slot1;r_drawviewmodel 1"
posted 4 days ago
#108 GUIDE: Weapon-specific Custom Crosshairs in Customization
komorebiThis makes this idea for transparent viewmodels completely possible and viable for every weapon in the game. You would simply create a bigger .vtf with a transparent picture of the weapon in addition to any weapon-specific crosshair. It would be a fair bit of work to create for every weapon but .vtfs already exist for many stock weapons (in aforementioned thread).

sry for bumping a 3 yr old thread but uhh its actually totally possible and i made it

https://youtu.be/1sQWsGzLh3w

https://www.youtube.com/watch?v=nCREDt5q4ZA&feature=youtu.be

posted 5 days ago
#11 MGE Oihguv Reloaded in Map Discussion

b2 update!

download

spawns download

changelog:

  • fixed all the spires' clipping, can no longer see through the spire at some angles/positions
  • fixed gullywash floor textures, they were too bright
  • changed skybox to something more reasonable
  • changed light environment to match sky
  • fixed other clipping besides spires on spire 1 and 2 (not spiremod) involving potential OOB stuff

todo

  • fix gullywash weird black square issues (already been working on this for hours but nothing ive done so far looks any better than the current version/b1/a12 because nothing on this map is snapped to basically any grid at all so i have to eyeball everything)
  • maybe add lava spire??
  • maybe add process mid/second
  • maybe fix clipping on the entire map on walls/roofs
  • maybe remove 2v2 maps to make room for more arenas
  • add twenty more spires

screenshots:

https://i.imgur.com/DwIGI5w.jpg

https://i.imgur.com/Mxy1O3F.jpg

https://i.imgur.com/kV3MwMk.jpg

I also experimented with moving the blands mid balc spawns to the small hoodoo on each side of the map but it turned out to be way more annoying

will do more testing with spawns based on feedback

:)

posted 1 week ago
#60 Jeffrey Epstein in World Events
beatricehey by the way bill clinton is on epstein's like pedo plane logs almost thirty times so if someone wants to put a hit on him that's probably a good idea

https://www.documentcloud.org/documents/1507315-epstein-flight-manifests.html

dont get me wrong, its almost certain that clinton, trump, and plenty of other rich people are complete and probably pedophilic slimeballs, but publicly calling for the assassination of a former president on a public forum - ironically or not - is a great way to get a visit from the secret service

posted 1 week ago
#10 MGE Oihguv Reloaded in Map Discussion

Consider the following:

https://i.imgur.com/0J94E1F.jpg

i'd really like to keep the space theme, but i've had lots and lots of complaints about poor visibility when looking upwards and there's not really much i can do about it because i'm not a graphics designer/artist, so i figured "hey this skybox is pretty pretty" and this is the next best thing

skybox is this one btw

also i just spent the last 5 hours copying the clipping from cp_bad/prolands over to each spire (all three of them)

https://i.imgur.com/M3Wf2OX.png

this completely fixes all clipping issues that existed on spire so thats good i guess

release coming soonish, i swear! it should have these fixes + more and maybe spawns updates

posted 1 week ago
#24 new dm servers in Projects

changes coming:

going to be setting

sm_cvar mp_waitingforplayers_time 0

in each server's server.cfg to skip the waitingforplayers time at the start of each round

hopefully ill be implementing rtv and mapvoting very soon

from now on ill be putting other minor updates in this discord and ill only be bumping the thread for major updates

thx

posted 1 week ago
#13 CPU Servers in Projects
BrimstoneHey just wondering if this is still a thing because the sites been down for a while.

when Computer left tfcl, he took down cputf servers

sidular and I have all the code and the scripts for the site but neither of us have the required angularJS knowledge to re-implement it, unfortunately

tldr- no, it's not a thing anymore, though it could possibly be in the future

posted 1 week ago
#7 Need help with MGE installation on new server in TF2 General Discussion

i added u if u want some help

posted 1 week ago
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