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HUD editing: short questions, quick answers
posted in Customization
5401
#5401
0 Frags +

Could anyone find out how to change the class icons in this pic? Maybe change them to the scoreboard class icons as a start.

https://media.discordapp.net/attachments/327174982201507840/451568178489720832/unknown.png?width=489&height=45

Could anyone find out how to change the class icons in this pic? Maybe change them to the scoreboard class icons as a start.

[img]https://media.discordapp.net/attachments/327174982201507840/451568178489720832/unknown.png?width=489&height=45[/img]
5402
#5402
0 Frags +
OctalblockCould anyone find out how to change the class icons in this pic? Maybe change them to the scoreboard class icons as a start.

https://media.discordapp.net/attachments/327174982201507840/451568178489720832/unknown.png?width=489&height=45

they are located in \materials\vgui\class_portraits
you can get custom ones only on sv_pure 0/1 since the paths are hardcoded and can't be changed from the hud files (as far as i know)

[quote=Octalblock]Could anyone find out how to change the class icons in this pic? Maybe change them to the scoreboard class icons as a start.

[img]https://media.discordapp.net/attachments/327174982201507840/451568178489720832/unknown.png?width=489&height=45[/img][/quote]
they are located in \materials\vgui\class_portraits
you can get custom ones only on sv_pure 0/1 since the paths are hardcoded and can't be changed from the hud files (as far as i know)
5403
#5403
whitelist.tf
0 Frags +
deguOctalblockCould anyone find out how to change the class icons in this pic? Maybe change them to the scoreboard class icons as a start.

https://media.discordapp.net/attachments/327174982201507840/451568178489720832/unknown.png?width=489&height=45
they are located in \materials\vgui\class_portraits
you can get custom ones only on sv_pure 0/1 since the paths are hardcoded and can't be changed from the hud files (as far as i know)

You can try to modify the vmt pointing to custom vtfs using the replay/thumbnails folder trick.

[quote=degu][quote=Octalblock]Could anyone find out how to change the class icons in this pic? Maybe change them to the scoreboard class icons as a start.

[img]https://media.discordapp.net/attachments/327174982201507840/451568178489720832/unknown.png?width=489&height=45[/img][/quote]
they are located in \materials\vgui\class_portraits
you can get custom ones only on sv_pure 0/1 since the paths are hardcoded and can't be changed from the hud files (as far as i know)[/quote]
You can try to modify the vmt pointing to custom vtfs using the replay/thumbnails folder trick.
5404
#5404
1 Frags +
WiethoofdYou can try to modify the vmt pointing to custom vtfs using the replay/thumbnails folder trick.

i've tried this before and again it worked in sv_pure 0 but not in 2

[quote=Wiethoofd]
You can try to modify the vmt pointing to custom vtfs using the replay/thumbnails folder trick.[/quote]
i've tried this before and again it worked in sv_pure 0 but not in 2
5405
#5405
0 Frags +

how do i go about making my health font size bigger?

how do i go about making my health font size bigger?
5406
#5406
0 Frags +

what controls the dialog box that appears when sorting my backpack?

typtohow do i go about making my health font size bigger?

hudplayerhealth.res -> playerstatushealthvalue.res -> "font"
be sure to look in the clientscheme for font sizes you can use

what controls the dialog box that appears when sorting my backpack?

[quote=typto]how do i go about making my health font size bigger?[/quote]
hudplayerhealth.res -> playerstatushealthvalue.res -> "font"
be sure to look in the clientscheme for font sizes you can use
5407
#5407
0 Frags +

https://puu.sh/APCPa.jpg

I'm trying to figure out the name of the element on the top left of the scoreboard (the casual badges) so I can hide it, normally I'd use vgui_drawtree for this but since they only appear in casual I can't use it. Any ideas?

https://puu.sh/APCPa.jpg

I'm trying to figure out the name of the element on the top left of the scoreboard (the casual badges) so I can hide it, normally I'd use vgui_drawtree for this but since they only appear in casual I can't use it. Any ideas?
5408
#5408
0 Frags +

https://i.imgur.com/hwZE0C6.png

how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible

[img]https://i.imgur.com/hwZE0C6.png[/img]
how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible
5409
#5409
0 Frags +

whats the name of the res file that deals w the damage numbers that pop up above your health/ammo?

whats the name of the res file that deals w the damage numbers that pop up above your health/ammo?
5410
#5410
0 Frags +
deguhttps://i.imgur.com/hwZE0C6.png
how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible

that's just a bug, don't think there's a way to fix that

bowlwhats the name of the res file that deals w the damage numbers that pop up above your health/ammo?

huddamageaccount.res

[quote=degu][img]https://i.imgur.com/hwZE0C6.png[/img]
how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible[/quote]
that's just a bug, don't think there's a way to fix that

[quote=bowl]whats the name of the res file that deals w the damage numbers that pop up above your health/ammo?[/quote]
huddamageaccount.res
5411
#5411
0 Frags +

https://imgur.com/a/LHFyzAQ

How would I go about getting rid of the red, blue, and grey bars at the top of the screen and the player classes on each side of it?

https://imgur.com/a/LHFyzAQ

How would I go about getting rid of the red, blue, and grey bars at the top of the screen and the player classes on each side of it?
5412
#5412
whitelist.tf
0 Frags +
Dox246https://imgur.com/a/LHFyzAQ

How would I go about getting rid of the red, blue, and grey bars at the top of the screen and the player classes on each side of it?
tf_use_match_hud 0

(to make it look proper: HudMatchStatus.res

[quote=Dox246]https://imgur.com/a/LHFyzAQ

How would I go about getting rid of the red, blue, and grey bars at the top of the screen and the player classes on each side of it?[/quote]
[code]tf_use_match_hud 0[/code] (to make it look proper: HudMatchStatus.res
5413
#5413
whitelist.tf
0 Frags +
deguhttps://i.imgur.com/hwZE0C6.png
how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible

In your modelpanels_kv > itemomdelpanel add:

"itemmodelpanel"
{
	"use_item_rendertarget" "0" // fix for transparent icon
	"inventory_image_type"	"1" // higher quality icon
}
[quote=degu][img]https://i.imgur.com/hwZE0C6.png[/img]
how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible[/quote]

In your [i]modelpanels_kv > itemomdelpanel[/i] add:
[code]"itemmodelpanel"
{
"use_item_rendertarget" "0" // fix for transparent icon
"inventory_image_type" "1" // higher quality icon
}
[/code]
5414
#5414
0 Frags +
Wiethoofddeguhttps://i.imgur.com/hwZE0C6.png
how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible

In your modelpanels_kv > itemomdelpanel add:
"itemmodelpanel"
{
	"use_item_rendertarget" "0" // fix for transparent icon
	"inventory_image_type"	"1" // higher quality icon
}

already there
i tried removing allow_rot and setting it to 1 didn't help

Show Content
[quote=Wiethoofd][quote=degu][img]https://i.imgur.com/hwZE0C6.png[/img]
how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible[/quote]

In your [i]modelpanels_kv > itemomdelpanel[/i] add:
[code]"itemmodelpanel"
{
"use_item_rendertarget" "0" // fix for transparent icon
"inventory_image_type" "1" // higher quality icon
}
[/code][/quote]
already there
i tried removing allow_rot and setting it to 1 didn't help
[spoiler][img]https://i.imgur.com/fHlaCCo.png[/img][/spoiler]
5415
#5415
0 Frags +

Can custom cap point progress bars be properly preloaded into sv_pure servers? Or just the icons?

Can custom cap point progress bars be properly preloaded into sv_pure servers? Or just the icons?
5416
#5416
1 Frags +

https://imgur.com/PVAUwAf
anyone knows how to change the streak label color

https://imgur.com/PVAUwAf
anyone knows how to change the streak label color
5417
#5417
0 Frags +
huelesshttps://imgur.com/PVAUwAf
anyone knows how to change the streak label color

resource/ui/HudItemEffectMeter_Killstreak.res
To change color for the word "streak", go to ItemEffectMeterLabel and change fgcolor

[quote=hueless]https://imgur.com/PVAUwAf
anyone knows how to change the streak label color[/quote]
resource/ui/HudItemEffectMeter_Killstreak.res
To change color for the word "streak", go to ItemEffectMeterLabel and change fgcolor
5418
#5418
0 Frags +

I've looked everywhere and I can't seem to find the correct file, does anyone know what file this is? (Image credit goes to AntsHUD)

https://files.gamebanana.com/img/ss/guis/58e2cef17f661.jpg

EDIT: Nvm I found it :P

I've looked everywhere and I can't seem to find the correct file, does anyone know what file this is? (Image credit goes to AntsHUD)
[img]https://files.gamebanana.com/img/ss/guis/58e2cef17f661.jpg[/img]
EDIT: Nvm I found it :P
5419
#5419
0 Frags +

There is a way to make "PlayerStatusMaxHealthValue" show all the time? It seems that it only appears when you have 5hp missing. I'm trying to make my health numeric value something like 125/64 or 300/450.

There is a way to make "PlayerStatus[b]Max[/b]HealthValue" show all the time? It seems that it only appears when you have 5hp missing. I'm trying to make my health numeric value something like 125/64 or 300/450.
5420
#5420
whitelist.tf
0 Frags +
xXx_n00b_D3stR0y3r_xXxThere is a way to make "PlayerStatusMaxHealthValue" show all the time? It seems that it only appears when you have 5hp missing. I'm trying to make my health numeric value something like 125/64 or 300/450.

Have you tried simply creating a custom element with

"labelText" "%MaxHealth%"
[quote=xXx_n00b_D3stR0y3r_xXx]There is a way to make "PlayerStatus[b]Max[/b]HealthValue" show all the time? It seems that it only appears when you have 5hp missing. I'm trying to make my health numeric value something like 125/64 or 300/450.[/quote]
Have you tried simply creating a custom element with [code]"labelText" "%MaxHealth%"[/code]
5421
#5421
0 Frags +

How can I add a shadow to the killfeed font without modifying the font from clientscheme, I want it like most huds do with health / ammo numbers

How can I add a shadow to the killfeed font without modifying the font from clientscheme, I want it like most huds do with health / ammo numbers
5422
#5422
whitelist.tf
0 Frags +
mahrezHow can I add a shadow to the killfeed font without modifying the font from clientscheme, I want it like most huds do with health / ammo numbers

This is not possible without the clientscheme modification for a font modification. You might be lucky with a default font with a drop shadow which works in the killfeed, but most likely size or actual font will be different.

[quote=mahrez]How can I add a shadow to the killfeed font without modifying the font from clientscheme, I want it like most huds do with health / ammo numbers[/quote]
This is not possible without the clientscheme modification for a font modification. You might be lucky with a default font with a drop shadow which works in the killfeed, but most likely size or actual font will be different.
5423
#5423
0 Frags +

How can I move the casual rank panel more to the right so it doesn't look like this: (shown on top-left)
https://user-images.githubusercontent.com/38830741/41804733-be18034e-76ef-11e8-9b7a-034ff6909086.png

In 'MainMenuOverride.res' I can see "RankPanel" and "RankModelPanel" but I don't know which one to change.

I can paste the code for that I have here for absolutely no reason at all:

"RankPanel"
	{
		"ControlName"	"CPvPRankPanel"
		"fieldName"		"RankPanel"
		"xpos"			"c-730"
		"ypos"			"60"
		"zpos"			"-1"
		"wide"			"500"
		"tall"			"100"
		"visible"		"0"
		"proportionaltoparent"	"1"
		"mouseinputenabled"	"0"

		"matchgroup"	"MatchGroup_Casual_12v12"

		"show_model"	"0"
		"show_type"		"1"
	}

and here is RankModelPanel:

"RankModelPanel"
	{
		"ControlName"	"CPvPRankPanel"
		"fieldName"		"RankModelPanel"
		"xpos"			"cs-0.5-285"
		"ypos"			"cs-0.5-173"
		"zpos"			"-7"
		"wide"			"500"
		"tall"			"1000"
		"visible"		"0"
		"proportionaltoparent"	"1"
		"mouseinputenabled"	"1"

		"matchgroup"	"MatchGroup_Casual_12v12"

		"show_progress"	"0"
	}
How can I move the casual rank panel more to the right so it doesn't look like this: (shown on top-left)
https://user-images.githubusercontent.com/38830741/41804733-be18034e-76ef-11e8-9b7a-034ff6909086.png

In 'MainMenuOverride.res' I can see "RankPanel" and "RankModelPanel" but I don't know which one to change.

I can paste the code for that I have here for absolutely no reason at all:

[code]"RankPanel"
{
"ControlName" "CPvPRankPanel"
"fieldName" "RankPanel"
"xpos" "c-730"
"ypos" "60"
"zpos" "-1"
"wide" "500"
"tall" "100"
"visible" "0"
"proportionaltoparent" "1"
"mouseinputenabled" "0"

"matchgroup" "MatchGroup_Casual_12v12"

"show_model" "0"
"show_type" "1"
}
[/code]

and here is RankModelPanel:

[code]"RankModelPanel"
{
"ControlName" "CPvPRankPanel"
"fieldName" "RankModelPanel"
"xpos" "cs-0.5-285"
"ypos" "cs-0.5-173"
"zpos" "-7"
"wide" "500"
"tall" "1000"
"visible" "0"
"proportionaltoparent" "1"
"mouseinputenabled" "1"

"matchgroup" "MatchGroup_Casual_12v12"

"show_progress" "0"
}
[/code]
5424
#5424
1 Frags +

what am i supposed to edit to change the position of engineer's metal number and demo's sticky number?

what am i supposed to edit to change the position of engineer's metal number and demo's sticky number?
5425
#5425
0 Frags +
shinsowhat am i supposed to edit to change the position of engineer's metal number and demo's sticky number?

Engineer metal file is in resource/ui/hudaccountpanel.res > "AccountValue"
Not sure about sticky number but you can try resource/ui/huddemomanpipes.res

[quote=shinso]what am i supposed to edit to change the position of engineer's metal number and demo's sticky number?[/quote]
Engineer metal file is in resource/ui/hudaccountpanel.res > "AccountValue"
Not sure about sticky number but you can try resource/ui/huddemomanpipes.res
5426
#5426
0 Frags +

hi guys, i've been using rayshud for almost a month now, and i wanted to disable the start-up changes on the game, like the wallpaper pls

hi guys, i've been using rayshud for almost a month now, and i wanted to disable the start-up changes on the game, like the wallpaper pls
5427
#5427
0 Frags +

I have a few questions:

1. Is there a way to change the background color of Item Selection?

Screenshot

2. Is there a way to change the color of the preview background button (which is shaded red)?

Screenshot 2

3. Is there a way to change background color when an item loads?

Screenshot 3

Thanks.

[b]I have a few questions:[/b]


[b]1. Is there a way to change the background color of Item Selection?[/b]

[url=https://imgur.com/bDQ17zC]Screenshot[/url]

[b]2. Is there a way to change the color of the preview background button (which is shaded red)?[/b]

[url=https://imgur.com/sKYpyfp]Screenshot 2[/url]

[b]3. Is there a way to change background color when an item loads?[/b]

[url=https://imgur.com/4aNDQaw]Screenshot 3[/url]

Thanks.
5428
#5428
0 Frags +

Is there any way to edit the look of these empty party slots in the main menu? Also the colour when they're armed?

https://i.imgur.com/MmUr0xH.png

Is there any way to edit the look of these empty party slots in the main menu? Also the colour when they're armed?

[img]https://i.imgur.com/MmUr0xH.png[/img]
5429
#5429
0 Frags +

Does anyone knows how to remove the colored corner on the yahud CMYK ?

screenshot

Does anyone knows how to remove the colored corner on the yahud CMYK ?

[url=https://gyazo.com/ed971b49d883c1821946a86e093a5508]screenshot[/url]
5430
#5430
0 Frags +

Another question:

Where can I find and edit the context menu?

How can I edit the class portraits in the armory?

Screenshot

Another question:

Where can I find and edit the context menu?

How can I edit the class portraits in the armory?

[url=https://imgur.com/65H2xtr]Screenshot[/url]
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