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HUD editing: short questions, quick answers
posted in Customization
5311
#5311
0 Frags +

How do I get rid of the red box at the top left-hand corner.
Screenshot

edit: Problem solved.

How do I get rid of the red box at the top left-hand corner.
[url=https://puu.sh/AsEH1/2efe387a4d.jpg]Screenshot[/url]

edit: Problem solved.
5312
#5312
0 Frags +
and i have another question

first picture is team status display on, second is off. then how can i using second when i team status display on?
if it's impossible, how can i turn off bg colors in first pic?

https://imgur.com/a/CkMN7xk
https://imgur.com/a/tKGmo76

To edit the panel on the first screenshot you need to edit HudRoundCounter.res file

About your question on how to use such timers with team status display ON, I can only give you one advice. In some of your HUD files you might see stuff like this (example from my hud):

    "ServerTimeLimitLabel"
    {
        "ControlName"        "CExLabel"
        "fieldName"                "ServerTimeLimitLabel"
        "xpos"                        "c-40"
        "ypos"                        "30"
        "zpos"                        "-1"
        "wide"                        "80"
        "tall"                        "20"
        "visible"                "1"
        "enabled"                "1"
        "labelText"                "%servertimeleft%"
        "textAlignment"                "center"
        "font"                        "Medium9"
        "fgcolor"				"White"

         if_match
		{
        "ypos"                  "39"
		}
    }

The if_match condition works if you use the team status display ON (tf_use_match_hud 1 option). So here with tf_use_match_hud 1 the 'ypos' for this ServerTimeLimitLabel object will be 39, and with tf_use_match_hud 0 it will be 30. So to use such fonts/backgrounds for the timers like on ur 2nd screenshot, you need to include those "font" and "bgcolor" lines under if_match {...} condition. Hopefully you'll get what I wanted to say! If not, contact me on steam and I'll help you out.

[quote]and i have another question

first picture is team status display on, second is off. then how can i using second when i team status display on?
if it's impossible, how can i turn off bg colors in first pic?

https://imgur.com/a/CkMN7xk
https://imgur.com/a/tKGmo76[/quote]

To edit the panel on the first screenshot you need to edit HudRoundCounter.res file

About your question on how to use such timers with team status display ON, I can only give you one advice. In some of your HUD files you might see stuff like this (example from my hud):
[code] "ServerTimeLimitLabel"
{
"ControlName" "CExLabel"
"fieldName" "ServerTimeLimitLabel"
"xpos" "c-40"
"ypos" "30"
"zpos" "-1"
"wide" "80"
"tall" "20"
"visible" "1"
"enabled" "1"
"labelText" "%servertimeleft%"
"textAlignment" "center"
"font" "Medium9"
"fgcolor" "White"

if_match
{
"ypos" "39"
}
}[/code]

The if_match condition works if you use the team status display ON (tf_use_match_hud 1 option). So here with tf_use_match_hud 1 the 'ypos' for this ServerTimeLimitLabel object will be 39, and with tf_use_match_hud 0 it will be 30. So to use such fonts/backgrounds for the timers like on ur 2nd screenshot, you need to include those "font" and "bgcolor" lines under if_match {...} condition. Hopefully you'll get what I wanted to say! If not, contact me on steam and I'll help you out.
5313
#5313
-1 Frags +

Hey!
Well, i have a problem on my hud wich is Toonhud and the problem is that the medic's uber percentage does not have the same size that i set on the Toonhud editor. If you don't know what i mean, i can show you the pic:

This is how it looks:
https://gyazo.com/06cd2194f6b13baa126753d719ae2bcf

This is how i want it to look:
https://gyazo.com/ae5d31409184ab4bb1d4f07d4429c180

Any help?

Hey!
Well, i have a problem on my hud wich is Toonhud and the problem is that the medic's uber percentage does not have the same size that i set on the Toonhud editor. If you don't know what i mean, i can show you the pic:

This is how it looks:
https://gyazo.com/06cd2194f6b13baa126753d719ae2bcf

This is how i want it to look:
https://gyazo.com/ae5d31409184ab4bb1d4f07d4429c180

Any help?
5314
#5314
0 Frags +
martinhrtand i have another question

first picture is team status display on, second is off. then how can i using second when i team status display on?
if it's impossible, how can i turn off bg colors in first pic?

https://imgur.com/a/CkMN7xk
https://imgur.com/a/tKGmo76

To edit the panel on the first screenshot you need to edit HudRoundCounter.res file

About your question on how to use such timers with team status display ON, I can only give you one advice. In some of your HUD files you might see stuff like this (example from my hud):

The if_match condition works if you use the team status display ON (tf_use_match_hud 1 option). So here with tf_use_match_hud 1 the 'ypos' for this ServerTimeLimitLabel object will be 39, and with tf_use_match_hud 0 it will be 30. So to use such fonts/backgrounds for the timers like on ur 2nd screenshot, you need to include those "font" and "bgcolor" lines under if_match {...} condition. Hopefully you'll get what I wanted to say! If not, contact me on steam and I'll help you out.

it work!!! thank you so much :))))

[quote=martinhrt][quote]and i have another question

first picture is team status display on, second is off. then how can i using second when i team status display on?
if it's impossible, how can i turn off bg colors in first pic?

https://imgur.com/a/CkMN7xk
https://imgur.com/a/tKGmo76[/quote]

To edit the panel on the first screenshot you need to edit HudRoundCounter.res file

About your question on how to use such timers with team status display ON, I can only give you one advice. In some of your HUD files you might see stuff like this (example from my hud):

The if_match condition works if you use the team status display ON (tf_use_match_hud 1 option). So here with tf_use_match_hud 1 the 'ypos' for this ServerTimeLimitLabel object will be 39, and with tf_use_match_hud 0 it will be 30. So to use such fonts/backgrounds for the timers like on ur 2nd screenshot, you need to include those "font" and "bgcolor" lines under if_match {...} condition. Hopefully you'll get what I wanted to say! If not, contact me on steam and I'll help you out.[/quote]

it work!!! thank you so much :))))
5315
#5315
0 Frags +
solly6How can I edit the stats section? Mine is all black.

Screenshot
[quote=solly6]How can I edit the stats section? Mine is all black.

[url=https://imgur.com/X6JCFmH]Screenshot[/url][/quote]
5316
#5316
0 Frags +

in eve hud how do i edit the cross out. i removed most element but the base black cross i cannot seem to remove

screenshot

in eve hud how do i edit the cross out. i removed most element but the base black cross i cannot seem to remove


[url=https://cdn.discordapp.com/attachments/441256764185509938/449880392045166615/Inked20180526122225_1_LI.jpg]screenshot[/url]
5317
#5317
0 Frags +

Quick Question regarding Medic callouts.

When a player callsout (either using Medic radar or game triggered) it shows a tiny ass red cross thats difficult to see. Is there a way to change this cross to a brighter and wider sprite on sv pure servers or a way to make teammates auto cry MEDIC! so you get the default bubble? This makes it way easier to track teammates and know who needs arrows the most.

I've done some digging but so far I can't seem to find an answer. Cheers.

Quick Question regarding Medic callouts.

When a player callsout (either using Medic radar or game triggered) it shows a tiny ass red cross thats difficult to see. Is there a way to change this cross to a brighter and wider sprite on sv pure servers or a way to make teammates auto cry MEDIC! so you get the default bubble? This makes it way easier to track teammates and know who needs arrows the most.

I've done some digging but so far I can't seem to find an answer. Cheers.
5318
#5318
Tip of the Hats
3 Frags +

wasn't sure where to put this, but some people may find this helpful: https://imgur.com/a/kRyiWE2
I spent a few hours changing all of the sourcescheme colors so people could more easily see what sourcescheme variables affect what :D

I couldn't figure out what some of them did, so if you know PM me so I can update it

wasn't sure where to put this, but some people may find this helpful: https://imgur.com/a/kRyiWE2
I spent a few hours changing all of the sourcescheme colors so people could more easily see what sourcescheme variables affect what :D

I couldn't figure out what some of them did, so if you know PM me so I can update it
5319
#5319
Tip of the Hats
0 Frags +
solly6solly6How can I edit the stats section? Mine is all black.

Screenshot

that's in \resource\ui\statsummary_embedded.res i imagine. try changing the bgcolor_override of TFStatsSummary maybe?

e: sorry, I thought you meant the background itself. That file controls everything in your screenshot, though.

imectusin eve hud how do i edit the cross out. i removed most element but the base black cross i cannot seem to remove

screenshot

If I had to guess, it would be PlayerStatusHealthImageBG in \resource\ui\hudplayerhealth. Try moving it off-screen by changing the ypos.

[quote=solly6][quote=solly6]How can I edit the stats section? Mine is all black.

[url=https://imgur.com/X6JCFmH]Screenshot[/url][/quote][/quote]
that's in [b]\resource\ui\statsummary_embedded.res[/b] i imagine. try changing the [b]bgcolor_override[/b] of [b]TFStatsSummary[/b] maybe?

e: sorry, I thought you meant the background itself. That file controls everything in your screenshot, though.

[quote=imectus]in eve hud how do i edit the cross out. i removed most element but the base black cross i cannot seem to remove


[url=https://cdn.discordapp.com/attachments/441256764185509938/449880392045166615/Inked20180526122225_1_LI.jpg]screenshot[/url][/quote]
If I had to guess, it would be [b]PlayerStatusHealthImageBG[/b] in [b]\resource\ui\hudplayerhealth[/b]. Try moving it off-screen by changing the ypos.
5320
#5320
0 Frags +
WhiskerIf I had to guess, it would be PlayerStatusHealthImageBG in \resource\ui\hudplayerhealth. Try moving it off-screen by changing the ypos.

you're a saint

[quote=Whisker]If I had to guess, it would be PlayerStatusHealthImageBG in \resource\ui\hudplayerhealth. Try moving it off-screen by changing the ypos.[/quote]

you're a saint
5321
#5321
1 Frags +

https://cdn.discordapp.com/attachments/332279053619036160/450837138942984192/unknown.png

what would cause my itemmodelpanel to act this way (image/trade after text)

[img]https://cdn.discordapp.com/attachments/332279053619036160/450837138942984192/unknown.png[/img]
what would cause my itemmodelpanel to act this way (image/trade after text)
5322
#5322
0 Frags +

I can't seem to get the Surface-Medium font to work above the pre-defined size 72 (M0refont72).

I have no trouble defining additional sizes in ClientScheme.res:

M0refont144
		{
			"1"
			{
				"name"					"Surface-Medium"
				"tall"					"144"
				"additive"				"0"
				"antialias" 				"1"
			}
		}

Though after setting PlayerStatusHealthValue and similar to the new M0refont144, it just defaults back to 72. The font itself works up to size 1296 in Photoshop and Word. Any ideas?

I can't seem to get the Surface-Medium font to work above the pre-defined size 72 (M0refont72).

I have no trouble defining additional sizes in [i]ClientScheme.res[/i]: [code]M0refont144
{
"1"
{
"name" "Surface-Medium"
"tall" "144"
"additive" "0"
"antialias" "1"
}
}[/code]
Though after setting [i]PlayerStatusHealthValue[/i] and similar to the new M0refont144, it just defaults back to 72. The font itself works up to size 1296 in Photoshop and Word. Any ideas?
5323
#5323
1 Frags +
pauseI can't seem to get the Surface-Medium font to work above the pre-defined size 72 (M0refont72).

I have no trouble defining additional sizes in ClientScheme.res:
M0refont144
		{
			"1"
			{
				"name"					"Surface-Medium"
				"tall"					"144"
				"additive"				"0"
				"antialias" 				"1"
			}
		}
Though after setting PlayerStatusHealthValue and similar to the new M0refont144, it just defaults back to 72. The font itself works up to size 1296 in Photoshop and Word. Any ideas?

i think 72 is the max font size in tf2. not much of a point in having anything bigger than that in a HUD anyways

[quote=pause]I can't seem to get the Surface-Medium font to work above the pre-defined size 72 (M0refont72).

I have no trouble defining additional sizes in [i]ClientScheme.res[/i]: [code]M0refont144
{
"1"
{
"name" "Surface-Medium"
"tall" "144"
"additive" "0"
"antialias" "1"
}
}[/code]
Though after setting [i]PlayerStatusHealthValue[/i] and similar to the new M0refont144, it just defaults back to 72. The font itself works up to size 1296 in Photoshop and Word. Any ideas?[/quote]
i think 72 is the max font size in tf2. not much of a point in having anything bigger than that in a HUD anyways
5324
#5324
huds.tf
0 Frags +
collywhat would cause my itemmodelpanel to act this way (image/trade after text)

It kinda just does that sometimes. Not worth worrying about.

[quote=colly]what would cause my itemmodelpanel to act this way (image/trade after text)[/quote]

It kinda just does that sometimes. Not worth worrying about.
5325
#5325
0 Frags +
bLai think 72 is the max font size in tf2. not much of a point in having anything bigger than that in a HUD anyways

Ah, I see. The point of wanting bigger text was so that hp & ammo take the same proportions of the screen on a higher resolution.

[quote=bLa]i think 72 is the max font size in tf2. not much of a point in having anything bigger than that in a HUD anyways[/quote]

Ah, I see. The point of wanting bigger text was so that hp & ammo take the same proportions of the screen on a higher resolution.
5326
#5326
0 Frags +
Lucky_BenderPorboyHow do i get rid of this red bar http://prntscr.com/jm08c4 I have no idea on how to I've tried Hudplayerclass by turning it off the visibility on a bunch of stuff and it didnt work
Change the classmodelpanelBG in hudplayerclass xpos or ypos to r0

TY SIR I LOVE UUUUUUU

[quote=Lucky_Bender][quote=Porboy]How do i get rid of this red bar http://prntscr.com/jm08c4 I have no idea on how to I've tried Hudplayerclass by turning it off the visibility on a bunch of stuff and it didnt work[/quote]

Change the classmodelpanelBG in hudplayerclass xpos or ypos to r0[/quote]
TY SIR I LOVE UUUUUUU
5327
#5327
1 Frags +

did hypnotize change the font on his latest m0rehud update? or is something wrong with my font? it looks skinnier to me then original m0rehud font and i installed all the fonts in resources>font

https://i.imgur.com/WqFmKI7.jpg

did hypnotize change the font on his latest m0rehud update? or is something wrong with my font? it looks skinnier to me then original m0rehud font and i installed all the fonts in resources>font

https://i.imgur.com/WqFmKI7.jpg
5328
#5328
0 Frags +
Yupdid you fix it? i have the same problem :(

Honestly it feels like it's a default hud problem, since in my occasion the hud files that are responsible for summary scoreboard are default

collyhttps://cdn.discordapp.com/attachments/332279053619036160/450837138942984192/unknown.png
what would cause my itemmodelpanel to act this way (image/trade after text)

also, hud name please?

[quote=Yup]did you fix it? i have the same problem :([/quote]
Honestly it feels like it's a default hud problem, since in my occasion the hud files that are responsible for summary scoreboard are default
[quote=colly][img]https://cdn.discordapp.com/attachments/332279053619036160/450837138942984192/unknown.png[/img]
what would cause my itemmodelpanel to act this way (image/trade after text)[/quote]
also, hud name please?
5329
#5329
0 Frags +
martinhrtThe summary scoreboard in casual is initially broken - all elements are bunched up in the same x position, but after the first time the scoreboard appears, it works fine. Is it a problem of the default HUD, or there's a fix?

https://i.imgur.com/gUEfR0T.jpg

Also, the class icons in scoreboard are stretched vertically, but the hud reload fixes the problem. Is there a fix anyways? (don't mind the catbots, the class icons are stretched anyways)

https://i.imgur.com/W7oCrEq.jpg

did you fix it? i have the same problem :(

[quote=martinhrt]The summary scoreboard in casual is initially broken - all elements are bunched up in the same x position, but after the first time the scoreboard appears, it works fine. Is it a problem of the default HUD, or there's a fix?

[img]https://i.imgur.com/gUEfR0T.jpg[/img]

Also, the class icons in scoreboard are stretched vertically, but the hud reload fixes the problem. Is there a fix anyways? (don't mind the catbots, the class icons are stretched anyways)

[img]https://i.imgur.com/W7oCrEq.jpg[/img][/quote]
did you fix it? i have the same problem :(
5330
#5330
1 Frags +

Anyone know to change the teamstatus on the hud? I don't want to hide it, I want to just remove the rounded background that's behind the players. Thanks in advance!

https://cdn.discordapp.com/attachments/327174982201507840/451568178489720832/unknown.png

Anyone know to change the teamstatus on the hud? I don't want to hide it, I want to just remove the rounded background that's behind the players. Thanks in advance!
[img]https://cdn.discordapp.com/attachments/327174982201507840/451568178489720832/unknown.png[/img]
5331
#5331
0 Frags +

how do you customize the team status display on your hud

for example: moving it to the bottom of your hud

edit: didn't see the post above lol

how do you customize the team status display on your hud

for example: moving it to the bottom of your hud

edit: didn't see the post above lol
5332
#5332
1 Frags +
OctalblockAnyone know to change the teamstatus on the hud? I don't want to hide it, I want to just remove the rounded background that's behind the players. Thanks in advance!
https://cdn.discordapp.com/attachments/327174982201507840/451568178489720832/unknown.png

+1 to this border is very ugly

[quote=Octalblock]Anyone know to change the teamstatus on the hud? I don't want to hide it, I want to just remove the rounded background that's behind the players. Thanks in advance!
[img]https://cdn.discordapp.com/attachments/327174982201507840/451568178489720832/unknown.png[/img][/quote]
+1 to this border is very ugly
5333
#5333
0 Frags +

How do I change the item background in backpack and loadout section?

Screenshot

How do I change the item background in backpack and loadout section?

[url=https://imgur.com/TmBXd54]Screenshot[/url]
5334
#5334
0 Frags +

why has my hud changed font? its changed from normal ahud to a weird stretched version.
https://i.imgur.com/bmkTGOQ

why has my hud changed font? its changed from normal ahud to a weird stretched version.
https://i.imgur.com/bmkTGOQ
5335
#5335
0 Frags +
neekodid hypnotize change the font on his latest m0rehud update? or is something wrong with my font? it looks skinnier to me then original m0rehud font and i installed all the fonts in resources>font

https://i.imgur.com/WqFmKI7.jpg

I didn't change anything regarding fonts in a long time, thats how coolvetica always looked for me on 1280x720 btw.

OctalblockAnyone know to change the teamstatus on the hud? I don't want to hide it, I want to just remove the rounded background that's behind the players. Thanks in advance!
https://cdn.discordapp.com/attachments/327174982201507840/451568178489720832/unknown.png

HudMatchStatus.res > "BGFrame" > "xpos" "9999"

If anyone wants to edit the players status is always HudMatchStatus.res but you need to edit "TeamStatus"

solly6How do I change the item background in backpack and loadout section?

Screenshot

Clientscheme > EconItemBorder / BackpackItemBorder (normal borders)
and LoadoutItemMouseOverBorder / BackpackItemMouseOverBorder (hover borders)

if thats what you mean.

[quote=neeko]did hypnotize change the font on his latest m0rehud update? or is something wrong with my font? it looks skinnier to me then original m0rehud font and i installed all the fonts in resources>font

https://i.imgur.com/WqFmKI7.jpg[/quote]

I didn't change anything regarding fonts in a long time, thats how coolvetica always looked for me on 1280x720 btw.

[quote=Octalblock]Anyone know to change the teamstatus on the hud? I don't want to hide it, I want to just remove the rounded background that's behind the players. Thanks in advance!
[img]https://cdn.discordapp.com/attachments/327174982201507840/451568178489720832/unknown.png[/img][/quote]

HudMatchStatus.res > "BGFrame" > "xpos" "9999"

If anyone wants to edit the players status is always HudMatchStatus.res but you need to edit "TeamStatus"

[quote=solly6]How do I change the item background in backpack and loadout section?

[url=https://imgur.com/TmBXd54]Screenshot[/url][/quote]

Clientscheme > EconItemBorder / BackpackItemBorder (normal borders)
and LoadoutItemMouseOverBorder / BackpackItemMouseOverBorder (hover borders)

if thats what you mean.
5336
#5336
0 Frags +
Hypnotizesolly6How do I change the item background in backpack and loadout section?

Screenshot

Clientscheme > EconItemBorder / BackpackItemBorder (normal borders)
and LoadoutItemMouseOverBorder / BackpackItemMouseOverBorder (hover borders)

if thats what you mean.

What I mean is the bg color. I also wanna change the color of the Item Selection/Crafting Section.

1
2

[quote=Hypnotize]

[quote=solly6]How do I change the item background in backpack and loadout section?

[url=https://imgur.com/TmBXd54]Screenshot[/url][/quote]

Clientscheme > EconItemBorder / BackpackItemBorder (normal borders)
and LoadoutItemMouseOverBorder / BackpackItemMouseOverBorder (hover borders)

if thats what you mean.[/quote]

What I mean is the bg color. I also wanna change the color of the Item Selection/Crafting Section.

[url=https://imgur.com/Sm5pBUI]1[/url]
[url=https://imgur.com/Q2Qh0K4]2[/url]
5337
#5337
0 Frags +

How can i get the seeker's crosshair for one class only ?
I can enable it on my hud but its gonna be for every class

How can i get the seeker's crosshair for one class only ?
I can enable it on my hud but its gonna be for every class
5338
#5338
0 Frags +

How do you move the chat box and killfeed?

How do you move the chat box and killfeed?
5339
#5339
0 Frags +
kuzanagiHow can i get the seeker's crosshair for one class only ?
I can enable it on my hud but its gonna be for every class

Easiest solution is using VTF crosshairs. Just follow the instructions on the page

If you prefer sticking with HUD crosshairs you can use this method to make a HUD crosshair that can be toggled

[quote=kuzanagi]How can i get the seeker's crosshair for one class only ?
I can enable it on my hud but its gonna be for every class[/quote]
Easiest solution is using [url=https://cfg.tf/tools/crosshairs/]VTF crosshairs[/url]. Just follow the instructions on the page

If you prefer sticking with HUD crosshairs you can use [url=http://www.teamfortress.tv/21339/three-hud-crosshairs-toggle-able-working-concept]this method[/url] to make a HUD crosshair that can be toggled
5340
#5340
0 Frags +

what am i supposed to edit to remove the health cross in m0rehud?
also what am i supposed to edit to make it so the health numbers change color when overhealed/low health and not only the background(shadow) of the numbers

what am i supposed to edit to remove the health cross in m0rehud?
also what am i supposed to edit to make it so the health numbers change color when overhealed/low health and not only the background(shadow) of the numbers
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