Guys how can I change the bg color of these things:
1. [url=https://imgur.com/QoM5B3z]This header thing on the find game button[/url] and [url=https://imgur.com/tdtNn8M]This too[/url]
2. [url=https://imgur.com/pqXNlHC]Casual Menu Background Color[/url]
3. [url=https://imgur.com/zHxKURh]The background color when an item loads[/url]
4. [url=https://imgur.com/OTZuhtA]This menu[/url]
5. [url=https://imgur.com/Yfn1br9]This pop-up when hovering through options, etc.[/url]
Thanks.
xXx_n00b_D3stR0y3r_xXxcreate a TXT File named "chat_english", and copy-paste
Naming the file "chat_english" doesnt do anything, but "tf_english" affects it, so that must have been what you meant.
However, just removing Player(s) from those two lines and leaving it as "%s1" doesnt work. ideas?
[quote=xXx_n00b_D3stR0y3r_xXx]create a TXT File named "chat_english", and copy-paste[/quote]
Naming the file "chat_english" doesnt do anything, but "tf_english" affects it, so that must have been what you meant.
However, just removing Player(s) from those two lines and leaving it as "%s1" doesnt work. ideas?
Anyone know how Colly did this chat box?
https://i.imgur.com/eIE2Dwc.png
It looks like he was able to hide that ugly rounded corner bg and add a background to the text entry field. His old hud has this in his basechat.res:
"bgcolor_override" "255 0 0 255" //this changes the bg u kno (minus except for the alpha), except I bs it with animations anyway (which does change alpha :B )
I tried creating an animation in hudanimations, but I think I must be doing it wrong:
event HideChatBG
{
Animate HudChat bgColor "0 0 0 0" Linear 0.0 0.0
}
Anyone know how Colly did this chat box?
https://i.imgur.com/eIE2Dwc.png
It looks like he was able to hide that ugly rounded corner bg and add a background to the text entry field. His old hud has this in his basechat.res:
[quote]"bgcolor_override" "255 0 0 255" /[b]/this changes the bg u kno (minus except for the alpha), except I bs it with animations anyway (which does change alpha :B )[/b][/quote]
I tried creating an animation in hudanimations, but I think I must be doing it wrong:
event HideChatBG
{
Animate HudChat bgColor "0 0 0 0" Linear 0.0 0.0
}
Why main menu is working wrong with this hud https://imgur.com/a/5V9Tovt ,when it must work like https://imgur.com/a/k5Tbq
https://github.com/Rawrsor/MaterialHUD
https://steamuserimages-a.akamaihd.net/ugc/963095353415192239/24722DA26C2279B8F34DD62B0A4BC95810060C7F/
im using rev hud and whenever I hit someone 4 red dots appear as a damage indicator I assume around my crosshair, how would I go about disabling/deleting this feature?
https://steamuserimages-a.akamaihd.net/ugc/963095353415192239/24722DA26C2279B8F34DD62B0A4BC95810060C7F/
im using rev hud and whenever I hit someone 4 red dots appear as a damage indicator I assume around my crosshair, how would I go about disabling/deleting this feature?
pancake_stacksI tried creating an animation in hudanimations, but I think I must be doing it wrong
Yeah the bgcolor_override is a bit of a red herring. The animations you're looking for is:
//magnum hud chat bg remover
//make sure that you also have some chatanim.cfg because this needs it p much
event SetHudChatAlpha
{
Animate HudChat bgcolor "0 0 0 0" linear 0.0 0.0
Animate HudChat bgcolor "0 0 0 0" linear 0.0 100.0
Animate HudChatHistory bgcolor "0 0 0 0" linear 0.0 0.0
Animate HudChatHistory bgcolor "0 0 0 0" linear 0.0 100.0
RunEvent SetHudChatAlphaLoop 0.1
}
event SetHudChatAlphaLoop
{
RunEvent SetHudChatAlpha 0.1
}
That needs to be manually triggered though. There are multiple ways to trigger it (I don't know which colly did) but this is the most reliable: add this to your MenuOpen event:
event MenuOpen
{
...
RunEvent SetHudChatAlpha 0.0
}
And add this line to your class cfg's:
voice_menu_1; slot10
The MenuOpen and class cfg part can be used for any animation you want to trigger automatically and immediately. Removing the default chat bg is one of the better examples of animation locking, but the same idea can be applied to most things that you can't seem to remove or edit otherwise.
EliotNessxXx_n00b_D3stR0y3r_xXxcreate a TXT File named "chat_english", and copy-paste
Naming the file "chat_english" doesnt do anything, but "tf_english" affects it, so that must have been what you meant.
However, just removing Player(s) from those two lines and leaving it as "%s1" doesnt work. ideas?
chat_english.txt is more reliable, since it won't break during updates (or at least far less frequently than tf_english.txt). It should work fine, as long as it's not being overridden by another mod in custom or something.
[quote=pancake_stacks]I tried creating an animation in hudanimations, but I think I must be doing it wrong[/quote]
Yeah the bgcolor_override is a bit of a red herring. The animations you're looking for is:
[code]//magnum hud chat bg remover
//make sure that you also have some chatanim.cfg because this needs it p much
event SetHudChatAlpha
{
Animate HudChat bgcolor "0 0 0 0" linear 0.0 0.0
Animate HudChat bgcolor "0 0 0 0" linear 0.0 100.0
Animate HudChatHistory bgcolor "0 0 0 0" linear 0.0 0.0
Animate HudChatHistory bgcolor "0 0 0 0" linear 0.0 100.0
RunEvent SetHudChatAlphaLoop 0.1
}
event SetHudChatAlphaLoop
{
RunEvent SetHudChatAlpha 0.1
}[/code]
That needs to be manually triggered though. There are multiple ways to trigger it (I don't know which colly did) but this is the most reliable: add this to your MenuOpen event:
[code]event MenuOpen
{
...
RunEvent SetHudChatAlpha 0.0
}[/code]
And add this line to your class cfg's:
[code]voice_menu_1; slot10[/code]
The MenuOpen and class cfg part can be used for any animation you want to trigger automatically and immediately. Removing the default chat bg is one of the better examples of animation locking, but the same idea can be applied to most things that you can't seem to remove or edit otherwise.[quote=EliotNess][quote=xXx_n00b_D3stR0y3r_xXx]create a TXT File named "chat_english", and copy-paste[/quote]
Naming the file "chat_english" doesnt do anything, but "tf_english" affects it, so that must have been what you meant.
However, just removing Player(s) from those two lines and leaving it as "%s1" doesnt work. ideas?[/quote]
chat_english.txt is more reliable, since it won't break during updates (or at least far less frequently than tf_english.txt). It should work fine, as long as it's not being overridden by another mod in custom or something.
ritahttps://steamuserimages-a.akamaihd.net/ugc/963095353415192239/24722DA26C2279B8F34DD62B0A4BC95810060C7F/
im using rev hud and whenever I hit someone 4 red dots appear as a damage indicator I assume around my crosshair, how would I go about disabling/deleting this feature?
HudANimations, look for "damaged player", remove that whole section.
[quote=rita]https://steamuserimages-a.akamaihd.net/ugc/963095353415192239/24722DA26C2279B8F34DD62B0A4BC95810060C7F/
im using rev hud and whenever I hit someone 4 red dots appear as a damage indicator I assume around my crosshair, how would I go about disabling/deleting this feature?[/quote]
HudANimations, look for "damaged player", remove that whole section.
_Kermitritahttps://steamuserimages-a.akamaihd.net/ugc/963095353415192239/24722DA26C2279B8F34DD62B0A4BC95810060C7F/
im using rev hud and whenever I hit someone 4 red dots appear as a damage indicator I assume around my crosshair, how would I go about disabling/deleting this feature?
HudANimations, look for "damaged player", remove that whole section.
thanks :)
[quote=_Kermit][quote=rita]https://steamuserimages-a.akamaihd.net/ugc/963095353415192239/24722DA26C2279B8F34DD62B0A4BC95810060C7F/
im using rev hud and whenever I hit someone 4 red dots appear as a damage indicator I assume around my crosshair, how would I go about disabling/deleting this feature?[/quote]
HudANimations, look for "damaged player", remove that whole section.[/quote]
thanks :)
Wondering how to change height of the dashboard, thanks.
The problem is that I want to make the dashboard longer on Overwatch hud.
Wondering how to change height of the dashboard, thanks.
The problem is that I want to make the dashboard longer on Overwatch hud.
what damage number color is this
https://i.gyazo.com/9d751158ffff73d5679d5a03cccb9996.png
yightwhat damage number color is this
https://i.gyazo.com/9d751158ffff73d5679d5a03cccb9996.png
"Damage Numbers" "72 255 255 255"
[quote=yight]what damage number color is this
https://i.gyazo.com/9d751158ffff73d5679d5a03cccb9996.png[/quote]
"Damage Numbers" "72 255 255 255"
is there any way to preload the engineer building stuff so that it appears in casual/mm? haven't had much luck with the traditional method
is there any way to preload the engineer building stuff so that it appears in casual/mm? haven't had much luck with the traditional method
Whiskeris there any way to preload the engineer building stuff so that it appears in casual/mm? haven't had much luck with the traditional method
Place your custom textures in vgui/logos and point to them in mod_textures.txt in scripts (e.g, collyhud).
[quote=Whisker]is there any way to preload the engineer building stuff so that it appears in casual/mm? haven't had much luck with the traditional method[/quote]
Place your custom textures in vgui/logos and point to them in mod_textures.txt in scripts (e.g, [url=http://www.teamfortress.tv/48176/collyhud]collyhud[/url]).
https://i.gyazo.com/6fa2396f52fa610f549f58f94547c5a3.png
how do i make it so the bar doesnt cut through the health and ammo
https://i.gyazo.com/6fa2396f52fa610f549f58f94547c5a3.png
how do i make it so the bar doesnt cut through the health and ammo
yighthttps://i.gyazo.com/6fa2396f52fa610f549f58f94547c5a3.png
how do i make it so the bar doesnt cut through the health and ammo
Change the ypos value of CSecondaryTargetID in hudlayout.res in scripts.
[quote=yight]https://i.gyazo.com/6fa2396f52fa610f549f58f94547c5a3.png
how do i make it so the bar doesnt cut through the health and ammo[/quote]
Change the ypos value of CSecondaryTargetID in hudlayout.res in scripts.
What file do i need to look into to move the (+46), to above my health?
https://imgur.com/EKf0kvp
What file do i need to look into to move the (+46), to above my health?
https://imgur.com/EKf0kvp
NokkWhiskeris there any way to preload the engineer building stuff so that it appears in casual/mm? haven't had much luck with the traditional method
Place your custom textures in vgui/logos and point to them in mod_textures.txt in scripts (e.g, collyhud).
ooo interesting. what other use cases does this have? don't know anything about it
aufliptf2What file do i need to look into to move the (+46), to above my health?
https://imgur.com/EKf0kvp
CHealthAccountPanel in ..\resource\ui\hudhealthaccount.res I believe
[quote=Nokk][quote=Whisker]is there any way to preload the engineer building stuff so that it appears in casual/mm? haven't had much luck with the traditional method[/quote]
Place your custom textures in vgui/logos and point to them in mod_textures.txt in scripts (e.g, [url=http://www.teamfortress.tv/48176/collyhud]collyhud[/url]).[/quote]
ooo interesting. what other use cases does this have? don't know anything about it
[quote=aufliptf2]What file do i need to look into to move the (+46), to above my health?
https://imgur.com/EKf0kvp[/quote]
[b]CHealthAccountPanel[/b] in [b]..\resource\ui\hudhealthaccount.res[/b] I believe
What file do i look in to move the +46 to above my health
https://imgur.com/EKf0kvp
What file do i look in to move the +46 to above my health
https://imgur.com/EKf0kvp
what line in the main menu override do i have to edit to remove the name of the hud on the main menu?? i would like to replace the text or remove it entirely/
what line in the main menu override do i have to edit to remove the name of the hud on the main menu?? i would like to replace the text or remove it entirely/
I am updating a hud, and there's a missing texture box on the left side of the screen. Ideas on what may be causing this?
https://ibb.co/bCH2f9
I am updating a hud, and there's a missing texture box on the left side of the screen. Ideas on what may be causing this?
https://ibb.co/bCH2f9
I've been trying to figure out how to fix this issue in mkhud, because i really like how it looks, but the numerical value for the rank and tier doesn't work. I've already searched across the internet and can't find anything on it at all, I've also tried to fix it by looking at the files of another hud and educated guesses, but it didn't change anything.
This is how it looks.
https://imgur.com/XiDXEwn.png
I've been trying to figure out how to fix this issue in mkhud, because i really like how it looks, but the numerical value for the rank and tier doesn't work. I've already searched across the internet and can't find anything on it at all, I've also tried to fix it by looking at the files of another hud and educated guesses, but it didn't change anything.
This is how it looks.
https://imgur.com/XiDXEwn.png
https://steamuserimages-a.akamaihd.net/ugc/966473983711338260/855F3C3B3E65B4B9DBC9D68733D905B76A9B88BD/
using collyhud, im on res 16:9 1280x720 and i want to continue using this res but scoreboard is made for 16:9 1920x1080. is there a way i can import another scoreboard from another hud, or optimize this scoreboard to be useful on 1280x720?
https://steamuserimages-a.akamaihd.net/ugc/966473983711338260/855F3C3B3E65B4B9DBC9D68733D905B76A9B88BD/
using collyhud, im on res 16:9 1280x720 and i want to continue using this res but scoreboard is made for 16:9 1920x1080. is there a way i can import another scoreboard from another hud, or optimize this scoreboard to be useful on 1280x720?
SoldierI am updating a hud, and there's a missing texture box on the left side of the screen. Ideas on what may be causing this?
https://ibb.co/bCH2f9
it may be caused by that one thread that put a transparent viewmodel over the left side of the screen to block things like soldiers left hand with original
if you don't know what i'm talking about then its unlikely
[quote=Soldier]I am updating a hud, and there's a missing texture box on the left side of the screen. Ideas on what may be causing this?
https://ibb.co/bCH2f9[/quote]
it may be caused by that one thread that put a transparent viewmodel over the left side of the screen to block things like soldiers left hand with original
if you don't know what i'm talking about then its unlikely
https://i.gyazo.com/8c5d86664eb3d206c8b0df2327286cdf.png
when i use rayshud why dont i see the max health below my current health like this screenie
https://i.gyazo.com/8c5d86664eb3d206c8b0df2327286cdf.png
when i use rayshud why dont i see the max health below my current health like this screenie
yighthttps://i.gyazo.com/8c5d86664eb3d206c8b0df2327286cdf.png
when i use rayshud why dont i see the max health below my current health like this screenie
In a July update they just disabled it by default.
If you want to re-enable it go to rayshud/resource/ui/HudPlayerHealth.res, find "PlayerStatusMaxHealthValue" and copy and paste this in:
"PlayerStatusMaxHealthValue"
{
"ControlName" "CExLabel"
"fieldName" "PlayerStatusMaxHealthValue"
"xpos" "156"
"xpos_minmode" "156"
"ypos" "77"
"zpos" "6"
"wide" "50"
"tall" "20"
"visible" "1"
"enabled" "1"
"labelText" "%MaxHealth%"
"textAlignment" "center"
"font" "CerbeticaBold28"
"font_minmode" "CerbeticaBold28"
"fgcolor" "Health Normal"
}
"PlayerStatusMaxHealthValueShadow"
{
"ControlName" "CExLabel"
"fieldName" "PlayerStatusMaxHealthValueShadow"
"xpos" "157"
"xpos_minmode" "157"
"ypos" "78"
"zpos" "6"
"wide" "50"
"tall" "20"
"visible" "1"
"enabled" "1"
"labelText" "%MaxHealth%"
"textAlignment" "center"
"font" "CerbeticaBold28"
"font_minmode" "CerbeticaBold28"
"fgcolor" "TransparentBlack"
}
[quote=yight]https://i.gyazo.com/8c5d86664eb3d206c8b0df2327286cdf.png
when i use rayshud why dont i see the max health below my current health like this screenie[/quote]
In a July update they just disabled it by default.
If you want to re-enable it go to rayshud/resource/ui/HudPlayerHealth.res, find "PlayerStatusMaxHealthValue" and copy and paste this in:
[code]"PlayerStatusMaxHealthValue"
{
"ControlName" "CExLabel"
"fieldName" "PlayerStatusMaxHealthValue"
"xpos" "156"
"xpos_minmode" "156"
"ypos" "77"
"zpos" "6"
"wide" "50"
"tall" "20"
"visible" "1"
"enabled" "1"
"labelText" "%MaxHealth%"
"textAlignment" "center"
"font" "CerbeticaBold28"
"font_minmode" "CerbeticaBold28"
"fgcolor" "Health Normal"
}
"PlayerStatusMaxHealthValueShadow"
{
"ControlName" "CExLabel"
"fieldName" "PlayerStatusMaxHealthValueShadow"
"xpos" "157"
"xpos_minmode" "157"
"ypos" "78"
"zpos" "6"
"wide" "50"
"tall" "20"
"visible" "1"
"enabled" "1"
"labelText" "%MaxHealth%"
"textAlignment" "center"
"font" "CerbeticaBold28"
"font_minmode" "CerbeticaBold28"
"fgcolor" "TransparentBlack"
}
[/code]
https://i.gyazo.com/5aabd44e789e91bd215732bafe1c80dc.png
please help my friend circa aka yight aka ascent-somedieyoung
[img]https://i.gyazo.com/5aabd44e789e91bd215732bafe1c80dc.png[/img]
please help my friend circa aka yight aka ascent-somedieyoung
You gotta add in the "PlayerStatusMaxHealthValue" part from the default HUD and position it like that, or find a new download of rayshud that has it included.
You gotta add in the "PlayerStatusMaxHealthValue" part from the default HUD and position it like that, or find a new download of rayshud that has it included.
redd0tFozzlmWould someone be able to tell me which file is involved in these two screens before the team selection, along with how it would be possible to make pressing E continue you on. https://i.imgur.com/HQtyzfT.png
I think both TextWindow.res and TextWindowCustomServer.res in resource/ui/
In those files, once you find this:"labelText" "CONTINUE"
change it to"labelText" "CONTINUE (&E)"
You can do the same with BACK (&Q) for example. But you may need to make those buttons wider in order to fit (E) and (Q) inside those boxes.
trying to do this. it shows up with the e but it doesn't continue when I hit it
[quote=redd0t][quote=Fozzlm]Would someone be able to tell me which file is involved in these two screens before the team selection, along with how it would be possible to make pressing E continue you on. [img]https://i.imgur.com/HQtyzfT.png[/img][/quote]
I think both TextWindow.res and TextWindowCustomServer.res in resource/ui/
In those files, once you find this:
[code]"labelText" "CONTINUE"[/code]
change it to
[code]"labelText" "CONTINUE (&E)"[/code]
You can do the same with BACK (&Q) for example. But you may need to make those buttons wider in order to fit (E) and (Q) inside those boxes.[/quote]
trying to do this. it shows up with the e but it doesn't continue when I hit it
How can I move this element?
Show Content
How can I move this element? [spoiler][img]https://imgur.com/crOUFdQ.png[/img][/spoiler]