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unpopular tf2 opinions
811
#811
6 Frags +
unfiaboothe fact that the most popular TF2 player is an awful person like b4nny explains why this game didn't make it as an e-sport (pls no shittalk war)

Yes, when you look at all of the noble and respectable individuals representing the top notches of games such as CSGO and LoL it really does explain why TF2 cannot compete as an E-Sport.

[quote=unfiaboo]the fact that the most popular TF2 player is an awful person like b4nny explains why this game didn't make it as an e-sport (pls no shittalk war)[/quote]
Yes, when you look at all of the noble and respectable individuals representing the top notches of games such as CSGO and LoL it really does explain why TF2 cannot compete as an E-Sport.
812
#812
-10 Frags +

they can't steal it if they don't know it exists ahyuck

they can't steal it if they don't know it exists ahyuck
813
#813
2 Frags +

Delete the sniper class

Delete the sniper class
814
#814
5 Frags +

Prolander is just 6s with a 1-class limit and a mascot.

Prolander is just 6s with a 1-class limit and a mascot.
815
#815
14 Frags +
GrapeJuiceIIItojo yeah i agree with tojo, catface, soldier has a higher skill ceiling but scout is just such a good class. I would also like to hear you out

https://i.imgur.com/YZRlYbt.png

[quote=GrapeJuiceIII][quote=tojo] [/quote]
yeah i agree with tojo, catface, soldier has a higher skill ceiling but scout is just such a good class. I would also like to hear you out[/quote]

[img]https://i.imgur.com/YZRlYbt.png[/img]
816
#816
-5 Frags +
doloreunfiaboothe fact that the most popular TF2 player is an awful person like b4nny explains why this game didn't make it as an e-sport (pls no shittalk war)Yes, when you look at all of the noble and respectable individuals representing the top notches of games such as CSGO and LoL it really does explain why TF2 cannot compete as an E-Sport.

it's a cartoon team based fps game, it should probably be more friendly then csgo and LoL but it's not

[quote=dolore][quote=unfiaboo]the fact that the most popular TF2 player is an awful person like b4nny explains why this game didn't make it as an e-sport (pls no shittalk war)[/quote]
Yes, when you look at all of the noble and respectable individuals representing the top notches of games such as CSGO and LoL it really does explain why TF2 cannot compete as an E-Sport.[/quote]

it's a cartoon team based fps game, it should probably be more friendly then csgo and LoL but it's not
817
#817
14 Frags +
GrapeJuiceIIItojo yeah i agree with tojo, catface, soldier has a higher skill ceiling but scout is just such a good class. I would also like to hear you out

Soldier with shotgun I would argue is undeniably the best class in the game (with the human element added in) while also having the highest skill ceiling.

If everyone was perfect and hitting absolutely everything Sniper would def be the best class.

[quote=GrapeJuiceIII][quote=tojo] [/quote]
yeah i agree with tojo, catface, soldier has a higher skill ceiling but scout is just such a good class. I would also like to hear you out[/quote]

Soldier with shotgun I would argue is undeniably the best class in the game (with the human element added in) while also having the highest skill ceiling.

If everyone was perfect and hitting absolutely everything Sniper would def be the best class.
818
#818
-19 Frags +

We need to reevaluate 6v6 class limits.

The TF2 6v6 metagame has been originally molded by trial and errors from the O.G. teams to find the optimal compositions, finally settling on maximizing speed and versatility. Class limits were imposed to restrict domineering overpowered styles, beginning by limiting the Medic (Uber is OP) and the Demoman class (then ultra OP).

Every other composition that deviated from the cookie cutter was automatically inferior by very design, but class limits began to be imposed not out of a fear of overpowered styles but because of their situational gimmicky usefulness. Engie, Heavy, Sniper and Pyro were all restricted to 1 despite them having rarely been at all viable outside of specific situations. The Sniper was limited to 1 for example because Epsilon whined that Broder's 2 sniper defense on Process last was too OP, even though it was the only time when running double sniper was ever viable.

The nerfing of the Demoman and the accelerated dominance of the Scout class, together with the uselessness of other classes, should leave us to naturally ask whether or not it is time to reevaluate class limits.

Scout is now the strongest class in 6v6 and yet it has a higher class limit than Heavy, Pyro, Sniper and Engineer. The only non-standard class that has survived the chop has been the Spy, but only because no one has yet figured out how to amount to anything more than complete and utter shit with it.

The current design of class limits is strongly biased on tradition and anything that threatens it gets the chop. This is antithetical to the competitive spirit. CSGO Majors do not set restrictions on the amount of AWPs or Auto-Snipers their players can use, nor are the organizations conditioning the players to a specific playstyle. This is all chosen by the professionals themselves. In much of the same spirit we should not so viciously ban, ban & ban just because we are too lazy or scared to adapt to new strategies.

Let me run double Heavy to mid and let me defend last with two Snipers. It's none of your business to ban them if it proves effective in a niche situation and it's neither none of your business to advocate banning it "because it's dumb". If it works then it's not dumb. If you're convinced that it will fail then allow it at least the chance to fail all of its own.

We need to reevaluate 6v6 class limits.

The TF2 6v6 metagame has been originally molded by trial and errors from the O.G. teams to find the optimal compositions, finally settling on maximizing speed and versatility. Class limits were imposed to restrict domineering overpowered styles, beginning by limiting the Medic (Uber is OP) and the Demoman class (then ultra OP).

Every other composition that deviated from the cookie cutter was automatically inferior by very design, but class limits began to be imposed not out of a fear of overpowered styles but because of their situational gimmicky usefulness. Engie, Heavy, Sniper and Pyro were all restricted to 1 despite them having rarely been at all viable outside of specific situations. The Sniper was limited to 1 for example because Epsilon whined that Broder's 2 sniper defense on Process last was too OP, even though it was the [b]only[/b] time when running double sniper was ever viable.

The nerfing of the Demoman and the accelerated dominance of the Scout class, together with the uselessness of other classes, should leave us to naturally ask whether or not it is time to reevaluate class limits.

Scout is now the strongest class in 6v6 and yet it has a higher class limit than Heavy, Pyro, Sniper and Engineer. The only non-standard class that has survived the chop has been the Spy, but only because no one has yet figured out how to amount to anything more than complete and utter shit with it.

The current design of class limits is strongly biased on tradition and anything that threatens it gets the chop. This is antithetical to the competitive spirit. CSGO Majors do not set restrictions on the amount of AWPs or Auto-Snipers their players can use, nor are the organizations conditioning the players to a specific playstyle. This is all chosen by the professionals themselves. In much of the same spirit we should not so viciously ban, ban & ban just because we are too lazy or scared to adapt to new strategies.

Let me run double Heavy to mid and let me defend last with two Snipers. It's none of your business to ban them if it proves effective in a niche situation and it's neither none of your business to advocate banning it "because it's dumb". If it works then it's not dumb. If you're convinced that it will fail then allow it at least the chance to fail all of its own.
819
#819
13 Frags +
FuxxWe need to reevaluate 6v6 class limits.

you know i almost agreed with all of this an upfragged it until you said let me run double heavy to mid

[quote=Fuxx]We need to reevaluate 6v6 class limits.
[/quote]
you know i almost agreed with all of this an upfragged it until you said let me run double heavy to mid
820
#820
-12 Frags +
edinFuxxWe need to reevaluate 6v6 class limits.you know i almost agreed with all of this an upfragged it until you said let me run double heavy to mid

Thread is called unpopular opinions for a reason.

Still, I went through the effort to provide reason and motive for my opinion, whereas yours appears to be based on emotion alone as though that instantly validates it / rejects any further ground for debate.

Bazinga

[quote=edin][quote=Fuxx]We need to reevaluate 6v6 class limits.
[/quote]
you know i almost agreed with all of this an upfragged it until you said let me run double heavy to mid[/quote]
Thread is called unpopular opinions for a reason.

Still, I went through the effort to provide reason and motive for my opinion, whereas yours appears to be based on emotion alone as though that instantly validates it / rejects any further ground for debate.

Bazinga
821
#821
17 Frags +
Fuxx CSGO Majors do not set restrictions on the amount of AWPs or Auto-Snipers their players can use, nor are the organizations conditioning the players to a specific playstyle. This is all chosen by the professionals themselves. In much of the same spirit we should not so viciously ban, ban & ban just because we are too lazy or scared to adapt to new strategies.

u dont have to pay 4750 to play sniper, moron.

that being said etf2l not letting u run two snipers is absurd

[quote=Fuxx] CSGO Majors do not set restrictions on the amount of AWPs or Auto-Snipers their players can use, nor are the organizations conditioning the players to a specific playstyle. This is all chosen by the professionals themselves. In much of the same spirit we should not so viciously ban, ban & ban just because we are too lazy or scared to adapt to new strategies.

[/quote]

u dont have to pay 4750 to play sniper, moron.

that being said etf2l not letting u run two snipers is absurd
822
#822
-9 Frags +

It's the general principle, retard. Pro CSGO teams will not run quintuple AWP not because of money problems but because it's generally more useful to use AK-47s, but they have the freedom to do it whereas we don't (and the one time they did do it ended up becoming an iconic highlight, wew!). You have some cons and you have some pros based on what guns you use in CSGO. Likewise you have some cons and some pros based on what classes you limit yourself to in TF2. Every second you spend on a specific class is a second that you're not spending on another class performing a different function for the team.

It's the general principle, retard. Pro CSGO teams will not run quintuple AWP not because of money problems but because it's generally more useful to use AK-47s, but they have the freedom to do it whereas we don't (and the one time they did do it ended up becoming an iconic highlight, wew!). You have some cons and you have some pros based on what guns you use in CSGO. Likewise you have some cons and some pros based on what classes you limit yourself to in TF2. Every second you spend on a specific class is a second that you're not spending on another class performing a different function for the team.
823
#823
20 Frags +

general principle only applies if the two things are similar in how they function

there is no economy in tf2 so theres no amount of resources u have to deploy to unlock classes

its not the same in any way shape or form

if the basis of ur argument is 'itll self regulate because people will always play to win" well ur wrong again there because if u dont think im running 2 heavies and engis every chance i get against annoying euros like u just to make my 1-0 victory that much more infuriating ur dead wrong

none of what i mentioned above would make tf2 a better game

general principle only applies if the two things are similar in how they function

there is no economy in tf2 so theres no amount of resources u have to deploy to unlock classes

its not the same in any way shape or form

if the basis of ur argument is 'itll self regulate because people will always play to win" well ur wrong again there because if u dont think im running 2 heavies and engis every chance i get against annoying euros like u just to make my 1-0 victory that much more infuriating ur dead wrong

none of what i mentioned above would make tf2 a better game
824
#824
-15 Frags +

The competitive spirit is to win at any cost, it doesn't care about self-regulation. All of this is poppycock, I still haven't gotten any rebuttal that isn't emotional sperging over my heretic proposition.

The competitive spirit is to win at any cost, it doesn't care about self-regulation. All of this is poppycock, I still haven't gotten any rebuttal that isn't emotional sperging over my heretic proposition.
825
#825
19 Frags +

ur just way too r/iamverysmart for me to take serious lol

emotional sperging over my heretic proposition

ur just way too r/iamverysmart for me to take serious lol

[u][i]emotional sperging over my heretic proposition[/i][/u][b][/b]
826
#826
6 Frags +

limit scout to 1 he's op

limit scout to 1 he's op
827
#827
-15 Frags +
mur just way too r/iamverysmart for me to take serious lol

emotional sperging over my heretic proposition

Case in point.

"My association of this topic with negative emotions invalidates any further need to debate."

It is you who is being unreasonable, not me.

[quote=m]ur just way too r/iamverysmart for me to take serious lol

[u][i]emotional sperging over my heretic proposition[/i][/u][b][/b][/quote]

Case in point.

"My association of this topic with negative emotions invalidates any further need to debate."

It is you who is being unreasonable, not me.
828
#828
27 Frags +

only negative emotion i have is that i let ur dumb words into my brain and im not sure if ill ever get over it

only negative emotion i have is that i let ur dumb words into my brain and im not sure if ill ever get over it
829
#829
-14 Frags +

womp womp

womp womp
830
#830
-1 Frags +
catman1900limit scout to 1 he's op

if you limited scout to 1 you would make that 1 player the hero of every game. having 2 means that not so much depends on the performance of one player, so the spotlight is shared, which is a good thing imo.

[quote=catman1900]limit scout to 1 he's op[/quote]
if you limited scout to 1 you would make that 1 player the hero of every game. having 2 means that not so much depends on the performance of one player, so the spotlight is shared, which is a good thing imo.
831
#831
8 Frags +

winger should be banned

winger should be banned
832
#832
20 Frags +

mason is right. he's right by such a wide margin that he's deemed it not worth his time to legitimately entertain your idea. imagine a last point with sentry guns overlapping in range so you can't take all of them out with your uber as well as multiple heavies that will also live, and with some of them on the gun that makes you slower.

if you read what i just typed and thought "yep this sounds like a fun experience" then i honestly have no words for you.

mason is right. he's right by such a wide margin that he's deemed it not worth his time to legitimately entertain your idea. imagine a last point with sentry guns overlapping in range so you can't take all of them out with your uber as well as multiple heavies that will also live, and with some of them on the gun that makes you slower.

if you read what i just typed and thought "yep this sounds like a fun experience" then i honestly have no words for you.
833
#833
4 Frags +
tsarif you read what i just typed and thought "yep this sounds like a fun experience" then i honestly have no words for you.

but you could push the enemy's last with 3 ubers and 3 demoman, the games meta would evolve to new heights and it would save the game bcus that's what valve wants!!!!

fuxx u type like people who pretend to be stereotypical neckbeards

[quote=tsar]if you read what i just typed and thought "yep this sounds like a fun experience" then i honestly have no words for you.[/quote]
but you could push the enemy's last with 3 ubers and 3 demoman, the games meta would evolve to new heights and it would save the game bcus that's what valve wants!!!!

fuxx u type like people who pretend to be stereotypical neckbeards
834
#834
-1 Frags +
tojotsarif you read what i just typed and thought "yep this sounds like a fun experience" then i honestly have no words for you.but you could push the enemy's last with 3 ubers and 3 demoman, the games meta would evolve to new heights and it would save the game bcus that's what valve wants!!!!

fuxx u type like people who pretend to be stereotypical neckbeards

Or you could just play a pub server or Valve's official comp mode.

[quote=tojo][quote=tsar]if you read what i just typed and thought "yep this sounds like a fun experience" then i honestly have no words for you.[/quote]
but you could push the enemy's last with 3 ubers and 3 demoman, the games meta would evolve to new heights and it would save the game bcus that's what valve wants!!!!

fuxx u type like people who pretend to be stereotypical neckbeards[/quote]
Or you could just play a pub server or Valve's official comp mode.
835
#835
27 Frags +

this fuxx guy might be phrasing his opinions like a neckbeard but at least theyre actually unpopular

some of yall are like "MGE tryhards are annoying, getting to invite requires both DM AND gamesense, and pyro is annoying to play against! stop me before I go too far!!"

this fuxx guy might be phrasing his opinions like a neckbeard but at least theyre actually unpopular

some of yall are like "MGE tryhards are annoying, getting to invite requires both DM AND gamesense, and pyro is annoying to play against! stop me before I go too far!!"
836
#836
-4 Frags +

having big brain beats having dm

having big brain beats having dm
837
#837
9 Frags +
rccoonhaving big brain beats having dm

bad dm cope
you can have the most genius battle plan of all time but you will flop if you can't execute

[quote=rccoon]having big brain beats having dm[/quote]
bad dm cope
you can have the most genius battle plan of all time but you will flop if you can't execute
838
#838
0 Frags +

scouts give me b1g headache

scouts give me b1g headache
839
#839
7 Frags +

Scout is barely overpowered (marginal nerf would be fine) in terms of its general role in the game and people who say it is don't appreciate the roles that the other classes play. Sure, scouts get the frags, but they re a finishing class. They play off important work done by other classes.

You wouldn't really push a stalemate off one scout pick. But you would a demo pick because they're vital to holds., for example. And obviously medics are vital because of uber and heals. Ultimately I'm saying all the classes play very important roles and no one one class overrides the importance of others.

It's a bit like saying strikers are Op in football. It doesn't make sense imo

Scout is barely overpowered (marginal nerf would be fine) in terms of its general role in the game and people who say it is don't appreciate the roles that the other classes play. Sure, scouts get the frags, but they re a finishing class. They play off important work done by other classes.

You wouldn't really push a stalemate off one scout pick. But you would a demo pick because they're vital to holds., for example. And obviously medics are vital because of uber and heals. Ultimately I'm saying all the classes play very important roles and no one one class overrides the importance of others.

It's a bit like saying strikers are Op in football. It doesn't make sense imo
840
#840
3 Frags +
hoolirccoonhaving big brain beats having dmbad dm cope
you can have the most genius battle plan of all time but you will flop if you can't execute

It will if both of your scouts are finnish :-)))))))))))

[quote=hooli][quote=rccoon]having big brain beats having dm[/quote]
bad dm cope
you can have the most genius battle plan of all time but you will flop if you can't execute[/quote]

It will if both of your scouts are finnish :-)))))))))))
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