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HUD editing: short questions, quick answers
posted in Customization
4951
#4951
whitelist.tf
2 Frags +
TwiiKuuIs it possible to change the order by which the scoreboard, the spec gui, the f4 ready up and the casual/comp top-of-hud lists are sorted? Preferably all by user ID?

Tournament UI - SpectatorTournamentGUI.res
- Sorting is class based (scout -> spy), but can be inverted with delta_x and delta_y

Matchmaking (Casual/Ranked) - HudMatchStatus.res
- Based on when you joined the server (?), can not be controlled except for min/max width of the panels

Readying up (MvM/readymode 2) - HudTournament.res
- Sorting based on when you joined the server, can be inverted with delta_x(_comp) and delta_y(_comp)

Scoreboard - (MvM)Scoreboard.res
- Sorting based on points of the players

[quote=TwiiKuu]Is it possible to change the order by which the scoreboard, the spec gui, the f4 ready up and the casual/comp top-of-hud lists are sorted? Preferably all by user ID?[/quote]

Tournament UI - SpectatorTournamentGUI.res
- Sorting is class based (scout -> spy), but can be inverted with delta_x and delta_y

Matchmaking (Casual/Ranked) - HudMatchStatus.res
- Based on when you joined the server (?), can not be controlled except for min/max width of the panels

Readying up (MvM/readymode 2) - HudTournament.res
- Sorting based on when you joined the server, can be inverted with delta_x(_comp) and delta_y(_comp)

Scoreboard - (MvM)Scoreboard.res
- Sorting based on points of the players
4952
#4952
0 Frags +

https://imgur.com/a/4XXFb how do i restore the original borders? what line specifically?

https://imgur.com/a/4XXFb how do i restore the original borders? what line specifically?
4953
#4953
0 Frags +

http://prntscr.com/i463pv

What does it it take to move this over? I've tried xpos, x_offset, and xpos_override on loadout_preset_panel in classloadoutpanel.res but nothing worked.

http://prntscr.com/i463pv

What does it it take to move this over? I've tried xpos, x_offset, and xpos_override on loadout_preset_panel in classloadoutpanel.res but nothing worked.
4954
#4954
0 Frags +

How do I edit the passtime intro panel and its contents?

Show Content

EDIT: it's notify_passtime_howto.res in the notifications folder

How do I edit the passtime intro panel and its contents?
[spoiler][img]https://i.imgur.com/q9EBARS.png[/img][/spoiler]

EDIT: it's notify_passtime_howto.res in the notifications folder
4955
#4955
whitelist.tf
2 Frags +

HudPassTimeBallStatus/HudPassTimePassNotify and the various other 'HudPassTime...' res files.

If you are on a local server: sv_cheats 1; vgui_drawtree 1 and tick 'Highlight Selected' and find the hud elements by expanding the tree with vgui items/elements

HudPassTimeBallStatus/HudPassTimePassNotify and the various other 'HudPassTime...' res files.

If you are on a local server: [i]sv_cheats 1; vgui_drawtree 1[/i] and tick 'Highlight Selected' and find the hud elements by expanding the tree with vgui items/elements
4956
#4956
0 Frags +

how to fix hypnotize's fixed broesel's main menu (currently showing default main menu)

how to fix hypnotize's fixed broesel's main menu (currently showing default main menu)
4957
#4957
0 Frags +
WiethoofdHudPassTimeBallStatus/HudPassTimePassNotify and the various other 'HudPassTime...' res files.

If you are on a local server: sv_cheats 1; vgui_drawtree 1 and tick 'Highlight Selected' and find the hud elements by expanding the tree with vgui items/elements

The panel disappears before I can find out what it's called, using those methods.

[quote=Wiethoofd]HudPassTimeBallStatus/HudPassTimePassNotify and the various other 'HudPassTime...' res files.

If you are on a local server: [i]sv_cheats 1; vgui_drawtree 1[/i] and tick 'Highlight Selected' and find the hud elements by expanding the tree with vgui items/elements[/quote]
The panel disappears before I can find out what it's called, using those methods.
4958
#4958
-1 Frags +
bLaWiethoofdHudPassTimeBallStatus/HudPassTimePassNotify and the various other 'HudPassTime...' res files.

If you are on a local server: sv_cheats 1; vgui_drawtree 1 and tick 'Highlight Selected' and find the hud elements by expanding the tree with vgui items/elements
The panel disappears before I can find out what it's called, using those methods.

just copy the contents of the panel into something that always shows like hudplayerhealth so you can see what you're editing

[quote=bLa][quote=Wiethoofd]HudPassTimeBallStatus/HudPassTimePassNotify and the various other 'HudPassTime...' res files.

If you are on a local server: [i]sv_cheats 1; vgui_drawtree 1[/i] and tick 'Highlight Selected' and find the hud elements by expanding the tree with vgui items/elements[/quote]
The panel disappears before I can find out what it's called, using those methods.[/quote]
just copy the contents of the panel into something that always shows like hudplayerhealth so you can see what you're editing
4959
#4959
whitelist.tf
0 Frags +
aurahThe panel disappears before I can find out what it's called, using those methods.

just copy the contents of the panel into something that always shows like hudplayerhealth so you can see what you're editing[/quote]

sv_pausable 1

Pause your game when the message shows up, you're already on a local server editing, pause it!

[quote=aurah]The panel disappears before I can find out what it's called, using those methods.[/quote]
just copy the contents of the panel into something that always shows like hudplayerhealth so you can see what you're editing[/quote]
[code]sv_pausable 1[/code]
Pause your game when the message shows up, you're already on a local server editing, pause it!
4960
#4960
0 Frags +

I'm using ahud and I want to make the server time left show in between the health and the ammo, how do I do so

I'm using ahud and I want to make the server time left show in between the health and the ammo, how do I do so
4961
#4961
0 Frags +

How do I edit the "View entire backpack" button in the crafting pages?

edit: i figured it out, it's "ShowBackpack" in itemselectionpanel.res

How do I edit the "View entire backpack" button in the crafting pages?

edit: i figured it out, it's "ShowBackpack" in itemselectionpanel.res
4962
#4962
0 Frags +

What is the res file called that allows me to edit this part of the hud?
https://imgur.com/a/lAu4R

What is the res file called that allows me to edit this part of the hud?
https://imgur.com/a/lAu4R
4963
#4963
0 Frags +
vooshoosWhat is the res file called that allows me to edit this part of the hud?
https://imgur.com/a/lAu4R

hudmatchstatus.res

[quote=vooshoos]What is the res file called that allows me to edit this part of the hud?
https://imgur.com/a/lAu4R[/quote]
hudmatchstatus.res
4964
#4964
-2 Frags +

Does anyone know how to make the hud's backpack panels bigger like this?

Does anyone know how to make the hud's backpack panels bigger like [url=https://imgur.com/8rDFI0E]this?[/url]
4965
#4965
0 Frags +

How would I go onto adding that arrow in the killstreak feed in the players spectator view? There's the player's name and just the killstreak number below it. I'd like to add that arrow as well. I looked into HUDKillstreakNotice, but it seems there's no standalone "arrow" snippet.

How would I go onto adding that arrow in the killstreak feed in the players spectator view? There's the player's name and just the killstreak number below it. I'd like to add that arrow as well. I looked into HUDKillstreakNotice, but it seems there's no standalone "arrow" snippet.
4966
#4966
-3 Frags +

Does anyone know how to make the hud's backpack panels bigger like this? I need to figure out how and what files and values to edit.

Does anyone know how to make the hud's backpack panels bigger like [url=https://imgur.com/8rDFI0E]this?[/url] I need to figure out how and what files and values to edit.
4967
#4967
0 Frags +

Quick question, what file controls the countdown number and background that appears before a casual match starts?

Quick question, what file controls the countdown number and background that appears before a casual match starts?
4968
#4968
0 Frags +

How do you remove the red line on the MvM scoreboard?
https://imgur.com/a/bgSzF (If you don't know what I'm talking about)

How do you remove the red line on the MvM scoreboard?
https://imgur.com/a/bgSzF (If you don't know what I'm talking about)
4969
#4969
0 Frags +

I'm very sorry for asking this repeatedly but what file should I edit to make the backpack look like this?
https://imgur.com/n2JZODR

I'm very sorry for asking this repeatedly but what file should I edit to make the backpack look like this?
https://imgur.com/n2JZODR
4970
#4970
0 Frags +
sAvenQuick question, what file controls the countdown number and background that appears before a casual match starts?

HudTournament.res > CountdownBG, CountdownLabel, CountdownLabelShadow

While the countdown that appears with the closing doors is inside HudMatchStatus.res > CountdownLabel, CountdownLabelShadow

MagmaDudeHow do you remove the red line on the MvM scoreboard?
https://imgur.com/a/bgSzF (If you don't know what I'm talking about)

Scoreboard.res > HorizontalLine and set it to if_mvm "visible" "0" or "wide" "0" w/e

solly6I'm very sorry for asking this repeatedly but what file should I edit to make the backpack look like this?
https://imgur.com/n2JZODR

reosurce/ui/econ/BackpackPanel.res and you need to increase the size of the "modelpanels_kv" (wide and tall) and then adjust the xpos and ypos of the whole panel with "item_backpack_offcenter_x" and "item_ypos" if I'm not wrong.

I mean you can just take the values from wiethud as well.

[quote=sAven]Quick question, what file controls the countdown number and background that appears before a casual match starts?[/quote]

HudTournament.res > CountdownBG, CountdownLabel, CountdownLabelShadow

While the countdown that appears with the closing doors is inside HudMatchStatus.res > CountdownLabel, CountdownLabelShadow

[quote=MagmaDude]How do you remove the red line on the MvM scoreboard?
https://imgur.com/a/bgSzF (If you don't know what I'm talking about)[/quote]

Scoreboard.res > HorizontalLine and set it to if_mvm "visible" "0" or "wide" "0" w/e

[quote=solly6]I'm very sorry for asking this repeatedly but what file should I edit to make the backpack look like this?
https://imgur.com/n2JZODR[/quote]

reosurce/ui/econ/BackpackPanel.res and you need to increase the size of the "modelpanels_kv" (wide and tall) and then adjust the xpos and ypos of the whole panel with "item_backpack_offcenter_x" and "item_ypos" if I'm not wrong.

I mean you can just take the values from wiethud as well.
4971
#4971
0 Frags +

When I change the y pos value for ammo, then ammo will be clipped in some places because limited space. How can I show the ammo again and move it into a higher location?

When I increase "tall" then it just returns the value to it's original position so its not working.

When I change the y pos value for ammo, then ammo will be clipped in some places because limited space. How can I show the ammo again and move it into a higher location?

When I increase "tall" then it just returns the value to it's original position so its not working.
4972
#4972
0 Frags +
Hypnotizesolly6I'm very sorry for asking this repeatedly but what file should I edit to make the backpack look like this?
https://imgur.com/n2JZODR

reosurce/ui/econ/BackpackPanel.res and you need to increase the size of the "modelpanels_kv" (wide and tall) and then adjust the xpos and ypos of the whole panel with "item_backpack_offcenter_x" and "item_ypos" if I'm not wrong.

I mean you can just take the values from wiethud as well.

It still doesn't work for some reason.

Screenshots:

Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4

[quote=Hypnotize]
[quote=solly6]I'm very sorry for asking this repeatedly but what file should I edit to make the backpack look like this?
https://imgur.com/n2JZODR[/quote]

reosurce/ui/econ/BackpackPanel.res and you need to increase the size of the "modelpanels_kv" (wide and tall) and then adjust the xpos and ypos of the whole panel with "item_backpack_offcenter_x" and "item_ypos" if I'm not wrong.

I mean you can just take the values from wiethud as well.[/quote]

It still doesn't work for some reason.

[b]Screenshots:[/b]

[url=https://imgur.com/mjtF9GS]Screenshot 1[/url]
[url=https://imgur.com/RwjIXBp]Screenshot 2[/url]
[url=https://imgur.com/WcmHL3z]Screenshot 3[/url]
[url=https://imgur.com/bK02Gzr]Screenshot 4[/url]
4973
#4973
0 Frags +

How do you change the location of the text that tells me when ive gotten a health pack or arrow. Like the huddamageaccount.res but opposite

How do you change the location of the text that tells me when ive gotten a health pack or arrow. Like the huddamageaccount.res but opposite
4974
#4974
1 Frags +
d4nnyHow do you change the location of the text that tells me when ive gotten a health pack or arrow. Like the huddamageaccount.res but opposite

You can move it using HudLayout > CHealthAccountPanel and if you want to change the font of it etc use HudHealthAccount!

solly6Hypnotizesolly6I'm very sorry for asking this repeatedly but what file should I edit to make the backpack look like this?
https://imgur.com/n2JZODR

reosurce/ui/econ/BackpackPanel.res and you need to increase the size of the "modelpanels_kv" (wide and tall) and then adjust the xpos and ypos of the whole panel with "item_backpack_offcenter_x" and "item_ypos" if I'm not wrong.

I mean you can just take the values from wiethud as well.

It still doesn't work for some reason.

Screenshots:

Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4

Well you can't just import the file from wiet hud or it will be broken like that. You needto import the backpackpanel file plus the other base files (which are inside the default hud files folder and alternatives folder)
And even then is not gonna look exactly the same but it should at least work.

jnuWhen I change the y pos value for ammo, then ammo will be clipped in some places because limited space. How can I show the ammo again and move it into a higher location?

When I increase "tall" then it just returns the value to it's original position so its not working.

Sounds like you are trying to move the ammos from HudAmmoWeapons.res to me. Try to move them from Hudlayout > HudAmmoWeapons that way you can move the whole panel at once and it should never disappear unless you set the xpos or ypos to a really high value.

[quote=d4nny]How do you change the location of the text that tells me when ive gotten a health pack or arrow. Like the huddamageaccount.res but opposite[/quote]

You can move it using HudLayout > CHealthAccountPanel and if you want to change the font of it etc use HudHealthAccount!


[quote=solly6][quote=Hypnotize]
[quote=solly6]I'm very sorry for asking this repeatedly but what file should I edit to make the backpack look like this?
https://imgur.com/n2JZODR[/quote]

reosurce/ui/econ/BackpackPanel.res and you need to increase the size of the "modelpanels_kv" (wide and tall) and then adjust the xpos and ypos of the whole panel with "item_backpack_offcenter_x" and "item_ypos" if I'm not wrong.

I mean you can just take the values from wiethud as well.[/quote]

It still doesn't work for some reason.

[b]Screenshots:[/b]

[url=https://imgur.com/mjtF9GS]Screenshot 1[/url]
[url=https://imgur.com/RwjIXBp]Screenshot 2[/url]
[url=https://imgur.com/WcmHL3z]Screenshot 3[/url]
[url=https://imgur.com/bK02Gzr]Screenshot 4[/url][/quote]

Well you can't just import the file from wiet hud or it will be broken like that. You needto import the backpackpanel file plus the other base files (which are inside the default hud files folder and alternatives folder)
And even then is not gonna look exactly the same but it should at least work.

[quote=jnu]When I change the y pos value for ammo, then ammo will be clipped in some places because limited space. How can I show the ammo again and move it into a higher location?

When I increase "tall" then it just returns the value to it's original position so its not working.[/quote]

Sounds like you are trying to move the ammos from HudAmmoWeapons.res to me. Try to move them from Hudlayout > HudAmmoWeapons that way you can move the whole panel at once and it should never disappear unless you set the xpos or ypos to a really high value.
4975
#4975
whitelist.tf
0 Frags +
solly6It still doesn't work for some reason.

Screenshots: 1, 2,
3, 4

If you copy the WietHUD files, make sure to have the default_hudfiles original BackpackPanel.res file there as well, otherwise you can apply the changes made to the default backpack .res file and end up with a single file to maintain.

-------------

d4nnyHow do you change the location of the text that tells me when ive gotten a health pack or arrow. Like the huddamageaccount.res but opposite

Isn't that HudHealthAccount.res

[quote=solly6]
It still doesn't work for some reason.

[b]Screenshots:[/b] [url=https://imgur.com/mjtF9GS]1[/url], [url=https://imgur.com/RwjIXBp]2[/url],
[url=https://imgur.com/WcmHL3z]3[/url], [url=https://imgur.com/bK02Gzr]4[/url][/quote]
If you copy the WietHUD files, make sure to have the [i]default_hudfiles[/i] original BackpackPanel.res file there as well, otherwise you can apply the changes made to the default backpack .res file and end up with a single file to maintain.

-------------

[quote=d4nny]How do you change the location of the text that tells me when ive gotten a health pack or arrow. Like the huddamageaccount.res but opposite[/quote]
Isn't that [i]HudHealthAccount.res[/i]
4976
#4976
0 Frags +

How can i make these icons and the killfeed icons be actually white?

https://i.imgur.com/FKqMOtt.jpg

I once saw it was possible by using the mod_textures file by I don't actually know how, Is it possible to change them from the file or I need to edit the d_images (?) vtf?

How can i make these icons and the killfeed icons be actually white?

[img]
https://i.imgur.com/FKqMOtt.jpg
[/img]

I once saw it was possible by using the mod_textures file by I don't actually know how, Is it possible to change them from the file or I need to edit the d_images (?) vtf?
4977
#4977
whitelist.tf
0 Frags +

Try "iconColor" "255 255 255 255" for the Icon_Sentry_#

The icons used for those are obj_status_sentrygun_#, you can try to make them in to an imagepanel instead of CIconPanel and use an image and drawcolor to change the color of the icons if the suggestion from the first line does not work.

Try [i]"iconColor" "255 255 255 255"[/i] for the Icon_Sentry_#

The icons used for those are [i]obj_status_sentrygun_#[/i], you can try to make them in to an imagepanel instead of CIconPanel and use an image and drawcolor to change the color of the icons if the suggestion from the first line does not work.
4978
#4978
0 Frags +

I'm trying to use an updated version of BXHud (credit goes to Hypnotize) however fog's BasicCross doesnt work even with what I believe to be the right line of code(?) and the damage numbers dont add up into one greater number on the UI next to health. https://i.imgur.com/4yOqDDc.jpg

Also when I use the concheror my hud damage number counts up with the healing number, so when I gain 1-4 hp it tracks damage as if it was damage dealt to an enemy on my hud.
https://i.imgur.com/j0WLePR.jpg
https://i.imgur.com/85fjVCT.jpg

If anyone has a solution to these then that would be great.

https://www.dropbox.com/s/1jdua1hs9iq0012/BX%20Hud.rar?dl=0 These are the files im using right now with my desired colors/minor changes.

I've used huds "out of the box" for so long that I'm out of my depth.

I'm trying to use an updated version of BXHud (credit goes to Hypnotize) however fog's BasicCross doesnt work even with what I believe to be the right line of code(?) and the damage numbers dont add up into one greater number on the UI next to health. https://i.imgur.com/4yOqDDc.jpg

Also when I use the concheror my hud damage number counts up with the healing number, so when I gain 1-4 hp it tracks damage as if it was damage dealt to an enemy on my hud.
https://i.imgur.com/j0WLePR.jpg
https://i.imgur.com/85fjVCT.jpg

If anyone has a solution to these then that would be great.

https://www.dropbox.com/s/1jdua1hs9iq0012/BX%20Hud.rar?dl=0 These are the files im using right now with my desired colors/minor changes.

I've used huds "out of the box" for so long that I'm out of my depth.
4979
#4979
0 Frags +
HypnotizesAvenQuick question, what file controls the countdown number and background that appears before a casual match starts?
HudTournament.res > CountdownBG, CountdownLabel, CountdownLabelShadow

While the countdown that appears with the closing doors is inside HudMatchStatus.res > CountdownLabel, CountdownLabelShadow
MagmaDudeHow do you remove the red line on the MvM scoreboard?
https://imgur.com/a/bgSzF (If you don't know what I'm talking about)

Scoreboard.res > HorizontalLine and set it to if_mvm "visible" "0" or "wide" "0" w/e
solly6I'm very sorry for asking this repeatedly but what file should I edit to make the backpack look like this?
https://imgur.com/n2JZODR

reosurce/ui/econ/BackpackPanel.res and you need to increase the size of the "modelpanels_kv" (wide and tall) and then adjust the xpos and ypos of the whole panel with "item_backpack_offcenter_x" and "item_ypos" if I'm not wrong.

I mean you can just take the values from wiethud as well.

Thanks mate!

[quote=Hypnotize][quote=sAven]Quick question, what file controls the countdown number and background that appears before a casual match starts?[/quote]

HudTournament.res > CountdownBG, CountdownLabel, CountdownLabelShadow

While the countdown that appears with the closing doors is inside HudMatchStatus.res > CountdownLabel, CountdownLabelShadow

[quote=MagmaDude]How do you remove the red line on the MvM scoreboard?
https://imgur.com/a/bgSzF (If you don't know what I'm talking about)[/quote]

Scoreboard.res > HorizontalLine and set it to if_mvm "visible" "0" or "wide" "0" w/e

[quote=solly6]I'm very sorry for asking this repeatedly but what file should I edit to make the backpack look like this?
https://imgur.com/n2JZODR[/quote]

reosurce/ui/econ/BackpackPanel.res and you need to increase the size of the "modelpanels_kv" (wide and tall) and then adjust the xpos and ypos of the whole panel with "item_backpack_offcenter_x" and "item_ypos" if I'm not wrong.

I mean you can just take the values from wiethud as well.[/quote]
Thanks mate!
4980
#4980
0 Frags +
Hypnotized4nnyHow do you change the location of the text that tells me when ive gotten a health pack or arrow. Like the huddamageaccount.res but opposite
You can move it using HudLayout > CHealthAccountPanel and if you want to change the font of it etc use HudHealthAccount!
solly6Hypnotizesolly6I'm very sorry for asking this repeatedly but what file should I edit to make the backpack look like this?
https://imgur.com/n2JZODR

reosurce/ui/econ/BackpackPanel.res and you need to increase the size of the "modelpanels_kv" (wide and tall) and then adjust the xpos and ypos of the whole panel with "item_backpack_offcenter_x" and "item_ypos" if I'm not wrong.

I mean you can just take the values from wiethud as well.

It still doesn't work for some reason.

Screenshots:

Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4

Well you can't just import the file from wiet hud or it will be broken like that. You needto import the backpackpanel file plus the other base files (which are inside the default hud files folder and alternatives folder)
And even then is not gonna look exactly the same but it should at least work.
jnuWhen I change the y pos value for ammo, then ammo will be clipped in some places because limited space. How can I show the ammo again and move it into a higher location?

When I increase "tall" then it just returns the value to it's original position so its not working.

Sounds like you are trying to move the ammos from HudAmmoWeapons.res to me. Try to move them from Hudlayout > HudAmmoWeapons that way you can move the whole panel at once and it should never disappear unless you set the xpos or ypos to a really high value.

I'll try that. Thanks in advance :)

[quote=Hypnotize][quote=d4nny]How do you change the location of the text that tells me when ive gotten a health pack or arrow. Like the huddamageaccount.res but opposite[/quote]

You can move it using HudLayout > CHealthAccountPanel and if you want to change the font of it etc use HudHealthAccount!


[quote=solly6][quote=Hypnotize]
[quote=solly6]I'm very sorry for asking this repeatedly but what file should I edit to make the backpack look like this?
https://imgur.com/n2JZODR[/quote]

reosurce/ui/econ/BackpackPanel.res and you need to increase the size of the "modelpanels_kv" (wide and tall) and then adjust the xpos and ypos of the whole panel with "item_backpack_offcenter_x" and "item_ypos" if I'm not wrong.

I mean you can just take the values from wiethud as well.[/quote]

It still doesn't work for some reason.

[b]Screenshots:[/b]

[url=https://imgur.com/mjtF9GS]Screenshot 1[/url]
[url=https://imgur.com/RwjIXBp]Screenshot 2[/url]
[url=https://imgur.com/WcmHL3z]Screenshot 3[/url]
[url=https://imgur.com/bK02Gzr]Screenshot 4[/url][/quote]

Well you can't just import the file from wiet hud or it will be broken like that. You needto import the backpackpanel file plus the other base files (which are inside the default hud files folder and alternatives folder)
And even then is not gonna look exactly the same but it should at least work.

[quote=jnu]When I change the y pos value for ammo, then ammo will be clipped in some places because limited space. How can I show the ammo again and move it into a higher location?

When I increase "tall" then it just returns the value to it's original position so its not working.[/quote]

Sounds like you are trying to move the ammos from HudAmmoWeapons.res to me. Try to move them from Hudlayout > HudAmmoWeapons that way you can move the whole panel at once and it should never disappear unless you set the xpos or ypos to a really high value.[/quote]

I'll try that. Thanks in advance :)
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