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HUD editing: short questions, quick answers
posted in Customization
5011
#5011
0 Frags +

What part of HudMatchStatus edits the timer background in casual?
https://imgur.com/a/5Scer

What part of HudMatchStatus edits the timer background in casual?
https://imgur.com/a/5Scer
5012
#5012
0 Frags +
MagmaDude

When I do that it lets me move it a little further but still does the same thing at a certain distance.

[quote=MagmaDude][/quote] When I do that it lets me move it a little further but still does the same thing at a certain distance.
5013
#5013
0 Frags +
ZincMagmaDude When I do that it lets me move it a little further but still does the same thing at a certain distance.

Turn on sv_cheats 1 and use the command vgui_drawtree. Check "Highlight Selected" and click on the plus buttons and find the HudItemEffectMeter it will show you the size of the box. If anything goes outside the box it will disappear. So mess with the tall and wide values of the "HudItemEffectMeter". You can also try setting the wide to "f0" which will instead of limiting the width of the box (vgui_drawtree) all the way to the end of the screen. If that doesn't help, feel free to add me and I can try and explain more.

[quote=Zinc][quote=MagmaDude][/quote] When I do that it lets me move it a little further but still does the same thing at a certain distance.[/quote]

Turn on sv_cheats 1 and use the command vgui_drawtree. Check "Highlight Selected" and click on the plus buttons and find the HudItemEffectMeter it will show you the size of the box. If anything goes outside the box it will disappear. So mess with the tall and wide values of the "HudItemEffectMeter". You can also try setting the wide to "f0" which will instead of limiting the width of the box (vgui_drawtree) all the way to the end of the screen. If that doesn't help, feel free to add me and I can try and explain more.
5014
#5014
0 Frags +

Thank you!, It worked!

Thank you!, It worked!
5015
#5015
0 Frags +
ZincThank you!, It worked!

Glad I could help.

[quote=Zinc]Thank you!, It worked![/quote]
Glad I could help.
5016
#5016
0 Frags +

How can I move the thermal thruster recharge meter, the new vita saw organs counter and how would I move the mmmph meter on its own and make any other meter effects within huditemeffectmeter.res stay in the same place?

How can I move the thermal thruster recharge meter, the new vita saw organs counter and how would I move the mmmph meter on its own and make any other meter effects within huditemeffectmeter.res stay in the same place?
5017
#5017
0 Frags +
ZincHow can I move the thermal thruster recharge meter, the new vita saw organs counter and how would I move the mmmph meter on its own and make any other meter effects within huditemeffectmeter.res stay in the same place?

The Thermal Thruster is in HudRocketPack.res, the Mmph is in HudItemMeterEffect_Pyro.res, and the Organs are in HudItemMeterEffect_Organs.res. Now when it comes to moving the bars in the same place what I would recommend is to is to switch to Scout and equip the SodaPopper, Cleaver, and Sandman. Edit the HudItemEffectMeter_SodaPopper.res (SodaPopper), HudItemEffectMeter_Cleaver (Cleaver), and HudItemEffectMeter.res (Sandman, Sandvich, Few other items) and move them to your liking. Then in the new files erase everything inside the { } under the name and add a new line above the name of the file. In the line type #base "HudItemEffectMeter_(name of file).res" It will then load that file in your new file.

For Example:

"Resource/UI/HudItemEffectMeter_Cleaver.res"
{
	HudItemEffectMeter
	{
		"fieldName"		"HudItemEffectMeter"
		"visible"		"1"
		"enabled"		"1"
		"xpos"			"c-100"
		"ypos"			"c71"
		"wide"			"200"
		"tall"			"50"
		"MeterFG"		"White"
		"MeterBG"		"Gray"
	}

	"ItemEffectMeterBG"
	{
		"ControlName"	"CTFImagePanel"
		"fieldName"		"ItemEffectMeterBG"
		"xpos"			"12"
		"ypos"			"0"
		"zpos"			"0"
		"wide"			"100"
		"tall"			"50"
		"visible"		"0"
		"enabled"		"0"
		"image"			"../hud/misc_ammo_area_horiz2_blue"
		"scaleImage"	"1"	
		"teambg_2"		"../hud/misc_ammo_area_horiz2_red"
		"teambg_2_lodef"	"../hud/misc_ammo_area_red_lodef"
		"teambg_3"		"../hud/misc_ammo_area_horiz2_blue"
		"teambg_3_lodef"	"../hud/misc_ammo_area_blue_lodef"				
	}

	"ItemEffectMeterLabel"
	{
		"ControlName"			"CExLabel"
		"fieldName"				"ItemEffectMeterLabel"
		"xpos"					"-10"
		"ypos"					"16"
		"zpos"					"2"
		"wide"					"41"
		"tall"					"15"
		"autoResize"			"1"
		"pinCorner"				"2"
		"visible"				"0"
		"enabled"				"0"
		"tabPosition"			"0"
		"labelText"				"#TF_Cleaver"
		"textAlignment"			"center"
		"dulltext"				"0"
		"brighttext"			"0"
		"font"					"UC18"
	}

	"ItemEffectMeter"
	{	
		"ControlName"			"ContinuousProgressBar"
		"fieldName"				"ItemEffectMeter"
		"font"					"Default"
		"xpos"					"32"
		"ypos"					"23"
		"zpos"					"2"
		"wide"					"135"
		"tall"					"3"				
		"autoResize"			"0"
		"pinCorner"				"0"
		"visible"				"1"
		"enabled"				"1"
		"textAlignment"			"Left"
		"dulltext"				"0"
		"brighttext"			"0"
		"bgcolor_override"				"TransBlack"
	}					
}

This is my Cleaver code and I want the Cow Mangler to be in that same place, so in the HudItemEffectMeter_ParticleCannon.res I put:

#base	"HudItemEffectMeter_Cleaver.res"

"Resource/UI/HudItemEffectMeter_ParticleCannon.res"
{			
}

Hope that helps! :)

If you don't understand add me and I'll try and explain more.

[quote=Zinc]How can I move the thermal thruster recharge meter, the new vita saw organs counter and how would I move the mmmph meter on its own and make any other meter effects within huditemeffectmeter.res stay in the same place?[/quote]

The Thermal Thruster is in HudRocketPack.res, the Mmph is in HudItemMeterEffect_Pyro.res, and the Organs are in HudItemMeterEffect_Organs.res. Now when it comes to moving the bars in the same place what I would recommend is to is to switch to Scout and equip the SodaPopper, Cleaver, and Sandman. Edit the HudItemEffectMeter_SodaPopper.res (SodaPopper), HudItemEffectMeter_Cleaver (Cleaver), and HudItemEffectMeter.res (Sandman, Sandvich, Few other items) and move them to your liking. Then in the new files erase everything inside the { } under the name and add a new line above the name of the file. In the line type #base "HudItemEffectMeter_(name of file).res" It will then load that file in your new file.

For Example:
[code]"Resource/UI/HudItemEffectMeter_Cleaver.res"
{
HudItemEffectMeter
{
"fieldName" "HudItemEffectMeter"
"visible" "1"
"enabled" "1"
"xpos" "c-100"
"ypos" "c71"
"wide" "200"
"tall" "50"
"MeterFG" "White"
"MeterBG" "Gray"
}

"ItemEffectMeterBG"
{
"ControlName" "CTFImagePanel"
"fieldName" "ItemEffectMeterBG"
"xpos" "12"
"ypos" "0"
"zpos" "0"
"wide" "100"
"tall" "50"
"visible" "0"
"enabled" "0"
"image" "../hud/misc_ammo_area_horiz2_blue"
"scaleImage" "1"
"teambg_2" "../hud/misc_ammo_area_horiz2_red"
"teambg_2_lodef" "../hud/misc_ammo_area_red_lodef"
"teambg_3" "../hud/misc_ammo_area_horiz2_blue"
"teambg_3_lodef" "../hud/misc_ammo_area_blue_lodef"
}

"ItemEffectMeterLabel"
{
"ControlName" "CExLabel"
"fieldName" "ItemEffectMeterLabel"
"xpos" "-10"
"ypos" "16"
"zpos" "2"
"wide" "41"
"tall" "15"
"autoResize" "1"
"pinCorner" "2"
"visible" "0"
"enabled" "0"
"tabPosition" "0"
"labelText" "#TF_Cleaver"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"font" "UC18"
}

"ItemEffectMeter"
{
"ControlName" "ContinuousProgressBar"
"fieldName" "ItemEffectMeter"
"font" "Default"
"xpos" "32"
"ypos" "23"
"zpos" "2"
"wide" "135"
"tall" "3"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"textAlignment" "Left"
"dulltext" "0"
"brighttext" "0"
"bgcolor_override" "TransBlack"
}
}[/code]

This is my Cleaver code and I want the Cow Mangler to be in that same place, so in the HudItemEffectMeter_ParticleCannon.res I put:

[code]#base "HudItemEffectMeter_Cleaver.res"

"Resource/UI/HudItemEffectMeter_ParticleCannon.res"
{
}[/code]

Hope that helps! :)

If you don't understand add me and I'll try and explain more.
5018
#5018
0 Frags +
MagmaDudeWhat part of HudMatchStatus edits the timer background in casual?
https://imgur.com/a/5Scer

Its HudRoundCounter.res to edit it and you can move it from HudMatchStatus > "RoundCounter"

[quote=MagmaDude]What part of HudMatchStatus edits the timer background in casual?
https://imgur.com/a/5Scer[/quote]

Its HudRoundCounter.res to edit it and you can move it from HudMatchStatus > "RoundCounter"
5019
#5019
0 Frags +

When I type hud_reloadscheme in console it says:

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMEter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"

Please help me...

When I type hud_reloadscheme in console it says:

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMEter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"


Please help me...
5020
#5020
0 Frags +
MeironWhen I type hud_reloadscheme in console it says:

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMEter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"

Please help me...

Unless something is wrong with the game it is fine. I get that error all the time and my meters still work fine.

[quote=Meiron]When I type hud_reloadscheme in console it says:

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMEter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"


Please help me...[/quote]

Unless something is wrong with the game it is fine. I get that error all the time and my meters still work fine.
5021
#5021
0 Frags +
MagmaDudeMeironWhen I type hud_reloadscheme in console it says:

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMEter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"

Please help me...

Unless something is wrong with the game it is fine. I get that error all the time and my meters still work fine.

But I can't do a reload so I can't change things in my hud...
Is there any way to fix it?

[quote=MagmaDude][quote=Meiron]When I type hud_reloadscheme in console it says:

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMEter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"


Please help me...[/quote]

Unless something is wrong with the game it is fine. I get that error all the time and my meters still work fine.[/quote]


But I can't do a reload so I can't change things in my hud...
Is there any way to fix it?
5022
#5022
0 Frags +
MeironMagmaDudeMeironWhen I type hud_reloadscheme in console it says:

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMEter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"

Please help me...

Unless something is wrong with the game it is fine. I get that error all the time and my meters still work fine.

But I can't do a reload so I can't change things in my hud...
Is there any way to fix it?

Were you able to reload your hud before? Or is this your first time?

[quote=Meiron][quote=MagmaDude][quote=Meiron]When I type hud_reloadscheme in console it says:

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMEter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"


Please help me...[/quote]

Unless something is wrong with the game it is fine. I get that error all the time and my meters still work fine.[/quote]


But I can't do a reload so I can't change things in my hud...
Is there any way to fix it?[/quote]

Were you able to reload your hud before? Or is this your first time?
5023
#5023
0 Frags +

When I use the thermal thruster their iss till an ammo box with the number 1 in it how would I remove that when I'm using the thermal thruster?

When I use the thermal thruster their iss till an ammo box with the number 1 in it how would I remove that when I'm using the thermal thruster?
5024
#5024
0 Frags +

I also cant find huditemeffectmeter_pyro.res file

I also cant find huditemeffectmeter_pyro.res file
5025
#5025
0 Frags +
MagmaDudeMeironMagmaDudeMeironWhen I type hud_reloadscheme in console it says:

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMEter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"

Please help me...

Unless something is wrong with the game it is fine. I get that error all the time and my meters still work fine.

But I can't do a reload so I can't change things in my hud...
Is there any way to fix it?

Were you able to reload your hud before? Or is this your first time?
MagmaDudeMeironMagmaDudeMeironWhen I type hud_reloadscheme in console it says:

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMEter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"

Please help me...

Unless something is wrong with the game it is fine. I get that error all the time and my meters still work fine.

But I can't do a reload so I can't change things in my hud...
Is there any way to fix it?

Were you able to reload your hud before? Or is this your first time?

I had a different hud before and it worked. After a while I extracted the default hud files and used it as my custom hud. But I wanted to change somethings in my hud so I changed them and typed hud_reloadscheme in console and it didn't work.

[quote=MagmaDude][quote=Meiron][quote=MagmaDude][quote=Meiron]When I type hud_reloadscheme in console it says:

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMEter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"


Please help me...[/quote]

Unless something is wrong with the game it is fine. I get that error all the time and my meters still work fine.[/quote]


But I can't do a reload so I can't change things in my hud...
Is there any way to fix it?[/quote]

Were you able to reload your hud before? Or is this your first time?[/quote]
[quote=MagmaDude][quote=Meiron][quote=MagmaDude][quote=Meiron]When I type hud_reloadscheme in console it says:

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMEter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"


Please help me...[/quote]

Unless something is wrong with the game it is fine. I get that error all the time and my meters still work fine.[/quote]


But I can't do a reload so I can't change things in my hud...
Is there any way to fix it?[/quote]

Were you able to reload your hud before? Or is this your first time?[/quote]

I had a different hud before and it worked. After a while I extracted the default hud files and used it as my custom hud. But I wanted to change somethings in my hud so I changed them and typed hud_reloadscheme in console and it didn't work.
5026
#5026
0 Frags +
MeironMagmaDudeMeironMagmaDudeMeironWhen I type hud_reloadscheme in console it says:

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMEter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"

Please help me...

Unless something is wrong with the game it is fine. I get that error all the time and my meters still work fine.

But I can't do a reload so I can't change things in my hud...
Is there any way to fix it?

Were you able to reload your hud before? Or is this your first time?
MagmaDudeMeironMagmaDudeMeironWhen I type hud_reloadscheme in console it says:

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMEter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"

Please help me...

Unless something is wrong with the game it is fine. I get that error all the time and my meters still work fine.

But I can't do a reload so I can't change things in my hud...
Is there any way to fix it?

Were you able to reload your hud before? Or is this your first time?

I had a different hud before and it worked. After a while I extracted the default hud files and used it as my custom hud. But I wanted to change somethings in my hud so I changed them and typed hud_reloadscheme in console and it didn't work.

Do you have the info.vdf with the version set to "2"?
If goes in the main HUD directory (with the resource and scripts folder)
Copy one from another HUD if you don't have it.

[quote=Meiron][quote=MagmaDude][quote=Meiron][quote=MagmaDude][quote=Meiron]When I type hud_reloadscheme in console it says:

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMEter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"


Please help me...[/quote]

Unless something is wrong with the game it is fine. I get that error all the time and my meters still work fine.[/quote]


But I can't do a reload so I can't change things in my hud...
Is there any way to fix it?[/quote]

Were you able to reload your hud before? Or is this your first time?[/quote]
[quote=MagmaDude][quote=Meiron][quote=MagmaDude][quote=Meiron]When I type hud_reloadscheme in console it says:

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMEter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"


Please help me...[/quote]

Unless something is wrong with the game it is fine. I get that error all the time and my meters still work fine.[/quote]


But I can't do a reload so I can't change things in my hud...
Is there any way to fix it?[/quote]

Were you able to reload your hud before? Or is this your first time?[/quote]

I had a different hud before and it worked. After a while I extracted the default hud files and used it as my custom hud. But I wanted to change somethings in my hud so I changed them and typed hud_reloadscheme in console and it didn't work.[/quote]

Do you have the info.vdf with the version set to "2"?
If goes in the main HUD directory (with the resource and scripts folder)
Copy one from another HUD if you don't have it.
5027
#5027
0 Frags +
MagmaDudeMeironMagmaDudeMeironMagmaDudeMeironWhen I type hud_reloadscheme in console it says:

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMEter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"

Please help me...

Unless something is wrong with the game it is fine. I get that error all the time and my meters still work fine.

But I can't do a reload so I can't change things in my hud...
Is there any way to fix it?

Were you able to reload your hud before? Or is this your first time?
MagmaDudeMeironMagmaDudeMeironWhen I type hud_reloadscheme in console it says:

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMEter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"

Please help me...

Unless something is wrong with the game it is fine. I get that error all the time and my meters still work fine.

But I can't do a reload so I can't change things in my hud...
Is there any way to fix it?

Were you able to reload your hud before? Or is this your first time?

I had a different hud before and it worked. After a while I extracted the default hud files and used it as my custom hud. But I wanted to change somethings in my hud so I changed them and typed hud_reloadscheme in console and it didn't work.

Do you have the info.vdf with the version set to "2"?
If goes in the main HUD directory (with the resource and scripts folder)
Copy one from another HUD if you don't have it.

I changed it to 2 but still doesn't work

[quote=MagmaDude][quote=Meiron][quote=MagmaDude][quote=Meiron][quote=MagmaDude][quote=Meiron]When I type hud_reloadscheme in console it says:

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMEter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"


Please help me...[/quote]

Unless something is wrong with the game it is fine. I get that error all the time and my meters still work fine.[/quote]


But I can't do a reload so I can't change things in my hud...
Is there any way to fix it?[/quote]

Were you able to reload your hud before? Or is this your first time?[/quote]
[quote=MagmaDude][quote=Meiron][quote=MagmaDude][quote=Meiron]When I type hud_reloadscheme in console it says:

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMEter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"


Please help me...[/quote]

Unless something is wrong with the game it is fine. I get that error all the time and my meters still work fine.[/quote]


But I can't do a reload so I can't change things in my hud...
Is there any way to fix it?[/quote]

Were you able to reload your hud before? Or is this your first time?[/quote]

I had a different hud before and it worked. After a while I extracted the default hud files and used it as my custom hud. But I wanted to change somethings in my hud so I changed them and typed hud_reloadscheme in console and it didn't work.[/quote]

Do you have the info.vdf with the version set to "2"?
If goes in the main HUD directory (with the resource and scripts folder)
Copy one from another HUD if you don't have it.[/quote]


I changed it to 2 but still doesn't work
5028
#5028
0 Frags +
MeironI changed it to 2 but still doesn't work

info.vdf is the only thing I know of that causes issues for hud_reloadscheme to not work. Make sure it is absoluty 100% in the right place.
https://imgur.com/a/Dpt4v

With the code of

"SlagHUD"
{
	"ui_version"	"2"
}

with the name being changeable if you want.

If that doesn't work make sure you are actually editing the .res file while it is in your custom hud folder. Other than that no clue.

I can give you a custom hud folder to try out if you need.

EDIT: Spelling

[quote=Meiron]I changed it to 2 but still doesn't work
[/quote]

info.vdf is the only thing I know of that causes issues for hud_reloadscheme to not work. Make sure it is absoluty 100% in the right place.
https://imgur.com/a/Dpt4v

With the code of
[code]
"SlagHUD"
{
"ui_version" "2"
}[/code]

with the name being changeable if you want.

If that doesn't work make sure you are actually editing the .res file while it is in your custom hud folder. Other than that no clue.

I can give you a custom hud folder to try out if you need.

EDIT: Spelling
5029
#5029
0 Frags +
MagmaDude

when I use that code that you showed me and put it into a file it moves it to the correct place but now the meter is %9... how can I fix this

#base	"HudItemEffectMeter_Organs.res"

"Resource/UI/HudItemEffectMeter_ParticleCannon.res"			
}
	HudItemEffectMeter
	{
		"fieldName"		"HudItemEffectMeter"
		"visible"		"1"
		"enabled"		"1"
		"xpos"			"r216"	[$WIN32]
"ypos"			"r57"	[$WIN32]
"xpos_minmode"	"r52"	[$WIN32]
"ypos_minmode"	"r68"	[$WIN32]
"xpos"			"r194"	[$X360]
"ypos"			"r124"	[$X360]
"wide"			"100"
		"tall"			"50"
		"MeterFG"		"White"
		"MeterBG"		"Gray"
	}

	"ItemEffectMeterBG"
	{
		"ControlName"	"CTFImagePanel"
		"fieldName"		"ItemEffectMeterBG"
		"xpos"			"12"
		"ypos"			"0"
		"zpos"			"0"
		"wide"			"100"
		"tall"			"50"
		"visible"		"1"
		"visible_minmode"	"0"
		"enabled"		"1"
		"image"			"../hud/misc_ammo_area_horiz2_blue"
		"scaleImage"	"1"	
		"teambg_2"		"../hud/misc_ammo_area_horiz2_red"
		"teambg_2_lodef"	"../hud/misc_ammo_area_red_lodef"
		"teambg_3"		"../hud/misc_ammo_area_horiz2_blue"
		"teambg_3_lodef"	"../hud/misc_ammo_area_blue_lodef"				
	}

	"ItemEffectMeterLabel"
	{
		"ControlName"			"CExLabel"
		"fieldName"				"ItemEffectMeterLabel"
		"xpos"					"40"
		"ypos"					"25"
		"zpos"					"2"
		"wide"					"41"
		"tall"					"15"
		"autoResize"			"1"
		"pinCorner"				"2"
		"visible"				"1"
		"visible_minmode"		"1"
		"ypos_minmode"			"0"
		"xpos_minmode"			"0"
		"textAlignment_minmode"			"west"
		"enabled"				"1"
		"tabPosition"			"0"
		"labelText"				"#TF_ENERGYDRINK"
		"textAlignment"			"center"
		"dulltext"				"0"
		"brighttext"			"0"
		"font"					"TFFontSmall"
	}

	"ItemEffectMeter"
	{	
		"ControlName"			"ContinuousProgressBar"
		"fieldName"				"ItemEffectMeter"
		"font"					"Default"
		"xpos"					"45"
		"ypos"					"23"
		"ypos_minmode"			"0"
		"xpos_minmode"			"0"
		"zpos"					"2"
		"wide"					"30"
		"wide_minmode"			"50"
		"tall"					"5"				
		"autoResize"			"0"
		"pinCorner"				"0"
		"visible"				"1"
		"enabled"				"1"
		"textAlignment"			"Left"
		"dulltext"				"0"
		"brighttext"			"0"
	}					
}
[quote=MagmaDude][/quote] when I use that code that you showed me and put it into a file it moves it to the correct place but now the meter is %9... how can I fix this
[code]#base "HudItemEffectMeter_Organs.res"

"Resource/UI/HudItemEffectMeter_ParticleCannon.res"
}
HudItemEffectMeter
{
"fieldName" "HudItemEffectMeter"
"visible" "1"
"enabled" "1"
"xpos" "r216" [$WIN32]
"ypos" "r57" [$WIN32]
"xpos_minmode" "r52" [$WIN32]
"ypos_minmode" "r68" [$WIN32]
"xpos" "r194" [$X360]
"ypos" "r124" [$X360]
"wide" "100"
"tall" "50"
"MeterFG" "White"
"MeterBG" "Gray"
}

"ItemEffectMeterBG"
{
"ControlName" "CTFImagePanel"
"fieldName" "ItemEffectMeterBG"
"xpos" "12"
"ypos" "0"
"zpos" "0"
"wide" "100"
"tall" "50"
"visible" "1"
"visible_minmode" "0"
"enabled" "1"
"image" "../hud/misc_ammo_area_horiz2_blue"
"scaleImage" "1"
"teambg_2" "../hud/misc_ammo_area_horiz2_red"
"teambg_2_lodef" "../hud/misc_ammo_area_red_lodef"
"teambg_3" "../hud/misc_ammo_area_horiz2_blue"
"teambg_3_lodef" "../hud/misc_ammo_area_blue_lodef"
}

"ItemEffectMeterLabel"
{
"ControlName" "CExLabel"
"fieldName" "ItemEffectMeterLabel"
"xpos" "40"
"ypos" "25"
"zpos" "2"
"wide" "41"
"tall" "15"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"visible_minmode" "1"
"ypos_minmode" "0"
"xpos_minmode" "0"
"textAlignment_minmode" "west"
"enabled" "1"
"tabPosition" "0"
"labelText" "#TF_ENERGYDRINK"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"font" "TFFontSmall"
}

"ItemEffectMeter"
{
"ControlName" "ContinuousProgressBar"
"fieldName" "ItemEffectMeter"
"font" "Default"
"xpos" "45"
"ypos" "23"
"ypos_minmode" "0"
"xpos_minmode" "0"
"zpos" "2"
"wide" "30"
"wide_minmode" "50"
"tall" "5"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"textAlignment" "Left"
"dulltext" "0"
"brighttext" "0"
}
}[/code]
5030
#5030
0 Frags +

correction: %P... sorry

correction: %P... sorry
5031
#5031
0 Frags +
Zinccorrection: %P... sorry

What looks to be the problem is you are using the Organs meter for your Cow Mangler. The Organs Harvested is only a number really where as the cow mangler is an actual meter. So if you made one of the Scout ones I recommended use that in the #base.

If that doesn't work try removing the code inbetween the { } in the code.

#base "HudItemEffectMeter_Cleaver.res"

"Resource/UI/HudItemEffectMeter_ParticleCannon.res"
{
}

Something like that.

[quote=Zinc]correction: %P... sorry[/quote]

What looks to be the problem is you are using the Organs meter for your Cow Mangler. The Organs Harvested is only a number really where as the cow mangler is an actual meter. So if you made one of the Scout ones I recommended use that in the #base.

If that doesn't work try removing the code inbetween the { } in the code.

[code]
#base "HudItemEffectMeter_Cleaver.res"

"Resource/UI/HudItemEffectMeter_ParticleCannon.res"
{
}[/code]

Something like that.
5032
#5032
0 Frags +

Do you guys have any idea why the large backpack panels and buttons(like the WietHUD does) won't work even if i have the files needed?

Here

Do you guys have any idea why the large backpack panels and buttons(like the WietHUD does) won't work even if i have the files needed?

[url=https://imgur.com/N0IAb6M]Here[/url]
5033
#5033
0 Frags +
solly6Do you guys have any idea why the large backpack panels and buttons(like the WietHUD does) won't work even if i have the files needed?

Here

I'm afraid I don't know the answer, if it works in another HUD but not yours then you probably do not have all of the correct files or maybe you are missing something in another file such as ClientScheme? I've never heard of WietHUD but is it up to date? If not that might be the issue. My thoughts would be to try and recreate it yourself instead of using the files directly from the HUD. I've not edited the backpack that much but I belive the file is itemmodelpanel.res or backpackpanel.res, correct?

If the creator of the HUD is still active you could try contacting them or asking on the huds.tf fourm. (But that place is pretty dead)

Sorry I wasn't much help.

EDIT: Fixed a mistake.

[quote=solly6]Do you guys have any idea why the large backpack panels and buttons(like the WietHUD does) won't work even if i have the files needed?

[url=https://imgur.com/N0IAb6M]Here[/url][/quote]

I'm afraid I don't know the answer, if it works in another HUD but not yours then you probably do not have all of the correct files or maybe you are missing something in another file such as ClientScheme? I've never heard of WietHUD but is it up to date? If not that might be the issue. My thoughts would be to try and recreate it yourself instead of using the files directly from the HUD. I've not edited the backpack that much but I belive the file is itemmodelpanel.res or backpackpanel.res, correct?

If the creator of the HUD is still active you could try contacting them or asking on the huds.tf fourm. (But that place is pretty dead)

Sorry I wasn't much help.

EDIT: Fixed a mistake.
5034
#5034
0 Frags +

I cant seem to move the metal count for engineer it disappearing a certain distance when I move it. I've tried putting f0 as the tall and wide and it did enlarge the red box when I looked at it in vgiu_drawtree but not large enough to move it where I want.

I cant seem to move the metal count for engineer it disappearing a certain distance when I move it. I've tried putting f0 as the tall and wide and it did enlarge the red box when I looked at it in vgiu_drawtree but not large enough to move it where I want.
5035
#5035
0 Frags +
ZincI cant seem to move the metal count for engineer it disappearing a certain distance when I move it. I've tried putting f0 as the tall and wide and it did enlarge the red box when I looked at it in vgiu_drawtree but not large enough to move it where I want.

In the HudLayout.res edit the x and y positions of CHudAccountPanel. (I belive, I just remember that it is in the HudLayout.res file. When trying to move an entire panel it is most likely part of the HudLayout.res)

Edit: phone autocorrecting wrong thing.

[quote=Zinc]I cant seem to move the metal count for engineer it disappearing a certain distance when I move it. I've tried putting f0 as the tall and wide and it did enlarge the red box when I looked at it in vgiu_drawtree but not large enough to move it where I want.[/quote]

In the HudLayout.res edit the x and y positions of CHudAccountPanel. (I belive, I just remember that it is in the HudLayout.res file. When trying to move an entire panel it is most likely part of the HudLayout.res)

Edit: phone autocorrecting wrong thing.
5036
#5036
0 Frags +
MagmaDudeZincI cant seem to move the metal count for engineer it disappearing a certain distance when I move it. I've tried putting f0 as the tall and wide and it did enlarge the red box when I looked at it in vgiu_drawtree but not large enough to move it where I want.
In the HudLayout.res edit the x and y positions of CHudAccountPanel. (I belive, I just remember that it is in the HudLayout.res file. When trying to move an entire panel it is most likely part of the HudLayout.res)

Edit: phone autocorrecting wrong thing.

do you know what I could do? if this is wrong.

[quote=MagmaDude][quote=Zinc]I cant seem to move the metal count for engineer it disappearing a certain distance when I move it. I've tried putting f0 as the tall and wide and it did enlarge the red box when I looked at it in vgiu_drawtree but not large enough to move it where I want.[/quote]

In the HudLayout.res edit the x and y positions of CHudAccountPanel. (I belive, I just remember that it is in the HudLayout.res file. When trying to move an entire panel it is most likely part of the HudLayout.res)

Edit: phone autocorrecting wrong thing.[/quote]

do you know what I could do? if this is wrong.
5037
#5037
0 Frags +
ZincMagmaDudeZincI cant seem to move the metal count for engineer it disappearing a certain distance when I move it. I've tried putting f0 as the tall and wide and it did enlarge the red box when I looked at it in vgiu_drawtree but not large enough to move it where I want.
In the HudLayout.res edit the x and y positions of CHudAccountPanel. (I belive, I just remember that it is in the HudLayout.res file. When trying to move an entire panel it is most likely part of the HudLayout.res)

Edit: phone autocorrecting wrong thing.

do you know what I could do? if this is wrong.

If it doesn't work you might want to delete the file (HudAccountPanel.res) and try and redo it. If you do, this time don't edit the tall and wide values unless it clips with the font. Move it around how you want it to look in a different place, then move the x and y values of "CHudAccountPanel" in the HudLayout.res (I checked and thats the correct thing to move.)

[quote=Zinc][quote=MagmaDude][quote=Zinc]I cant seem to move the metal count for engineer it disappearing a certain distance when I move it. I've tried putting f0 as the tall and wide and it did enlarge the red box when I looked at it in vgiu_drawtree but not large enough to move it where I want.[/quote]

In the HudLayout.res edit the x and y positions of CHudAccountPanel. (I belive, I just remember that it is in the HudLayout.res file. When trying to move an entire panel it is most likely part of the HudLayout.res)

Edit: phone autocorrecting wrong thing.[/quote]

do you know what I could do? if this is wrong.[/quote]

If it doesn't work you might want to delete the file (HudAccountPanel.res) and try and redo it. If you do, this time don't edit the tall and wide values unless it clips with the font. Move it around how you want it to look in a different place, then move the x and y values of "CHudAccountPanel" in the HudLayout.res (I checked and thats the correct thing to move.)
5038
#5038
0 Frags +

I have 3 questions, How would I change the shape of the background of a itemeffectmeter, how would I change the corner shapes (rounded or cornerd) of the background of the koth/pl timer and itemeffectmeter and how would I for example, I want to use the background of the ammo count for weapons as a background for something else how would I make 2 BG's or replace the bg of class model in the bottom left with the ammo count bg?.

I have 3 questions, How would I change the shape of the background of a itemeffectmeter, how would I change the corner shapes (rounded or cornerd) of the background of the koth/pl timer and itemeffectmeter and how would I for example, I want to use the background of the ammo count for weapons as a background for something else how would I make 2 BG's or replace the bg of class model in the bottom left with the ammo count bg?.
5039
#5039
whitelist.tf
0 Frags +
MagmaDudeI've never heard of WietHUD but is it up to date? If not that might be the issue. My thoughts would be to try and recreate it yourself instead of using the files directly from the HUD. I've not edited the backpack that much but I belive the file is itemmodelpanel.res or backpackpanel.res, correct?

Yeah the hud is up to date and the creator (me) is still active ;)

The thing with the BackpackPanel (and lots of other files in my hud) is that they use #base referencing the extracted default hud file, if that is not there, including possible extra base-includes the file simply won't work as intended.

[quote=MagmaDude]I've never heard of WietHUD but is it up to date? If not that might be the issue. My thoughts would be to try and recreate it yourself instead of using the files directly from the HUD. I've not edited the backpack that much but I belive the file is itemmodelpanel.res or backpackpanel.res, correct?[/quote]

Yeah [url=http://teamfortress.tv/31482/wiethud/]the hud[/url] is up to date and the creator (me) is still active ;)

The thing with the BackpackPanel (and lots of other files in my hud) is that they use [i]#base[/i] referencing the extracted default hud file, if that is not there, including possible extra base-includes the file simply won't work as intended.
5040
#5040
0 Frags +
WiethoofdMagmaDudeI've never heard of WietHUD but is it up to date? If not that might be the issue. My thoughts would be to try and recreate it yourself instead of using the files directly from the HUD. I've not edited the backpack that much but I belive the file is itemmodelpanel.res or backpackpanel.res, correct?
Yeah the hud is up to date and the creator (me) is still active ;)

The thing with the BackpackPanel (and lots of other files in my hud) is that they use #base referencing the extracted default hud file, if that is not there, including possible extra base-includes the file simply won't work as intended.

Like this?
EDIT: It works, sort of. The only problem is the search bar, and the sorting bar and the "show stock items" bar doesn't appear and I have tried hud_reloadscheme to fix it but no success.
Here

[quote=Wiethoofd][quote=MagmaDude]I've never heard of WietHUD but is it up to date? If not that might be the issue. My thoughts would be to try and recreate it yourself instead of using the files directly from the HUD. I've not edited the backpack that much but I belive the file is itemmodelpanel.res or backpackpanel.res, correct?[/quote]

Yeah [url=http://teamfortress.tv/31482/wiethud/]the hud[/url] is up to date and the creator (me) is still active ;)

The thing with the BackpackPanel (and lots of other files in my hud) is that they use [i]#base[/i] referencing the extracted default hud file, if that is not there, including possible extra base-includes the file simply won't work as intended.[/quote]

Like [url=https://imgur.com/kD8QGed]this?[/url]
EDIT: It works, sort of. The only problem is the search bar, and the sorting bar and the "show stock items" bar doesn't appear and I have tried hud_reloadscheme to fix it but no success.
[url=https://imgur.com/UUyYHrc]Here[/url]
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