hey how do i change the location of round timer and setup and all that stuff
Wiethoofdsolly6It still doesn't work for some reason.If you copy the WietHUD files, make sure to have the default_hudfiles original BackpackPanel.res file there as well, otherwise you can apply the changes made to the default backpack .res file and end up with a single file to maintain.
Screenshots: 1, 2,
3, 4
Like this?
EDIT: Still doesn't work. https://imgur.com/N0IAb6M
It still doesn't work for some reason.
[b]Screenshots:[/b] [url=https://imgur.com/mjtF9GS]1[/url], [url=https://imgur.com/RwjIXBp]2[/url],
[url=https://imgur.com/WcmHL3z]3[/url], [url=https://imgur.com/bK02Gzr]4[/url][/quote]
If you copy the WietHUD files, make sure to have the [i]default_hudfiles[/i] original BackpackPanel.res file there as well, otherwise you can apply the changes made to the default backpack .res file and end up with a single file to maintain.
[/quote]
Like [url=https://imgur.com/kD8QGed]this?[/url]
EDIT: Still doesn't work. https://imgur.com/N0IAb6M
What is the file that controls the targetid of the player that just killed you in the killcam?
sAvenWhat is the file that controls the targetid of the player that just killed you in the killcam?
It's either freezepanel_basic.res or freezepanelcallout.res.
If you wanna modify the health, use freezepanelkillerhealth.res.
It's either freezepanel_basic.res or freezepanelcallout.res.
If you wanna modify the health, use freezepanelkillerhealth.res.
hey guys how do i change the location of engieneers metal? sorry for all these nooby noob questions
d4nnyhey guys how do i change the location of engieneers metal? sorry for all these nooby noob questions
hudaccountpanel.res
hudaccountpanel.res
For some reason my Killfeed and Target IDs are messed up. They are moved to the top of the screen.
https://imgur.com/a/Biwzt (In-Game)
https://imgur.com/a/ddZXI (HudLayout Killfeed and Target IDs)
EDIT: A new HudLayout.res fixed the problem
https://imgur.com/a/Biwzt (In-Game)
https://imgur.com/a/ddZXI (HudLayout Killfeed and Target IDs)[/s]
EDIT: A new HudLayout.res fixed the problem
how would i go about increasing the size of the ubercharge % when my medic is healing me
Brimstonehow would i go about increasing the size of the ubercharge % when my medic is healing me
increase font size of TargetDataLabel in targetid.res
increase font size of TargetDataLabel in targetid.res
hey which file controls the "are you sure you want to exit/quit" menu that pops up?
d4nnyhey which file controls the "are you sure you want to exit/quit" menu that pops up?
it's ui/econ/confirmdialog.res i think
it's ui/econ/confirmdialog.res i think
It still doesn't work and did what you told me to do.
[b]Screenshots:[/b]
[url=https://imgur.com/kD8QGed]1[/url]
[url=https://imgur.com/N0IAb6M]2[/url]
hey, does anyone know how I can get `tf_scoreboard_mouse_mode` to show the context menu on my hud? I haven't had much luck getting it to work, and I'm not sure what file would control it specifically. I've tried using the default `scoreboard.res` file but to no avail.
d4nnyhow about the file for the respawn timer?
ReinforcementsLabel in spectator.res and spectatortournament.res
ReinforcementsLabel in spectator.res and spectatortournament.res
So I'm editing the spectatorguihealth and im testing tf_hud_target_id_disable_floating_health 1/0. I'm fiddling with the bonusimage text and it's inconsistent for these two settings. If it's centered in tf_hud_target_id_disable_floating_health 0, then it's off center in tf_hud_target_id_disable_floating_health 1. Anyone encountered this before?
how to relocate diamondback/frontier justice crit counter?
Attendanthow to relocate diamondback/frontier justice crit counter?
Those are in huditemeffectmeter_spy.res and huditemeffectmeter_engineer.res, respectively.
Those are in huditemeffectmeter_spy.res and huditemeffectmeter_engineer.res, respectively.
I can't add proper text on HudAmmoWeapons.res
https://imgur.com/4FCLNaz
I'm trying to use a dingbat font for an icon but whenever I try to add the CExLabel it shows as that Verdana (I believe) in the image. I've verified that the font does indeed work.
EDIT: However a different font works, but not the one I want. (But I need to use the one I'm trying to)
EDIT EDIT: I'm giving up and blaming the font.
https://imgur.com/4FCLNaz
I'm trying to use a dingbat font for an icon but whenever I try to add the CExLabel it shows as that Verdana (I believe) in the image. I've verified that the font does indeed work.
EDIT: However a different font works, but not the one I want. (But I need to use the one I'm trying to)[/s]
EDIT EDIT: I'm giving up and blaming the font.
MagmaDudeEDIT EDIT: I'm giving up and blaming the font.
Can't say for sure (haven't looked too deeply into it) but when you start getting into the accented characters range, whether or not the glyph is actually used is very hit or miss.
You could just make a new font and have the glyph you want replace some standard character (because you'd only be using that font there, anything is fine, though numbers / regular letters should be guaranteed to work).
Can't say for sure (haven't looked too deeply into it) but when you start getting into the accented characters range, whether or not the glyph is actually used is very hit or miss.
You could just make a new font and have the glyph you want replace some standard character (because you'd only be using that font there, anything is fine, though numbers / regular letters should be guaranteed to work).
I know this has been asked before by enigma like 3 years ago but
https://puu.sh/zt4Jx/b3c51ffca8.png
The damage number on the bottom, the one that is static on the hud, is there any way to make that batch damage text? I think it's impossible by mechanic, but is it maybe possible to make the floating damage number static on the HUD instead?
TY :D
[img]https://puu.sh/zt4Jx/b3c51ffca8.png[/img]
The damage number on the bottom, the one that is static on the hud, is there any way to make that batch damage text? I think it's impossible by mechanic, but is it maybe possible to make the floating damage number static on the HUD instead?
TY :D
PeteI know this has been asked before by enigma like 3 years ago but
https://puu.sh/zt4Jx/b3c51ffca8.png
The damage number on the bottom, the one that is static on the hud, is there any way to make that batch damage text? I think it's impossible by mechanic, but is it maybe possible to make the floating damage number static on the HUD instead?
TY :D
As far as current HUD knowledge goes, I don't think there's a way to do that.
[img]https://puu.sh/zt4Jx/b3c51ffca8.png[/img]
The damage number on the bottom, the one that is static on the hud, is there any way to make that batch damage text? I think it's impossible by mechanic, but is it maybe possible to make the floating damage number static on the HUD instead?
TY :D[/quote]
As far as current HUD knowledge goes, I don't think there's a way to do that.
The Marked For Death Icon doesn't show up on my hud. How do I go about fixing that?
https://imgur.com/a/FIcLS
(btw whats is with the right hand)
EDIT: It was because I moved the Health Cross to 9999 instead of making it invisible.
https://imgur.com/a/FIcLS
(btw whats is with the right hand)[/s]
EDIT: It was because I moved the Health Cross to 9999 instead of making it invisible.
How does one make both TargetID's Health change color? I can only get it to work on one.
https://imgur.com/a/YWyR6
https://imgur.com/a/YWyR6
Hello, I was wondering how to move the small boxes in the bottom right hand corner for example the cow mangler ammo, cloak, jarate recharge, the spy-cicle etc.
ZincHello, I was wondering how to move the small boxes in the bottom right hand corner for example the cow mangler ammo, cloak, jarate recharge, the spy-cicle etc.
The HudItemEffectMeter.res files control those.
Check out http://doodlesstuff.com/?p=tf2hud§ion=meters for which files move which.
The HudItemEffectMeter.res files control those.
Check out http://doodlesstuff.com/?p=tf2hud§ion=meters for which files move which.
When I move any parts of the effect meters a certain distance it starts to cut off then disappear? any way to fix
ZincWhen I move any parts of the effect meters a certain distance it starts to cut off then disappear? any way to fix
In each of the .res files find "HudItemEffectMeter" and change the wide value.
In each of the .res files find "HudItemEffectMeter" and change the wide value.
What part of HudMatchStatus edits the timer background in casual?
https://imgur.com/a/5Scer
https://imgur.com/a/5Scer