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HUD editing: short questions, quick answers
posted in Customization
5041
#5041
whitelist.tf
0 Frags +

You also need to modify the charinfopanel (the outside one with the tabs, containing the backpackpanel) to make sure there is enough room to fit the bigger backpack.

You also need to modify the charinfopanel (the outside one with the tabs, containing the backpackpanel) to make sure there is enough room to fit the bigger backpack.
5042
#5042
0 Frags +

How would I change the shapes of the itemeffectmeters backgrounds to for example a small rectangle or to a different background of another effect meter background?

How would I change the shapes of the itemeffectmeters backgrounds to for example a small rectangle or to a different background of another effect meter background?
5043
#5043
0 Frags +
ZincI have 3 questions, How would I change the shape of the background of a itemeffectmeter, how would I change the corner shapes (rounded or cornerd) of the background of the koth/pl timer and itemeffectmeter and how would I for example, I want to use the background of the ammo count for weapons as a background for something else how would I make 2 BG's or replace the bg of class model in the bottom left with the ammo count bg?.

1. I am not sure. I normally disable the backgrounds. You might be able to edit the wide and tall value of them.
2. Are you refering to when you join a casual match? The rounded timer?
3. You could try to copy and pase the code from the ammo:

"HudWeaponAmmoBG"
	{
		"ControlName"	"CTFImagePanel"
		"fieldName"		"HudWeaponAmmoBG"
		"xpos"			"4"
		"xpos_minmode"	"28"
		"ypos"			"0"
		"ypos_minmode"	"7"
		"zpos"			"1"
		"wide"			"90"
		"tall"			"45"
		"visible"		"1"
		"enabled"		"1"
		"image"			"../hud/ammo_blue_bg"
		"scaleImage"	"1"	
		"teambg_2"		"../hud/ammo_red_bg"
		"teambg_2_lodef"	"../hud/ammo_red_bg_lodef"
		"teambg_3"		"../hud/ammo_blue_bg"
		"teambg_3_lodef"	"../hud/ammo_blue_bg_lodef"			
}

If that works you might need to edit the x and y pos of it.

[quote=Zinc]I have 3 questions, How would I change the shape of the background of a itemeffectmeter, how would I change the corner shapes (rounded or cornerd) of the background of the koth/pl timer and itemeffectmeter and how would I for example, I want to use the background of the ammo count for weapons as a background for something else how would I make 2 BG's or replace the bg of class model in the bottom left with the ammo count bg?.[/quote]

1. I am not sure. I normally disable the backgrounds. You might be able to edit the wide and tall value of them.
2. Are you refering to when you join a casual match? The rounded timer?
3. You could try to copy and pase the code from the ammo:
[code]"HudWeaponAmmoBG"
{
"ControlName" "CTFImagePanel"
"fieldName" "HudWeaponAmmoBG"
"xpos" "4"
"xpos_minmode" "28"
"ypos" "0"
"ypos_minmode" "7"
"zpos" "1"
"wide" "90"
"tall" "45"
"visible" "1"
"enabled" "1"
"image" "../hud/ammo_blue_bg"
"scaleImage" "1"
"teambg_2" "../hud/ammo_red_bg"
"teambg_2_lodef" "../hud/ammo_red_bg_lodef"
"teambg_3" "../hud/ammo_blue_bg"
"teambg_3_lodef" "../hud/ammo_blue_bg_lodef"
}[/code]

If that works you might need to edit the x and y pos of it.
5044
#5044
0 Frags +
MagmaDude
"HudWeaponAmmoBG"
	{
		"ControlName"	"CTFImagePanel"
		"fieldName"		"HudWeaponAmmoBG"
		"xpos"			"4"
		"xpos_minmode"	"28"
		"ypos"			"0"
		"ypos_minmode"	"7"
		"zpos"			"1"
		"wide"			"90"
		"tall"			"45"
		"visible"		"1"
		"enabled"		"1"
		"image"			"../hud/ammo_blue_bg"
		"scaleImage"	"1"	
		"teambg_2"		"../hud/ammo_red_bg"
		"teambg_2_lodef"	"../hud/ammo_red_bg_lodef"
		"teambg_3"		"../hud/ammo_blue_bg"
		"teambg_3_lodef"	"../hud/ammo_blue_bg_lodef"			
}

Thanks I'll try this when I get home from school and would I replace the background code of the item effect meter with this code? and yes I meant in a casual match of any game-mode for question 2

[quote]MagmaDude
[code]"HudWeaponAmmoBG"
{
"ControlName" "CTFImagePanel"
"fieldName" "HudWeaponAmmoBG"
"xpos" "4"
"xpos_minmode" "28"
"ypos" "0"
"ypos_minmode" "7"
"zpos" "1"
"wide" "90"
"tall" "45"
"visible" "1"
"enabled" "1"
"image" "../hud/ammo_blue_bg"
"scaleImage" "1"
"teambg_2" "../hud/ammo_red_bg"
"teambg_2_lodef" "../hud/ammo_red_bg_lodef"
"teambg_3" "../hud/ammo_blue_bg"
"teambg_3_lodef" "../hud/ammo_blue_bg_lodef"
}[/code][/quote]

Thanks I'll try this when I get home from school and would I replace the background code of the item effect meter with this code? and yes I meant in a casual match of any game-mode for question 2
5045
#5045
0 Frags +
ZincThanks I'll try this when I get home from school and would I replace the background code of the item effect meter with this code? and yes I meant in a casual match of any game-mode for question 2

For the Timer:

HypnotizeMagmaDudeWhat part of HudMatchStatus edits the timer background in casual?
https://imgur.com/a/5Scer

Its HudRoundCounter.res to edit it and you can move it from HudMatchStatus > "RoundCounter"

As for if that code will work? I'm uncertain. Like I've said I normally disable them but its the best I can think of that will work.

You should probably just set the background of the item meter to "visible" "0" and add that code after it, replaceing the x and y values. Hope it works. :)

[quote=Zinc]
Thanks I'll try this when I get home from school and would I replace the background code of the item effect meter with this code? and yes I meant in a casual match of any game-mode for question 2[/quote]

For the Timer:

[quote=Hypnotize][quote=MagmaDude]What part of HudMatchStatus edits the timer background in casual?
https://imgur.com/a/5Scer[/quote]

Its HudRoundCounter.res to edit it and you can move it from HudMatchStatus > "RoundCounter"[/quote]

As for if that code will work? I'm uncertain. Like I've said I normally disable them but its the best I can think of that will work.

You should probably just set the background of the item meter to "visible" "0" and add that code after it, replaceing the x and y values. Hope it works. :)
5046
#5046
0 Frags +
WiethoofdYou also need to modify the charinfopanel (the outside one with the tabs, containing the backpackpanel) to make sure there is enough room to fit the bigger backpack.

Thanks. No wonder it doesn't work the first time I tried it.
EDIT: Is there a way to set the background color to grayish black?
1
2

[quote=Wiethoofd]You also need to modify the charinfopanel (the outside one with the tabs, containing the backpackpanel) to make sure there is enough room to fit the bigger backpack.[/quote]

Thanks. No wonder it doesn't work the first time I tried it.
EDIT: Is there a way to set the background color to grayish black?
[url=https://imgur.com/9KUyel8]1[/url]
[url=https://imgur.com/uJ10QOp]2[/url]
5047
#5047
0 Frags +

So i'm using hypnotizes updated version of grape oxide hud and i was wondering if anyone knew how to get a blue/red bar under the health.

So i'm using hypnotizes updated version of grape oxide hud and i was wondering if anyone knew how to get a blue/red bar under the health.
5048
#5048
0 Frags +
HogosakiSo i'm using hypnotizes updated version of grape oxide hud and i was wondering if anyone knew how to get a blue/red bar under the health._KermitLupusyo anyone know how to put the little team color line under the health in this clip into a hud https://www.youtube.com/watch?v=CXkKu_v9umk&t=23s
"HPTeamIndicator"
{
"ControlName" "CTFImagePanel"
"fieldName" "HPBackgroundPanel1"
"xpos" "122"
"ypos" "83"
"zpos" "10"
"wide" "85" //65
"tall" "2"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"image" "../hud/color_panel_brown"
"scaleImage" "1"
"teambg_1" "../hud/color_panel_brown"
"teambg_2" "../hud/color_panel_red"
"teambg_3" "../hud/color_panel_blu"

"src_corner_height" "40" // pixels inside the image
"src_corner_width" "40"
"draw_corner_width" "0" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "0"
}

Taken directly from the hud itself.
[quote=Hogosaki]So i'm using hypnotizes updated version of grape oxide hud and i was wondering if anyone knew how to get a blue/red bar under the health.[/quote]
[quote=_Kermit][quote=Lupus]yo anyone know how to put the little team color line under the health in this clip into a hud https://www.youtube.com/watch?v=CXkKu_v9umk&t=23s[/quote]

"HPTeamIndicator"
{
"ControlName" "CTFImagePanel"
"fieldName" "HPBackgroundPanel1"
"xpos" "122"
"ypos" "83"
"zpos" "10"
"wide" "85" //65
"tall" "2"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"image" "../hud/color_panel_brown"
"scaleImage" "1"
"teambg_1" "../hud/color_panel_brown"
"teambg_2" "../hud/color_panel_red"
"teambg_3" "../hud/color_panel_blu"

"src_corner_height" "40" // pixels inside the image
"src_corner_width" "40"
"draw_corner_width" "0" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "0"
}

Taken directly from the hud itself.[/quote]
5049
#5049
0 Frags +

Can someone tell me how to remove this text? I assume it is somewhere in the scoreboard.res file?

https://imgur.com/a/ZlGIE

Can someone tell me how to remove this text? I assume it is somewhere in the scoreboard.res file?

https://imgur.com/a/ZlGIE
5050
#5050
0 Frags +
ZwocklCan someone tell me how to remove this text? I assume it is somewhere in the scoreboard.res file?

https://imgur.com/a/ZlGIE

Yes, it is scoreboard.res.

You can edit the TeamPlayerCount and Team label, however you cant remove the "Name" "Score" and "Ping". You might be able to edit the zpos of the team backgrounds to cover them, but idk if that is possible. The only way I can think of in removing them would be to edit the font definition relating to them. (I have no clue what font they use though)

[quote=Zwockl]Can someone tell me how to remove this text? I assume it is somewhere in the scoreboard.res file?

https://imgur.com/a/ZlGIE[/quote]

Yes, it is scoreboard.res.

You can edit the TeamPlayerCount and Team label, however you cant remove the "Name" "Score" and "Ping". You might be able to edit the zpos of the team backgrounds to cover them, but idk if that is possible. The only way I can think of in removing them would be to edit the font definition relating to them. (I have no clue what font they use though)
5051
#5051
2 Frags +
MagmaDudeThe only way I can think of in removing them would be to edit the font definition relating to them. (I have no clue what font they use though)

DefaultVerySmall. Make the font definition blank to remove Name, Score, and Ping from the scoreboard.

[quote=MagmaDude]The only way I can think of in removing them would be to edit the font definition relating to them. (I have no clue what font they use though)[/quote]

DefaultVerySmall. Make the font definition blank to remove Name, Score, and Ping from the scoreboard.
5052
#5052
0 Frags +

Anybody know how to fix the voice panel thingy (great explanation) not showing properly?
https://imgur.com/XPSZyK9

Was missing a "wide" from HudVoiceStatus

[s]Anybody know how to fix the voice panel thingy (great explanation) not showing properly?
https://imgur.com/XPSZyK9[/s]

Was missing a "wide" from HudVoiceStatus
5053
#5053
0 Frags +

I've decided to start a hud from scratch because I was editing someone else hud and It would be more fun to start at the beginning, but I've run into a problem were I cant move anything how can I fix that. Also when I do a hud reload-scheme I get this in the console.

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMeter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"
--- Missing Vgui material vgui/..\vgui\maps\menu_thumb_Missing
--- Missing Vgui material vgui/..\vgui\maps\menu_thumb_Missing
--- Missing Vgui material vgui/..\vgui\maps\menu_thumb_Missing

I've decided to start a hud from scratch because I was editing someone else hud and It would be more fun to start at the beginning, but I've run into a problem were I cant move anything how can I fix that. Also when I do a hud reload-scheme I get this in the console.

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMeter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"
--- Missing Vgui material vgui/..\vgui\maps\menu_thumb_Missing
--- Missing Vgui material vgui/..\vgui\maps\menu_thumb_Missing
--- Missing Vgui material vgui/..\vgui\maps\menu_thumb_Missing
5054
#5054
0 Frags +

Any idea why my armory is like this?

1
2

Any idea why my armory is like this?

[url=https://imgur.com/9KUyel8]1[/url]
[url=https://imgur.com/uJ10QOp]2[/url]
5055
#5055
0 Frags +
solly6WiethoofdYou also need to modify the charinfopanel (the outside one with the tabs, containing the backpackpanel) to make sure there is enough room to fit the bigger backpack.
Thanks. No wonder it doesn't work the first time I tried it.
EDIT: Is there a way to set the background color to grayish black?
1
2
solly6Any idea why my armory is like this?

1
2

CharInfoPanel.res and change the colors of BackgroundHeader and Footer

ZincI've decided to start a hud from scratch because I was editing someone else hud and It would be more fun to start at the beginning, but I've run into a problem were I cant move anything how can I fix that. Also when I do a hud reload-scheme I get this in the console.

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMeter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"
--- Missing Vgui material vgui/..\vgui\maps\menu_thumb_Missing
--- Missing Vgui material vgui/..\vgui\maps\menu_thumb_Missing
--- Missing Vgui material vgui/..\vgui\maps\menu_thumb_Missing

Everyone gets this error lines after a reloadscheme doesn't mean anything is wrong really, i guess is just some code part that the developers forgot to remove and still links to a missing material idk.

Also what are you trying to move for example? you might know already but hud_reloadscheme won't work with any of the menu files.

While if you are trying to move the health or ammo for example you should be able to see the changes after a reloadscheme, if not check if the hud is installed correctly with info.vdf set to "2" etc and try with vgui_cache_res_files to 0 as well.

[quote=solly6][quote=Wiethoofd]You also need to modify the charinfopanel (the outside one with the tabs, containing the backpackpanel) to make sure there is enough room to fit the bigger backpack.[/quote]

Thanks. No wonder it doesn't work the first time I tried it.
EDIT: Is there a way to set the background color to grayish black?
[url=https://imgur.com/9KUyel8]1[/url]
[url=https://imgur.com/uJ10QOp]2[/url][/quote]

[quote=solly6]Any idea why my armory is like this?

[url=https://imgur.com/9KUyel8]1[/url]
[url=https://imgur.com/uJ10QOp]2[/url][/quote]

CharInfoPanel.res and change the colors of BackgroundHeader and Footer

[quote=Zinc]I've decided to start a hud from scratch because I was editing someone else hud and It would be more fun to start at the beginning, but I've run into a problem were I cant move anything how can I fix that. Also when I do a hud reload-scheme I get this in the console.

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMeter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"
--- Missing Vgui material vgui/..\vgui\maps\menu_thumb_Missing
--- Missing Vgui material vgui/..\vgui\maps\menu_thumb_Missing
--- Missing Vgui material vgui/..\vgui\maps\menu_thumb_Missing[/quote]

Everyone gets this error lines after a reloadscheme doesn't mean anything is wrong really, i guess is just some code part that the developers forgot to remove and still links to a missing material idk.

Also what are you trying to move for example? you might know already but hud_reloadscheme won't work with any of the menu files.

While if you are trying to move the health or ammo for example you should be able to see the changes after a reloadscheme, if not check if the hud is installed correctly with info.vdf set to "2" etc and try with vgui_cache_res_files to 0 as well.
5056
#5056
0 Frags +
Hypnotizesolly6WiethoofdYou also need to modify the charinfopanel (the outside one with the tabs, containing the backpackpanel) to make sure there is enough room to fit the bigger backpack.
Thanks. No wonder it doesn't work the first time I tried it.
EDIT: Is there a way to set the background color to grayish black?
1
2
solly6Any idea why my armory is like this?

1
2

CharInfoPanel.res and change the colors of BackgroundHeader and Footer

Thanks.

[quote=Hypnotize][quote=solly6][quote=Wiethoofd]You also need to modify the charinfopanel (the outside one with the tabs, containing the backpackpanel) to make sure there is enough room to fit the bigger backpack.[/quote]

Thanks. No wonder it doesn't work the first time I tried it.
EDIT: Is there a way to set the background color to grayish black?
[url=https://imgur.com/9KUyel8]1[/url]
[url=https://imgur.com/uJ10QOp]2[/url][/quote]

[quote=solly6]Any idea why my armory is like this?

[url=https://imgur.com/9KUyel8]1[/url]
[url=https://imgur.com/uJ10QOp]2[/url][/quote]

CharInfoPanel.res and change the colors of BackgroundHeader and Footer
[/quote]

Thanks.
5057
#5057
0 Frags +

Hello, what's the file to edit the MVP/Highest killstreak box that shows up at the end of a round. I'd like to edit position and background opacity on my hud.

Hello, what's the file to edit the MVP/Highest killstreak box that shows up at the end of a round. I'd like to edit position and background opacity on my hud.
5058
#5058
1 Frags +
Enma-DareiHello, what's the file to edit the MVP/Highest killstreak box that shows up at the end of a round. I'd like to edit position and background opacity on my hud.

WinPanel.res

Go all the way to the bottom to find killsteak. "ShadedBar" is the background of the player names.

[quote=Enma-Darei]Hello, what's the file to edit the MVP/Highest killstreak box that shows up at the end of a round. I'd like to edit position and background opacity on my hud.[/quote]

WinPanel.res

Go all the way to the bottom to find killsteak. "ShadedBar" is the background of the player names.
5059
#5059
0 Frags +

how can I change the class pictures on the loadout selection screen with the backpack and crafting icons?

how can I change the class pictures on the loadout selection screen with the backpack and crafting icons?
5060
#5060
0 Frags +

in most m0rehuds the biggest font is 72, how do i go bigger than this?

in most m0rehuds the biggest font is 72, how do i go bigger than this?
5061
#5061
1 Frags +
lethin most m0rehuds the biggest font is 72, how do i go bigger than this?

Pretty sure that's just a limitation of the game, I had the same problem with the default font too.

[quote=leth]in most m0rehuds the biggest font is 72, how do i go bigger than this?[/quote]

Pretty sure that's just a limitation of the game, I had the same problem with the default font too.
5062
#5062
0 Frags +
lethin most m0rehuds the biggest font is 72, how do i go bigger than this?

You could make the font itself bigger, using a free software Fontforge.

  1. Once downloaded, open the program and locate your font.
  2. Press "CTRL+A" and the "CTRL+\" (Or go to Element > Transformations > Transform)
  3. Change the option to "Scale" and put in "200" for x and "200" for y. (Or whatever number you want just make sure the are the same)
  4. Once you have the desired size goto File > Generate Fonts and choose if you want a .ttf or .otf

Then just replace the font you generated with the font from the HUD (Make sure they have the same name)

[quote=leth]in most m0rehuds the biggest font is 72, how do i go bigger than this?[/quote]

You could make the font itself bigger, using a free software [url=https://fontforge.github.io/en-US/downloads/]Fontforge[/url].

[olist]
[*] Once downloaded, open the program and locate your font.
[*] Press "CTRL+A" and the "CTRL+\" (Or go to Element > Transformations > Transform)
[*] Change the option to "Scale" and put in "200" for x and "200" for y. (Or whatever number you want just make sure the are the same)
[*] Once you have the desired size goto File > Generate Fonts and choose if you want a .ttf or .otf
[/olist]

Then just replace the font you generated with the font from the HUD (Make sure they have the same name)
5063
#5063
0 Frags +

Anybody know how to fix the MvM Enemy panel messing up at lower resolutions?
https://imgur.com/a/qrbgh

And how to change the font of the MvM upgrade label & price?
https://imgur.com/a/uecMG

Anybody know how to fix the MvM Enemy panel messing up at lower resolutions?
https://imgur.com/a/qrbgh

And how to change the font of the MvM upgrade label & price?
https://imgur.com/a/uecMG
5064
#5064
0 Frags +

What values do I have to edit to move the time panel and backround in KOTH? It's broken on mine.

1
2

Also, what causes this?

What values do I have to edit to move the time panel and backround in KOTH? It's broken on mine.

[url=https://imgur.com/nvWoZPO]1[/url]
[url=https://imgur.com/ntKdS8l]2[/url]

Also, what causes [url=https://imgur.com/2JyGQRz]this[/url]?
5065
#5065
0 Frags +
solly6What values do I have to edit to move the time panel and backround in KOTH? It's broken on mine.

1
2

Also, what causes this?

#1 Would be hudobjectivekothtimepanel.res (Edit the values of BlueTimer and RedTimer)
#2 Should be the TimePanelValue under Blue & RedTimer. (If not check hudobjectivetimepanel.res)

For the last one I believe it is itempickuppanel.res (Don't know what to edit but you have to restart the game every time and just craft scrap to reclaim and vice versa to see the panel)

[quote=solly6]What values do I have to edit to move the time panel and backround in KOTH? It's broken on mine.

[url=https://imgur.com/nvWoZPO]1[/url]
[url=https://imgur.com/ntKdS8l]2[/url]

Also, what causes [url=https://imgur.com/2JyGQRz]this[/url]?[/quote]

#1 Would be hudobjectivekothtimepanel.res (Edit the values of BlueTimer and RedTimer)
#2 Should be the TimePanelValue under Blue & RedTimer. (If not check hudobjectivetimepanel.res)

For the last one I believe it is itempickuppanel.res (Don't know what to edit but you have to restart the game every time and just craft scrap to reclaim and vice versa to see the panel)
5066
#5066
0 Frags +
MagmaDudelethin most m0rehuds the biggest font is 72, how do i go bigger than this?
You could make the font itself bigger, using a free software Fontforge.

  1. Once downloaded, open the program and locate your font.
  2. Press "CTRL+A" and the "CTRL+\" (Or go to Element > Transformations > Transform)
  3. Change the option to "Scale" and put in "200" for x and "200" for y. (Or whatever number you want just make sure the are the same)
  4. Once you have the desired size goto File > Generate Fonts and choose if you want a .ttf or .otf


Then just replace the font you generated with the font from the HUD (Make sure they have the same name)

Thanks, worked

[quote=MagmaDude][quote=leth]in most m0rehuds the biggest font is 72, how do i go bigger than this?[/quote]

You could make the font itself bigger, using a free software [url=https://fontforge.github.io/en-US/downloads/]Fontforge[/url].

[olist]
[*] Once downloaded, open the program and locate your font.
[*] Press "CTRL+A" and the "CTRL+\" (Or go to Element > Transformations > Transform)
[*] Change the option to "Scale" and put in "200" for x and "200" for y. (Or whatever number you want just make sure the are the same)
[*] Once you have the desired size goto File > Generate Fonts and choose if you want a .ttf or .otf
[/olist]

Then just replace the font you generated with the font from the HUD (Make sure they have the same name)[/quote]

Thanks, worked
5067
#5067
0 Frags +
lethThanks, worked

No problem.

[quote=leth]
Thanks, worked[/quote]

No problem.
5068
#5068
whitelist.tf
0 Frags +
MagmaDudesolly6Also, what causes this?For the last one I believe it is itempickuppanel.res (Don't know what to edit but you have to restart the game every time and just craft scrap to reclaim and vice versa to see the panel)

You can make a reloadscheme button there, with 'vgui_cache_res_files 0' it will reload the hud file. (having backtick/tilde (`/~) bound to console also allows you to open the vgui_drawtree when that panel is visible.

[quote=MagmaDude][quote=solly6]Also, what causes [url=https://imgur.com/2JyGQRz]this[/url]?[/quote]
For the last one I believe it is itempickuppanel.res (Don't know what to edit but you have to restart the game every time and just craft scrap to reclaim and vice versa to see the panel)[/quote]
You can make a [url=https://github.com/Wiethoofd/WietHUD/blob/master/options/reloadscheme_button.res]reloadscheme[/url] button there, with 'vgui_cache_res_files 0' it will reload the hud file. (having backtick/tilde (`/~) bound to console also allows you to open the vgui_drawtree when that panel is visible.
5069
#5069
0 Frags +
WiethoofdMagmaDudesolly6Also, what causes this?For the last one I believe it is itempickuppanel.res (Don't know what to edit but you have to restart the game every time and just craft scrap to reclaim and vice versa to see the panel)You can make a reloadscheme button there, with 'vgui_cache_res_files 0' it will reload the hud file. (having backtick/tilde (`/~) bound to console also allows you to open the vgui_drawtree when that panel is visible.

Wish I knew that while I was editing my backpack today...

[quote=Wiethoofd][quote=MagmaDude][quote=solly6]Also, what causes [url=https://imgur.com/2JyGQRz]this[/url]?[/quote]
For the last one I believe it is itempickuppanel.res (Don't know what to edit but you have to restart the game every time and just craft scrap to reclaim and vice versa to see the panel)[/quote]
You can make a [url=https://github.com/Wiethoofd/WietHUD/blob/master/options/reloadscheme_button.res]reloadscheme[/url] button there, with 'vgui_cache_res_files 0' it will reload the hud file. (having backtick/tilde (`/~) bound to console also allows you to open the vgui_drawtree when that panel is visible.[/quote]

Wish I knew that while I was editing my backpack today...
5070
#5070
0 Frags +
WiethoofdMagmaDudesolly6Also, what causes this?For the last one I believe it is itempickuppanel.res (Don't know what to edit but you have to restart the game every time and just craft scrap to reclaim and vice versa to see the panel)You can make a reloadscheme button there, with 'vgui_cache_res_files 0' it will reload the hud file. (having backtick/tilde (`/~) bound to console also allows you to open the vgui_drawtree when that panel is visible.

Thanks but is there a way to get these timers in koth working?
https://imgur.com/nvWoZPO
https://imgur.com/ntKdS8l

EDIT: Only works when I create a server run with bots especially on community servers. I just can't get it to work in Casual

[quote=Wiethoofd][quote=MagmaDude][quote=solly6]Also, what causes [url=https://imgur.com/2JyGQRz]this[/url]?[/quote]
For the last one I believe it is itempickuppanel.res (Don't know what to edit but you have to restart the game every time and just craft scrap to reclaim and vice versa to see the panel)[/quote]
You can make a [url=https://github.com/Wiethoofd/WietHUD/blob/master/options/reloadscheme_button.res]reloadscheme[/url] button there, with 'vgui_cache_res_files 0' it will reload the hud file. (having backtick/tilde (`/~) bound to console also allows you to open the vgui_drawtree when that panel is visible.[/quote]

Thanks but is there a way to get these timers in koth working?
https://imgur.com/nvWoZPO
https://imgur.com/ntKdS8l

EDIT: Only works when I create a server run with bots especially on community servers. I just can't get it to work in Casual
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